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Thrive Game Development

Development of the evolution game Thrive.
 
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 Planetary Scales

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EvoSim
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roadkillguy
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 02, 2011 6:08 pm

I've never heard of that game. Me and scio were discussing an maximum resolution of one quad per square meter.

I'd like to divide things up into grids on the planet. A grid space could have 2 properties. Its biome, and the nation that owns it. We were contemplating 1024x1024 grids for all 6 sides of the cube.
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 02, 2011 7:26 pm

roadkillguy wrote:
I've never heard of that game. Me and scio were discussing an maximum resolution of one quad per square meter.

I'd like to divide things up into grids on the planet. A grid space could have 2 properties. Its biome, and the nation that owns it. We were contemplating 1024x1024 grids for all 6 sides of the cube.
Actually, I'd be fine with anything from 1 m2 to 9m2 for the size of the terrain tiles. (meaning they have side lengths from 1 to 3 meters)
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roadkillguy
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyTue Dec 06, 2011 3:38 pm

Haha wow I just said an maximum.

Even better. It's all relative to how small the objects on the planet are.
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyTue Dec 06, 2011 11:02 pm

roadkillguy wrote:
Haha wow I just said an maximum.

Even better. It's all relative to how small the objects on the planet are.
Yeah, but we do need to discuss things in measurements, just so we can make sense of it all.

Ok, so earth's circumference is ~40,075 km

If we have each terrain tile be 1 meter, and we have 1024x1024x6 terrain tiles, the circumference of our planet will be ~6.5 km (6.43398 km to be exact)

if each terrain tile is 3m x 3m, and we have 1024x1024x6 terrain tiles, then the circumference is 19.301 km

if each terrain tile is 3m x 3m, and we have 2048x2048x6 terrain tiles, then the circumference is 38.603 km

That may be a feasible planet size.

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The Uteen
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyWed Dec 07, 2011 1:38 pm

~sciocont wrote:
roadkillguy wrote:
Haha wow I just said an maximum.

Even better. It's all relative to how small the objects on the planet are.
Yeah, but we do need to discuss things in measurements, just so we can make sense of it all.

Ok, so earth's circumference is ~40,075 km

If we have each terrain tile be 1 meter, and we have 1024x1024x6 terrain tiles, the circumference of our planet will be ~6.5 km (6.43398 km to be exact)

if each terrain tile is 3m x 3m, and we have 1024x1024x6 terrain tiles, then the circumference is 19.301 km

if each terrain tile is 3m x 3m, and we have 2048x2048x6 terrain tiles, then the circumference is 38.603 km

That may be a feasible planet size.


So what you're saying is... The planet could be the same size as Earth‽

How much data can be present in each terrain tile, and could a larger size be a problem to creatures only a few centimetres long? Also, how much hard disk would this take up? Questions aside, I was not expecting the possibility of planets of a realistic scale, this is incredible.
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Commander Keen
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyWed Dec 07, 2011 3:25 pm

No, Uteen, notice how Scio used a comma in the first number and points in the latter two. In other words, 40000 km compared to 38 km.

If my maths aren't wrong, using one byte for each tile on the 38km planet would result in 200MB of data. Of course, that can be reduced a lot (probably even halved) by compressing it with something like zlib, but it's still a lot for mere 38km diameter, and we will certainly want more data per tile. Seems like now it's time to ask the Space Engine's developer.

Last time I checked on Outerra (an engine modelling real size Earth), the height data of Earth took 78GB of space, extremely compressed (about 180GB uncompressed), and that's with 78x78m grid captured by satellites - their trick is using fractal transforms to somehow make the terrain feel real even from a small animal's view. We might have to do something similar to that. I think the Space Engine already does use something like that.


PS: Roadkill, could you please check your PMs?
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyWed Dec 07, 2011 6:56 pm

Commander Keen wrote:
No, Uteen, notice how Scio used a comma in the first number and points in the latter two. In other words, 40000 km compared to 38 km.

If my maths aren't wrong, using one byte for each tile on the 38km planet would result in 200MB of data. Of course, that can be reduced a lot (probably even halved) by compressing it with something like zlib, but it's still a lot for mere 38km diameter, and we will certainly want more data per tile. Seems like now it's time to ask the Space Engine's developer.

