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Thrive Game Development

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 Eukaryote Ecosystem Prototype Concept

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NickTheNick
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PostSubject: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyTue Jun 18, 2013 8:07 pm

Hello everyone, new face here! 

After downloading Untrustedlife's prototype, I thought it would be a very entertaining process to create a prototype in Game Make, heavily focused organelles. For example:

Total Volume: 100
This could result to various setups:
30% mitochondria, 40% ribosomes, 20% lysosomes 10% Cytosomes

or 

20% mitochondria, 25% ribosomes etc etc

basicly, letting the game run and determing the most succesful setups, as well as their relation to playstyles/ecosystem roles. Deviations from parent cell will probably be minor.

Regarding an editor, I like the hexagon idea, and those could possibly revert to spheres during gameplay so that cells look more appealing.

Also, I searched google for secresions of unicellular eukaryotes (such as protists) with minimal results. Could anyone share a little bit of info on this?

And lastly: I am argely inexprerienced in programming, so don't expect much!
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyWed Jun 19, 2013 1:41 am

Welcome!
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyThu Jun 20, 2013 8:38 am

A little update...


So, I have a minor self-persevation mechanism working, with a basic pathway.

Food --> Monosaccharides --> ATP

When food is engulfed into the cell, it is digested by Lysosomes into Monosaccharides, which in turn are used to produce ATP.

The organelles that matter so far are Mitochondria and Lysosomes, and the way in which they work is aimed at creating a some sort of a Strategy.

For example, if the Lysosome percent is too low, Monosaccharide supply will be very slow and ultimate energy supply will be slow regardless of Mitochondria Percent. The same goes if Mitochondria are low in numbers as well.

Cells that have high numbers of both organelles will be able to have a very reliable energy source, but also have less available space for other organelles, not yet created.

Therefore, swift heterotroph Cells probably want both, while autotrophs will probably prefer Mitochondria since they don't have to digest other cells.

Ribosomes are also planned, but I am not sure on how they can be implemented. Enzymes, which are used in metabolic pathways take a long time to become useless and replaceable, so maybe I might add an "Enzymes" variable which is decreased when any action takes place by minimal amounts. Perhaps, current Enzyme number can also influence the efficiency of most, if not all actions taken. This would justify a high number of ribosomes, as found in actual cells. Enzyme creation will cost ATP, of course, and the maximum Enzyme number will depend on Ribosome number.

O2 and CO2 have also been added, but are just there for now. I plan to have cell volume and shape crucial to O2 intake and CO2 excersion.


I also need to find a way to implement the Golgi Apparatus. 


The formula for Food digestion:


MonoS = MonoS + (LS^4)/100



Untill the Monosaccharides reach the number of Polysaccharides. The "LS^4" has been implemented to allow for greater deviation of results between different amount of Lysosomes. I might also do something similar with Mitochondria.
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NickTheNick
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyFri Jun 21, 2013 5:40 pm

I don't think organelles will be handled in a cell via percentages, but rather as specific entities. However, if you are just saying that that is how you are handling them in your prototype, then nevermind.

Nonetheless, this prototype sounds very fascinating, and I would love to try it out when available. Could you make a bullet point form list of all the organelles and compounds you have present in your prototype?
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 22, 2013 8:39 am

NickTheNick wrote:
I don't think organelles will be handled in a cell via percentages, but rather as specific entities. However, if you are just saying that that is how you are handling them in your prototype, then nevermind.

Nonetheless, this prototype sounds very fascinating, and I would love to try it out when available. Could you make a bullet point form list of all the organelles and compounds you have present in your prototype?
 
To reply to your first question: yes. This is because:


  • Eukaryotes tend to have a lot of organelles. If I remember correctly, the minimum Mitochondria amount is about 200. However, they can still be divided into amounts of 100 or so and treat those groups as seperate entities.
  • I wanted to focus on the advantages/disadvantages stemming from different organelle combinations.
  • It isn't too complex for my minimal experience.



