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| Biome List | |
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+56Tarpy Immortal_Dragon King Plorpadeus Ex Totemaster Subtle_Relevance PenroseSteppes Inca spacetime_dinosaur Anagennesarcus pentomid PerfectOrganismil MitochondriaBox lordmuffin TheSmart_1 SmartGenius alduin2013 WilliamstheJohn Noone Calfeggs NickTheNick Jacelevo72 Gawbad Rorsten594 jmc-24 zippybomb Orygandian2 PTFace MeowMan1 Holomanga Zetal jaysongg071997 tklarenb Pyrotin ADMIN Astatine penumbra espinosa Gorbachof AIs-null caekdaemon Hellome118 US_of_Alaska kaosrain The Uteen Lukas99 Poisson 2creator R136a1 Dudeman Pezzalis Darkgamma MassimoV Commander Keen Mysterious_Calligrapher Tenebrarum roadkillguy ~sciocont 60 posters | |
Author | Message |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Biome List Mon Apr 29, 2013 2:04 am | |
| - MitochondriaBox wrote:
- lordmuffin wrote:
- WilliamstheJohn wrote:
- lordmuffin wrote:
- Coral Reef
occurs: In Open Ocean resources: Exotic fish and coral elevation: -190 climate: moist, humid topography: underwater hills biodiversity: much autotroph niches: Coral? heterotroph niches: Fish other: underwater snakes?
(if i did anything wrong, tell me. im new )[b] Good, but corals are earth species, so it would be inhabitated with other underwater plants. such as alien jellies, alien beings etc? So the biome itself would simply be ideal conditions for coral reefs on Earth to form, so something of a similar niche would find it ideal as well? Exactly. That why it would be called like that, not something alieny like panglojandian reef. | |
| | | PerfectOrganismil Newcomer
Posts : 13 Reputation : -1 Join date : 2013-04-03 Age : 24
| Subject: Re:Biome List Sun Jun 09, 2013 5:04 pm | |
| You should add Plateau under plains... | |
| | | pentomid Newcomer
Posts : 12 Reputation : 0 Join date : 2013-06-03 Age : 27 Location : United States
| Subject: Re: Biome List Sun Jun 09, 2013 6:48 pm | |
| Would this list include biomes that are inhospitable? Though the fact they are inhospitable kind of makes them not a biome, I think it would be important to add extremes. (Say you're terraforming an ice ball, it should know this biome is next to a tundra biome)
Stuff like this
Sweat-House occurs: Volcanic areas, with very high temperatures and thick atmospheres resources: Toxic and corrosive gasses elevation: <= 0 (not underwater, just very low) climate: Toxic, very hot air, any precipitation topography: Many volcanoes, uneven rocky ground biodiversity: 0 autotroph niches: NA heterotroph niches: NA other: Like Venus
Ice Plane occurs: Very cold areas that get very little sunlight resources: Water ice, rocky materials elevation: any climate: Low temperatures, no precipitation topography: Flat ground, few impact craters biodiversity: 0 autotroph niches: NA heterotroph niches: NA other: Most outer star system terrestrial worlds or moons
Frigid Wetlands occurs: VERY cold areas near lakes resources: Water ice, liquid hydrocarbons elevation: 0 - 100m climate: Extreme cold temperatures, 1500mm annual percipitation topography: many rivers, gentle slope approaching lake biodiversity: <1 (possible microorganisms) autotroph niches: NA hetrotroph niches: NA other: liquid cycle made of liquid hydrocarbons, similar to Titan
Would the biome list benefit with biomes like these, or do they belong somewhere else? | |
| | | PerfectOrganismil Newcomer
Posts : 13 Reputation : -1 Join date : 2013-04-03 Age : 24
| Subject: Re: Biome List Tue Jun 11, 2013 3:37 pm | |
| Ice plane is hospitable, PENGUINS! | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Biome List Tue Jun 11, 2013 6:28 pm | |
| - Jimexmore wrote:
- Thriving Cheese wrote:
- Jimexmore wrote:
- PerfectOrganismil wrote:
- Ice plane is hospitable, PENGUINS!