Last time I checked on Outerra (an engine modelling real size Earth), the height data of Earth took 78GB of space, extremely compressed (about 180GB uncompressed), and that's with 78x78m grid captured by satellites - their trick is using fractal transforms to somehow make the terrain feel real even from a small animal's view. We might have to do something similar to that. I think the Space Engine already does use something like that.


PS: Roadkill, could you please check your PMs?

Guys, I flubbed a radius. Here's the real values.

Spoiler:
In other words, every value I previously said for circumference is halved.
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roadkillguy
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyWed Dec 07, 2011 7:22 pm

Keep in mind, they wont be perfectly 3x3 meters due to the normalization of the cube.
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyWed Dec 07, 2011 7:58 pm

roadkillguy wrote:
Keep in mind, they wont be perfectly 3x3 meters due to the normalization of the cube.
Yeah, hopefully everyone realizes that there will be warping and a bit of confusion around the corners.
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The Uteen
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyThu Dec 08, 2011 1:10 pm

Awesome÷1000÷2=Reality. Aw...

How much warping could we expect? Any noticeable amount? I didn't see any in Spore, and I think that used it. (correct me if I'm wrong, of course)
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roadkillguy
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyThu Dec 08, 2011 2:06 pm

Until I can reverse solve another formula, the image posted above is exactly it. It's still the fastest one by far.
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Tenebrarum
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyThu Dec 08, 2011 3:23 pm

Hold on, so what sort of surface area are we talking about for Earth-sized worlds then? I'm a little lost...
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyThu Dec 08, 2011 6:44 pm

Tenebrarum wrote:
Hold on, so what sort of surface area are we talking about for Earth-sized worlds then? I'm a little lost...
If we have each terrain tile be 1 meter, and we have 1024x1024x6 terrain tiles, the circumference of our planet will be ~3.25 km

if each terrain tile is 3m x 3m, and we have 1024x1024x6 terrain tiles, then the circumference is 9.65 km

if each terrain tile is 3m x 3m, and we have 2048x2048x6 terrain tiles, then the circumference is 19.3 km

The only way to keep a planet on a realistic detail level while adding size is adding faces to it, in essence, quadtreeing the cube again. However, quadtreeing only multiplies the size by 2, while it causes complexity to go up by a power of 2

Surface area for this:
if each terrain tile is 3m x 3m, and we have 2048x2048x6 terrain tiles, then the circumference is 19.3 km

surface area of this planet would be +/- 118.6 km[siup]2[/sup]

if we subdivided the cube again, the surface area would be about 474.36 km2

What does that mean? Our planet with a 4096x4096x6 grid and 3m terrain tiles as a cube is over twice the size of Brooklyn. It'a around the size of Brooklyn and queens combined. That might not seem like much, but that's more than half the size of New York City. I'd say that's extremely small, but more than big enough to explore.
Planetary Scales - Page 2 GoogleMapsplanetsizecomp
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The Uteen
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 11:31 am

So, how does this compare to Space Engine? Worse? Better? Nonpareil? And speaking of which, how's the partnership with the maker feller going?
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 1:33 pm

The Uteen wrote:
So, how does this compare to Space Engine? Worse? Better? Nonpareil? And speaking of which, how's the partnership with the maker feller going?
Hell help us with any questions we have. I don't know how it compares to his program, I don't have specs for it. I'll ask him.
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tklarenb
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 2:17 pm

ido66667 wrote:
This can Help: http://forum.spore.com/jforum/posts/list/46894.page
I used the method described in that forum, and I've come to an estimate on the circumference of a Spore planet: roughly 2.2 km with a surface area of about 1.5 square km. This means, using scio's Brooklyn sized planet, Thrive planets would have a surface area 316.24 times larger than Spore planets, if I did the math right.
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 2:38 pm

tklarenb wrote:
ido66667 wrote:
This can Help: http://forum.spore.com/jforum/posts/list/46894.page
I used the method described in that forum, and I've come to an estimate on the circumference of a Spore planet: roughly 2.2 km with a surface area of about 1.5 square km. This means, using scio's Brooklyn sized planet, Thrive planets would have a surface area 316.24 times larger than Spore planets, if I did the math right.
You did the math right. Well done. Our planet though, will be about .000000929 times the size of earth (in surface area)
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Tenebrarum
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 4:23 pm

I can work with Brooklyn + Queens, but if possible I'd want to squeeze out a little more size. Remember that anything you come out with will have only 30% of it showing.