On to the list. Please note that I have more compounds and organelles. Those listed are the only ones to actually affect gameplay for now!

Organelles

  • Mitochondria.
  • Lysosomes.


Compounds

  • A "food compound". These only contain Polysaccharides for now.
  • Monosaccharides. 
  • ATP.



The next thing I will be adding are Ribosomes and Enzymes. All equations that deal with metabolism will probably be multiplied by EnzymePercentage/100 since enzymes are more or less a requirement for everything.

This means that the "Food Compound" will have to contain Amino Acids too.

And yeah, I need to polish the controls and enable the player to conveniently play around with organelle percentages before an initial release!


Last edited by Anagennesarcus on Sat Jun 22, 2013 3:46 pm; edited 2 times in total
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 22, 2013 11:25 am

Interesting, I can't wait to check it out, by the way what did you think of my prototype?
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySun Jun 23, 2013 3:06 am

Also, in case you want to add some artistic elements to your prototype, Thriving Cheese has access to all of the art assets we have collected so far.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySun Jun 23, 2013 3:09 am

If you want to add some music as well talk to myself or Doggit. This prototype looks really interesting.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySun Jun 23, 2013 4:40 am

Can't wait to see it! wish ya good luck.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySun Jun 23, 2013 2:11 pm

@unturstedlife

I liked your prototype mostly in regards to the visuals and the appearance of the ecosystem! At first I was unable to my cell around well, but I did notice an imporevement in control after acquiring a couple of flagellas or so. Personally, I'd rather focus on the cell organelles for now. Then I'll pretty much follow your example when it comes to the ecosystem visuals!

@Nick

Thanks a lot! What I am currently interested in is a background for the cell stage!

@Oliveriver

It really is flattering to hear that my prototype's description is interesting! Right now sounds are not my biggest concern, but I WILL contact you in the futute, provided that development continues.

@Thriving Cheese

Thank you very much!
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyFri Jun 28, 2013 7:37 pm

The moment you all have or have not been waiting for!

http://www.mediafire.com/download/j3w7b4bj911scqi/Cytara.exe
hotfile.com Cytara.exe.html
rapidshare.com Cytara.exe

This is the download link for the prototype.

Now on to the prototype itself...

Organelles

  • Ribosomes (Amino Acids --> Enzymes)
  • Mitochondria (Monosaccharides --> ATP)
  • Lysosomes (Intaken Proteins --> Amino Acids, Polysaccharides --> Monosaccharides)


Compounds

  • ATP
  • Polysaccharides
  • Monosaccharides
  • Enzymes
  • Intaken Proteins
  • Amino Acids


Metabolism

  • Polysaccharides --> Monosaccharides --> ATP (Decreases the Enzyme Percentage as well) 
  • Intaken Proteins --> Amino Acids --> Enzymes (Decreases both the ATP and the Enzyme Percentage)
  • The speed of the above is highly dependant on your Enzyme percentage.



Organelle Configuration Screen
Upon initialization you shall be greeted by an ugly menu-like screen which will enable you to choose the organelle percentages of your preferance. Hit enter, and once the corresponding "%" appears, type your percentage and hit enter again to confirm. If everything goes well, you shall enter Cell Mode and be introduced to your cell (a green circle).

Cell Mode
At the top of the screen, you can view your compounds. Hold the Left Mouse Button to have your cell follow your pointer. Remember, movement costs ATP! Move towards the red spheres to eat them! These contain Polysacchardies and Protein. Press Shift to go back to Organelle Configuration Screen. Press Esc to exit the game.


It is highly likely that something about the prototype will feel off. In that case, please share your thoughts!


