Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Tech Editor Complication Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Tech Editor Complication Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Tech Editor Complication Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Tech Editor Complication Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Tech Editor Complication Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Tech Editor Complication Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Tech Editor Complication Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Tech Editor Complication Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Tech Editor Complication Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Tech Editor Complication Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Tech Editor Complication Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Tech Editor Complication Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Tech Editor Complication Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Tech Editor Complication Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Tech Editor Complication Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Tech Editor Complication Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Tech Editor Complication Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Tech Editor Complication Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Tech Editor Complication Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Tech Editor Complication Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Tech Editor Complication

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3 posters
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Armok: God of Blood
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Armok: God of Blood


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Tech Editor Complication Empty
PostSubject: Tech Editor Complication   Tech Editor Complication EmptySat Oct 20, 2012 7:59 pm

I realize this may be in the wrong section, and I'm sorry about that. I can't seem to post in the tech editor section, but anyways...

How many things will I have to make for my organisms? Will I only have to make vehicles, weapons, buildings, etc. or will I have to design every single tool that they use? What if I don't want to design silverware for my race of sapient cockroaches? Will they get mad at me, will they starve?
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NickTheNick
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NickTheNick


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PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySat Oct 20, 2012 8:06 pm

Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.
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Armok: God of Blood
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Armok: God of Blood


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Tech Editor Complication Empty
PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySat Oct 20, 2012 8:10 pm

NickTheNick wrote:
Vehicles, weapons/tools, and buildings. No, we will not get as detailed as cutlery, and we will especially not have an unhappiness modifier for a player not creating such an insignificant tech object. They also wouldn't starve for such a thing.
So how in-depth will it get? How far is "Anything you can imagine?"
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NickTheNick
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NickTheNick


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PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySat Oct 20, 2012 10:21 pm

Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.
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Armok: God of Blood
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Armok: God of Blood


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PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySun Oct 21, 2012 12:00 am

NickTheNick wrote:
Unfortunately, "anything you can imagine" does not literally mean anything you can imagine, or else making this game would be impossible, and that's coming from me. There is a balance between science, simplicity, and playability. The most in depth I can imagine while still being practical is probably a spear or other tool, a wagon or other vehicle, or something like a computer. Once you actually create a computer, or some other complex Tech Object in the Tech Editor, it becomes its own entity, and is treated as a single thing, or Function Part.
That's good. I don't want to have to create everything under (and above) the sun for my organisms.
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NickTheNick
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PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySun Oct 21, 2012 12:03 am

Lol agreed.
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MeowMan1
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PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySun Oct 21, 2012 9:33 am

I was wondering the same thing for a while, but I didn't know how to explain it.

It would be rather irrelevant to make things such as cutlery, cause we all know that ould be pretty boring and streesful for the player, to make EVERY little thing.

Should we end this thread, or do you still have any questions?
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Armok: God of Blood
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Armok: God of Blood


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Tech Editor Complication Empty
PostSubject: Re: Tech Editor Complication   Tech Editor Complication EmptySun Oct 21, 2012 1:00 pm

MeowMan1 wrote:
I was wondering the same thing for a while, but I didn't know how to explain it.

It would be rather irrelevant to make things such as cutlery, cause we all know that ould be pretty boring and streesful for the player, to make EVERY little thing.

Should we end this thread, or do you still have any questions?
No, that's it. Thanks for the clarification everyone!
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