Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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 Development troubleshooting

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troubleshooting - Development troubleshooting - Page 5 Empty
PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptySun May 18, 2014 9:14 pm

I get
Code:
DEBUG-TEST/usr/local/lib/libCEGUIBase-0.so
So I guess that means my CEGUI install is borked.

Here's CEGUI's current CmakeCache:
Code:
# This is the CMakeCache file.
# For build in directory: /home/filip/Desktop/THRIVE/cegui-0.8.3/build
# It was generated by CMake: /usr/bin/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.

########################
# EXTERNAL cache entries
########################

//The directory containing a CMake configuration file for Boost.
Boost_DIR:PATH=Boost_DIR-NOTFOUND

//Path to a file.
Boost_INCLUDE_DIR:PATH=/usr/local/include

//Boost library directory
Boost_LIBRARY_DIRS:FILEPATH=/usr/local/lib

//The Boost PYTHON library
Boost_PYTHON_LIBRARY:FILEPATH=/usr/local/lib/libboost_python.so

//Boost python library (debug)
Boost_PYTHON_LIBRARY_DEBUG:FILEPATH=/usr/local/lib/libboost_python.so

//Boost python library (release)
Boost_PYTHON_LIBRARY_RELEASE:FILEPATH=/usr/local/lib/libboost_python.so

//The Boost SYSTEM library
Boost_SYSTEM_LIBRARY:FILEPATH=/usr/local/lib/libboost_system.so

//Boost system library (debug)
Boost_SYSTEM_LIBRARY_DEBUG:FILEPATH=/usr/local/lib/libboost_system.so

//Boost system library (release)
Boost_SYSTEM_LIBRARY_RELEASE:FILEPATH=/usr/local/lib/libboost_system.so

//The Boost THREAD library
Boost_THREAD_LIBRARY:FILEPATH=/usr/local/lib/libboost_thread.so

//Boost thread library (debug)
Boost_THREAD_LIBRARY_DEBUG:FILEPATH=/usr/local/lib/libboost_thread.so

//Boost thread library (release)
Boost_THREAD_LIBRARY_RELEASE:FILEPATH=/usr/local/lib/libboost_thread.so

//The Boost UNIT_TEST_FRAMEWORK library
Boost_UNIT_TEST_FRAMEWORK_LIBRARY:FILEPATH=/usr/local/lib/libboost_unit_test_framework.so

//Boost unit_test_framework library (debug)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_DEBUG:FILEPATH=/usr/local/lib/libboost_unit_test_framework.so

//Boost unit_test_framework library (release)
Boost_UNIT_TEST_FRAMEWORK_LIBRARY_RELEASE:FILEPATH=/usr/local/lib/libboost_unit_test_framework.so

//Dependencies for the target
CEGUIBase-0_LIB_DEPENDS:STATIC=general;/usr/lib/x86_64-linux-gnu/libfreetype.so;general;dl;

//Dependencies for the target
CEGUICommonDialogs-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUICommonDialogsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;general;CEGUICommonDialogs-0;

//Dependencies for the target
CEGUICoreWindowRendererSet_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDemo6_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIDragDropDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEditboxValidationDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIEffectsDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIExpatParser_LIB_DEPENDS:STATIC=general;/usr/lib/x86_64-linux-gnu/libexpat.so;general;CEGUIBase-0;

//Dependencies for the target
CEGUIFontDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIFreeImageImageCodec_LIB_DEPENDS:STATIC=general;/usr/lib/libfreeimage.so;general;CEGUIBase-0;

//Dependencies for the target
CEGUIGameMenuDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHUDDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIHelloWorldDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIInventoryDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIMinesweeper_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUINullRenderer-0_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIOgreRenderer-0_LIB_DEPENDS:STATIC=general;/usr/local/lib/libOgreMain.so;general;/usr/local/lib/libboost_thread.so;general;/usr/local/lib/libboost_system.so;general;CEGUIBase-0;

//Dependencies for the target
CEGUISTBImageCodec_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIScrollablePaneDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITGAImageCodec_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITabControlDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITextDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUITinyXMLParser_LIB_DEPENDS:STATIC=general;/usr/lib/libtinyxml.so;general;CEGUIBase-0;

//Dependencies for the target
CEGUITreeDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Dependencies for the target
CEGUIWidgetDemo_LIB_DEPENDS:STATIC=general;CEGUIBase-0;

//Specifies whether to build the Corona based ImageCodec module
CEGUI_BUILD_IMAGECODEC_CORONA:BOOL=OFF

//Specifies whether to build the DevIL based ImageCodec module
CEGUI_BUILD_IMAGECODEC_DEVIL:BOOL=OFF

//Specifies whether to build the FreeImage based ImageCodec module
CEGUI_BUILD_IMAGECODEC_FREEIMAGE:BOOL=ON

