Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» want to contribute
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» Application: English-Spanish translator
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» A new round of Forum Revamps!
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 weapons!!!

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mrghostly12321
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The Uteen
Tenebrarum
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Falthron
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bill2505
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weapons!!! Empty
PostSubject: weapons!!!   weapons!!! EmptyThu Feb 17, 2011 6:35 pm

how many weapons are going to be except the most common (spears,firearms)

like the lazer guns in star wars fir example?
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptyThu Feb 17, 2011 6:41 pm

Can you please rephrase that so I can understand the question?
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bill2505
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PostSubject: Re: weapons!!!   weapons!!! EmptyThu Feb 17, 2011 7:39 pm

Falthron wrote:
Can you please rephrase that so I can understand the question?
how many weapons are going to be in game except the one i post. in a game where evollution is the main idea of the game walfare should evolve too
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US_of_Alaska
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PostSubject: Re: weapons!!!   weapons!!! EmptyThu Feb 17, 2011 9:28 pm

There will be however many the player and the AI make? Are you asking about weapon researches? If so, please see the research web.
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 12:25 am

Why would you automatically assume that all races would have fire arms? What if the culture isn't as interested in chemistry as we were? Spears I understand, but not fire arms, as a common weapon. To answer your question however I believe it depends on how many we can program or how complex the weapon tech editor is.
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Commander Keen
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 3:03 am

Falthron: Well, if you have projectile weapons and know fire, firearms are a logical next step. If there is anything preventing widespread use of firearms, it would be scarcity of resources.

OP: There are going to be many, many weapons. Excluding spears and firearms still leaves most weapons to be said, from the prehistorical handaxe to God tools. However, you seem to have interest in classical sci-fi weapons. I could name some if you want.

Others: We have the TE, but remember we still have to include FPs for it.
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 9:14 am

I'm not actually sure if it is. A sapient might not decide to mix chemicals until they get something useful. Maybe they still use elasticity as their primary means of firing a projectile. Even during a period where most tech is in our Industrial Revolution. It depends also on the curiosity of a creature and how much they experiment with chemicals.
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Commander Keen
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 11:38 am

Gunpowder was a random discovery here on Earth, way before science was born. However, there's no reason why scientific method would not bring firearms. It's pretty obvious - theory: Explosions throw stuff. Maybe they could throw projectiles as well -> test: SUCCESS!

Random note: Bows (and longbows in particular) were more powerful than firearms for a very long time, however, they required extremely long training time (archers had to begin as childs). Firearms training took just a few weeks, and that was the main reason it replaced bows so early.
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 4:47 pm

I'll agree to that I'm just saying that things like gunpowder aren't always going to appear in a civilization. They may have explosions and possibly large cannons to do something with it projectile wise, but I'm not sure that the guns that are hand held will always necessarily develop. They may find things like coil gun before gunpowder.
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Commander Keen
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 5:10 pm

That wasn't a good example. Gausses require a lot of power and very precise engineering, that isn't something you might want to build if there a simpler, yet effective variant. Virtually everything explosive could be used instead of gunpowder, so the civilization would have to be devoid of any explosives -> no combustion engines, no advanced mining, there's a huge list of things going with this...
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2creator
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 5:56 pm

@OP: Whatever you can think of you can make using the Tech Editor. There will be melee and projectile weapons.
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 6:22 pm

Commander Keen wrote:
That wasn't a good example. Gausses require a lot of power and very precise engineering, that isn't something you might want to build if there a simpler, yet effective variant. Virtually everything explosive could be used instead of gunpowder, so the civilization would have to be devoid of any explosives -> no combustion engines, no advanced mining, there's a huge list of things going with this...
But are your sure it could be as compact and as effective(real question not rhetorical)? The reason I used Gauss was because of that. They could skip out on that entire gun powder thing we had and go to a more advanced tech, provided they are advanced enough.
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US_of_Alaska
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PostSubject: Re: weapons!!!   weapons!!! EmptyFri Feb 18, 2011 9:28 pm

No research is ABSOLUTELY necessary. There is a chance, yes, that a peoples may never discover gunpowder. But, i think it is highly unlikely that no one in the world would. Of course, this all changes if there are insufficient resources to make firearms a viable option.
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Tenebrarum
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PostSubject: Re: weapons!!!   weapons!!! EmptySun Feb 20, 2011 10:57 am

The OP question has pretty much been answered, however, it brings to my mind another question: when we start talking about futuristic researches, will we try and keep them totally realistic or will we sacrifice a little realism for a little fun?
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Falthron
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PostSubject: Re: weapons!!!   weapons!!! EmptySun Feb 20, 2011 12:52 pm

As long as they are founded in science I believe it's ok. I mean we have no idea what our future holds so I believe we could sacrifice our current view of realism for fun.
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The Uteen
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PostSubject: Re: weapons!!!   weapons!!! EmptySun Feb 20, 2011 1:12 pm

Tenebrarum wrote:
The OP question has pretty much been answered, however, it brings to my mind another question: when we start talking about futuristic researches, will we try and keep them totally realistic or will we sacrifice a little realism for a little fun?

