Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Assets for Cell Stage Prototype Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Assets for Cell Stage Prototype Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Assets for Cell Stage Prototype Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Assets for Cell Stage Prototype Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Assets for Cell Stage Prototype Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Assets for Cell Stage Prototype Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Assets for Cell Stage Prototype Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Assets for Cell Stage Prototype Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Assets for Cell Stage Prototype Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Assets for Cell Stage Prototype Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Assets for Cell Stage Prototype Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Assets for Cell Stage Prototype Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Assets for Cell Stage Prototype Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Assets for Cell Stage Prototype Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Assets for Cell Stage Prototype Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Assets for Cell Stage Prototype Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Assets for Cell Stage Prototype Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Assets for Cell Stage Prototype Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Assets for Cell Stage Prototype Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Assets for Cell Stage Prototype Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Assets for Cell Stage Prototype

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BastianKraft
kaosrain
Tenebrarum
roadkillguy
~sciocont
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~sciocont
Overall Team Lead
~sciocont


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Assets for Cell Stage Prototype Empty
PostSubject: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyWed Aug 10, 2011 10:33 pm

Here we shall collect everything we need to build cell stage.
Main Menu Screen mockup:
Spoiler:
Attributes for the menu.
download


Last edited by ~sciocont on Thu Aug 11, 2011 1:43 pm; edited 1 time in total
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roadkillguy
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 11, 2011 11:23 am

We'll have to figure out how to tell which button the mouse is over, but other than that it looks ok.
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~sciocont
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~sciocont


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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 11, 2011 12:08 pm

roadkillguy wrote:
We'll have to figure out how to tell which button the mouse is over, but other than that it looks ok.
Individual buttons and a bigger background are in the assets package.
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Tenebrarum
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 11, 2011 1:29 pm

Because of the complex nature of our history, and because we're likely going to do an editor before anything else, may I suggest replacing the Credits button with an Editor one?
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~sciocont
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PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 11, 2011 1:37 pm

I can do that.

Done.
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kaosrain
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 11, 2011 2:54 pm

How about in-game menus and instructions ?
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roadkillguy
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyFri Aug 12, 2011 5:11 am

~sciocont wrote:
roadkillguy wrote:
We'll have to figure out how to tell which button the mouse is over, but other than that it looks ok.
Individual buttons and a bigger background are in the assets package.

Your mouse is an x, y coordinate. You can't use bounding boxes, because the boxes for those shapes overlap.
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~sciocont
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~sciocont


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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyFri Aug 12, 2011 9:02 am

roadkillguy wrote:
~sciocont wrote:
roadkillguy wrote:
We'll have to figure out how to tell which button the mouse is over, but other than that it looks ok.
Individual buttons and a bigger background are in the assets package.

Your mouse is an x, y coordinate. You can't use bounding boxes, because the boxes for those shapes overlap.
Ah, yeah I was kind of afraid of that.
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BastianKraft
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyFri Aug 12, 2011 9:12 am

By the way? Should somebody (maybe me) make a cursor set for the game? The windows mouse will probably look offplace ingame.
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The Uteen
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The Uteen


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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyFri Aug 12, 2011 11:57 am

I'm back, and this is interesting. We have something that isn't words. Any news from the programming progress people? Do we have some playable cool calibrated content? (EDIT: New programmers, I see. And new code. Excellent... Our plans are falling right into place )

But... One thing that's bugging me about this... A collection of items to create a menu for a prototype game... But something's off... This is a cell stage menu... So why is there a fish in the background?

Still, we could probably put an amoeba in front of it. Or maybe just stick some chipboard over it.
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roadkillguy
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyFri Aug 12, 2011 5:01 pm

This is the menu for the entire game.

Also, I wrote some geometry classes --Points, Vectors, Lines, Rays, Segments, and Polygons, and thus, you can test for being inside a polygon.

All we need is the location (x, y coordinates) of the corners relative to their texture's center. My polygon class will handle the rest. If somebody makes a list, the points can be in any order, so long as they circle around in one direction.
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Pyrotin
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptySat Aug 13, 2011 1:11 am

The Uteen wrote:
This is a cell stage menu... So why is there a fish in the background?
Because fish, that's why.
In actual reason though... no idea. Lack of pictures of disturbingly skull-shaped amoebas, probably. :/
Have a nice day .
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roadkillguy
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roadkillguy


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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptySat Aug 13, 2011 3:43 am

roadkillguy wrote:
This is the menu for the entire game.
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BastianKraft
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptySat Aug 13, 2011 8:59 am

We will have to change it eventually but for a demo its good enough.
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Tenebrarum
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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptySat Aug 13, 2011 10:23 am

BastianKraft wrote:
We will have to change it eventually but for a demo its good enough.
Thank you.

The time for whining about this is over. If we get comments like this from our fans, we'll think about changing it. However, right now we need to work on actually making the editor and the game for microbial stage, and the background for the menu is irrelivent.

I'm sorry, but I think this is something that you should understand.
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AntonioAJC
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PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyWed Aug 22, 2012 5:01 pm

Nice! Good work on the menu looks excellent!
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ido66667
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ido66667


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Assets for Cell Stage Prototype Empty
PostSubject: Re: Assets for Cell Stage Prototype   Assets for Cell Stage Prototype EmptyThu Aug 23, 2012 1:32 am

Pyrotin wrote:
The Uteen wrote:
This is a cell stage menu... So why is there a fish in the background?
Because fish, that's why.
In actual reason though... no idea. Lack of pictures of disturbingly skull-shaped amoebas, probably. :/
Have a nice day .

So long and thanks for all the fishes!

When I learn enough C++, I may code this!
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