//Specifies whether to build the PVR only ImageCodec module
CEGUI_BUILD_IMAGECODEC_PVR:BOOL=OFF

//Specifies whether to build the SILLY based ImageCodec module
CEGUI_BUILD_IMAGECODEC_SILLY:BOOL=OFF

//Specifies whether to build the STB based ImageCodec module
CEGUI_BUILD_IMAGECODEC_STB:BOOL=ON

//Specifies whether to build the based TGA only ImageCodec module
CEGUI_BUILD_IMAGECODEC_TGA:BOOL=ON

//Specifies whether to build the custom tolua binding generator
// 'toluappcegui'
CEGUI_BUILD_LUA_GENERATOR:BOOL=OFF

//Specifies whether to build the Lua based script module
CEGUI_BUILD_LUA_MODULE:BOOL=OFF

//Specifies whether to build the Python extension module(s)
CEGUI_BUILD_PYTHON_MODULES:BOOL=ON

//Specifies whether to build the Direct3D 10 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D10:BOOL=OFF

//Specifies whether to build the Direct3D 11 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D11:BOOL=OFF

//Specifies whether to build the Direct3D 9 renderer module
CEGUI_BUILD_RENDERER_DIRECT3D9:BOOL=OFF

//Specifies whether to build the DirectFB renderer module
CEGUI_BUILD_RENDERER_DIRECTFB:BOOL=OFF

//Specifies whether to build the Irrlicht renderer module
CEGUI_BUILD_RENDERER_IRRLICHT:BOOL=OFF

//Specifies whether to build the null renderer module
CEGUI_BUILD_RENDERER_NULL:BOOL=ON

//Specifies whether to build the Ogre renderer module
CEGUI_BUILD_RENDERER_OGRE:BOOL=ON

//Specifies whether to build the OpenGL renderer module
CEGUI_BUILD_RENDERER_OPENGL:BOOL=OFF

//Specifies whether to build the OpenGL 3+ (core profile) renderer
// module
CEGUI_BUILD_RENDERER_OPENGL3:BOOL=OFF

//Specifies whether to build the OpenGLES renderer module
CEGUI_BUILD_RENDERER_OPENGLES:BOOL=OFF

//Specifies whether the static configs will be built.  (NB: Shared
// configs are always built)
CEGUI_BUILD_STATIC_CONFIGURATION:BOOL=OFF

//String holding a suffix appended to the name of output binaries
// (under CMake build, only used for debug).
CEGUI_BUILD_SUFFIX:STRING=

//Specifies whether to build the regression and performance tests.
CEGUI_BUILD_TESTS:BOOL=OFF

//Specifies whether to build the Expat based XMLParser module
CEGUI_BUILD_XMLPARSER_EXPAT:BOOL=ON

//Specifies whether to build the libxml2 based XMLParser module
CEGUI_BUILD_XMLPARSER_LIBXML2:BOOL=OFF

//Specifies whether to build the RapidXML based XMLParser module
CEGUI_BUILD_XMLPARSER_RAPIDXML:BOOL=OFF

//Specifies whether to build the TinyXML based XMLParser module
CEGUI_BUILD_XMLPARSER_TINYXML:BOOL=ON

//Specifies whether to build the Xerces-C++ based XMLParser module
CEGUI_BUILD_XMLPARSER_XERCES:BOOL=OFF

//If checked, CEGUI can use custom allocation. (for experienced
// developers only!)
CEGUI_CUSTOM_ALLOCATORS:BOOL=OFF

//Which include file contains memory allocators and allocation
// configuration. (only used if CEGUI_CUSTOM_ALLOCATORS is checked)
//\nWe have bundled 2 allocators, mostly for demonstrational purposes.
//\nCEGUI/MemoryStdAllocator.h contains malloc allocator, use it
// as a starting point for your own allocators
//\nCEGUI/MemoryOgreAllocator.h delegates allocation to Ogre, which
// may be useful to Ogre users (you will have to manually change
// linking options of CEGUIBase!)
CEGUI_CUSTOM_ALLOCATORS_INCLUDE:STRING=CEGUI/MemoryStdAllocator.h

//Specifies whether to build the DefaultLogger implementation
CEGUI_HAS_DEFAULT_LOGGER:BOOL=ON

//Specifies whether to include Freetype font support
CEGUI_HAS_FREETYPE:BOOL=ON

//Specifies whether to build the minizip based resource provider
CEGUI_HAS_MINIZIP_RESOURCE_PROVIDER:BOOL=OFF

//Specifies whether to include PCRE regexp matching for editbox
// string validation
CEGUI_HAS_PCRE_REGEX:BOOL=OFF

