Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 18 users online :: 0 Registered, 0 Hidden and 18 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Decision Time Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Decision Time Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Decision Time Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Decision Time Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Decision Time Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Decision Time Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Decision Time Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Decision Time Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Decision Time Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Decision Time Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Decision Time Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Decision Time Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Decision Time Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Decision Time Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Decision Time Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Decision Time Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Decision Time Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Decision Time Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Decision Time Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Decision Time Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Decision Time

Go down 
+7
caekdaemon
Redstar
bill2505
specialk2121
Tenebrarum
Mysterious_Calligrapher
US_of_Alaska
11 posters
Go to page : 1, 2, 3, 4  Next

Tree or Branch?
Tree
Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c43%Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 43% [ 6 ]
Branch
Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c57%Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 57% [ 8 ]
Total Votes : 14
 

AuthorMessage
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:16 pm

We need to choose between the Research Tree and Research Branch Concepts. It's been stalling us for far too long. Maybe we should also list the pros and cons for each version to help us decide.

Research Tree Concept
Researches are researched in a linear fashion, sometimes with more than one research being required to begin research on another. Researches all cross over and are connected.

Research Branch Concept
Researches are lesser in number than with the research tree concept, and there are mini-researches called inventions that are not more than 50% likely to be discovered. Researches are organised in branches for each research area.


Last edited by US_of_Alaska on Mon Jan 31, 2011 7:34 pm; edited 1 time in total
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:22 pm

Yes - pros/cons and the basic differences of both, please. Not everyone rembers the details of both.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:28 pm

Mysterious_Calligrapher wrote:
Yes - pros/cons and the basic differences of both, please. Not everyone rembers the details of both.
QFT
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:41 pm

So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:48 pm

US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:49 pm

Tenebrarum wrote:
US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
But branches are much broader ideas, so the triggers won't be as relevant.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:52 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
But branches are much broader ideas, so the triggers won't be as relevant.
Huh. Eh. Idk.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:55 pm

The problem i have is that the tree is too complicated, and the branch is too simplified.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:57 pm

US_of_Alaska wrote:
The problem i have is that the tree is too complicated, and the branch is too simplified.
Time to combine?
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:59 pm

Tenebrarum wrote:
US_of_Alaska wrote:
The problem i have is that the tree is too complicated, and the branch is too simplified.
Time to combine?
I think so. I'm going through the research list now, designating things that could be inventions and deleting things that are redundant, like projectile mounted weapons.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:03 pm

Urgh, this is harder than i thought. A lot of the stuff can't become inventions.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:11 pm

US_of_Alaska wrote:
Urgh, this is harder than i thought. A lot of the stuff can't become inventions.
Then a lot of stuff won't.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:20 pm

http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:26 pm

US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 9:09 pm

Tenebrarum wrote:
US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
I don't quite understand. How is it only organisational?
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 9:16 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
I don't quite understand. How is it only organisational?
Seperates out researches into three main catagories.
Back to top Go down
specialk2121
Newcomer
specialk2121


Posts : 66
Reputation : 0
Join date : 2010-12-14
Age : 27
Location : Empire State of the South

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 10:05 pm

woo hoo !00% percent for branch
MY VOTE!

I would call it a Tech Web instead of Branch
Back to top Go down
bill2505
Learner



Posts : 112
Reputation : 0
Join date : 2011-01-09
Location : Greece

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 12:30 am

unless i have a visuall idea of both i cant deside
Back to top Go down
Redstar
Newcomer
Redstar


Posts : 32
Reputation : 0
Join date : 2010-11-12
Age : 39
Location : Portland, OR, USA (GMT -8)

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 12:48 pm

Is there a thread somewhere that lays out the "Branch" idea? I don't think I've ever encountered it in a game before, so I'm having a difficult time imagining how it works - and how it's different than the tree.

EDIT:
Also, I just want to say that I think the Inventions idea is bangin', and opens up a bunch of interesting gameplay ideas upon which I will comment later, after this is decided.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 2:22 pm

Okay. My two cents, spoilered for your convenience.
Spoiler:
Back to top Go down
caekdaemon
Newcomer



Posts : 88
Reputation : 0
Join date : 2010-10-27

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 3:23 pm

For the branch idea, think of Sword Of The Stars tech tree. It works very similar to the invention system.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 12:11 am

Spoiler:


Last edited by US_of_Alaska on Wed Feb 02, 2011 5:06 pm; edited 1 time in total
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 4:15 pm

We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 5:08 pm

Tenebrarum wrote:
We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
What do you mean by polish it?
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Decision Time Empty
PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 5:45 pm

US_of_Alaska wrote:
Tenebrarum wrote:
We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
What do you mean by polish it?
I mean that instead of rearanging anything, just work on what we have. There are no major flaws in either system, so the only flaws present will be the fault of us, those who create the researches.
Back to top Go down
Sponsored content





Decision Time Empty
PostSubject: Re: Decision Time   Decision Time Empty

Back to top Go down
 
Decision Time
Back to top 
Page 1 of 4Go to page : 1, 2, 3, 4  Next
 Similar topics
-
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Time Travel
» I'm here this time for real
» Time Periods
» Back after a Long Time

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Modes :: Strategy-
Jump to: