Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Tech and Nation Editor relation Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Tech and Nation Editor relation Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Tech and Nation Editor relation Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Tech and Nation Editor relation Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Tech and Nation Editor relation Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Tech and Nation Editor relation Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Tech and Nation Editor relation Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Tech and Nation Editor relation Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Tech and Nation Editor relation Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Tech and Nation Editor relation Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Tech and Nation Editor relation Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Tech and Nation Editor relation Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Tech and Nation Editor relation Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Tech and Nation Editor relation Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Tech and Nation Editor relation Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Tech and Nation Editor relation Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Tech and Nation Editor relation Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Tech and Nation Editor relation Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Tech and Nation Editor relation Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Tech and Nation Editor relation Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Tech and Nation Editor relation

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4 posters
AuthorMessage
DragonEye4
Regular
DragonEye4


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

Tech and Nation Editor relation Empty
PostSubject: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 12:37 pm

I think that the tech editor and the nation editor should be related. For example, in the tech editor, you would invent the ability to make arches in the architecture, but in the nation you would decide if the species uses them in their buildings. Same thing for clothing, in the tech editor you may invent pants, but in the nation you would determine if you species uses them or not.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Tech and Nation Editor relation Empty
PostSubject: Re: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 5:19 pm

The nation editor will of course include options to assosciate and use technology and organisms.
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Tech and Nation Editor relation Empty
PostSubject: Re: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 6:17 pm

DragonEye4 wrote:
I think that the tech editor and the nation editor should be related. For example, in the tech editor, you would invent the ability to make arches in the architecture, but in the nation you would decide if the species uses them in their buildings. Same thing for clothing, in the tech editor you may invent pants, but in the nation you would determine if you species uses them or not.
With a high freedoms setting, the player wouldn't be able to force anyone to wear anything, and which clothing is more common will be randomly selected.

But of course, with a low freedoms setting you could force everyone to wear their Big Brother uniform.
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roadkillguy
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roadkillguy


Posts : 528
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Join date : 2010-08-25
Age : 31
Location : Rhode Island

Tech and Nation Editor relation Empty
PostSubject: Re: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 6:32 pm

Freedom setting. I like that. Maybe a scrollbar or something of the likes? Are there any other settings?
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Tech and Nation Editor relation Empty
PostSubject: Re: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 9:58 pm

Whatever we decide is necessary will be implemented.
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Tech and Nation Editor relation Empty
PostSubject: Re: Tech and Nation Editor relation   Tech and Nation Editor relation EmptyThu Sep 09, 2010 11:06 pm

roadkillguy wrote:
Freedom setting. I like that. Maybe a scrollbar or something of the likes? Are there any other settings?
Please discuss the Nation Editor in this thread (or at least this subsection): https://thrivegame.canadaboard.net/nation-f28/culture-editor-features-usage-discussion-t106.htm
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 Similar topics
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» The Nation Editor: What we've got and what we need.
» Nation Editor Wrap-Up
» Tech Editor, just my idea of it.
» Tech Editor Complication
» Tech Editor/Maker

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