Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
BEATengine update thread - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
BEATengine update thread - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
BEATengine update thread - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
BEATengine update thread - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
BEATengine update thread - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
BEATengine update thread - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
BEATengine update thread - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
BEATengine update thread - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
BEATengine update thread - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
BEATengine update thread - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
BEATengine update thread - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
BEATengine update thread - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
BEATengine update thread - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
BEATengine update thread - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
BEATengine update thread - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
BEATengine update thread - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
BEATengine update thread - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
BEATengine update thread - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
BEATengine update thread - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
BEATengine update thread - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 BEATengine update thread

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AuthorMessage
AIs-null
Learner
AIs-null


Posts : 142
Reputation : 1
Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyTue Feb 08, 2011 1:40 am

OGL is cross platform and performs generally better, M$ hype is what is keeping dx alive. WHy do you think NASA uses OGL? WHy do you think all non-gaming graphics projects uses OGL?

Also i heard people here uses macs and linuxes? It would simply not work out to have directx in the main engine then.
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roadkillguy
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roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyWed Feb 09, 2011 1:33 am

You caught me red handed. I'm an ubuntu running unix dwelling windose hater.

Anything I build will be ultra low level I.E. makefiles and g++.

I don't care for visual studio much.

I'm pretty decent with openGL, and I was really just wondering if you had grounds for your claim.
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AIs-null
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AIs-null


Posts : 142
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyWed Feb 09, 2011 2:51 am

Okay! problem solved.
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AIs-null
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AIs-null


Posts : 142
Reputation : 1
Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 16, 2011 5:33 pm

I need to know, this is the proper way to include OpenGL on apple platform?

Code:
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <glut.h>
#endif
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roadkillguy
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roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 23, 2011 7:31 pm

I guess it depends on where your header files are.. Is __APPLE__ defined automatically? With my code I usually define WINDOWS right from the makefile.
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AIs-null
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AIs-null


Posts : 142
Reputation : 1
Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 23, 2011 7:56 pm

mhm i tested it and it worked. thanks.
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 Empty

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» UPDATE 2/27/2011
» Developer update 3!
» When is the next update gonna be out!
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
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