Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Government - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Government - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Government - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Government - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Government - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Government - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Government - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Government - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Government - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Government - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Government - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Government - Page 3 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Government - Page 3 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
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» Application of Sorts
Government - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
Government - Page 3 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
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» Want to be promoter or project manager
Government - Page 3 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Government - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Government

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Commander Keen
Falthron
US_of_Alaska
~sciocont
Invader
DragonEye4
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US_of_Alaska
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US_of_Alaska


Posts : 1335
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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptyFri Aug 06, 2010 10:11 pm

El_Noumo wrote:
pretty much everything i've stated for biological evolution will work with the evolution of government. except our species is the government, and the species environment are its people, and other trade/competitive nations.

the resource most important to government operation is taxation in its many forms. no matter what type of government you have, the hurdle for any of them is to gather the maximum amount of revenue in the form of taxation subject to the minimum amount of discouraged citizens. citizens want two things. to be left alone to contribute to society by whatever measure (good or bad), and the necessary security to fulfill their ambition.

so the object of the game here is equivalent to that of a species. how much resources can the government extract from its people before the people begin practicing civil disobedience or worse, civil war? this is really independent from the desired form of government the player wishes to have. so, regardless of what type of government you are, you will be faced with these challenges. for instance, the USA is suppose to be a constitutional republic. however, it is often called a democratic republic by some, and corporatist by others. so having a the choice of creating a label for the type of government you want to create is all fine and dandy, but i think it would be necessary for the engine to indicate when your government has changed from one type to another.

many of you have given ideas for characteristics that governments/nations may have. i believe it should be how those characteristics are managed which dictates what the type of government is, and allow the player to fall outside of the the framework of their chose form through their actions.
We are trying to make the nation editor as flexible as possible to allow people to make whatever form they choose, and maybe even some that don't exist here on Earth. Obviously your evolution mechanics can work for non-player controlled nations, but the player will want more control over their civilization. Just remember that this is a game, El Noumo, not a simulation.
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El_Noumo
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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptyFri Aug 06, 2010 10:51 pm

i realize that, but the engine should be able to respond to what settings the player has made for their government. with a species, the aim of the player may be to limit the amount of extinctions, and encourage diversity. the same may be true for how culture should be handled.
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DragonEye4
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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptySat Aug 07, 2010 9:31 am

Quote :
citizens want two things. to be left alone to contribute to society by whatever measure (good or bad), and the necessary security to fulfill their ambition.
Human Citizens might, but other species could be more... obedient.

Quote :
so the object of the game here is equivalent to that of a species. how much resources can the government extract from its people before the people begin practicing civil disobedience or worse, civil war? this is really independent from the desired form of government the player wishes to have. so, regardless of what type of government you are, you will be faced with these challenges. for instance, the USA is suppose to be a constitutional republic. however, it is often called a democratic republic by some, and corporatist by others. so having a the choice of creating a label for the type of government you want to create is all fine and dandy, but i think it would be necessary for the engine to indicate when your government has changed from one type to another.
Good point you raise about taxes of other forms of revenue for the government. But do we need labels? There are so many types of government on earth alone, there would be even more on other planets, labels seem like a waste of space. You could name your nation the "Democratic Republic of Kradan " but they don't have to be a democratic republic.

Quote :
many of you have given ideas for characteristics that governments/nations may have. i believe it should be how those characteristics are managed which dictates what the type of government is, and allow the player to fall outside of the the framework of their chose form through their actions.
Well, governments would have characteristics. Like a government that is elected wold always have more political power for the people than a government where they have no say whatsoever. And really big changes would probably require an overthrow of the government (although not all overthrows have to be violent)
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DragonEye4
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PostSubject: Re: Government   Government - Page 3 EmptyThu Nov 25, 2010 11:18 am

Has this all been decided?
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US_of_Alaska
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PostSubject: Re: Government   Government - Page 3 EmptyThu Nov 25, 2010 7:39 pm

Oh. Um... I hope so. Because i kind of already added it to the wiki...

http://thrivegame.wikidot.com/ne-government-section
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Bla




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PostSubject: Re: Government   Government - Page 3 EmptySat Feb 19, 2011 10:21 am

Some thoughts on the economy:

When referring to economy, Communism wouldn't be the economy. Communism is an ideology, while planned economy is the economy of the Communist ideology.
I think it'd be good to have a way to mix planned economy and market economy, so you could create a welfare state, where the government runs education, hospitals etc., and maybe a more planned economy than that, where it runs the most important resource extraction sites as well.
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US_of_Alaska
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PostSubject: Re: Government   Government - Page 3 EmptySat Feb 19, 2011 7:56 pm

Bla wrote:
Some thoughts on the economy:

When referring to economy, Communism wouldn't be the economy. Communism is an ideology, while planned economy is the economy of the Communist ideology.
I think it'd be good to have a way to mix planned economy and market economy, so you could create a welfare state, where the government runs education, hospitals etc., and maybe a more planned economy than that, where it runs the most important resource extraction sites as well.
Have you read the research and invention effects list? Because Communism's effect is not to unlock a planned economy, but allow it be possible with less unhappiness from switching from a free market.
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bill2505
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PostSubject: Re: Government   Government - Page 3 EmptySat Feb 19, 2011 8:23 pm

this is a system that victoria 2 uses https://2img.net/r/ihimizer/img703/8862/v2172.jpg
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US_of_Alaska
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US_of_Alaska


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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptySun Feb 20, 2011 4:57 am

bill2505 wrote:
this is a system that victoria 2 uses https://2img.net/r/ihimizer/img703/8862/v2172.jpg
Okay, you need to explain everything about this post.

What does any of this mean?
Why are you bringing this up?
What about this are you trying to show us?
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Bla




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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptySun Feb 20, 2011 7:09 am

US_of_Alaska wrote:
Have you read the research and invention effects list? Because Communism's effect is not to unlock a planned economy, but allow it be possible with less unhappiness from switching from a free market.
No, I haven't read that. I was just pointing it out to the discussion about Capitalism vs market economy on the first page, similarly planned economy would be best in the same case.
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bill2505
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PostSubject: Re: Government   Government - Page 3 EmptySun Feb 20, 2011 7:52 am

US_of_Alaska wrote:
bill2505 wrote:
this is a system that victoria 2 uses
Okay, you need to explain everything about this post.

What does any of this mean?
Why are you bringing this up?
What about this are you trying to show us?


oops . the reason i posted this is to give you an example how the goverment decision and laws is in vic 2 .it works the same with sliders but has some pros and cons with the sliders idea
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US_of_Alaska
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US_of_Alaska


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Government - Page 3 Empty
PostSubject: Re: Government   Government - Page 3 EmptySun Feb 20, 2011 5:17 pm

bill2505 wrote:
US_of_Alaska wrote:
bill2505 wrote:
this is a system that victoria 2 uses
Okay, you need to explain everything about this post.

What does any of this mean?
Why are you bringing this up?
What about this are you trying to show us?


oops . the reason i posted this is to give you an example how the goverment decision and laws is in vic 2 .it works the same with sliders but has some pros and cons with the sliders idea
We have pros and cons too. And not all slider combinations will be possible or effective at all stages of the game.
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