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| the differences from eating a tree or the cow dog thing with 2 heads or both | |
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+8Commander Keen The Uteen ~sciocont US_of_Alaska roadkillguy Mysterious_Calligrapher Pezzalis mike roberts 12 posters | |
Author | Message |
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The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Thu May 12, 2011 11:33 am | |
| - Commander Keen wrote:
- I don't know, I would always pick blue over orange Also there's the long tradition of giving enemies red in the gaming industry, most people will associate red with danger, purple could work well with ill friends I think.
QFT The colours should be switched around a bit, especially the use of red. | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Thu May 12, 2011 7:11 pm | |
| - The Uteen wrote:
- Commander Keen wrote:
- I don't know, I would always pick blue over orange Also there's the long tradition of giving enemies red in the gaming industry, most people will associate red with danger, purple could work well with ill friends I think.
QFT The colours should be switched around a bit, especially the use of red. We could make them fairly universal things like this, and after a certain point (when the game thinks the player has "mastered" using smell) it could allow you to change the colors to something you would understand more. This way you still have to learn to use a new sense and don't always know what it means from the start. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Fri May 13, 2011 5:28 am | |
| I agree that the colours need to be changed, but we can really worry about that when we hit playtesting. So, a long time from now. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Thu Aug 02, 2012 11:45 am | |
| We shouldn't have smell as colors! Just have text that goes over the organism like those tags you see in Spore that show the species. But instead of showing species or type, it will show text like "Dangerous". The tag it is WRITTEN ON will be in color. | |
| | | GasmaskCowboy
Posts : 4 Reputation : 0 Join date : 2012-08-05 Location : Unknown
| Subject: non-answered (i think) Mon Aug 06, 2012 2:04 am | |
| what if your creature managed to get 2 (or more) stomachs such as one good at digesting one rotting meat and the second for fresh meat (or fruit) , I wanted to ask as i didn't see anyone bring it up.Also what about the fruit and what not?Would that rot too? And what would happen if you ate a bad apple? Maybe you could somehow get a disease from a close animal (sort of like monkeys to us) after you ate it which spread like a pandemic, wiping out a portion of your entire species (if not all). If this was talked about already could someone link the thread to me?OK i'm done asking questions.....for now. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 10:15 am | |
| Of course a fruit would rot. | |
| | | GasmaskCowboy
Posts : 4 Reputation : 0 Join date : 2012-08-05 Location : Unknown
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 11:17 am | |
| - Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs) -sorry for randomly switching around what i was talking about. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 11:25 am | |
| - GasmaskCowboy wrote:
- Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs)
-sorry for randomly switching around what i was talking about. It DOESN'T disappear! It simply becomes inedidible for a particular species. Organs should be treated like parts. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 3:21 pm | |
| - Deathbite42 wrote:
- GasmaskCowboy wrote:
- Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs)
-sorry for randomly switching around what i was talking about. It DOESN'T disappear! It simply becomes inedidible for a particular species. Organs should be treated like parts. Objects will de-spawn eventually, otherwise the number would increase until the computer freezes. However, they will remain at least until no creature can eat it anymore. Organs will be positionable, although possibly with a few exceptions, such as veins, which will be automatically distributed. This is probably in the Organism Editor Current Concept. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 3:31 pm | |
| - The Uteen wrote:
- Deathbite42 wrote:
- GasmaskCowboy wrote:
- Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs)
-sorry for randomly switching around what i was talking about. It DOESN'T disappear! It simply becomes inedidible for a particular species. Organs should be treated like parts. Objects will de-spawn eventually, otherwise the number would increase until the computer freezes. However, they will remain at least until no creature can eat it anymore.
Organs will be positionable, although possibly with a few exceptions, such as veins, which will be automatically distributed. This is probably in the Organism Editor Current Concept. It doesn't have to despawn if it will eventually rot or be eaten. But you should also be able to play as a decomposER who causes it to rot. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 4:44 pm | |
| - Deathbite42 wrote:
- The Uteen wrote:
- Deathbite42 wrote:
- GasmaskCowboy wrote:
- Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs)
-sorry for randomly switching around what i was talking about. It DOESN'T disappear! It simply becomes inedidible for a particular species. Organs should be treated like parts. Objects will de-spawn eventually, otherwise the number would increase until the computer freezes. However, they will remain at least until no creature can eat it anymore.
