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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+102cyborghyena The Creator Halowraith1 Narstak molden amymist NarotizaSquared Aquos4 Gyrukilo JackTheBlackWolf Mazzy_M Xazo-Tak Epickitty Rorsten594 pensist MirrorMonkey2 timetraveler jewelofleo Falthron Psych0Ch3f Quasar Armok: God of Blood King Plorpadeus Ex Lightning_Scarz SuperLala LegoHoss Gecko Tanglekat33 EnergyKnife HariboTer the froggy ninja crovea Linker90X EVanimations Evol4fire TriggzSP ByterranEmpire Totemaster Exploronaut Jeklig NuklearSerpent masternetra spacetime_dinosaur Y. Guillemot ThePoisonchocolate leila777 ccarriel Invader ThreeCubed meldebious PropTheRedstoner Glow Cloud Seregon Mouthwash Captain Mcderp IAMBEOWULF Atrox Doggit Dalroc SchrodingersKitty alonerhapsody Cellular Dinosaur Silver Sterling Spacer Synpho Death Raptorstorm Zeyrock Orygandian2 AwesomeSiebren TheFellowWithTheHat penumbra espinosa TheChubbyChihuahua Shamanic W0lf PortalFan1000 NikolaAnicic007 PerfectOrganismil Inca MitochondriaBox DeanDactyl Moterhead97 TheSmart_1 Oliveriver ethroptur Narnobie123 dinoman9877 Mysterious_Calligrapher Jimexmore WJacobC Mixotroph Madnesia19 Omnomnomable Tritium Daniferrito ~sciocont Immortal_Dragon untrustedlife Aiosian_Doctor_Xenox Thriving Cheese Tarpy M3rox NickTheNick WilliamstheJohn 106 posters | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 2:34 am | |
| One day's worth of posts is not very reflective of what needs doing or where the project is currently focused, especially as many members are currently getting caught up in school or university. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 9:13 am | |
| - NickTheNick wrote:
- One day's worth of posts is not very reflective of what needs doing or where the project is currently focused, especially as many members are currently getting caught up in school or university.
Well i noticed that there's lots more coding stuff now, and that's great, means we are truly making big progress. Also, i have a quenstion: Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? | |
| | | Exploronaut
Posts : 2 Reputation : 0 Join date : 2013-10-12
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 12:41 pm | |
| Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium? | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 2:35 pm | |
| - Exploronaut wrote:
- Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium?
Or boron? Don't forget boron. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 3:00 pm | |
| - WilliamstheJohn wrote:
- Also, i have a quenstion:
Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? You're looking at it the wrong way. Nations don't annex via physical bodies, such as a planet or solar system. Nations conquer through destroying enemy buildings and building their own instead, or demanding cities in diplomacy. In the later stages of the game, a whole planet will be one SC, so to take it you either destroy all the enemy buildings, or you demand the SC in a peace treaty. With a solar system, you either destroy all of the enemy SC's and build your own, or you demand all the SC's they own in that solar system in the diplomacy screen. - Exploronaut wrote:
- Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium?
Literally just a couple posts ago there was a discussion on whether the game will go outside the bounds of LAWK or not, and the answer was no. Please go back and read for the reasons. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 4:11 pm | |
| Wait a minute, but won't there be what would qualify as multiple SCs of the earlier stages (Society and Industrial) on them? Or is that merely a strategy thing, spreading out the buildings so that the planet isn't as easy to conquer? Putting a lot of resources on a planet that has little value to give back would not be cost effective.