I'm thinking we may want to significantly reduce the number of planets in this case. And anyways, aren't rocky planets really rare irl?
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 4:41 pm

Tenebrarum wrote:
I can work with Brooklyn + Queens, but if possible I'd want to squeeze out a little more size. Remember that anything you come out with will have only 30% of it showing.

I'm thinking we may want to significantly reduce the number of planets in this case. And anyways, aren't rocky planets really rare irl?
Not really. We don't know much about percentages of planets. I'll research that.
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 4:45 pm

Tenebrarum wrote:
I can work with Brooklyn + Queens, but if possible I'd want to squeeze out a little more size. Remember that anything you come out with will have only 30% of it showing.

I'm thinking we may want to significantly reduce the number of planets in this case. And anyways, aren't rocky planets really rare irl?

It's not really known if rocky planets are that rare. From the data we have, yes, they are, but that's only because larger planets are the easiest to find, and those are mostly gas giants.
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 5:01 pm

Mmmm... Gotchya. Still, my points remain. I'd far rather have 50-100 really nice planets than 200+ teeny ones.
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 09, 2011 5:15 pm

tklarenb wrote:
Tenebrarum wrote:
I can work with Brooklyn + Queens, but if possible I'd want to squeeze out a little more size. Remember that anything you come out with will have only 30% of it showing.

I'm thinking we may want to significantly reduce the number of planets in this case. And anyways, aren't rocky planets really rare irl?

It's not really known if rocky planets are that rare. From the data we have, yes, they are, but that's only because larger planets are the easiest to find, and those are mostly gas giants.
That's all I've found as well.
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 16, 2011 11:35 pm

Calli is lost like a duck on a mountaintop.

I have an idea for the number of planets vs. Size of planets dilemma: most of the solar system is made up of gas giant planets, so if we were to have a few of those (decorative, not explorable - probably not even approachable) in the night sky, it would look like we had a more realiztic number of planets per solar system, but we wouldn't have to render or model them.

Out of the solar system's 8+Pluto planets, Mercury, Venus, Earth and Mars are rocky. Saturn, Jupiter, Uranus and Neptune are gaseous. Pluto is too small to bother with exploring.

We could have 2 or 3 (or even one) explorable rocky planets per system. We could have maybe 1 in 10 (Huuuuge estimate and rounded way, way up in order to keep us from generating too many unusuable planets, feel free to do whatever you like to that number,) capable of supporting life.

So, if we had 20 solar systems, we've got to store 20-25 planets (or less: less is good, right?) and 2-3 of those would be playable.

And now back to discussing quadtrees which I am not allowed to decorate for Christmas.
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptyFri Dec 16, 2011 11:57 pm

It might not be necessary to make Gas Giants unexplorable, all we would have to do is basically store a random seed in the Gas Giants data, along with the normal variables such as Distance from star and orbit. That way only minimal data is needed.

Then the Giant would be generated in not too much detail each time the player goes to the planet.

After all, I doubt many players will get too annoyed if the planet is a little bit different from the last time they were there.

Speaking of which, I don't really know much about Gas Giants but could the Gas composition determined by the distance from the star when it was formed.
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~sciocont
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PostSubject: Re: Planetary Scales   Planetary Scales - Page 2 EmptySat Dec 17, 2011 12:49 am

GamerXA wrote:
It might not be necessary to make Gas Giants unexplorable, all we would have to do is basically store a random seed in the Gas Giants data, along with the normal variables such as Distance from star and orbit. That way only minimal data is needed.

Then the Giant would be generated in not too much detail each time the player goes to the planet.

After all, I doubt many players will get too annoyed if the planet is a little bit different from the last time they were there.

Speaking of which, I don't really know much about Gas Giants but could the Gas composition determined by the distance from the star when it was formed.
It could, but gas giants tend to move about after they form, so we needn't simulate it.
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