Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Bob Blackmon - Here to code! - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Bob Blackmon - Here to code! - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Bob Blackmon - Here to code! - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Bob Blackmon - Here to code! - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Bob Blackmon - Here to code! - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Bob Blackmon - Here to code! - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Bob Blackmon - Here to code! - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Bob Blackmon - Here to code! - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Bob Blackmon - Here to code! - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Bob Blackmon - Here to code! - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Bob Blackmon - Here to code! - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Bob Blackmon - Here to code! - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Bob Blackmon - Here to code! - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Bob Blackmon - Here to code! - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Bob Blackmon - Here to code! - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Bob Blackmon - Here to code! - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Bob Blackmon - Here to code! - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Bob Blackmon - Here to code! - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Bob Blackmon - Here to code! - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Bob Blackmon - Here to code! - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Bob Blackmon - Here to code!

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Tenebrarum
ido66667
Pyrotin
BastianKraft
Commander Keen
Mysterious_Calligrapher
US_of_Alaska
~sciocont
WTFBerserk!
The Uteen
Bob Blackmon
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AuthorMessage
roadkillguy
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roadkillguy


Posts : 528
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Age : 31
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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 5:27 pm

Hardly anything. I wrote a couple resource classes that will be implemented in the near future.
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Tenebrarum
Society Team Lead
Tenebrarum


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 5:32 pm

roadkillguy wrote:
Hardly anything. I wrote a couple resource classes that will be implemented in the near future.


Oh well. I suppose it'll happen soon enough. I just thought it'd be the easiest bit to get a playable prototype out of for the sake of face. Still, if you really think you can program the main game engine, possibly alone, you're welcome to it. That's about a 3rd of what we need right there.
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 6:17 pm


Looks great, we can nitpick about the visuals later, but we have a loading screen!

I'll go back to plotting out biomes with crayons now. If scio and I can have an epic math session in the near future, I think we might have some soon. Progress is so much fun.
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~sciocont
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~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 8:03 pm

It's... beautiful.
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roadkillguy
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roadkillguy


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 9:00 pm

Yep. Honestly the main (phase) engine isn't hard. It's already been done. What's next is an in-game phase, which I intend to be a basic planetary renderer.
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~sciocont
Overall Team Lead
~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyWed Nov 02, 2011 10:07 pm

roadkillguy wrote:
Yep. Honestly the main (phase) engine isn't hard. It's already been done. What's next is an in-game phase, which I intend to be a basic planetary renderer.
I'm excited. Oh and just to make sure, the about button is large because it is selected, correct?
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Commander Keen
Industrial Team Lead
Commander Keen


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 11:42 am

Link to Roadkill's engine ported to Windows: http://www.mediafire.com/?x19f0bbbbo5vuw4. Disclaimer: Tested only on WinXP so far.
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The Uteen
Sandbox Team Lead
The Uteen


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 11:44 am

Ooh, could I make a request? When you get round to doing the loading screen, could there be a cancel button?

It's just I was using the school computers, and I opened the wrong program, and had to wait for ages just to quit it again (it was an Adobe program, they always take ages...), and I thought 'Surely they could have a cancel button... Or at least make a faster program. '

So, yeah, maybe not the most important thing, but from now on I feel very strongly about this, at least for a few days. But it's a good feature to have, anyway.



EDIT: Looked at the program, tried to run it...

Bob Blackmon - Here to code! - Page 2 Thrivi10

Well, the anticipation was good...

Windows 7
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Commander Keen
Industrial Team Lead
Commander Keen


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 1:56 pm

Install this Windows stuff to get rid of the message.
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The Uteen
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The Uteen


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 4:29 pm

Commander Keen wrote:
Install this Windows stuff to get rid of the message.

It works!

Windows 7 ✓

Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you.
And that's the end of that line, at least on my screen.


I really like how the Thrive Logo appears at the start, and the menu is very good... And that's about it, really.
It's looking promising, though. Looking forward to the first working button. I am very good at writing about pages. Nonsensical ones, but worth reading...



EDIT: PS: If the first prototype is going to be a planet engine, the menu, being designed for cell, is designed for cell.
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Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 4:58 pm

I'm running Vista. You need a guinea pig for that?

*Searches for launcher, can't find it, and starts randomly opening files.*

Okay, found application and
my computer wrote:

This application has failed to start because MSVCP100.dll was not found. Re-installing the application may fix this problem.