Organs will be positionable, although possibly with a few exceptions, such as veins, which will be automatically distributed. This is probably in the Organism Editor Current Concept. It doesn't have to despawn if it will eventually rot or be eaten. But you should also be able to play as a decomposER who causes it to rot. It despawns when it can no longer be eaten, as I said. Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 5:27 pm | |
| - The Uteen wrote:
- Deathbite42 wrote:
- The Uteen wrote:
- Deathbite42 wrote:
- GasmaskCowboy wrote:
- Deathbite42 wrote:
- Of course a fruit would rot.
Then we need a "scale" to determined what happens when ate at different times and when it disappears, or what not. I fell like There should probably be different mouths for eating different things.Not like the spore mouths which would randomly change you'r creatures diet, but have some that could tear through flesh while another one for a harder exoskeleton or a shell. So something i don't think i saw too is do we place the stomach or select it off of a list and we have no idea where it goes?(same with other organs)
-sorry for randomly switching around what i was talking about. It DOESN'T disappear! It simply becomes inedidible for a particular species. Organs should be treated like parts. Objects will de-spawn eventually, otherwise the number would increase until the computer freezes. However, they will remain at least until no creature can eat it anymore.
Organs will be positionable, although possibly with a few exceptions, such as veins, which will be automatically distributed. This is probably in the Organism Editor Current Concept. It doesn't have to despawn if it will eventually rot or be eaten. But you should also be able to play as a decomposER who causes it to rot. It despawns when it can no longer be eaten, as I said. Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. Then would it be an option in the Microbe Stage? And say, millipedes are clearly scientifically labeled as decomposers. They should be playable. | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 6:14 pm | |
| Primarily decomposition is caused singled celled bacteria and fungi. Which, at this point in gameplay, are treated by the program as disease. Any organism which attempts to feed on carrion must contend with them (if they exist in the ecosystem, which most likely will be the case). So any multicellular complex life which attempts to feed on carcasses would not be classified as a decomposer but instead as a scavenger or carrion-feeder (if they solely eat dead matter). Since we have fungi-like sessile organisms playable which could feed off of bark or other organic matter the player can be certain decomposing life forms (so long as they are multicellular). - Deathbite42 wrote:
- The Uteen wrote:
- It despawns when it can no longer be eaten, as I said.
Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. Then would it be an option in the Microbe Stage? This is an excellent point. I'm not sure if we have discussed multicellular interactions in the microbial phase. Another point to bring up is the spontaneous evolution of unicellular life into a visible organism that would be recognisable in the multicellular phase. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 6:41 pm | |
| - GamerXA wrote:
- Primarily decomposition is caused singled celled bacteria and fungi. Which, at this point in gameplay, are treated by the program as disease. Any organism which attempts to feed on carrion must contend with them (if they exist in the ecosystem, which most likely will be the case). So any multicellular complex life which attempts to feed on carcasses would not be classified as a decomposer but instead as a scavenger or carrion-feeder (if they solely eat dead matter).
Since we have fungi-like sessile organisms playable which could feed off of bark or other organic matter the player can be certain decomposing life forms (so long as they are multicellular).
- Deathbite42 wrote:
- The Uteen wrote:
- It despawns when it can no longer be eaten, as I said.
Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. Then would it be an option in the Microbe Stage? This is an excellent point. I'm not sure if we have discussed multicellular interactions in the microbial phase. Another point to bring up is the spontaneous evolution of unicellular life into a visible organism that would be recognisable in the multicellular phase. Should I start a thread on it? | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 8:59 pm | |
| - Deathbite42 wrote:
- GamerXA wrote:
- Primarily decomposition is caused singled celled bacteria and fungi. Which, at this point in gameplay, are treated by the program as disease. Any organism which attempts to feed on carrion must contend with them (if they exist in the ecosystem, which most likely will be the case). So any multicellular complex life which attempts to feed on carcasses would not be classified as a decomposer but instead as a scavenger or carrion-feeder (if they solely eat dead matter).
