Thrive Game Development

Development of the evolution game Thrive.
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 questions about civ stage and space stage.......

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penumbra espinosa

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PostSubject: questions about civ stage and space stage.......   Sat Jan 14, 2012 10:16 am

well since you guys are actually working in the first parts of the game, and i dont usually come to question about the game stages, but recently i have been playing two of the most interesting games i have seen. and they have some interesting concepts which we could add to Thrive, unless you have thought about before.

one of the questions comes from this game "Anno 2070", one of the lastest games from Ubisoft, the game focuses in city expansion, but also adds the idea of environmental control, we'll have something similar in Thrive?, i mean, when players start civ stage and they expand their cities the damages to the environmentl will affect the gameplay?.

the other question comes from this indie game "S.P.A.Z" (Space Pirates And Zombies), from Minmax games (a company of two guys only), some of you must know it, since its avaliable in Steam, but anyways, the game is an space RPG which try to evoke the classic space games but with modern graphics, well the game haves some interesting points for space stages, for example, the hability to get the blueprints of other ships from their blackboxes once you destroy the ships, the use of goon based weapon which serve for boarding other ships and stations which can use hacking skills to get blueprints and technologies, we'll be able to do something similar in Thrive?, be able to get technologies from other races and the schematics of their vehicles?.

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PostSubject: Re: questions about civ stage and space stage.......   Sat Jan 14, 2012 7:55 pm

On environment: Yes, there will be obvious effects on the environment around cities, farms, mining operations, etc. Because we won't be stopping the evolution alogrithms and all that jazz, if the player happens to extinct an important creature from the ecosystem by habitat removal or otherwise then there will be consequences in the next generation of organisms.

On stealing of technologies: I'd say that capturing an enemy TO that uses a Research not yet unlocked by the player will add points towards the appropriate Research(es), and i think this has been agreed upon before. We may have even had an opportunity to task Researcher Specialists to attempt to reverse engineer the technology for a larger boost. If not, we should.
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