Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
WarGames- Procedural Methods of Invasion and Attacks. Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
WarGames- Procedural Methods of Invasion and Attacks. Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
WarGames- Procedural Methods of Invasion and Attacks. Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
WarGames- Procedural Methods of Invasion and Attacks. Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
WarGames- Procedural Methods of Invasion and Attacks. Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
WarGames- Procedural Methods of Invasion and Attacks. Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
WarGames- Procedural Methods of Invasion and Attacks. Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
WarGames- Procedural Methods of Invasion and Attacks. Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
WarGames- Procedural Methods of Invasion and Attacks. Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
WarGames- Procedural Methods of Invasion and Attacks. Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
WarGames- Procedural Methods of Invasion and Attacks. Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
WarGames- Procedural Methods of Invasion and Attacks. Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
WarGames- Procedural Methods of Invasion and Attacks. Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
WarGames- Procedural Methods of Invasion and Attacks. Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
WarGames- Procedural Methods of Invasion and Attacks. Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 WarGames- Procedural Methods of Invasion and Attacks.

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Thrivial Pursuit
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Posts : 19
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Join date : 2011-05-21

WarGames- Procedural Methods of Invasion and Attacks. Empty
PostSubject: WarGames- Procedural Methods of Invasion and Attacks.   WarGames- Procedural Methods of Invasion and Attacks. EmptyMon Oct 10, 2011 7:39 am

In the movie "WarGames," the military computer "WOPR" calculates the end result of every possible way to start a Global Thermonuclear War, every time there is no winner. In "Thrive," however, we'll have to get around the WarGames Idea, and make as many procedural attack/invasion strategies as we can that could work for each and EVERY procedural universe we manage to control.

This Idea would directly be put into an updated "takeover algorithm" and the winner would be defined that way.
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Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

WarGames- Procedural Methods of Invasion and Attacks. Empty
PostSubject: Re: WarGames- Procedural Methods of Invasion and Attacks.   WarGames- Procedural Methods of Invasion and Attacks. EmptyMon Oct 10, 2011 12:18 pm

Scio and Roadkill won't be happy over this thread, too much offtopic from the cell stage.

I don't know what that movie is, but computing every move succesfuly would require you to know every possible detail, even the tiniest ones - wich is impossible.

Also, NPC nation vs. NPC nation battles will probably be greatly simplified, with each battle being done in a single equation. As for NPC vs player, things will be a little more complex, but probably not much.

That said, we should really focus on the cell stage.
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~sciocont
Overall Team Lead
~sciocont


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WarGames- Procedural Methods of Invasion and Attacks. Empty
PostSubject: Re: WarGames- Procedural Methods of Invasion and Attacks.   WarGames- Procedural Methods of Invasion and Attacks. EmptyMon Oct 10, 2011 8:11 pm

Commander Keen wrote:
Scio and Roadkill won't be happy over this thread, too much offtopic from the cell stage.

I don't know what that movie is, but computing every move succesfuly would require you to know every possible detail, even the tiniest ones - wich is impossible.

Also, NPC nation vs. NPC nation battles will probably be greatly simplified, with each battle being done in a single equation. As for NPC vs player, things will be a little more complex, but probably not much.

That said, we should really focus on the cell stage.
QFT
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WarGames- Procedural Methods of Invasion and Attacks. Empty
PostSubject: Re: WarGames- Procedural Methods of Invasion and Attacks.   WarGames- Procedural Methods of Invasion and Attacks. Empty

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