I understand treating the whole planet as one SC, what I'm wondering is about buildings being constructed on the planets themselves during the space stage, are they just built like the earlier stages? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 4:32 pm | |
| Yes, buildings are built the exact same. I don't know what all the confusion is about. All that changes in the space stage is that there is a certain point after which all the SC's on your planet will be merged into one SC. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 5:27 pm | |
| Heh, that's just it, it was just generally confusing to me, the way it was worded made me think it was going to be handled in a dramatically different way from the other stage. My bad. :oops: :lol: | |
| | | Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 12, 2013 11:28 pm | |
| Dispit all my hype i feel everytime i log on. It'll never be as good as dwarf fortress, unless we try to give it our 101%. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 2:41 am | |
| - NickTheNick wrote:
- WilliamstheJohn wrote:
- Also, i have a quenstion:
Will, after annexing countryes, in space stage there also be annexion of whole planets or solar systems? You're looking at it the wrong way. Nations don't annex via physical bodies, such as a planet or solar system. Nations conquer through destroying enemy buildings and building their own instead, or demanding cities in diplomacy. In the later stages of the game, a whole planet will be one SC, so to take it you either destroy all the enemy buildings, or you demand the SC in a peace treaty. With a solar system, you either destroy all of the enemy SC's and build your own, or you demand all the SC's they own in that solar system in the diplomacy screen. That's pretty much what i wanted to know, thanks. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 9:00 am | |
| Okay, so what happens when more than one nation/species builds on a planet, I think that in the earlier stages buildings can be built outside of the borders of a nation, it just causes a relations drop if it's in the borders of another nation.
The question here is, if this happens in the space stage, and the planet is on the point of being treated as one SC, who gets the planet, the one that has the most buildings on it?
EDIT: And before I forget it again. I watched something about these hedgehogs in Britain that would actually eat things like the paint or something toxic found lying around a construction site, and then they would lick their quills and this would put the poison on their quills. It was called anointing and I am wondering if this could possibly be implemented in Thrive. | |
| | | ByterranEmpire
Posts : 2 Reputation : -1 Join date : 2013-10-13 Age : 35 Location : System: Sol/ Planet: Earth/ Continent: Antarctica/ Nation: Adrika/ Location: Capital District, Inner City Pollares, Grand Imperial Palace, G-COM Council room #4.
| Subject: Ideas For The God Tools. Sun Oct 13, 2013 2:32 pm | |
| When you are editing a planet you should be able to use global* or selected** Manipulation settings of your choosing.
*-"Global" Manipulation include things like:
1. Climate Shifts (Example: The Day After Tomorrow 2005 film I think?)
2. Greenhouse effect (Raise or Lower for Species to adapt.),
3. Global Crustal Displacement (Example: The Movie "2012" -Yes, I know it didn't happen but the disasters, destruction, and ability to shift the planets crust also seeing the world's oceans resettle in new areas would be perfect for those natural disaster loving people like me.)
4. Strength of Magnetic Field (To increase or decrease Evolution/Mutation rates.)
5. Terraforming (Example: A Mars-Like or Venus-Like World/Moon to Earth-Like or your planet's conditions.)
6. Lunar/Proto-Planetary Impact (Example: The Miracle Planet Episode 1: A Violent Past***) (***-The "Japanese Version with English Subtitles" is a continuous clip of the simulation, Better Music, and Nonstop clip from Beginning to End of the simulation. The "English Version" Goes Back and Forth to discussion and clip blah blah blah etc., Also know as the "Boring One"!)
**-"Selected" Manipulation includes:
1.Disasters: Earthquakes, Volcanoes, Tsunamies, Whirlpools, Hurricanes, Tornadoes, Floods, Hail, Blizzards, Supercell Thunder Storms, Comets/Asteroids/MeteorStorms.
2.Biome Painting: Tropical Forests, Temperate Forests, Grasslands, Savannas, Deserts, Mountainous, Arctic/Antarctic, Tundra, Tragia, Rainforests, Swamp/Marshes, Mangroves, Barren/Wastelands, Volcanic Fields, and the others I forgot to put down.
3.Landform Carver/Builder: Canyons, Oceans, lakes, Seas, Plains, Mountains, Valleys, Mesas, Plateaus, Marshes/Swamps, Coastlines, Cliffs, Deltas, Rivers, River Valleys, Waterfalls, Hills, Glacial Valleys, Islands, Volcanoes, Calderas, Faults, Geysers, Vents, Trenches, Craters, Springs, Coral Reefs, Basins, Atolls, Sandy or rocky Deserts, Salt flats, And the Rift valleys.
4. Tectonic Plate Effects: Mountains, Islands, Faultlines, Land/Oceanfloor Subductions, Rift Valleys, Calderas/Super Volcanoes, Hotspots, Erosion Rates, Mid-Oceanic Ridges, Continental Drift.
5. Ocean Effects: Coastal Erosion, Heating/Cooling Currents and Weather.
6. Solar Effects: Solar Wind/ Solar Storm, Radiation Levels, Age, Color/Colour, Heat, Gravity, Size.
7. Lunar Effects: Gained or Lost a moon, Tides, Activity (From Io to geologically Dead), Weather, Rotation speed of planet, Lunar orbital speed.
8. Natural Color/Colour Palette: Soil's layers to the water to the sky.
9. Climate/Wind Effects: Weathering/Erosion, Weather conditions, and evaporation speeds (Cloud Formation).
That took me about a hour and a half to type. (^ω^') Okay then. Let the discussion begin! | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Ideas for The God Tools. Sun Oct 13, 2013 2:39 pm | |
| Uh, I don't mean to sound harsh, but there is a thread for stuff like this, the misc. thread. There if it becomes a full discussion it will get it's own thread, not before. That's something I found out for myself.
I do think some of these things are already in the books for God Tools though, someone more in tune with things could give you a complete answer. | |
| | | ByterranEmpire
Posts : 2 Reputation : -1 Join date : 2013-10-13 Age : 35 Location : System: Sol/ Planet: Earth/ Continent: Antarctica/ Nation: Adrika/ Location: Capital District, Inner City Pollares, Grand Imperial Palace, G-COM Council room #4.
| Subject: Oops Sorry. Sun Oct 13, 2013 2:59 pm | |
| I didn't know that until now and thank you for the heads up.(^-^) | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 13, 2013 8:17 pm | |
| If you had read this thread, you would have known before posting. - Immortal_Dragon wrote:
- Okay, so what happens when more than one nation/species builds on a planet, I think that in the earlier stages buildings can be built outside of the borders of a nation, it just causes a relations drop if it's in the borders of another nation.
The question here is, if this happens in the space stage, and the planet is on the point of being treated as one SC, who gets the planet, the one that has the most buildings on it?
EDIT: And before I forget it again. I watched something about these hedgehogs in Britain that would actually eat things like the paint or something toxic found lying around a construction site, and then they would lick their quills and this would put the poison on their quills. It was called anointing and I am wondering if this could possibly be implemented in Thrive. 1) When more than one build on a planet, the borders are just split between the two, and it becomes two separate SC's. This is because there still can be multiple SC's per planet. 2) That's too complicated. | |
| | | TriggzSP
Posts : 3 Reputation : 0 Join date : 2013-10-13 Location : Kerbal Space Center
| Subject: Evolution of Alliances Mon Oct 14, 2013 1:21 pm | |
| Throughout Human history, alliances have evolved. Starting from alliances between tribes, and all the way to NATO now. And my question is, how will alliances evolve?
In spore, the alliance system was a way to "Win" a stage of Civilization. But seeing how this game is going, I don't think there will be a "Win" mechanic. And in the space stage you were limited to 2 or 3 (?) allies. And I HATED that system. And my question is, how will alliances evolve in Thrive? Will you be able to ally with a neighboring tribe from the beginning of Civilization? And more importantly, could you forge an alliance of nations in the tech ages? (Maybe something like NATO or PACT?) And more importantly, will it be possible to forge a Galactic Federation of advanced Civilizations?
I find the Alliance mechanic is an important one to master, and if these are currently not planned ideas, I hope I gave a decent idea. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Evolution of Alliances Mon Oct 14, 2013 1:40 pm | |
| I won't lie, it is a good question, but a new thread is not the way to go. Please post a question on the Misc. thread first. If it gets enough discussion, it will get its own thread. This thread is also likely to be moved to the misc. thread.