They should be fairly realistic, but get more creative as we approach god techs... We want realism, but god techs are the main fun part of the game; But we don't want a sudden unrealistic boom with godly technologies, so a slow, gradual transition, without forcing unrealism too early, should stop that.
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~sciocont
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PostSubject: Re: weapons!!!   weapons!!! EmptySun Feb 20, 2011 10:33 pm

The Uteen wrote:
Tenebrarum wrote:
The OP question has pretty much been answered, however, it brings to my mind another question: when we start talking about futuristic researches, will we try and keep them totally realistic or will we sacrifice a little realism for a little fun?

They should be fairly realistic, but get more creative as we approach god techs... We want realism, but god techs are the main fun part of the game; But we don't want a sudden unrealistic boom with godly technologies, so a slow, gradual transition, without forcing unrealism too early, should stop that.
QFT
Keep it real, but we really can't predict where technology will go. There's no way we can avoid those "do you remember what they predicted 50 years ago?" discussions in the future.
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mrghostly12321
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PostSubject: Re: weapons!!!   weapons!!! EmptySun Sep 16, 2012 12:31 pm

Has anyone discussed the idea of bio-weapons yet?
What about super weapons?
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PostSubject: RE:Weapons!!   weapons!!! EmptySun Sep 16, 2012 3:37 pm

I would just like to say that we can't predict all the weapons of the future, but we can make educated guesses on what they can be. I would also like to mention that even if you have the recouces to make gunpowder dosen't mean that you know what it can do and how you can use it.
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The Uteen
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PostSubject: Re: weapons!!!   weapons!!! EmptyMon Sep 17, 2012 10:58 am

mrghostly12321 wrote:
Has anyone discussed the idea of bio-weapons yet?
What about super weapons?
Bio-weapons:
Maybe. They should be included, however bacteria/viruses aren't simulated, so it would instead raise the chance of disease in an area to 99%, or something along those lines, with varying strength and radius. Not that it will have any significant difference.

Super weapons:
If you mean SUPER weapons, then god machines/tools are the thing you want (discussed in this very thread, and many others).
If you prefer the more present-day super weapons, they will be included, too, but won't be anywhere near as awesome.
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mrghostly12321
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PostSubject: Re: weapons!!!   weapons!!! EmptyMon Sep 17, 2012 4:24 pm

The Uteen wrote:
mrghostly12321 wrote:
Has anyone discussed the idea of bio-weapons yet?
What about super weapons?
Bio-weapons:
Maybe. They should be included, however bacteria/viruses aren't simulated, so it would instead raise the chance of disease in an area to 99%, or something along those lines, with varying strength and radius. Not that it will have any significant difference.

Super weapons:
If you mean SUPER weapons, then god machines/tools are the thing you want (discussed in this very thread, and many others).
If you prefer the more present-day super weapons, they will be included, too, but won't be anywhere near as awesome.
Hell yeah! What kind of awesome omnipotent tools of mass chaos are we talking about here?
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NickTheNick
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PostSubject: Re: weapons!!!   weapons!!! EmptyMon Sep 17, 2012 11:50 pm

You should check out the thread here, it has all of them listed.
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The Uteen
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PostSubject: Re: weapons!!!   weapons!!! EmptyTue Sep 18, 2012 10:54 am

NickTheNick wrote:
You should check out the thread here, it has all of them listed.
Your link seems to be a bit broken. <- (Grumpy has the fixed link. )
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NikolaAnicic007
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PostSubject: Weapons!!!   weapons!!! EmptySat Feb 09, 2013 5:45 am

I have a question...

WILL YOU BE ABLE TO MAKE YOUR OWN WEAPONS (like making a spear/sword with a curved edge or a dagger) AND LEAVE IT TO THE PLAYERS HANDs to make them or will we have Fixed wepons (sry for some text parts Caps Lock wus on)
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Daniferrito
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PostSubject: Re: weapons!!!   weapons!!! EmptySat Feb 09, 2013 11:07 am

Yes, and please, dont keep caps lock on (or if you had it by mistake, just delete it and write it again)
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