Then:
my computer wrote:

Thrive.exe has stopped working

A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.

Grabbed the C stuff you sent for Uteen, and...

Success!


Last edited by Mysterious_Calligrapher on Thu Nov 03, 2011 5:06 pm; edited 1 time in total (Reason for editing : To chronicle my sucess.)
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 8:12 pm

Confirming Windows 7 compatibility
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~sciocont
Overall Team Lead
~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 8:37 pm

Commander Keen wrote:
Link to Roadkill's engine ported to Windows: http://www.mediafire.com/?x19f0bbbbo5vuw4. Disclaimer: Tested only on WinXP so far.

I LOVE YOU GUYS
I realize that this isn't really anything, but it looks so beautiful. I giggled when I opened it up.
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Tenebrarum
Society Team Lead
Tenebrarum


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 8:50 pm

Didn't work. Couldn't download Keen's stuff either. Oh well. This is more my fault than yours. xP
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~sciocont
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~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 9:05 pm

Tenebrarum wrote:
Didn't work. Couldn't download Keen's stuff either. Oh well. This is more my fault than yours. xP
I just made a video of it. Going on ModDB.
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Waap
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Waap


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyThu Nov 03, 2011 11:48 pm

For me, it just shows four white rectangles, and then the background goes white.
-Waap.
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Dr_Chillgood
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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 12:07 am

I can now say I beta tested the first version of Thrive, awesome.
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ido66667
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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 8:09 am

You Just Need To add the Main theme for improved awesomeness

P.S.
Thrive.EXE !!!!
Now I'm wating for Thrive.Sh, Thive.Deb Or Thive.Run
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Tenebrarum
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PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 10:44 am

ido66667 wrote:
You Just Need To add the Main theme for improved awesomeness

But the theme isn't officially done yet...
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The Uteen
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PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 11:47 am

Tenebrarum wrote:
ido66667 wrote:
You Just Need To add the Main theme for improved awesomeness

But the theme isn't officially done yet...
Well, at least a theme will do. At least then it will be set up do run music, then we can just swap over files.
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~sciocont
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~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 2:16 pm

Video
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Tenebrarum
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PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 3:08 pm

~sciocont wrote:
Video
Ah God! Don't say that Alpha is coming soon! We have no idea if that's true or not! We only just started the main game engine, and a lot of Aware and all of Awakening stage concepts are blank! AAAAAAAAAHHHH! BAD SCIO BAD! Don't make promises you can't keep! Don't count your fleebnorks before they spawn! Now we have a deadline! A very vague deadline, but we now absolutely have to give them something before 2013!

Spoiler:
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roadkillguy
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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 3:26 pm

ido66667 wrote:
You Just Need To add the Main theme for improved awesomeness

P.S.
Thrive.EXE !!!!
Now I'm wating for Thrive.Sh, Thive.Deb Or Thive.Run

DUDE I compile this on linux. If you use linux, grab the source and compile it yourself.
Also, a .sh is a shell script (a series of command line executions), so there's absolutely no point in having one. A .deb is a package full of installation files. I plan on keeping this in one folder. I've got no idea what a .run is.

Waap wrote:
For me, it just shows four white rectangles, and then the background goes white.
-Waap.

Do you have the image files? Are you running it from the correct directory?


Last edited by roadkillguy on Fri Nov 04, 2011 7:08 pm; edited 1 time in total
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~sciocont
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~sciocont


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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 4:29 pm

Tenebrarum wrote:
~sciocont wrote:
Video
Ah God! Don't say that Alpha is coming soon! We have no idea if that's true or not! We only just started the main game engine, and a lot of Aware and all of Awakening stage concepts are blank! AAAAAAAAAHHHH! BAD SCIO BAD! Don't make promises you can't keep! Don't count your fleebnorks before they spawn! Now we have a deadline! A very vague deadline, but we now absolutely have to give them something before 2013!

Spoiler:
Alpha coming soon is just to keep them interested. we could give them what we have now and call it an alpha. Believe me, I thought about this for a while. Also, if we do get help from space engine, there's our alpha, already built.
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ido66667
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Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 EmptyFri Nov 04, 2011 6:06 pm

BTW

why we Discuss it in this topic?
someone can open New topic for that stuff.
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Sponsored content





Bob Blackmon - Here to code! - Page 2 Empty
PostSubject: Re: Bob Blackmon - Here to code!   Bob Blackmon - Here to code! - Page 2 Empty

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