Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
God mode vs God tools - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
God mode vs God tools - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
God mode vs God tools - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
God mode vs God tools - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
God mode vs God tools - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
God mode vs God tools - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
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» Application (programming)
God mode vs God tools - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
God mode vs God tools - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Presentation
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» Application of Sorts
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» A new round of Forum Revamps!
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 God mode vs God tools

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Invader
Waap
eumesmo
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The Uteen
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Waap
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Waap


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Age : 26
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God mode vs God tools - Page 3 Empty
PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyTue Sep 28, 2010 9:27 am

We certainly do need more opinions on this.
I like the idea of sets of tools. It would need more tools added to it, and possibly another set or two, but the idea itself is quite, for lack of a better word, solid.
I'd think that it wouldn't be unlocking the wind tool, it would be using it. If you can do something by combining the tools you have, then why have another button for it?
Okay. I just played the game, and I see what you mean. What I was thinking of was slightly different. I was thinking that things would be combined after they were put down.
Example: Heat something up until it catches fire, then drag gunpowder onto it. I think you're thinking of something like put gunpowder onto fire to make explosion, then drag the explosion onto the building, just a bit more sensible. Maybe that wasn't the best example, but you get my point. Yes?
NO??
Anyway, I hope you get my point, even with a terrible example.
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The Uteen
Sandbox Team Lead
The Uteen


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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyTue Sep 28, 2010 10:47 am

Pezzalis wrote:
I did like what somebody said about discovering an ancient ascension gate as an organism.
That was me!



I like the idea of combining tools, it makes things simpler, and means you can discover new combinations, encouraging more use and experimentation! Creative and cool!

In answer to why have another button? It would make it easier to do complicated things that would otherwise need 4 or more tools used.
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Waap
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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyTue Sep 28, 2010 10:50 am

I get that, but wouldn't that mean you would end up with button overkill?
-Waap.
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The Uteen
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The Uteen


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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyTue Sep 28, 2010 11:16 am

Menus (force), submenus (combination), then a window/pop-up with certain tools in it (wind)?
Then in the main tab you could add quick-use tools.
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Waap
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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyTue Sep 28, 2010 10:13 pm

Quick-use tools= GENIUS.

I'm supposing we could just pause the game to open up that many menus across the screen? Otherwise... We wouldn't be able to see what we're doing with that many windows open...

I do like the idea of experimenting with god tools... It might end up being my favourite part of the game... o.0
We will need to set lots of different possible combinations, so that there is plenty to discover...
Why?
Because discovery is what people do best.
-Waap.
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andry796
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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptySun Dec 05, 2010 6:21 pm

I don't mind the "combinations system" idea, but I think it'll be better if you get all the god tools immediately after asciention, in order to be truly omnipotent!

Making the player having to unlock all the combinations to be a "god" will flood the web with "thrive god-tools combinations list" and annoy the player, I suppose.

however these are my ideas, but everyone has his own ones.
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Djohaal
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PostSubject: Re: God mode vs God tools   God mode vs God tools - Page 3 EmptyWed Dec 08, 2010 9:31 pm

Andry has a point with getting all the tools. Doodle god is quite fun up to some 50 elements. Then since most of them are invalid combinations it gets boring as hell.

Another way would be dividing tools with a smart menu tree and have two (or possibly more) "modes" for each one. Remember how in black and white 2 the miracles could be throwed or poured?
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God mode vs God tools
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