PEEEEEEEEEEEEEEEEENNNNNNNNNGGGGGGGGGGGGUIIIIIIIIIIINNNNNNSSSSSS!!!!!!!!!!!!!!!!!!!!!!!11111111111111ONEONE. so how about it penguin type creature good swimmers but land dwellers I want some dinoguins Please, try not to get to off-topic... B-b-but i want my DINOGUINS. Any more extremely off topic posts will also be deleted Jimexmore. | |
| | | Holomanga Newcomer
Posts : 83 Reputation : 3 Join date : 2012-04-01 Age : 26 Location : Earth
| Subject: Re: Biome List Fri Jun 14, 2013 2:27 pm | |
| - PerfectOrganismil wrote:
- Ice plane is hospitable, PENGUINS!
You go put a penguin on the surface of Enceladus, see how that turns out :D | |
| | | Anagennesarcus Newcomer
Posts : 16 Reputation : 0 Join date : 2013-06-18
| Subject: Re: Biome List Tue Jun 18, 2013 4:10 pm | |
| A biome idea that I had, which may or may not be viable/acceptable.
Basicly, a "grand canyon" like biome in a planet with high velocity winds. Water accesibility is rather low, and creatures take advantage of the powerful winds wich flow through rocky passages.
Autotrophs could resemble pine trees in the sense that they are resistant to be removed from the spot of being planted. Obviously, they can serve as means of transport for heterotroph creatures of appropiate size and locomotion techniques, such as arthopods. They can use the wind to spread their spores. Would autotrophs that exploit kinetic energy (like windmills) be viable?
Heterotrophs could be of a wide variety. For example, an aerodynamic arthopod with a heightened sense of scent could thrive in this biome. Other arthopods could construct web-like constructs inbetween the passage walls, or perhaps carnivore plant-like creatures could fill this role. Other creatures could also glide, such as lizards using wing-like appendages. Basicly, the most useful of the five senses is scent and touch here, I doubt sight can be useful, unless the eyes are protected by special membranes. The size limit is probably mid.
Last edited by Anagennesarcus on Tue Jun 18, 2013 5:25 pm; edited 1 time in total | |
| | | pentomid Newcomer
Posts : 12 Reputation : 0 Join date : 2013-06-03 Age : 27 Location : United States
| Subject: Re: Biome List Tue Jun 18, 2013 4:53 pm | |
| Some more barren biomes!? (none of you say :cry:) Well, here you go anyway.
Volcanic Highlands occurs: Near tectonic divergent lines, tectonic hotspots or on worlds with extreme tidal heating resources: Igneous rocks, and metals from under the surface elevation: 0 - 1200m climate: Very high temperatures, little to no precipitation topography: Rocky ground many volcanic peaks biodiversity: <1 possible microorganisms autotroph niches: NA heterotroph niches: NA other: Volcanoes are mostly active. Possible lava lakes present
Barren Highlands occurs: Non-atmospheric old worlds. (old defined by surface being unchanged since the birth of the star system) resources: Many minerals from asteroid impacts elevation: 0 - 4000m climate: Temperature dependent on distance from it's parent star, no precipitation topography: heavily saturated craters. Dusty surface biodiversity: 0 autotroph niches: NA heterotroph niches: NA other: Most non-atmospheric bodies have this biome
Cryo-Volcanic Lake occurs: Very cold areas, that get little sunlight, on a geological hotspot resources: Water, and other liquids elevation: any climate: near 20∘ C, no precipitation topography: volcanic crater, with a lake or lakes of molten ice biodiversity: 0 (provided the cryo-volcano is old enough) autotroph niches: oligotrophs heterotroph niches: very tiny filter feeders, tiny tube worms other: biomes similar can be found in subglacial lakes | |
| | | spacetime_dinosaur Newcomer
Posts : 20 Reputation : 0 Join date : 2013-02-16 Age : 26 Location : in your fridge, emptying it.
