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|Possible Breakthrough|| |
Dr Chilgood recently found something interesting. (originally posted on the PPG thread)
Pezz was on the scene pretty quickly with some stunning backup.
- Dr_Chillgood wrote:
- I've actually recently downloaded a program called space engine that procedural generates the universe. Before I continue I would like to make it clear that I don't intend for thrive to simply use this program. I wanted to bring it up because its an open source program, so if we want to work out our PPG we may want to consult the one programmer of space engine. If you do a quick google you should find it quickly, I wish I could post the direct link but I can't yet. (although the url is eu(dot) spaceengine(dot)org) Its a new program in terms of development, so it requires a mostly decent comp to run due to a lack of efficiency.
It has a bit less to do with planet generation then it does celestial generation, however I thought it may be a good starting point. ( I can create a separate thread for this if you all want.) The man behind this program has expanded a bit on planet surface generation for the next update of the program so it may not be too much out of question to look at Space engine's programming as a starting point.
(like I said, not saying we should use this program exactly as it is, but learning from it would be better then making one from scratch. And take a look at some youtube videos of it, which I can't post links of them, but I can't sorry.)
- Pezzalis wrote:
- So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
It was then suggested that I contact the maker of this program. I was way ahead of that. I'd gone to the website- apparently, the entire thing was made by one lone guy. Extremely impressive. So I sent him a PM on his site. Unfortunately, his host only allows very short PMs
In the interest of full disclosure, I'm going to be posting our correspondence here.
Update: 10/30/11 @4:19 PM
No promises yet, but he seems quite excited.
Remember our goals: simplicity, science, and playability. Keep them in mind always.[OE]
Last edited by ~sciocont on Sun Nov 27, 2011 2:13 pm; edited 2 times in total