//Specifies whether to install with RPATH set to the install location
// (TRUE) or with no RPATH set (FALSE).
CEGUI_INSTALL_WITH_RPATH:BOOL=OFF

//Specifies the ImageCodec module to use as the default
CEGUI_OPTION_DEFAULT_IMAGECODEC:STRING=FreeImageImageCodec

//Specifies the XMLParser module to use as the default
CEGUI_OPTION_DEFAULT_XMLPARSER:STRING=ExpatParser

//Specifies whether to enable extra validation in the Lua script
// module in non-debug builds
CEGUI_OPTION_SAFE_LUA_MODULE:BOOL=OFF

//Specifies whether to build the CEGUI sample applications
CEGUI_SAMPLES_ENABLED:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_COMMON_DIALOGUES_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DEMO6:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_DRAGDROP_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EDITBOX_VALIDATION_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_EFFECTS_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_FONT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_GAMEMENU_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HELLO_WORLD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_HUD_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_INVENTORY_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_MINESWEEPER_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_SCROLLABLEPANE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TABCONTROL_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TEXT_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_TREE_DEMO:BOOL=ON

//Specifies whether this sample should be built or not
CEGUI_SAMPLES_ENABLE_WIDGET_DEMO:BOOL=ON

//Specifies whether the sample applications will use the Direct3D
// 10 renderer
CEGUI_SAMPLES_USE_DIRECT3D10:BOOL=OFF

//Specifies whether the sample applications will use the Direct3D
// 11 renderer
CEGUI_SAMPLES_USE_DIRECT3D11:BOOL=OFF

//Specifies whether the sample applications will use the Direct3D
// 9 renderer
CEGUI_SAMPLES_USE_DIRECT3D9:BOOL=OFF

//Specifies whether the sample applications will use the DirectFB
// renderer
CEGUI_SAMPLES_USE_DIRECTFB:BOOL=OFF

//Specifies whether the sample applications will make use of the
// GTK2 UI for renderer selection.
CEGUI_SAMPLES_USE_GTK2:BOOL=OFF

//Specifies whether the sample applications will use the Irrlicht
// renderer
CEGUI_SAMPLES_USE_IRRLICHT:BOOL=OFF

//Specifies whether the sample applications will use the Ogre renderer
CEGUI_SAMPLES_USE_OGRE:BOOL=ON

//Specifies whether the sample applications will use the OpenGL
// renderer
CEGUI_SAMPLES_USE_OPENGL:BOOL=OFF

//Specifies whether the sample applications will use the OpenGL
// 3 renderer
CEGUI_SAMPLES_USE_OPENGL3:BOOL=OFF

//Specifies image codec library to link to samples in static builds.
CEGUI_STATIC_IMAGECODEC_MODULE:STRING=CEGUIFreeImageImageCodec

//Specifies xml parser library to link to samples in static builds.
CEGUI_STATIC_XMLPARSER_MODULE:STRING=CEGUIExpatParser

//Which string class should CEGUI use
//\n1 - utf8 and utf32 aware inbuilt string,
//\n2 - std::string without custom allocation,
//\n3 - std::basic_string allocated according to allocator config
CEGUI_STRING_CLASS:STRING=1

//Specifies whether bi-directional text will be supported via the
// fribidi library.
CEGUI_USE_FRIBIDI:BOOL=OFF

//Specifies whether bi-directional text will be supported via the
// embedded minibidi.
CEGUI_USE_MINIBIDI:BOOL=OFF

//Path to a program.
CMAKE_AR:FILEPATH=/usr/bin/ar

//Sets the configuration to build (Release, Debug, etc...)
CMAKE_BUILD_TYPE:STRING=Release

//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON

//CXX compiler.
CMAKE_CXX_COMPILER:FILEPATH=/usr/bin/c++

//Flags used by the compiler during all build types.
CMAKE_CXX_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_CXX_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release minsize builds.
CMAKE_CXX_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_CXX_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING=-O2 -g

//C compiler.
CMAKE_C_COMPILER:FILEPATH=/usr/bin/gcc

//Flags used by the compiler during all build types.
CMAKE_C_FLAGS:STRING=

//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=-g

//Flags used by the compiler during release minsize builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g

//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Enable/Disable output of compile commands during generation.
CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=OFF

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=/usr/local

//Path to a program.
CMAKE_LINKER:FILEPATH=/usr/bin/ld

//Path to a program.
CMAKE_MAKE_PROGRAM:FILEPATH=/usr/bin/make

//Flags used by the linker during the creation of modules.
CMAKE_MODULE_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Path to a program.
CMAKE_NM:FILEPATH=/usr/bin/nm