| Subject: Re: Biome List Thu Jun 20, 2013 5:35 am | |
| i have noticed that a fallout area was marked as inhospitable, but life forms could developed that had an unintended (well, unintentional as natural selection meaning it was just another trait that went with the adaption) resistance, like the melanin in most fungi for example, even helping them be healthier in radioactive areas! (https://www.youtube.com/watch?v=WMXhk_SATTc) | |
| | | TheSmart_1 Newcomer
Posts : 5 Reputation : 0 Join date : 2013-03-19 Age : 27 Location : Here, In, Universe, Kansas, US
| Subject: Re: Biome List Sun Jul 07, 2013 8:11 pm | |
| Rust Tech Site occurs:a few weeks after a tech site is created, or old alien crash sites resources:Random Technology that has rusted, a normal biome, and/or bones/live sentient beings of an advanced race NOTE:All the rest of this biome's information would be found in the biome underneath, not necessarily a biome
Tech Site occurs:after a tech biome is destroyed, after a city is destroyed, or new alien crash sites Resources:Random Technology, A normal biome, and/or bones/live sentient beings NOTE: All the rest of this biome's information would be found in the biome underneath, not necessarily a biome
Tech Biome occurs: planets where a race has turned a biome or planet entirely into an advanced metalic biome made out of their tech Resources: whoever made the biome's tech, all materials under the biome before elevation:any Climate:any topogrophy: whoever made the biome's tech biodiversity:0 by natural causes autotroph niches: none by natural causes heterotroph niches: none by natural causes
I don't know if these are acceptable, if not please let me know
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| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Biome List Mon Jul 08, 2013 4:54 am | |
| - TheSmart_1 wrote:
- Rust Tech Site
occurs:a few weeks after a tech site is created, or old alien crash sites resources:Random Technology that has rusted, a normal biome, and/or bones/live sentient beings of an advanced race NOTE:All the rest of this biome's information would be found in the biome underneath, not necessarily a biome
Tech Site occurs:after a tech biome is destroyed, after a city is destroyed, or new alien crash sites Resources:Random Technology, A normal biome, and/or bones/live sentient beings NOTE: All the rest of this biome's information would be found in the biome underneath, not necessarily a biome
Tech Biome occurs: planets where a race has turned a biome or planet entirely into an advanced metalic biome made out of their tech Resources: whoever made the biome's tech, all materials under the biome before elevation:any Climate:any topogrophy: whoever made the biome's tech biodiversity:0 by natural causes autotroph niches: none by natural causes heterotroph niches: none by natural causes
I don't know if these are acceptable, if not please let me know
I dont think hey are really significant enough. | |
| | | PerfectOrganismil Newcomer
Posts : 13 Reputation : -1 Join date : 2013-04-03 Age : 24
| Subject: Re: Biome List Sat Jul 13, 2013 12:03 pm | |
| We could still try making our own biome ideas, like the Fungi Forest which is basically a forest with giant mushrooms... Or a lava lake biome that is only found near volcanoes, and only certain things could survive there based on their evolutionary structure. There are a lot of different ideas people could make with biomes. Or when the game comes out I think people can make their own plants that add to the biomes of other people. We could also make it so animals we make are a part of other people's biomes depending on how the world is generated. Does this sound like a good idea to anyone? And I would also like to come up with a detailed biome idea!
Fungi/sugar forest occurs: In a moderate/ high temperature area, near rainforests. resources:Sugar, bamboo, wood, water and fungi elevation:Sea level climate:Tropical topography:Large mushroom tops and leaves, and lots of ponds biodiversity:4 autotroph niches:bacteria only heterotroph niches:Small carnivores,herbivores and omnivores. other:Ponds and grass at sea level. Stratified canopy. High biodiversity. All organisms need to know how to swim or fly/glide.