Last edited by Anagennesarcus on Sat Jun 29, 2013 7:34 am; edited 2 times in total
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 6:18 am

I can't download it because my Antivirus software says it has no reputation. I really want to try it, but I'm not sure if there's any way to get it to work.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 6:55 am

Thanks for notifying me! I'll provide an alternate mirror which will hopefully solve your problems!
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 6:59 am

This seems interesting, nice work Anagennesarcus! :D 
Playing it right now...
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:01 am

Thriving Cheese wrote:
This seems interesting, nice work Anagennesarcus! :D 
Playing it right now...

 Thanks! 

Oliveriver wrote:
I can't download it because my Antivirus software says it has no reputation. I really want to try it, but I'm not sure if there's any way to get it to work.

Hmm...

Try this link here!

http://rapidshare.com/files/3960307280/Cytara.exe
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:06 am

Anagennesarcus wrote:
Thriving Cheese wrote:
This seems interesting, nice work Anagennesarcus! :D 
Playing it right now...

 Thanks! 

Oliveriver wrote:
I can't download it because my Antivirus software says it has no reputation. I really want to try it, but I'm not sure if there's any way to get it to work.

Hmm...

Try this link here!

http://rapidshare.com/files/3960307280/Cytara.exe

Sorry, still not working.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:15 am

Oliveriver wrote:
Anagennesarcus wrote:
Thriving Cheese wrote:
This seems interesting, nice work Anagennesarcus! :D 
Playing it right now...

 Thanks! 

Oliveriver wrote:
I can't download it because my Antivirus software says it has no reputation. I really want to try it, but I'm not sure if there's any way to get it to work.

Hmm...

Try this link here!

http://rapidshare.com/files/3960307280/Cytara.exe

Sorry, still not working.

Alright, no problem!

How about this one?

https://hotfile.com/dl/231415803/9c34c96/Cytara.exe.html
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:25 am

I still can't download it, and I don't think I'll be able to. If more people download it before me the reputation error may not come up, but it seems that until then I won't be able to try it.

Someone could always make a video to demonstrate it instead, though.
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:32 am

Oliveriver wrote:
I still can't download it, and I don't think I'll be able to. If more people download it before me the reputation error may not come up, but it seems that until then I won't be able to try it.

Someone could always make a video to demonstrate it instead, though.

 I guess what you say does make quite a lot of sense.

The prototype is quite unimpressive currently, at least in the visual department. It's focus is playing around with different organelle composition setups. 

There still is so much to do...
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:48 am

The antivirus is probably complaining about it being an exe, not about the download site. Momentarly disabling it would probably allow you to download it. Compresing it into a .zip file might disguise it for the antivirus so it doesent complain (but some antivirus recognize that and still block it)
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptySat Jun 29, 2013 7:51 am

Daniferrito wrote:
The antivirus is probably complaining about it being an exe, not about the download site. Momentarly disabling it would probably allow you to download it. Compresing it into a .zip file might disguise it for the antivirus so it doesent complain (but some antivirus recognize that and still block it)

 I'll keep that in mind!
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PostSubject: Re: Eukaryote Ecosystem Prototype Concept   Eukaryote Ecosystem Prototype Concept EmptyMon Aug 19, 2013 10:48 am

Hello everyone!

Development on the prototype had ceased for quite some time, due to several obligations in real life. However, I plan to re-engage once again, and to hopefully a new feature or 2!


The first feature is very simple, but still important and adds diversity to each cell. It has to do with the minimum amount of ATP or Enzyme percentage under which digestion or production is allowed. So far, this is a standard value, but I plan to make it dynamic. The same will happen to movement speed, although flagellas and the like are still absent.

The second feature has to do with the cell population. So far, only one cell can exist. My plan is to create a mitosis system, volume variation and growth and of course, a modification of all inheritable characteristics, opening the path to a simplistic evolution simulator. Before all of that, all organelles must have been added.

However, I need some help from you guys! No matter how much I have searched, I have not been able to find much on eykariot cell secretion. Could anyone share anything on the basic secretions? Thanks!
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