Since we have fungi-like sessile organisms playable which could feed off of bark or other organic matter the player can be certain decomposing life forms (so long as they are multicellular).
- Deathbite42 wrote:
- The Uteen wrote:
- It despawns when it can no longer be eaten, as I said.
Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. Then would it be an option in the Microbe Stage? This is an excellent point. I'm not sure if we have discussed multicellular interactions in the microbial phase. Another point to bring up is the spontaneous evolution of unicellular life into a visible organism that would be recognisable in the multicellular phase. Should I start a thread on it? No. What you're calling decomposers are better known as detritivores. They are handled in the biome system in a special way, but are definitely taken care of. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Mon Aug 06, 2012 9:17 pm | |
| - ~sciocont wrote:
- Deathbite42 wrote:
- GamerXA wrote:
- Primarily decomposition is caused singled celled bacteria and fungi. Which, at this point in gameplay, are treated by the program as disease. Any organism which attempts to feed on carrion must contend with them (if they exist in the ecosystem, which most likely will be the case). So any multicellular complex life which attempts to feed on carcasses would not be classified as a decomposer but instead as a scavenger or carrion-feeder (if they solely eat dead matter).
Since we have fungi-like sessile organisms playable which could feed off of bark or other organic matter the player can be certain decomposing life forms (so long as they are multicellular).
- Deathbite42 wrote:
- The Uteen wrote:
- It despawns when it can no longer be eaten, as I said.
Decomposers are usually micro-organisms, which will not exist in post-multicellular as observable organisms. Organisms such as worms and flies which eat slowly, and could be called decomposers... I don't remember any discussion about that. Then would it be an option in the Microbe Stage? This is an excellent point. I'm not sure if we have discussed multicellular interactions in the microbial phase. Another point to bring up is the spontaneous evolution of unicellular life into a visible organism that would be recognisable in the multicellular phase. Should I start a thread on it? No. What you're calling decomposers are better known as detritivores. They are handled in the biome system in a special way, but are definitely taken care of. I know. I'm talking about PLAYING as a decomposing CELL in the MICROBE STAGE. Perhaps you misunderstood me. Not just that, but also perhaps being an infecting germ. And some people proposed options allowing the player freedom not to ad vance beyond the Org Stage and instead exploring life options, like say, bird or fish. I'm talking about people not advancing past the microbe stage and doing the same thing. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Tue Aug 07, 2012 12:36 pm | |
| This is planned. As Sciocont said, they are 'handled by the biome system in a special way'.
From what I think I know, when playing in cell stage you can become a disease, or a decomposer, and you would see this by ending up in a 'fruit' biome, 'corpse' biome, or 'bloodstream' biome. There will be more biomes than this for specialised cells, but, unless it has been discussed in PM, they have not yet been decided, nor the specifics of how to become specialised. To be honest, this has barely been discussed in detail. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Tue Aug 07, 2012 1:00 pm | |
| I thought by "handled by the biome in a special way", you meant how it would affect the game. But if it isn't detailed, can I start a thread? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Tue Aug 07, 2012 1:47 pm | |
| - Deathbite42 wrote:
- I thought by "handled by the biome in a special way", you meant how it would affect the game. But if it isn't detailed, can I start a thread?
Scio said they are definitely taken care of, so there may have been discussion I'm not aware of. Have a look for existing threads first. | |
| | | Deathbite42 Regular
Posts : 212 Reputation : -3 Join date : 2012-07-27
| Subject: Re: the differences from eating a tree or the cow dog thing with 2 heads or both Tue Aug 07, 2012 1:54 pm | |
| - The Uteen wrote:
- Deathbite42 wrote:
- I thought by "handled by the biome in a special way", you meant how it would affect the game. But if it isn't detailed, can I start a thread?
Scio said they are definitely taken care of, so there may have been discussion I'm not aware of. Have a look for existing threads first. https://thrivegame.canadaboard.net/t172-parasite-cellThey said they'd hold it off. But it never talks about decomposing. So A) That does not mean "taken care of", and B) In this thread they never talked about being a decomposer or symbiotic lifeform. | |
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