| Microbe Stage Final Draft | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Sun Aug 14, 2011 5:28 pm | |
| - roadkillguy wrote:
- Have we EVER decided how to render these things? How on earth am I going to render an amoeba?
Let's think about it from a programming standpoint. We can draw triangles --As many as we want. We can put images on the triangles. We can make the triangles transparent. How can we put together a cell from that? What do we want this to look like? Thank you for bringing up something relevant. I remember a while back we said our best bet was metaballs, as they can give the round organic feel pretty easy, but I don't know if our system supports them? Basically the two most important things at the moment are getting a circular shape and a pill shape down. Most cells are variations on those shapes. | |
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guitar999111 Newcomer
Posts : 18 Reputation : 0 Join date : 2011-08-08
| Subject: Re: Microbe Stage Final Draft Sun Aug 14, 2011 5:45 pm | |
| Sooo... where are we on models? If we're going to get the cell stage started, we need 'em. Right now, we need a couple of basic models, just for testing. Later, we'll work on getting the actual generation and all, but for right now we just need something halfway decent looking. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Sun Aug 14, 2011 6:08 pm | |
| - guitar999111 wrote:
- Sooo... where are we on models? If we're going to get the cell stage started, we need 'em. Right now, we need a couple of basic models, just for testing. Later, we'll work on getting the actual generation and all, but for right now we just need something halfway decent looking.
- US_of_Alaska wrote:
- Okay. So we're cracking down and working. Problem is all i can do is model and texture, so that's what i'll be doing. But before i can do that, i want to know that what i'm building is the right stuff. So i'm going to try to hunt for images of each proto-cell to start with. Note that these proto-cells don't all have IRL equivalents, so i am taking a bit of creative license here. Please, science people tell me if i am getting it completely wrong.
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Microbe Stage Final Draft Sun Aug 14, 2011 6:14 pm | |
| - guitar999111 wrote:
- Sooo... where are we on models? If we're going to get the cell stage started, we need 'em. Right now, we need a couple of basic models, just for testing. Later, we'll work on getting the actual generation and all, but for right now we just need something halfway decent looking.
YAY! I get to do helpful things. My Studio Arts teacher is going to be so mad when she sees me modelling sperm in class today... I'll try to get four or five done today, they shouldn't be too tricky. .obj files are okay, right? And do we have any preferences as to size, poly count, etc? I'm using 3ds Max, if that's at all relevant. | |
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guitar999111 Newcomer
Posts : 18 Reputation : 0 Join date : 2011-08-08
| Subject: Re: Microbe Stage Final Draft Sun Aug 14, 2011 6:40 pm | |
| Yeah, that should be ok. Maybe just make one sperm ( I'm sorry ) for now, just so if we can't read it in right now, or whatever, you don't waste too much time. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Microbe Stage Final Draft Mon Aug 15, 2011 4:24 am | |
| - guitar999111 wrote:
- Yeah, that should be ok. Maybe just make one sperm ( I'm sorry ) for now, just so if we can't read it in right now, or whatever, you don't waste too much time.
I've modelled it, and i have a texture you can use but it can probably just have a single colour pixel applied to it. Where should i upload? | |
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Admiral Van Tromp Newcomer
Posts : 26 Reputation : 0 Join date : 2011-07-23
| Subject: Re: Microbe Stage Final Draft Mon Aug 15, 2011 6:56 am | |
| You could take a screenshot and post it. | |
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guitar999111 Newcomer
Posts : 18 Reputation : 0 Join date : 2011-08-08
| Subject: Re: Microbe Stage Final Draft Mon Aug 15, 2011 1:47 pm | |
| - Quote :
- I've modelled it, and i have a texture you can use but it can probably just have a single colour pixel applied to it. Where should i upload?
Just pick an uploading service. I think mediafire works, but I've never really used it. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Mon Aug 15, 2011 4:12 pm | |
| If you'd like to follow development, you can go to our google doc.
It's nice and detailed. | |
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Admiral Van Tromp Newcomer
Posts : 26 Reputation : 0 Join date : 2011-07-23
| Subject: Re: Microbe Stage Final Draft Mon Aug 15, 2011 5:58 pm | |
| Thanks, very informative. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Microbe Stage Final Draft Tue Aug 16, 2011 2:28 am | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Tue Aug 16, 2011 12:45 pm | |
| - US_of_Alaska wrote:
- Homer do good?
Hmmmm... Can we see it wriggle, anyone? | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Tue Aug 16, 2011 2:38 pm | |
| If you think of perfection as Einstein's equation for achieving the speed of light, modeling the thing is about .3c. Animating it, and bringing said animations into the game is about .7c.