//Path to a program.
CMAKE_OBJCOPY:FILEPATH=/usr/bin/objcopy

//Path to a program.
CMAKE_OBJDUMP:FILEPATH=/usr/bin/objdump

//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=cegui

//Path to a program.
CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib

//Flags used by the linker during the creation of dll's.
CMAKE_SHARED_LINKER_FLAGS:STRING=' '

//Flags used by the linker during debug builds.
CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//If set, runtime paths are not added when using shared libraries.
CMAKE_SKIP_RPATH:BOOL=OFF

//Path to a program.
CMAKE_STRIP:FILEPATH=/usr/bin/strip

//If true, cmake will use relative paths in makefiles and projects.
CMAKE_USE_RELATIVE_PATHS:BOOL=OFF

//If this value is on, makefiles will be generated without the
// .SILENT directive, and all commands will be echoed to the console
// during the make.  This is useful for debugging only. With Visual
// Studio IDE projects all commands are done without /nologo.
CMAKE_VERBOSE_MAKEFILE:BOOL=OFF

//Path to a file.
CORONA_H_PATH:PATH=CORONA_H_PATH-NOTFOUND

//Path to a library.
CORONA_LIB:FILEPATH=CORONA_LIB-NOTFOUND

//Path to a library.
CORONA_LIB_DBG:FILEPATH=CORONA_LIB_DBG-NOTFOUND

//Enable to build Debian packages
CPACK_BINARY_DEB:BOOL=OFF

//Enable to build NSIS packages
CPACK_BINARY_NSIS:BOOL=OFF

//Enable to build RPM packages
CPACK_BINARY_RPM:BOOL=OFF

//Enable to build STGZ packages
CPACK_BINARY_STGZ:BOOL=ON

//Enable to build TBZ2 packages
CPACK_BINARY_TBZ2:BOOL=OFF

//Enable to build TGZ packages
CPACK_BINARY_TGZ:BOOL=ON

//Enable to build TZ packages
CPACK_BINARY_TZ:BOOL=ON

//Path to a file.
D3DX11EFFECTS_H_PATH:PATH=D3DX11EFFECTS_H_PATH-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB:FILEPATH=D3DX11EFFECTS_LIB-NOTFOUND

//Path to a library.
D3DX11EFFECTS_LIB_DBG:FILEPATH=D3DX11EFFECTS_LIB_DBG-NOTFOUND

//Path to a file.
DIRECTFB_H_PATH:PATH=DIRECTFB_H_PATH-NOTFOUND

//Path to a library.
DIRECTFB_LIB:FILEPATH=DIRECTFB_LIB-NOTFOUND

//Path to a library.
DIRECTFB_LIB_DBG:FILEPATH=DIRECTFB_LIB_DBG-NOTFOUND

//Path to a file.
DIRECTXSDK_H_PATH:PATH=DIRECTXSDK_H_PATH-NOTFOUND

//Path to a file.
DIRECTXSDK_LIB_PATH:PATH=DIRECTXSDK_LIB_PATH-NOTFOUND

//Graphviz Dot tool for using Doxygen
DOXYGEN_DOT_EXECUTABLE:FILEPATH=/usr/bin/dot

DOXYGEN_DOT_PATH:FILEPATH=/usr/bin

//Doxygen documentation generation tool (http://www.doxygen.org)
DOXYGEN_EXECUTABLE:FILEPATH=/usr/bin/doxygen

//Path to a file.
EXPAT_H_PATH:PATH=/usr/include

//Path to a library.
EXPAT_LIB:FILEPATH=/usr/lib/x86_64-linux-gnu/libexpat.so

//Path to a library.
EXPAT_LIB_DBG:FILEPATH=EXPAT_LIB_DBG-NOTFOUND

//Path to a file.
FREEIMAGE_H_PATH:PATH=/usr/include

//Path to a library.
FREEIMAGE_LIB:FILEPATH=/usr/lib/libfreeimage.so

//Path to a library.
FREEIMAGE_LIB_DBG:FILEPATH=FREEIMAGE_LIB_DBG-NOTFOUND

//Path to a file.
FREETYPE_H_PATH_ft2build:PATH=/usr/include

//Path to a file.
FREETYPE_H_PATH_ftconfig:PATH=/usr/include/freetype2

//Path to a library.
FREETYPE_LIB:FILEPATH=/usr/lib/x86_64-linux-gnu/libfreetype.so

