Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
New Research Tree Concept - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
New Research Tree Concept - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
New Research Tree Concept - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
New Research Tree Concept - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
New Research Tree Concept - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
New Research Tree Concept - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
New Research Tree Concept - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
New Research Tree Concept - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
New Research Tree Concept - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
New Research Tree Concept - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
New Research Tree Concept - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
New Research Tree Concept - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
New Research Tree Concept - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
New Research Tree Concept - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
New Research Tree Concept - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
New Research Tree Concept - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
New Research Tree Concept - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
New Research Tree Concept - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
New Research Tree Concept - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 New Research Tree Concept

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Darkgamma
~sciocont
Tenebrarum
Smothmoth
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Smothmoth
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Smothmoth


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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyMon Jan 10, 2011 8:25 pm

I've already done some work on converting the current document, for the example, I can reorganize it to be in a format similar to the current Research Tree document.

Let me know if I should start on that.
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Commander Keen
Industrial Team Lead
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 11, 2011 5:01 pm

The main concern I have is the research web's ingame readability. While I have seen most sorts of tech trees in games, I've seen such a web only once, and it wasn't working well. Could you please post some examples of how it would look in the game?

Quote :
With the current tree, everything is interconnected, which is the problem. You have to research 100% of the Researches to reach the end. That means there is no technological diversity, as every civilization would be going through the same linear tree.

In that case, it doesn't matter if it's a tree, web, or sphere, but what researches we have and how are they connected. Right now, most of the researches are those that allowed technology to move forward. You can't advance much without the wheel, mathematics or engines. There would have to be a lot more smaller researches that don't lead to anything (or any new branches). That's basically the Inventions, right?
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Smothmoth
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 11, 2011 8:42 pm

Commander Keen wrote:
The main concern I have is the research web's ingame readability. While I have seen most sorts of tech trees in games, I've seen such a web only once, and it wasn't working well. Could you please post some examples of how it would look in the game?

Yes, if we don't lay it out right a tech-web could look really confusing. I've never really seen one used before though, could you tell me which game you saw one in?

Commander Keen wrote:

In that case, it doesn't matter if it's a tree, web, or sphere, but what researches we have and how are they connected. Right now, most of the researches are those that allowed technology to move forward. You can't advance much without the wheel, mathematics or engines. There would have to be a lot more smaller researches that don't lead to anything (or any new branches). That's basically the Inventions, right?

Yes, you wouldn't get very far engineering wise if you never invent the wheel, but it wouldn't prevent you from developing philosophy. This is the flaw with the current tree, not researching something prevents you from getting completely unrelated researches that show up farther down the line.

And Yes, Inventions are basically minor researches that don't deserve their own branch.
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~sciocont
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~sciocont


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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 12:33 pm

Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.
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Darkgamma
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 1:57 pm

~sciocont wrote:
Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.

Well, shape matters to some extent, since we cannot show a tree easily in web format. I'd suggest a blend of tech cone and web, specifically expanded and designed to fit the shape. And can someone please give me a valid link to Alaska's tech tree?
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Smothmoth
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 2:43 pm

Darkgamma wrote:

can someone please give me a valid link to Alaska's tech tree?

Here
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Darkgamma
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 2:58 pm

Finally. Thank you!
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~sciocont
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyWed Jan 12, 2011 4:02 pm

Darkgamma wrote:
~sciocont wrote:
Ok, I'm understanding this more and more. And I'm really liking it. remember, as keen said, it doesn't matter what shape it takes, only the connections matter.

Well, shape matters to some extent, since we cannot show a tree easily in web format. I'd suggest a blend of tech cone and web, specifically expanded and designed to fit the shape. And can someone please give me a valid link to Alaska's tech tree?
Shape only really matters in visualization, not in how it actually works. You're right that it would be hard to navigatte this in 2D
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Tenebrarum
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 3:13 pm

Okay, so I have done some thinking and come to the conclusion that this concept is absolutely excelent, allowing for truly unique and non-terran paths to ascention that will make for some absolutely beautifully alien races.

However, there is but one issue. There are many researches that cross over onto different sections of this, and would be nessicary for any number of advances. For example, the Scientific Method is an advance made in the Reasoning Branch fairly early on, but it is nessicary for late game advances in Interaction Branch.

Solutions?

Also, I actually rather like the organization of the Tech Ages, but feel that they are in fact rather useless in practice. We need only break up the Space Stage on the forum into a couple different stages and we should be good.
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Smothmoth
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:40 pm

Tenebrarum wrote:
Okay, so I have done some thinking and come to the conclusion that this concept is absolutely excelent, allowing for truly unique and non-terran paths to ascention that will make for some absolutely beautifully alien races.

That was the idea, it would be very boring to have every alien civilization you run into be using the exact same technologies you did.

Tenebrarum wrote:
However, there is but one issue. There are many researches that cross over onto different sections of this, and would be nessicary for any number of advances. For example, the Scientific Method is an advance made in the Reasoning Branch fairly early on, but it is nessicary for late game advances in Interaction Branch.

Solutions?

I don't really think this is a problem, there would be some discoveries that are universal, and these would usually be major ones that have a branch and aren't a random invention. If a civilization doesn't get one of these, too bad for them. We have many tribal societies here on earth still, in game terms you could say they didn't make one of these universal discoveries. I don't see any problem with simulating this, its not like the player is going to skip on something like the scientific method.

Tenebrarum wrote:
Also, I actually rather like the organization of the Tech Ages, but feel that they are in fact rather useless in practice. We need only break up the Space Stage on the forum into a couple different stages and we should be good.

Like I said, its only a way of organizing the tree visually, I like having things broken into categories like that. If you want it organized differently, there should be other options.
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Tenebrarum
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:51 pm

Smothmoth wrote:
I don't really think this is a problem, there would be some discoveries that are universal, and these would usually be major ones that have a branch and aren't a random invention. If a civilization doesn't get one of these, too bad for them. We have many tribal societies here on earth still, in game terms you could say they didn't make one of these universal discoveries. I don't see any problem with simulating this, its not like the player is going to skip on something like the scientific method.
Okay, so certain major advancement can in fact cross branches?

Also, your example isn't very good, simply because most tribes didn't progress very much at all. It wasn't a missed major one, it was lack of nessecity to advance and therefor no advancement was made.

Smothmoth wrote:
Like I said, its only a way of organizing the tree visually, I like having things broken into categories like that. If you want it organized differently, there should be other options.
Nevermind.
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Smothmoth
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PostSubject: Re: New Research Tree Concept   New Research Tree Concept - Page 2 EmptyTue Jan 18, 2011 5:56 pm

Tenebrarum wrote:

Okay, so certain major advancement can in fact cross branches?

Yes, sorry if I didn't make this clear. For example, the Reasoning derived branch of Physics would be required to invent Siege Equipment and the like which is Interaction derived.
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