Statistics | We have 1675 registered users The newest registered user is dejo123
Our users have posted a total of 30851 messages in 1411 subjects
|
Who is online? | In total there are 14 users online :: 0 Registered, 0 Hidden and 14 Guests :: 1 Bot None Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm |
Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
|
|
| Biodiversity: Definition and Brainstorming time | |
| | Author | Message |
---|
Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Biodiversity: Definition and Brainstorming time Sat Feb 05, 2011 5:46 pm | |
| We ran up against a small point over on the biomes: Biodiversity. For those of you too lazy to google it, Biodiversity: 1) diversity among and within plant and animal species in an environment. 2) the existence of a wide variety of plant and animal species in their natural environments, which is the aim of conservationists concerned about the indiscriminate destruction of rainforests and other habitats.
Also used to describe the number of niches in an environment, how specialized they are, etc. as well as the number of species represented.
The problem: Comparatively, the "criteria" we've been using for biodiversity in the biome thread doesn't mean squat in the game. What, exactly is "high" biodiversity? How much of this biodiversity can we represent in-game without melting our eager laptops into non-recyclable slush, or at the very least requiring a cooling pad and a new graphics card?
The purpose of this thread is a) to figure out what biodiversity means in the context of the game (Such as: how many niches can we program into a biome? Especially given our computing power?) and b) to set some quantitative and qualitative standards for it.
Have at it. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 1:01 pm | |
| Lowest biodiversity means one species per niche type max. As we go up on the scale, more species can occupy one niche type. (a niche type is a "niche" defined in the Biome description. More than onse species can have the same definition for their niche. For instance, you can have two tiny carnivores in an ecosystem.) I'd say as biodiversity goes up, we build up number of species per niche from bottom trophic levels and upwards. This means to have two top predators, you'd have to have an extremely biodiverse environment. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 1:23 pm | |
| - ~sciocont wrote:
- Lowest biodiversity means one species per niche type max. As we go up on the scale, more species can occupy one niche type. (a niche type is a "niche" defined in the Biome description. More than onse species can have the same definition for their niche. For instance, you can have two tiny carnivores in an ecosystem.)
I'd say as biodiversity goes up, we build up number of species per niche from bottom trophic levels and upwards. This means to have two top predators, you'd have to have an extremely biodiverse environment. Wait a minuet... I don't remember Trophic Level being specifically specified in the Biome descriptions for niches... *Checks* Okay, so it's there but no one used it with specifics. Even you Scio... :s | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 1:41 pm | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- Lowest biodiversity means one species per niche type max. As we go up on the scale, more species can occupy one niche type. (a niche type is a "niche" defined in the Biome description. More than onse species can have the same definition for their niche. For instance, you can have two tiny carnivores in an ecosystem.)
I'd say as biodiversity goes up, we build up number of species per niche from bottom trophic levels and upwards. This means to have two top predators, you'd have to have an extremely biodiverse environment. Wait a minuet... I don't remember Trophic Level being specifically specified in the Biome descriptions for niches... *Checks* Okay, so it's there but no one used it with specifics. Even you Scio... :s Yeah, i hadn't quite figured out how it would be implemented, so i just didn't put it in. We can figure out the pyramids for each biome once we've finalized everything else about them. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 1:50 pm | |
| - ~sciocont wrote:
- Tenebrarum wrote:
- ~sciocont wrote:
- Lowest biodiversity means one species per niche type max. As we go up on the scale, more species can occupy one niche type. (a niche type is a "niche" defined in the Biome description. More than onse species can have the same definition for their niche. For instance, you can have two tiny carnivores in an ecosystem.)
I'd say as biodiversity goes up, we build up number of species per niche from bottom trophic levels and upwards. This means to have two top predators, you'd have to have an extremely biodiverse environment. Wait a minuet... I don't remember Trophic Level being specifically specified in the Biome descriptions for niches... *Checks* Okay, so it's there but no one used it with specifics. Even you Scio... :s Yeah, i hadn't quite figured out how it would be implemented, so i just didn't put it in. We can figure out the pyramids for each biome once we've finalized everything else about them. You sure? Id doesn't look to be that much work to do. We could even judge based on top predators and nothing else for biodiversity. Ex.: Biodiversity: 2 Quatrenary(sp?) Consumers. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 2:16 pm | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- Tenebrarum wrote:
- ~sciocont wrote:
- Lowest biodiversity means one species per niche type max. As we go up on the scale, more species can occupy one niche type. (a niche type is a "niche" defined in the Biome description. More than onse species can have the same definition for their niche. For instance, you can have two tiny carnivores in an ecosystem.)