//Path to a library.
FREETYPE_LIB_DBG:FILEPATH=FREETYPE_LIB_DBG-NOTFOUND

//Path to a library.
FRIBIDI_D_LIBRARY_DBG:FILEPATH=FRIBIDI_D_LIBRARY_DBG-NOTFOUND

//Path to a library.
FRIBIDI_D_LIBRARY_STATIC_DBG:FILEPATH=FRIBIDI_D_LIBRARY_STATIC_DBG-NOTFOUND

//Path to a file.
FRIBIDI_H_PATH:PATH=FRIBIDI_H_PATH-NOTFOUND

//Path to a library.
FRIBIDI_LIBRARY:FILEPATH=FRIBIDI_LIBRARY-NOTFOUND

//Path to a library.
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I'm gonna set CEGUI_BUILD_SUFFIX to _d, you might want to also seeing as you were complaining about having to rename. I'm currently looking into using checkinstall for installing dependencies from source, since it seems you can checkinstall in the build directory of an already-installed library to convert the library into a managed one (or reinstall as?), which means you can uninstall if you need to fix things, which I do.
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crovea
Programming Team lead
crovea


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troubleshooting - Development troubleshooting - Page 5 Empty
PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyMon May 19, 2014 5:35 am

So it's linking against the CEGUIBase library but not OgreRenderer it seems, which is where the bootstrap function is defined. Could you try to change ${CEGUI_LIBRARY} on CMakeList:246 to ${CEGUI_LIBRARIES}

Regarding the name thing, it may not be a clean solution but for now we just need to get it running and it's not the issue I'm getting in my VM atm.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyMon May 19, 2014 10:44 pm

Okay I did and it still won't link, same error. I'll try more tomorrow.

I'm also having annoying issues getting the upstream changes since I bugfixed a lua script, which is already committed to my fork, so there's nothing to stash... anyway. I should sleep.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyTue May 20, 2014 10:13 am

I made progress in my new Ubuntu VM such that I have gotten to the point of compile errors in thrive as well, there is a ton of them tho.. I've taken notes during the process so that we won't need to repeat any mistakes.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyTue May 20, 2014 10:32 am

What compile errors are you getting? I've managed to compile ok with Ogre 1.8.1 and cegui 8.3.2
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyTue May 20, 2014 8:36 pm

crovea wrote:
compile errors in thrive as well, there is a ton of them tho..

Check your gcc version, you might have 4.6, which will puke errors at you (mine sure did).
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyWed May 21, 2014 3:43 am

Oh you managed a full compile? Well I was getting errors with 'using' which I found was caused by using g++ 4.6 from ubuntu 12.04. I tried finding a newer version of GCC which wasn't possible, I then tried to compile GCC myself, but that gave some cryptic compile error, so I ended up trying to upgrade my ubuntu, but while doing that my host machine lost power so the VM became corrupted.
I've since then made progress on a 14.04 VM, and taken notes for all the packages etc I've installed in the process, which could hopefully turn into a guide. However I'm (hopefully temporarily) stuck where my Mint VM was also stuck, which is it complaining about missing ogre plugins (although I know that I have atleast some of them).

EDIT:
Quote :

Check your gcc version, you might have 4.6


EDIT2:
I managed to compile thrive now! I'm getting some linker errors, however. I also found a solution to the FindCEGUI.cmake problem:
Code:
sudo mv /usr/local/include/cegui-0/CEGUI /usr/local/include/CEGUI

EDIT3:
Almost got it running. It's complaining that I compiled CEGUI without freetype during actual runtime, which should be solvable. Its mostly due to ubuntu having freetype already and not allowing me to install it.
Here is the "guide" document I have so far: https://docs.google.com/document/d/1FGMzODYC8fRpW9uTvpN7YJ8vPJitA3GBuo998efgxJk/edit?usp=sharing
Take a look and comment!

EDIT4: Having been at the freetype thing for hours, It seems to come down to not being able to get libfreetype.so (the dynamic version, which CEGUI needs) instead of libfreetype.a nomather what I try. I tried packages, installing packages from source, compiling from source (also with ./configure --disable-static) and finding binaries online but it seems an impossible task to get the dynamic version =/
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyWed May 21, 2014 9:22 pm

So after adding a workaround to CmakeLists:
Code:
add_library(CeguiOgreRenderer SHARED IMPORTED)
set_property(TARGET CeguiOgreRenderer PROPERTY IMPORTED_LOCATION "/usr/local/lib/libCEGUIOgreRenderer-0_d.so")
I finally got it all to link successfully :D!

So, like timiyo, I ran RunTests, and EntityFilter.record failed. Then I tried running Thrive, and it segfaulted on me. So now I'm gdb'ing through it.

Here's a valgrind of it:
Code:
 ==4477== Invalid read of size 8
==4477==    at 0xB68068: std::unique_ptr<thrive::Engine::Implementation, std::default_delete<thrive::Engine::Implementation> >::get() const (unique_ptr.h:234)
==4477==    by 0xB65B41: std::unique_ptr<thrive::Engine::Implementation, std::default_delete<thrive::Engine::Implementation> >::operator->() const (unique_ptr.h:229)
==4477==    by 0xB5DE8E: thrive::Engine::init() (engine.cpp:558)
==4477==    by 0xB5BD3C: thrive::Game::run() (game.cpp:69)
==4477==    by 0xB59C93: main (Main.cpp:24)
==4477==  Address 0x4a282edee34 is not stack'd, malloc'd or (recently) free'd

And from gdb we see:
Code:
thrive::Game::run() () at /home/filip/Desktop/THRIVE/thrive/src/game.cpp:66
66           unsigned int fpsCount = 0;
(gdb) n
67           int fpsTime = 0;
(gdb) n
68           auto lastUpdate = Implementation::Clock::now();
(gdb) n
69           m_impl->m_engine.init();
(gdb) s
std::unique_ptr<thrive::Game::Implementation, std::default_delete<thrive::Game::Implementation> >::operator->() const ()
    at /usr/include/c++/4.8/bits/unique_ptr.h:229
229      return get();
(gdb) n
230         }
(gdb) n

Program received signal SIGSEGV, Segmentation fault.
0x0000000000b68068 in std::unique_ptr<thrive::Engine::Implementation, std::default_delete<thrive::Engine::Implementation> >::get() const ()
    at /usr/include/c++/4.8/bits/unique_ptr.h:234
234         { return std::get<0>(_M_t); }

So it seems m_impl is most likely null. Why that, I don't know.

Edit:
This smells just like a standard cross-platform memory handling inconsistency. Maybe it's due to the mix of static and dynamic initialization and unique pointers, maybe it's the static initialization order fiasco, I dunno.


Last edited by moopli on Wed May 21, 2014 10:30 pm; edited 1 time in total (Reason for editing : some more poking)
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyThu May 22, 2014 4:30 am

Very strange errors.
m_impl is a unique_ptr and it is initialized in the constructor at game.cpp:43. I would recommend doing a if (m_impl.get() == nullptr) sanity check and I would personally just start doing divide&conquer with couts to try and figure out exactly what the illegal operations are.

I'm not seeing much static initialization that could have an effect, provided how the error seems to occur.

Perhaps it could be a wierd gcc issue, I'm using gcc 4.7.4 myself, and I think nimbal was using the same version when he made this specific code on linux, so testing on a different gcc could be a last resort.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyThu May 22, 2014 8:09 am

Okay I've been loading up on debug couts, and it seems like the original error isn't showing up any more (oh noes). It complained of missing the resources.cfg and so on, so I moved the config files into the build directory, and now I'm getting errors finding the dynamic libraries. Anyway gotta go to work.


Last edited by moopli on Sun May 25, 2014 1:13 pm; edited 1 time in total (Reason for editing : eep a typo)
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyThu May 22, 2014 9:03 am

Sounds like good news Did you do sudo make install? That will create a dist directory with a bin directory inside, from where you run the executable.
You will likely still get missing dynamic libraries, which can be solved with renaming again as described in the end of this doc: https://docs.google.com/document/d/1FGMzODYC8fRpW9uTvpN7YJ8vPJitA3GBuo998efgxJk/edit?usp=sharing
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyThu May 22, 2014 11:25 am

Awww... yeahh!
troubleshooting - Development troubleshooting - Page 5 WLfQQXe
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyFri May 23, 2014 4:16 am

Quote :

Ah, thanks! Now, after sudo make install and renaming those libraries, Thrive opens up (woohoo) but all I get is a black screen (boohoo). I can, however, alt-tab out whenever I like, so it seems the game isn't actually unresponsive, just not rendering. Now I'm trying to figure out why.

Edit:
1: Doesn't seem to be entering the game loop
2: fails with config file io errors if I don't run it as root (normal?)

I think I had to run the first time as root as well. I'm not sure why

Regarding the black screen, you don't get any output in the terminal?
Try checking the default and CEGUI.log files in the bin directory for any useful info.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyFri May 23, 2014 3:26 pm

Well, I had a long reply all ready this morning but my computer ate it while I was leaving for work (where I am now, so I can't post log files). Anyway, the default and CEGUI.log files didn't contain anything notable to a cursory skimming (I can post them when I get home, but you'll probably be asleep). the only terminal output I'm getting is the couts I added -- they indicate that the game hangs at m_engine.init() in Game::run(). Next step, I guess, is to pepper Engine::init() with couts then. Thanks again for all the help :D!
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyFri May 23, 2014 4:20 pm

Glad to help
Couts is always a good help :b
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyFri May 23, 2014 7:53 pm

Here's the default.
And the CEGUI.log is huge.

Here's some fun running Thrive (I print out some game data to make sure it's initialized):
Code:
thrive/build/dist/bin$ ./Thrive
Game::Game()
location: 0x2adfcb0
m_quit: 0
m_engine: 0x2adfcb0
Some m_engine data: 0x2ae34a8
leaving Game::Game()
Game::run()
CEGUI::FileIOException in function 'virtual void CEGUI::DefaultLogger::setLogFilename(const CEGUI::String&, bool)' (/home/filip/Desktop/THRIVE/cegui-0.8.3/cegui/src/DefaultLogger.cpp:154) : Failed to open file 'CEGUI.log' for writing
terminate called after throwing an instance of 'CEGUI::FileIOException'
  what():  CEGUI::FileIOException in function 'virtual void CEGUI::DefaultLogger::setLogFilename(const CEGUI::String&, bool)' (/home/filip/Desktop/THRIVE/cegui-0.8.3/cegui/src/DefaultLogger.cpp:154) : Failed to open file 'CEGUI.log' for writing
Aborted (core dumped)
filip@ubuntu:~/Desktop/THRIVE/thrive/build/dist/bin$ sudo ./Thrive
[sudo] password for filip:
Game::Game()
location: 0x2eb8cb0
m_quit: 0
m_engine: 0x2eb8cb0
Some m_engine data: 0x2ebc4a8
leaving Game::Game()
Game::run()
Here we see both failure to load CEGUI.log when not run as root and failure to enter loop when run as root. Updates on what happens in m_engine.init() will follow.

Edit:
Here's some more fun:
Code:
$ sudo ./Thrive
Game::Game()
location: 0x14cecb0
m_quit: 0
m_engine: 0x14cecb0
Some m_engine data: 0x14d24a8
leaving Game::Game()
Game::run()
m_impl: 0x14cecb0
hello
entered Engine::init()
logs set up
scripts set up
graphics set up
input manager set up
GUI set up
scripts loaded
all gamestates initialized
^Cfilip@ubuntu:~/Desktop/THRIVE/thrive/build/dist/bin$ sudo ./Thrive
Game::Game()
location: 0x2377cb0
m_quit: 0
m_engine: 0x2377cb0
Some m_engine data: 0x237b4a8
leaving Game::Game()
Game::run()

Identical runs, one time it enters Engine::init() the other time it can't even get past the start of Game::run(). I have no idea. More couts, I guess. Oh also, chmodding CEGUI.log to 777 fixed Thrive's need to sudo.

Edit2:
Oh shoot. I may have discovered the source of all my woes -- i didn't know you have to keep Ogre in the same place forever, so after installing it in one place I moved it to a more convenient directory. I think now's the time to reinstall Ogre. Doing now.

Edit3:
So i rebuilt Ogre and Thrive, and now it can't find libluabind.so, yay.

Edit4:
Found libluabind where it should've been copied from, copied it into dist/bin, and now Thrive is running again. This time, I've narrowed the issue down to the sound manager:
Code:
thrive/build/dist/bin$ ./Thrive
Game::Game()
location: 0x2907150
m_quit: 0
m_engine: 0x2907150
Some m_engine data: 0x290a4f8
leaving Game::Game()
Game::run()
^C
filip@ubuntu:~/Desktop/THRIVE/thrive/build/dist/bin$ ./Thrive
Game::Game()
location: 0x2fcf150
m_quit: 0
m_engine: 0x2fcf150
Some m_engine data: 0x2fd24f8
leaving Game::Game()
Game::run()
m_impl: 0x2fcf150
hello :D
entered Engine::init()
logs set up
scripts set up
graphics set up
input manager set up
GUI set up
scripts loaded
all gamestates initialized
entering Engine::Implementation::setupSoundManager()
getting sound manager singleton
initializing sound manager
^C
We still see it hanging every now and then when it starts Game::run(), and the furthest it's ever gotten is to soundManager.init() in Engine::Implementation::setupSoundManager(). Is there any way I can disable the sound completely at runtime? Or at compile time, I just want to see if that's the only issue left. If there are more problems, then I have my work cut out for me; but if only the sound is failing, then i could always let it be and get to work.


Last edited by moopli on Sat May 24, 2014 10:52 pm; edited 3 times in total (Reason for editing : yay back to the last problem)
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptySun May 25, 2014 1:44 pm

Your log stopped right before it should log sound so that is consistent with your findings.

You can disable sound completely by removing/commenting the following lines:
m_impl->setupSoundManager(); on src/engine/engine.cpp:574
SoundSourceSystem(), on scripts/microbe_stage/setup.lua:467
setupSound() on scripts/microbe_stage/setup.lua:475
SoundSourceSystem(), on scripts/microbe_editor/setup.lua:69
setupSound() on scripts/microbe_editor/setup.lua:74
SoundSourceSystem(), on scripts/main_menu/setup.lua:43
setupSound() on scripts/main_menu/setup.lua:47
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptySun May 25, 2014 9:41 pm

So, I commented all those lines, and now the main menu opens, but it segfaults once I try switching game states. Is there some state-exit-cleanup code that references the sound system?
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyMon May 26, 2014 4:38 am

Shouldn't be :PI managed to switch to the microbe stage without issue, but I can try some more when I get home.

EDIT: Can confirm that switching between the 3 gamestates doesn't crash :b
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyMon May 26, 2014 9:30 pm

O noes, we're at an impasse *gasp* whatever shall we do?

I keep getting this gnawing feeling that I didn't configure/install all the libraries properly. If only there was an easy way to roll back library changes so I can step through them all again...
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyThu May 29, 2014 5:46 am

Missed your reply sorry, our uni project is due in a couple of days so I'm busy these days
Yeah it must have been some dependency =/
You can try following the doc I made as closely as possible: https://docs.google.com/document/d/1FGMzODYC8fRpW9uTvpN7YJ8vPJitA3GBuo998efgxJk/edit
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptySun Jun 08, 2014 10:50 pm

So I shrunk some partitions to make some space for a 14.04 install of ubuntu, and following the doc to a t, I ran into issues with CEGUI not compiling with freetype for some reason. the first time I built CEGUI, I did notice that it couldn't find freetype, but then after setting some more variables it found it. However, after rebuilding CEGUI and Thrive, I still get asserts firing telling me that CEGUI was compiled without freetype support.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyTue Jun 10, 2014 2:11 pm

Ah yes, I had those issues as well, forgot to add them to the doc, sorry, hope you didn't spend too much time on it!

The problem is you have a dynamic library for freetype (.so) and CEGUI, when compiled, expects a static one (.a) to compile correctly. I ended up trying lots of stuff like removing freetype from ubuntu (without removing dependencies, be careful) and reinstalling, I also tried recompiling freetype with flags for static library but didn't work.

I did manage with some help to get a static version, I think it simply involved installing it with "sudo apt-get install libfreetype6" without -dev at the end, as I was told that the dev part means dynamic libraries usually. After obtaining the static version, recompile and reinstall CEGUI and remember to do the renaming thing again.

I'm not sure if my previous attempts (that involved uninstalling freetype) may have helped CEGUI find the .a file i eventually created, so you might need to do something like that.

If it doesn't work I can look further into my installation and ask the guy who was helping me what we did.

You're close to have everything working!  

btw letting you know that this is my exam week and that my activity is a bit lower these days, but i try to check the forums/github atleast once a day and I try to work on some issues when I can.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyWed Jun 11, 2014 1:01 pm

That's odd, libfreetype6-dev should install the static library, at least, according to the package details. After some looking, it seems that libfreetype.a does exist, it's just not directly in /usr/lib. So perhaps what's needed is to hardlink it in.

Edit: Okay I tried that and it didn't help. I did notice, however, that Ogre apparently compiled without freetype, so I'm recompiling Ogre right now, and then I'll try CEGUI and Thrive again.

Edit: Oh, don't worry -- we all know you're busy, so we plan accordingly. Nobody's upset (as far as I can tell :P) that you have more important matters to attend to.

Edit: Well, that didn't help, CEGUI is still complaining of missing freetype. I don't understand why it's designed like this, shouldn't it be complaining at compile time? After all, this is a compile-time issue. Ah well, we'll have to work around it I guess.
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PostSubject: Re: Development troubleshooting   troubleshooting - Development troubleshooting - Page 5 EmptyWed Jun 11, 2014 5:21 pm

Quote :
I don't understand why it's designed like this, shouldn't it be complaining at compile time?

Freetype is optional for CEGUI, so since it can't find it, it just assumes you don't want it compiled with it, while Thrive depends on CEGUI having freetype.

You can take the potentially easy route and add a flags to the CEGUI compilation, the flags can be found here: http://static.cegui.org.uk/docs/0.8.2/build_options.html
If you add -DCEGUI_HAS_FREETYPE=True to your cmake command, I imagine it would give you a compile error while not finding freetype as you expected it to, you could then add -DFREETYPE_H_DIR=/usr/include/myfreetypelocation or whatever variables it should be complaining about.

On my VM where I managed to get thrive running I have libfreetype.a inside /usr/lib/x86_64-linux-gnu/ which is not exactly a location I remember using, but again, I don't entirely remember the traumatic experience of getting it to work all that well. If you decide not to use the flags option, or if it doesn't work out, you could check the FindFreetype.cmake script that CEGUI comes with, and see where it expects the freetype library and header files to be.

It is possible you CEGUI is finding your dynamic library first (which it fails on, it thinks it can use dynamic library but that requires a whole lot more headache). If that is the problem, you could try as I did: "sudo dpkg -r --force-depends libfreetype-dev" with or without the dev part, I'm not sure, to remove ubuntus freetype (without removing any dependencies). Then later when things are working, just reinstall freetype with apt-get
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