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| | | Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Biome List Sun Jul 14, 2013 1:13 pm | |
| @TheSmart_1 While I don't think these would work as Biomes, they could interesting locations you could come across. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biome List Sun Jul 14, 2013 9:47 pm | |
| Right. I'm tagging all of these because most of these are, essentially, microbiomes, so they function as areas where certain resources are concentrated. Which... I need to sit down and work out with Scio, but which won't happen this week. In the meantime, know that volcanic hotspots are going to be procedurally generated, and traits and resources will be assigned to them, allowing whatever plants and animals that can survive the conditions to move in from the surrounding biomes.
The current list of biomes is determined by precipitation, altitude, and the length of time since the last major disturbance. Therefore, while I like all the proposed forest diversity, the way the biome generator is currently set up will not support us picking the keystone species of a biome.
I hope that answers some questions. | |
| | | PenroseSteppes
Posts : 2 Reputation : 0 Join date : 2013-08-07
| Subject: Atmospheric Pressure and Density Thu Aug 08, 2013 9:19 pm | |
| May I make the recommendation of adding atmospheric pressure and density as variables? These would mainly be planetary variables, but they would definitely influence biomes. It would help define inhospitable, barren biomes as well; airless planets and the like. | |
| | | Subtle_Relevance
Posts : 1 Reputation : 0 Join date : 2013-08-10
| Subject: Re: Biome List Sat Aug 10, 2013 10:53 pm | |
| (Disclaimer: All these statements are based on my limited knowledge of the game, so correct me if I'm wrong, but...)
Alien biomes that exist on gas giants or other planets with levels of gravity, temperature or pressure substantially different from Earth are interesting to design, but the dynamics of the planet would make microbial stages substantially different - as cool as thermosynthesis and ice or steam based life is, earlier stages take place in water. So the systems that generate the planet when you begin your first world could never place you on an exceptionally exotic planet.
Furthermore, sub-biomes like caves and ponds probably don't need to be separated from their surrounding environment. Every forest is going to have moving water, and it just adds an additional niche or two to the system - aquatic heterotrophs might feed on insects or detrius, and are fed on by midsize land species. Part of each biome is defined rainfall and soil retention, and with enough of each present, we can add niches for species dependent on concentrations of freshwater. A rocky canyon might stunt the growth of woody plants growing on it, but for the most part the species that populate it will be the same species as inhabit the surrounding ecosystem.
So the game generates terrain, and biomes are created based on elevation, precipitation dictated by rain shadows, and temperature dictated by latitude. Species of autotrophs and heterotrophs that can survive in these conditions are created to fill the available niches. Depth of topsoil is determined by the succession stage, but by the time the player emerges from the water these should all have reached 2 or 3. The triangular graph in the first post relates these well, although it doesn't account for altitude. We just need to assign names and niches to the different climates, and the specific ecosystems are determined by the specific species introduced to fill these niches. | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Biome List Fri Oct 04, 2013 4:19 am | |
| Here's an idea for a possible biome. I don't recall it being covered already, so here goes.
Name: Algal Bloom
-Where it occurs: In fresh, brackish or saline bodies of water with poor circulation and/or an over-abundance of nutrients. It commonly occurs in shallow water, but open-water algal blooms are not unheard of. A stretch of sea at a river mouth, just after a large mudslide or man-made chemical spill further upstream, is an example of a place with ideal conditions for an algal bloom. -Resources it needs: Fresh, brackish or salty water, and lots of sunlight. Overly abundant nutrients, such as potassium, nitrogen, phosphate and so on (This causes algal blooms on Earth anyway. Extraterrestrial algal blooms might be triggered by other, less "conventional" chemicals too, depending on how the organisms' biochemistry works). Very large quantities and concentrations of microscopic organisms (usually autotrophs, such as cyanobacteria). -Climate it needs: Algal blooms tend to grow in well-sunlit conditions, with weak or non-existent currents and little or no circulation. --Precipitation: Generally has low precipitation, as rainfall would reduce the stagnation. However, this is not an absolute rule. --Temperature: Algal blooms can occur at any temperature where autotrophic micro-organisms can thrive. -Topography: Can occur in any body of water with poor circulation and good access to sunlight, but is most common in shallow water with a thick organic sediment bottom. -Biodiversity: Generally very low, usually 0 or 1. -Autotroph niches: Almost exclusively photosynthetic micro-organisms (e.g. cyanobacteria or phytoplankton), and LOTS of them. Sometimes Tiny or occasionally Small multicellular plants (or the alien equivalent). Thick mats of autotrophs covering the water's surface, and high concentrations in other parts of the water column, are to be expected. -Heterotroph niches: Almost exclusively heterotrophic bacteria (usually anaerobic) and protist zooplankton. A few Tiny to Small multicellular herbivores, Tiny to Small multicellular carnivores, Tiny to Midsize multicellular filter-feeders, and/or Tiny to Midsize multicellular omnivores/detritovores. The vast majority of multicellular heterotrophs living here will be in the Tiny size range. To survive here, they must also be either highly adaptable, or specifically adapted to toxic, low-oxygen conditions. -Other: Often associated with seasonal events, algal blooms can occur in a large variety of underwater habitats with high sunlight, provided that large enough amounts of excess nutrients are suddenly introduced. Often only temporary. | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Estuary Biomes Fri Nov 01, 2013 3:08 am | |
| Estuaries
occurs: along the coast, where freshwater and seawater meet. resources: brackish water. elevation: N/A, depends on the coast. climate: some estuaries have seasons corresponding with the planet they are on (Earth, of course), and others have a dry and a wet season. The dry season is hotter than the wet season, and the wet season is colder than the dry season. During the dry season, the estuary becomes much more salty. topography: depends on the coast, but usually has a river or stream feeding into it. biodiversity: low, if not including very diverse visitors 1 autotroph niches: plants (that are adapted to salty conditions), and various microbes. heterotroph niches: fish, mollusks, filter feeders, worms. other: estuaries have more visitors than actual estuarine species. Estuaries' salt content may vary during the day. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Estuary Biomes Fri Nov 01, 2013 6:38 am | |
| This belongs in the misc. thread or biome list thread. It's good, but it's in the wrong place. | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: Re: Biome List Sat Nov 02, 2013 7:58 am | |
| - Immortal_Dragon wrote:
- This belongs in the misc. thread or biome list thread. It's good, but it's in the wrong place.
By the misc. thread I assume that you mean the "Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread" thread, is that correct? Also, isn't my post already in the biome list thread? Please correct me if I am wrong, as I will gladly post it somewhere else. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Biome List Sat Nov 02, 2013 7:59 am | |
| Yes, it is in the right place right now. I think a dev moved it. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Biome List Sat Nov 02, 2013 1:43 pm | |
| - Immortal_Dragon wrote:
- Yes, it is in the right place right now. I think a dev moved it.
Well threads can't move themselves, so a mod definitely moved it :lol: | |
| | | King Plorpadeus Ex Newcomer
Posts : 16 Reputation : -2 Join date : 2013-10-30
| Subject: I actually do live in Belgium Sun Nov 03, 2013 3:26 am | |
| Where was it in the first place, and how do I know that it will be put in the game? Does a magical admin come up and say "Your biome will be in the finished game, son!!", or something? | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Biome List Sun Nov 03, 2013 5:41 am | |
| - King Plorpadeus Ex wrote:
- Where was it in the first place, and how do I know that it will be put in the game? Does a magical admin come up and say "Your biome will be in the finished game, son!!", or something?
I saw your original thread. You made an independent thread, while you should have posted here, so an admin moved. Also, everything will potentially get included in the game, and there is no need for moderators to review absolutely every suggestion and say if it will be in the game, because you never know what course will the development take place much later in the multricellular/aware stage. | |
| | | sporewow Newcomer
Posts : 7 Reputation : 0 Join date : 2013-12-06
| Subject: Re: Biome List Wed Dec 11, 2013 4:50 pm | |
| So i cant post biome suggestions here? | |
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