I'd say as biodiversity goes up, we build up number of species per niche from bottom trophic levels and upwards. This means to have two top predators, you'd have to have an extremely biodiverse environment. Wait a minuet... I don't remember Trophic Level being specifically specified in the Biome descriptions for niches... *Checks* Okay, so it's there but no one used it with specifics. Even you Scio... :s Yeah, i hadn't quite figured out how it would be implemented, so i just didn't put it in. We can figure out the pyramids for each biome once we've finalized everything else about them. You sure? Id doesn't look to be that much work to do. We could even judge based on top predators and nothing else for biodiversity. Ex.: Biodiversity: 2 Quatrenary(sp?) Consumers. No, a bottom up approach is better, because you can have more variation in levels as you go up. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 2:20 pm | |
| - ~sciocont wrote:
- No, a bottom up approach is better, because you can have more variation in levels as you go up.
I suppose, but my point was the Top is a good place-holder for everything below since it's so dependant. It doesn't matter really, so long as we actually start quantifying biodiversity. I think that in the end Trial and error might be best. Put in all values for the biome and simulate for a bit, get a few million years max and take a look at the results. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 8:09 pm | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- No, a bottom up approach is better, because you can have more variation in levels as you go up.
I suppose, but my point was the Top is a good place-holder for everything below since it's so dependant. It doesn't matter really, so long as we actually start quantifying biodiversity.
I think that in the end Trial and error might be best. Put in all values for the biome and simulate for a bit, get a few million years max and take a look at the results. Quatrenary consumers? I don't think it's a good idea to judge that far up, as you're probably only going to get one or two per ecosystem, regardless of how much is at the bottom, just because of the .1 reduction factor as you move up the food chain. For example, Plant (Primary producer) = 1 primary consumer = .1 secondary consumer = .01 tertiary consumer = .001 Quatrenary consumer = .0001, a level at which it's getting pretty much ridiculous how much energy is being lost. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biodiversity: Definition and Brainstorming time Sun Feb 06, 2011 9:13 pm | |
| - Mysterious_Calligrapher wrote:
- Tenebrarum wrote:
- ~sciocont wrote:
- No, a bottom up approach is better, because you can have more variation in levels as you go up.
I suppose, but my point was the Top is a good place-holder for everything below since it's so dependant. It doesn't matter really, so long as we actually start quantifying biodiversity.
I think that in the end Trial and error might be best. Put in all values for the biome and simulate for a bit, get a few million years max and take a look at the results. Quatrenary consumers? I don't think it's a good idea to judge that far up, as you're probably only going to get one or two per ecosystem, regardless of how much is at the bottom, just because of the .1 reduction factor as you move up the food chain. For example, Plant (Primary producer) = 1 primary consumer = .1 secondary consumer = .01 tertiary consumer = .001 Quatrenary consumer = .0001, a level at which it's getting pretty much ridiculous how much energy is being lost. You have to remember though, that's by mass, not # of species. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biodiversity: Definition and Brainstorming time Mon Feb 07, 2011 8:03 pm | |
| No, that's by biomass and energy. The amount of biomass required to sustain a quatrenary consumer is 1,111 to one, because you have to take each step into account meaning that it's pretty darn impossible to actually have something that is only a quatrenary consumer. Tertiary is about as high as you actually get, though obviously not all food sources are laid out so neatly. If a snake eats a mouse, then is eaten by an eagle, which is then eaten by a human this does not make humans quatrenary consumers. We eat far more beef (as a secondary consumer) and other meats of grain or grass-eating animals. Basically, nothing can survive solely as a quatrenary consumer - too much energy is lost. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Biodiversity: Definition and Brainstorming time Mon Feb 07, 2011 10:25 pm | |
| So any quaternary consumer must have links to secondary and tertiary? that seems good. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Biodiversity: Definition and Brainstorming time Wed Feb 09, 2011 12:32 pm | |
| Additionally, we're going to have to figure biodiversity by the presence/amount of consumers which occupy at least one tertiary slot in the food chain. I may post a pic for visual learners if I ever bust out Gimp this week. | |
| | | Sponsored content
| Subject: Re: Biodiversity: Definition and Brainstorming time | |
| |
| | | | Biodiversity: Definition and Brainstorming time | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |