Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
My control scheme idea. All modes done! Everything finalised! - Page 3 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 My control scheme idea. All modes done! Everything finalised!

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The Uteen
Hallowed_Are_The_Ori
Demongoat
Pezzalis
Tenebrarum
eumesmo
GamerXA
DragonEye4
Noitulove
~sciocont
US_of_Alaska
Invader
Spartanman01
Poisson
YourBreakfast
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AuthorMessage
Demongoat
Newcomer
Demongoat


Posts : 9
Reputation : 0
Join date : 2010-10-24
Age : 34
Location : Down Under

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Hotkeys!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyFri Dec 03, 2010 8:17 pm

Hey guys,

After a brief look around the forum, I noticed that there didn't seem to be any hotkey suggestions!
I looked at the GUI and thought that an extra circle to be devoted to hotkeys. Ever played Fallout 3/New Vegas/Oblivion? A system like that, where you can click on an ability/action and press a number to link to that action.

This would be especially useful for scenarios like being chased by a groobly, sprinting into a rocky outcrop and pressing '2' to quickly pick up the closest rock. You'd then quickly click on the hostile creature, pelting it with the rock. Without hotkeys, you would have had to identify a rock you could pick up, click on it and select the right action, thus spending valuable time.

The circle would have small icons in orbit/arcing around the circle with numbers corresponding to the hotkey. The circle could even fade in or out, depending on the current situation.

These could also be used in civilisation, space etc. as unit group keys, research keys etc.

Anyway, I just thought that would be a helpful little feature. Go ahead and point out the fault in my logic, now!
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyFri Dec 03, 2010 8:45 pm

Pezzalis wrote:
May have missed it, forgive me if thats the case, but what about when you are a early multicellular organism? (Say, 20-100 cells[ish])

Will it just be the same as cellular in two dimensions, or will you be able to move certain cells in certain directions...?

If it hasn't been covered, here is a neat cellular game I found with a very cool, unique control scheme which could be conceptualized into something cooler:
Gen
Cool game. I don't really see where we'd use it, though.
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Hallowed_Are_The_Ori
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Hallowed_Are_The_Ori


Posts : 29
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Join date : 2011-01-16
Location : Whatsitcalled... the Ori planet... yeah... that one...

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 4:38 am

I think in strategy mode you should be able to move the camera by pushing the cursor to the edges of the screen? Like in most RTS's. Also to rotate the camera left/right, I think we should do some variation of what the Total War games did, you move the cursor to the left side of the screen to rotate left, and right sde of the screen to go right, the total war camera controlls were some of the best, most efficient camera controls I've seen.

I've played a few strategy games where you had to pan to move the camera, and it was very annoying and made the game seem quite generic and unpolished, even though it was actually quite a decent game.

I'm thinking the scroll-click/right click camera rotations are probly the best, and will we have a zoom-in control?
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 10:55 am

I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
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Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 1:02 pm

~sciocont wrote:
I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.

Not everyone has a middle mouse button/clickable scroll wheel. I have the magic mouse, that does scrolling and left & right click, but no middle button... If this kind of mouse becomes popular, then what?
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Xenopologist
Learner



Posts : 107
Reputation : 3
Join date : 2010-08-07

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 1:44 pm

The Uteen wrote:
~sciocont wrote:
I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.
Not everyone has a middle mouse button/clickable scroll wheel. I have the magic mouse, that does scrolling and left & right click, but no middle button... If this kind of mouse becomes popular, then what?

A keypress combined with a left mouse click, like the sort of thing that should have been implemented in Spore for the Magic Mouse users.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 3:37 pm

The Uteen wrote:
~sciocont wrote:
I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.

Not everyone has a middle mouse button/clickable scroll wheel. I have the magic mouse, that does scrolling and left & right click, but no middle button... If this kind of mouse becomes popular, then what?
If that mouse becomes popular, I'll probably shoot myself, that's what.
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Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 10:08 pm

Okay, so, I think that the title of this thread is very misleading. We're not done with controls. At least, I'm not.

Controls really define a game. They show what is and is not allowed. We need them to be just about perfect. Right now we seem to be flippping back and forth between what is "unique" and what is "simple."
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Hallowed_Are_The_Ori
Newcomer
Hallowed_Are_The_Ori


Posts : 29
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Join date : 2011-01-16
Location : Whatsitcalled... the Ori planet... yeah... that one...

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySun Jan 16, 2011 11:04 pm

We could hold and drag the right mouse button instead for rotating?

EDIT: Of course we should also allow the players to customise the controls themselves as well.
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The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
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Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyMon Jan 17, 2011 11:42 am

Tenebrarum wrote:
Okay, so, I think that the title of this thread is very misleading. We're not done with controls. At least, I'm not.

We had all the controls laid out at the start of this thread, in the OP, we've just been reversing throughout this whole thread. By the end, we'll probably have no clue as to how to do the controls.

And we should have the option for custom controls. Custom controls including trackpad/magic mouse gestures, hopefully. Maybe if you have a camera, it could have customisable motions. Don't laugh, it might happen. Probably not though, so now continue laughing.

~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.

Not everyone has a middle mouse button/clickable scroll wheel. I have the magic mouse, that does scrolling and left & right click, but no middle button... If this kind of mouse becomes popular, then what?
If that mouse becomes popular, I'll probably shoot myself, that's what.

I take it you have a PC then... (I shall not use a smilie, my emotions in that sentence are purely abstract)
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyMon Jan 17, 2011 2:44 pm

The Uteen wrote:
Tenebrarum wrote:
Okay, so, I think that the title of this thread is very misleading. We're not done with controls. At least, I'm not.

We had all the controls laid out at the start of this thread, in the OP, we've just been reversing throughout this whole thread. By the end, we'll probably have no clue as to how to do the controls.

And we should have the option for custom controls. Custom controls including trackpad/magic mouse gestures, hopefully. Maybe if you have a camera, it could have customisable motions. Don't laugh, it might happen. Probably not though, so now continue laughing.

~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
I agree, side scrolling is a good idea for RTS mode. I believe we'll handle rotation by a middle mouse click and hold.

Not everyone has a middle mouse button/clickable scroll wheel. I have the magic mouse, that does scrolling and left & right click, but no middle button... If this kind of mouse becomes popular, then what?
If that mouse becomes popular, I'll probably shoot myself, that's what.

I take it you have a PC then... (I shall not use a smilie, my emotions in that sentence are purely abstract)
I think that controlling a computer (or anything else) without tactile feedback is a stupid idea. But we digress.
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Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyFri Jul 27, 2012 8:57 pm

So what's the final decison?
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySat Jul 28, 2012 3:53 pm

It can be reached through this thread.
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Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySat Jul 28, 2012 5:27 pm

"Can be", as in not yet reached? You seem to be swimming to and from random ideas of how it will work, rather like an ETO.
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptySat Jul 28, 2012 5:38 pm

It's all here, just not in one single post.
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Mocha2007




Posts : 3
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Join date : 2013-11-13

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyWed Nov 13, 2013 12:49 pm

This looks good, except the rotating of the camera. Could we use right-click to rotate?
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Tarpy
Strategy Team Lead
Tarpy


Posts : 337
Reputation : 23
Join date : 2013-03-08
Location : Here

My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 EmptyWed Nov 13, 2013 3:23 pm

Please do not necropost. Look at the date of the last post. Topic that have been inactive for a year or more should be left alone unless you have a very constructive post.
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My control scheme idea. All modes done! Everything finalised! - Page 3 Empty
PostSubject: Re: My control scheme idea. All modes done! Everything finalised!   My control scheme idea. All modes done! Everything finalised! - Page 3 Empty

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