Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Old Thrive vs "New" Thrive - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Old Thrive vs "New" Thrive - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Old Thrive vs "New" Thrive - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Old Thrive vs "New" Thrive - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Old Thrive vs "New" Thrive - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Old Thrive vs "New" Thrive - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Old Thrive vs "New" Thrive - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Old Thrive vs "New" Thrive - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Old Thrive vs "New" Thrive - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Old Thrive vs "New" Thrive - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Old Thrive vs "New" Thrive - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Old Thrive vs "New" Thrive - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Old Thrive vs "New" Thrive - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Old Thrive vs "New" Thrive - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Old Thrive vs "New" Thrive - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Old Thrive vs "New" Thrive - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Old Thrive vs "New" Thrive - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Old Thrive vs "New" Thrive - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Old Thrive vs "New" Thrive - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Old Thrive vs "New" Thrive - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Old Thrive vs "New" Thrive

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+7
penumbra espinosa
guitar999111
Holomanga
uverion
The Uteen
Grep42
Doggit
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Old Thrive vs New Thrive
Old Thrive
Old Thrive vs "New" Thrive - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c71%Old Thrive vs "New" Thrive - Page 2 Viewfull?fguid=1049e16a-dab1-102d-a9f3-0030488e168c
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New Thrive
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 29% [ 4 ]
Total Votes : 14
 

AuthorMessage
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Old Thrive vs "New" Thrive - Page 2 Empty
PostSubject: Re: Old Thrive vs "New" Thrive   Old Thrive vs "New" Thrive - Page 2 EmptyWed Jun 20, 2012 11:47 am

roadkillguy wrote:
MeowMan1 wrote:
Were it so easy....I think this thread is through.
We will not take out any stages.
Lets just stik to the original plan.

And what's that? Letting anyone and their dog submit an idea, fight over the current concept, only to have it "added" to the game?

A perfect example of the problems of having too many topics of discussion.

This is why we need to recover this thread, we're simultaneously talking about at least two topics: Removing stages from the game, and 'letting anyone and there dog submit an idea'. And there's no doubt more. The removal of stages proposition doesn't seem to be being argued for.

Well, unless this is just a very, very confusing topic about Thrive, it's universe, and everything else, I see a simple course of action: from now, lets leave this thread to just discussion about whatever the 'New Thrive' Roadkill talked about is proposing. That sounds like a controversial topic.



I shall begin a civilised, calm, and clear debate.

I wouldn't say everything that is suggested gets added to the game. The discussion on underwater civilisations was not only informative to many people, but provided great justification to why we shouldn't include them. Without people wandering in and questioning our established plans, we may not see certain flaws or incompleteness in them, so remaining with 'Old Thrive' may allow our ideas to become more developed and sturdy in the future. However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?

(Now that is how one partakes in constructive debate. )
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roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Old Thrive vs "New" Thrive - Page 2 Empty
PostSubject: Re: Old Thrive vs "New" Thrive   Old Thrive vs "New" Thrive - Page 2 EmptyWed Jun 20, 2012 2:37 pm

The Uteen wrote:
However, I'm not very clear with your side of the argument, so how exactly do you propose we limit the submission of ideas, Roadkill?

(Now that is how one partakes in constructive debate. )

First off,

Quote :
Teh game should have goood grafix

Is not a valid submission.

We don't limit them, we ensure they're better and more educated on the subject.

Quote :
Hey I've done some research on shaders in OpenGL and depending on the state of the code I believe I have an idea on how they could be implemented.

Is fantastic.

Me, commander keen, guitar999111, bashinerox, and ai's-null could make a game with just the 5 of us, and it'd be just fine. Why? Because we know how to program, and we know how this stuff works. Anything we come up with is guaranteed to have a solid programatical backend.

Unfortunately, this forum has it backwards. You've designed a very in depth-game with many bells and whistles, and you expect programmers to program. Generally, indie games are started by a few developers, and the community helps add to it.

All of that said, yes, I believe the game should be chopped in half. But quite honestly it shouldn't matter, because 0 divided by 2 is still 0.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Old Thrive vs "New" Thrive - Page 2 Empty
PostSubject: Re: Old Thrive vs "New" Thrive   Old Thrive vs "New" Thrive - Page 2 EmptyWed Jun 20, 2012 2:58 pm

roadkillguy wrote:
First off,

Quote :
Teh game should have goood grafix

Is not a valid submission.

We don't limit them, we ensure they're better and more educated on the subject.
Well, that makes sense.

roadkillguy wrote:
More sense.
Indeed... Wisdom.

So we don't really have a choice here. What can be programmed in gets programmed in, and what can't be can't be. Looks like there isn't really much to discuss, then.
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