As far as my knowledge goes, alliances are planned, but I have no idea of how in-depth they are. | |
| | | Exploronaut
Posts : 2 Reputation : 0 Join date : 2013-10-12
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 14, 2013 2:59 pm | |
| - NickTheNick wrote:
- Exploronaut wrote:
- Will there only be possible to create carbon-based lifeforms, or will it be possible to create lifeforms based on other elements, like silicon or sulfur or calcium?
Literally just a couple posts ago there was a discussion on whether the game will go outside the bounds of LAWK or not, and the answer was no. Please go back and read for the reasons. I have read the reasons now. So let me get this right: Theoretical, non-LAWK lifeforms is to much out of the realm of science, but theoretical thermosynthesis and turning into a god is not? Just asking, by the way. No offense intended. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 14, 2013 3:31 pm | |
| Thermosynthesis exists on Earth, as does chemosynthesis, but even if they didn't that is a misconception many have regarding LAWK. Remember, LAWK does not mean only life that we have seen. It means life as we know it. Therefore, any life that falls within the parameters of what we have observed on Earth. To apply this to thermosynthesis, its very similar to photosynthesis, just using a different source of energy.
Turning into a God is not related to LAWK. If you read about that part of the stage, that's to do with technology. Calling it "God Mode" is just a gaming convention. Your species is simply being transformed from matter into energy, since your technology is so advanced, and this is to provide the player with a sandbox mode as a reward for finishing the game.
What's more, venturing into life we know nothing at all about means we would have to completely fabricate whole swaths of information about the tissues, systems, organs, etc. of the organism. We are going for a realistic representation and simulation of evolution, and that means we need to stick within the bounds of LAWK. Just as if someone wanted to make a physics simulator, they stick within the known laws of physics. | |
| | | TriggzSP
Posts : 3 Reputation : 0 Join date : 2013-10-13 Location : Kerbal Space Center
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 14, 2013 3:32 pm | |
| Alright I am fine if it is moved. I apologize for any troubles | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 14, 2013 3:39 pm | |
| - TriggzSP wrote:
- Throughout Human history, alliances have evolved. Starting from alliances between tribes, and all the way to NATO now. And my question is, how will alliances evolve?
In spore, the alliance system was a way to "Win" a stage of Civilization. But seeing how this game is going, I don't think there will be a "Win" mechanic. And in the space stage you were limited to 2 or 3 (?) allies. And I HATED that system. And my question is, how will alliances evolve in Thrive? Will you be able to ally with a neighboring tribe from the beginning of Civilization? And more importantly, could you forge an alliance of nations in the tech ages? (Maybe something like NATO or PACT?) And more importantly, will it be possible to forge a Galactic Federation of advanced Civilizations?
I find the Alliance mechanic is an important one to master, and if these are currently not planned ideas, I hope I gave a decent idea. Alliances will exist, and there is no limit to how many you can have. A coalition of nations, something like NATO, the EU, or the UN, will not be in the game initially but will be added in. | |
| | | Inca Regular
Posts : 250 Reputation : 10 Join date : 2013-07-03 Age : 30 Location : England
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 14, 2013 6:29 pm | |
| - TriggzSP wrote:
- Throughout Human history, alliances have evolved. Starting from alliances between tribes, and all the way to NATO now. And my question is, how will alliances evolve?
In spore, the alliance system was a way to "Win" a stage of Civilization. But seeing how this game is going, I don't think there will be a "Win" mechanic. And in the space stage you were limited to 2 or 3 (?) allies. And I HATED that system. And my question is, how will alliances evolve in Thrive? Will you be able to ally with a neighboring tribe from the beginning of Civilization? And more importantly, could you forge an alliance of nations in the tech ages? (Maybe something like NATO or PACT?) And more importantly, will it be possible to forge a Galactic Federation of advanced Civilizations?
I find the Alliance mechanic is an important one to master, and if these are currently not planned ideas, I hope I gave a decent idea. Check out this thread for more information/the discussion on Alliances and their various structures.