Just an estimate. Great work Alaska. | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Microbe Stage Final Draft Tue Aug 16, 2011 6:24 pm | |
| - Tenebrarum wrote:
- US_of_Alaska wrote:
- Homer do good?
Hmmmm... Can we see it wriggle, anyone? I'm fiddling with it to get the best animation i can, but i still don't quite have a grasp of the animation tools in 3ds. I'll see what i can do, and i should have something by the end of the working week. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 10:47 am | |
| - US_of_Alaska wrote:
- Tenebrarum wrote:
- US_of_Alaska wrote:
- Homer do good?
Hmmmm... Can we see it wriggle, anyone? I'm fiddling with it to get the best animation i can, but i still don't quite have a grasp of the animation tools in 3ds. I'll see what i can do, and i should have something by the end of the working week. That's good work, alaska. I'm going to do some concept sketches of other protocells to help out your modeling. | |
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Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 3:19 pm | |
| Tadpole-cell is excellent work, Alaska. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 6:51 pm | |
| I've just finished concept sketches for all 17 protocells. I also have a cell hierarchy. Here's the hierarchy.
Level 1: You must assimilate some of these to move about and grow into level 2
Wrigglers Writhers Squirmers Heat-Eaters Holders Shiners
Level 2: You must assimilate some of these to move about and grow into level 3
Clone stickers Poison stickers Defenders Producers Dissolvers Eaters Light-Eaters
Level 3
Cookers Platers Gluers
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 7:00 pm | |
| I'm looking forward to seeing those sketches! | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 7:10 pm | |
| - Tenebrarum wrote:
- I'm looking forward to seeing those sketches!
They're not exactly fascinating. Proto-cells don't differentiate much, but I tried to make them as distinct as possible. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 7:21 pm | |
| - ~sciocont wrote:
- Tenebrarum wrote:
- I'm looking forward to seeing those sketches!
They're not exactly fascinating. Proto-cells don't differentiate much, but I tried to make them as distinct as possible. Well, we can critique and make a balance. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Final Draft Thu Aug 18, 2011 8:15 pm | |
| - Tenebrarum wrote:
- ~sciocont wrote:
- Tenebrarum wrote:
- I'm looking forward to seeing those sketches!
They're not exactly fascinating. Proto-cells don't differentiate much, but I tried to make them as distinct as possible. Well, we can critique and make a balance. Original is 1600 by 1200 | |
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Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Microbe Stage Final Draft Fri Aug 19, 2011 12:00 am | |
| Was this finalized? - Pezzalis wrote:
- 18) Sharers - Elliptic Cells which can exchange DNA with other cells before dividing, and after division acquire some of that cells traits. Assimilating them gives you the ability to exchange DNA (Early Sexual Reproduction)
When a player's cell absorbs a given number of #17 - Gluers (Which could be quite rare to give a lengthy microbe stage), it gains the ability to "stick" to other cells of its kind, forming cellular colonies. At this point, the player can become a multicellular organism by bonding with as many cells of its type as possible.
However It will only be able to replicate the whole colony if it has assimilated enough #19 - Sharers, so the player must assimilate enough sharers before entering Multicellular stage. These are essentially early gametes. During Multicellular/Colony organisms will evolve different ways of their dispersal EG. Flagella a la sperm, Drifters a la pollen, or other methods (anything which involves contact between the two). At a proto-cell or prokaryotic level they could look like this: | |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Microbe Stage Final Draft Fri Aug 19, 2011 1:50 am | |
| Okay. Is end of working week and i have nothing. Sorry guys, i'll get it on it as soon as i feel up to it. And i'll redo the wriggler to look like Scio's worm there. Keep those sketches coming. | |
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roadkillguy Experienced
Posts : 528 Reputation : 17 Join date : 2010-08-25 Age : 31 Location : Rhode Island
| Subject: Re: Microbe Stage Final Draft Sat Aug 20, 2011 6:19 am | |
| - Pezzalis found this image and wrote:
At a proto-cell or prokaryotic level they could look like this:
I'm diggin this image. It makes the whole cell stage so much more artistic. Honestly, if we could get 2D colorful cells like this on a greyscale background it would look awesome. Those worms would be individual pieces/segments, so each segment would be it's own image. In fact, if we did make it colorful like this we would make each cell's image white, that way we could change the color in game. | |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Microbe Stage Final Draft Sat Aug 20, 2011 9:31 am | |
| - roadkillguy wrote:
- I'm diggin this image. It makes the whole cell stage so much more artistic. Honestly, if we could get 2D colorful cells like this on a greyscale background it would look awesome. Those worms would be individual pieces/segments, so each segment would be it's own image. In fact, if we did make it colorful like this we would make each cell's image white, that way we could change the color in game.
I dunno. I was hoping to see a very murky, soupy celly stage. You know, play off the whole "Primordial Ooze" thing. | |
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