Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
New Research Tree Concept - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
New Research Tree Concept - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
New Research Tree Concept - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
New Research Tree Concept - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
New Research Tree Concept - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
New Research Tree Concept - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
New Research Tree Concept - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
New Research Tree Concept - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
New Research Tree Concept - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
New Research Tree Concept - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
New Research Tree Concept - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
New Research Tree Concept - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
New Research Tree Concept - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
New Research Tree Concept - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
New Research Tree Concept - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
New Research Tree Concept - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
New Research Tree Concept - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
New Research Tree Concept - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 New Research Tree Concept

Go down 
+4
Darkgamma
~sciocont
Tenebrarum
Smothmoth
8 posters
Go to page : 1, 2  Next
AuthorMessage
Smothmoth
Newcomer
Smothmoth


Posts : 76
Reputation : 1
Join date : 2010-12-28
Age : 31

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyMon Jan 10, 2011 8:25 pm

I've already done some work on converting the current document, for the example, I can reorganize it to be in a format similar to the current Research Tree document.

Let me know if I should start on that.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 11, 2011 5:01 pm

The main concern I have is the research web's ingame readability. While I have seen most sorts of tech trees in games, I've seen such a web only once, and it wasn't working well. Could you please post some examples of how it would look in the game?

Quote :
With the current tree, everything is interconnected, which is the problem. You have to research 100% of the Researches to reach the end. That means there is no technological diversity, as every civilization would be going through the same linear tree.

In that case, it doesn't matter if it's a tree, web, or sphere, but what researches we have and how are they connected. Right now, most of the researches are those that allowed technology to move forward. You can't advance much without the wheel, mathematics or engines. There would have to be a lot more smaller researches that don't lead to anything (or any new branches). That's basically the Inventions, right?
Back to top Go down
Smothmoth
Newcomer
Smothmoth


Posts : 76
Reputation : 1
Join date : 2010-12-28
Age : 31

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 11, 2011 8:42 pm

Commander Keen wrote:
The main concern I have is the research web's ingame readability. While I have seen most sorts of tech trees in games, I've seen such a web only once, and it wasn't working well. Could you please post some examples of how it would look in the game?

Yes, if we don't lay it out right a tech-web could look really confusing. I've never really seen one used before though, could you tell me which game you saw one in?

Commander Keen wrote:

In that case, it doesn't matter if it's a tree, web, or sphere, but what researches we have and how are they connected. Right now, most of the researches are those that allowed technology to move forward. You can't advance much without the wheel, mathematics or engines. There would have to be a lot more smaller researches that don't lead to anything (or any new branches). That's basically the Inventions, right?

Yes, you wouldn't get very far engineering wise if you never invent the wheel, but it wouldn't prevent you from developing philosophy. This is the flaw with the current tree, not researching something prevents you from getting completely unrelated researches that show up farther down the line.

And Yes, Inventions are basically minor researches that don't deserve their own branch.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 12:33 pm

Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.
Back to top Go down
Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 1:57 pm

~sciocont wrote:
Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.

Well, shape matters to some extent, since we cannot show a tree easily in web format. I'd suggest a blend of tech cone and web, specifically expanded and designed to fit the shape. And can someone please give me a valid link to Alaska's tech tree?
Back to top Go down
Smothmoth
Newcomer
Smothmoth


Posts : 76
Reputation : 1
Join date : 2010-12-28
Age : 31

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 2:43 pm

Darkgamma wrote:

can someone please give me a valid link to Alaska's tech tree?

Here
Back to top Go down
Darkgamma
Learner
Darkgamma


Posts : 155
Reputation : 2
Join date : 2010-11-21
Location : Dort, am Klavier

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 2:58 pm

Finally. Thank you!
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 4:02 pm

Darkgamma wrote:
~sciocont wrote:
Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.

Well, shape matters to some extent, since we cannot show a tree easily in web format. I'd suggest a blend of tech cone and web, specifically expanded and designed to fit the shape. And can someone please give me a valid link to Alaska's tech tree?
Shape only really matters in visualization, not in how it actually works. You're right that it would be hard to navigatte this in 2D
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 3:13 pm

Okay, so I have done some thinking and come to the conclusion that this concept is absolutely excelent, allowing for truly unique and non-terran paths to ascention that will make for some absolutely beautifully alien races.

However, there is but one issue. There are many researches that cross over onto different sections of this, and would be nessicary for any number of advances. For example, the Scientific Method is an advance made in the Reasoning Branch fairly early on, but it is nessicary for late game advances in Interaction Branch.

Solutions?

Also, I actually rather like the organization of the Tech Ages, but feel that they are in fact rather useless in practice. We need only break up the Space Stage on the forum into a couple different stages and we should be good.
Back to top Go down
Smothmoth
Newcomer
Smothmoth


Posts : 76
Reputation : 1
Join date : 2010-12-28
Age : 31

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:40 pm

Tenebrarum wrote:
Okay, so I have done some thinking and come to the conclusion that this concept is absolutely excelent, allowing for truly unique and non-terran paths to ascention that will make for some absolutely beautifully alien races.

That was the idea, it would be very boring to have every alien civilization you run into be using the exact same technologies you did.

Tenebrarum wrote:
However, there is but one issue. There are many researches that cross over onto different sections of this, and would be nessicary for any number of advances. For example, the Scientific Method is an advance made in the Reasoning Branch fairly early on, but it is nessicary for late game advances in Interaction Branch.

Solutions?

I don't really think this is a problem, there would be some discoveries that are universal, and these would usually be major ones that have a branch and aren't a random invention. If a civilization doesn't get one of these, too bad for them. We have many tribal societies here on earth still, in game terms you could say they didn't make one of these universal discoveries. I don't see any problem with simulating this, its not like the player is going to skip on something like the scientific method.

Tenebrarum wrote:
Also, I actually rather like the organization of the Tech Ages, but feel that they are in fact rather useless in practice. We need only break up the Space Stage on the forum into a couple different stages and we should be good.

Like I said, its only a way of organizing the tree visually, I like having things broken into categories like that. If you want it organized differently, there should be other options.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:51 pm

Smothmoth wrote:
I don't really think this is a problem, there would be some discoveries that are universal, and these would usually be major ones that have a branch and aren't a random invention. If a civilization doesn't get one of these, too bad for them. We have many tribal societies here on earth still, in game terms you could say they didn't make one of these universal discoveries. I don't see any problem with simulating this, its not like the player is going to skip on something like the scientific method.
Okay, so certain major advancement can in fact cross branches?

Also, your example isn't very good, simply because most tribes didn't progress very much at all. It wasn't a missed major one, it was lack of nessecity to advance and therefor no advancement was made.

Smothmoth wrote:
Like I said, its only a way of organizing the tree visually, I like having things broken into categories like that. If you want it organized differently, there should be other options.
Nevermind.
Back to top Go down
Smothmoth
Newcomer
Smothmoth


Posts : 76
Reputation : 1
Join date : 2010-12-28
Age : 31

New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:56 pm

Tenebrarum wrote:

Okay, so certain major advancement can in fact cross branches?

Yes, sorry if I didn't make this clear. For example, the Reasoning derived branch of Physics would be required to invent Siege Equipment and the like which is Interaction derived.
Back to top Go down
Sponsored content





New Research Tree Concept - Page 2 Empty
PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 Empty

Back to top Go down
 
New Research Tree Concept
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Extended Research List
» Research Web
» suggestion for research
» Updated Research Web
» Research improvement ("leveling up")

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Strategy-
Jump to: