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Thrive Game Development

Development of the evolution game Thrive.
 
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 Decision Time

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caekdaemon
Redstar
bill2505
specialk2121
Tenebrarum
Mysterious_Calligrapher
US_of_Alaska
11 posters
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Tree or Branch?
Tree
Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c43%Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 43% [ 6 ]
Branch
Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c57%Decision Time Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
 57% [ 8 ]
Total Votes : 14
 

AuthorMessage
US_of_Alaska
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US_of_Alaska


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PostSubject: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:16 pm

We need to choose between the Research Tree and Research Branch Concepts. It's been stalling us for far too long. Maybe we should also list the pros and cons for each version to help us decide.

Research Tree Concept
Researches are researched in a linear fashion, sometimes with more than one research being required to begin research on another. Researches all cross over and are connected.

Research Branch Concept
Researches are lesser in number than with the research tree concept, and there are mini-researches called inventions that are not more than 50% likely to be discovered. Researches are organised in branches for each research area.


Last edited by US_of_Alaska on Mon Jan 31, 2011 7:34 pm; edited 1 time in total
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Mysterious_Calligrapher
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:22 pm

Yes - pros/cons and the basic differences of both, please. Not everyone rembers the details of both.
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:28 pm

Mysterious_Calligrapher wrote:
Yes - pros/cons and the basic differences of both, please. Not everyone rembers the details of both.
QFT
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:41 pm

So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:48 pm

US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:49 pm

Tenebrarum wrote:
US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
But branches are much broader ideas, so the triggers won't be as relevant.
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:52 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
So, as pros and cons are really a matter of opinion, here are mine.

Tree
Pros - All connected, easy to follow, triggers
Cons - Sometimes too many prerequisites can clutter and slow progress

Branch
Pros - Allows more variation through inventions
Cons - Not as many researches, some researches don't have inventions, this will make them seem less important
Triggers can exist in branches too.
But branches are much broader ideas, so the triggers won't be as relevant.
Huh. Eh. Idk.
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:55 pm

The problem i have is that the tree is too complicated, and the branch is too simplified.
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:57 pm

US_of_Alaska wrote:
The problem i have is that the tree is too complicated, and the branch is too simplified.
Time to combine?
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 7:59 pm

Tenebrarum wrote:
US_of_Alaska wrote:
The problem i have is that the tree is too complicated, and the branch is too simplified.
Time to combine?
I think so. I'm going through the research list now, designating things that could be inventions and deleting things that are redundant, like projectile mounted weapons.
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:03 pm

Urgh, this is harder than i thought. A lot of the stuff can't become inventions.
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:11 pm

US_of_Alaska wrote:
Urgh, this is harder than i thought. A lot of the stuff can't become inventions.
Then a lot of stuff won't.
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:20 pm

http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 8:26 pm

US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 9:09 pm

Tenebrarum wrote:
US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
I don't quite understand. How is it only organisational?
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 9:16 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
http://www.mediafire.com/?sbezu0wiht09ib6

Have a look and see what you think, Rex.
It just needs refining. No way to just say all the issues.

Also Smoth says that the branches system allows for cross branch requirement, and that it mainly serves as organizational. Sound like a plan?
I don't quite understand. How is it only organisational?
Seperates out researches into three main catagories.
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specialk2121
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PostSubject: Re: Decision Time   Decision Time EmptyMon Jan 31, 2011 10:05 pm

woo hoo !00% percent for branch
MY VOTE!

I would call it a Tech Web instead of Branch
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bill2505
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PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 12:30 am

unless i have a visuall idea of both i cant deside
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Redstar
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PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 12:48 pm

Is there a thread somewhere that lays out the "Branch" idea? I don't think I've ever encountered it in a game before, so I'm having a difficult time imagining how it works - and how it's different than the tree.

EDIT:
Also, I just want to say that I think the Inventions idea is bangin', and opens up a bunch of interesting gameplay ideas upon which I will comment later, after this is decided.
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Mysterious_Calligrapher
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PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 2:22 pm

Okay. My two cents, spoilered for your convenience.
Spoiler:
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caekdaemon
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PostSubject: Re: Decision Time   Decision Time EmptyTue Feb 01, 2011 3:23 pm

For the branch idea, think of Sword Of The Stars tech tree. It works very similar to the invention system.
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US_of_Alaska
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PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 12:11 am

Spoiler:


Last edited by US_of_Alaska on Wed Feb 02, 2011 5:06 pm; edited 1 time in total
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 4:15 pm

We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
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US_of_Alaska
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US_of_Alaska


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PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 5:08 pm

Tenebrarum wrote:
We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
What do you mean by polish it?
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Tenebrarum
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PostSubject: Re: Decision Time   Decision Time EmptyWed Feb 02, 2011 5:45 pm

US_of_Alaska wrote:
Tenebrarum wrote:
We're getting OT here people. Let's keep this thread about the basic idea of Tree vs. Branch vs. Alternative.

Personally, I think that neither way really does anything. Our issues are present and impossible to fix by one massive change. We just need to over-polish this. That's all.
What do you mean by polish it?
I mean that instead of rearanging anything, just work on what we have. There are no major flaws in either system, so the only flaws present will be the fault of us, those who create the researches.
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