Last edited by Inca on Mon Oct 14, 2013 6:30 pm; edited 1 time in total (Reason for editing : forgot link) | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 15, 2013 9:27 pm | |
| So, three things, one ties into another.
1. Is the game going to take note of what the atmosphere is composed of, and will the player have any decision on what their creature uses for respiration?
2. In the space stage, is the player going to have to take the same things from 1 into consideration, such as making a suit to allow breathing in the foreign atmosphere?
3. With differing gravity levels in space stage, how is this going to be handled? | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 16, 2013 2:31 am | |
| - Immortal_Dragon wrote:
- So, three things, one ties into another.
1. Is the game going to take note of what the atmosphere is composed of, and will the player have any decision on what their creature uses for respiration?
2. In the space stage, is the player going to have to take the same things from 1 into consideration, such as making a suit to allow breathing in the foreign atmosphere?
3. With differing gravity levels in space stage, how is this going to be handled? 1. and 2. I think som but 3. im not sure about. | |
| | | Evol4fire Newcomer
Posts : 11 Reputation : 0 Join date : 2013-10-16 Age : 31 Location : In A galaxy far far far away
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 16, 2013 6:26 pm | |
| I’m new and don’t know how most of how the posting thing works, but I hope I don’t jump into anything that’s already been clarified. Also how do you get the numbering list to work? I can’t seem to get it to work past 1. Questions: 1. How does the environment affect or effect the evolution of a player’s organism? 2. Will there be an editor similar to the editors in spore that will allow us to showcase our creations, but also include new ones like world creator, or plant creator? 3. Have you ever thought of clothing skins? In Spore they gave you only pieces of armor so at the most it only looked partially clothed. Much like the coloring in Spore it would only be cosmetic but it would make the creature more like an intelligent being then animal. You can still have armor pieces that give attributes, but it should add on in the style of the clothing skin. The skin and the pieces should have edit interfaces to make it more unique. 4. In Spore, the actual covering of the organism weren't really given much thought and were mostly cosmetic. Will the covering of the organism such as feathers, fur, skin, scales, shells, and armor plating be given a more important role? 5. Also, about different niches does that include when species are active during the day? Can you go nocturnal until you’re strong enough to change your niche and how does the environmental factors contribute to that? Suggestions:
1. All right my first is on the issue of transcendence of an entire species into energy for the purpose of allowing the player to reshape the universe. I think that the game should just unlock the God Tools, which must be bought and the majority of the God Tools can only be used in the Observer Mode which can be changed to God Mode. That way the player can enjoy playing various mini-games such as in Spore with Galactic Adventurers. The player worked hard on creating their organisms and turning them into civilizations, turning all that work into energy seems like such a waste.
2. It might be a good idea to give some of the editors’ catchy names that catch the mind like Creature Creature in spore. This is a game after all, and it would help in getting the attention of buyers of all ages. Like Microbe Maker and Organism Originator. Speaking of stages the Aware Stage might want to be broken down into several separate stages or substages to deal with the evolution of an animal into a being. Such as the aquatic stage, amphibious stage, terran stage, ect. That way, game players can get more in depth with the game and have better control over the player's organism and its evolution. I would also like to suggest that Auto-evo be, at least for the players organism be an optional setting for the same reason. 3. Since the game is based on evolution, I would like to introduce an investment system like in Age of empires or Civilization. But with it involved in how the player’s creature evolves as well! You would invest DNA into researching advancements for your creature into different niches, armor, the time of day its active, ect. That way, game players could focus on certain evolutionary paths depending on environmental concerns or to help the organism dominate other species in the future when there is favorable condiscions. This type of basis can help with putting your species on a path towards flight, aquatic, semi-aquatic, land based, or something in between. I mean who says you want flying or underwater cities? The decisions you make throughout the game in the creature stage should determine what technology you can create as well based on the needs and wants of the emerging culture. 4. There was a reason they brought in the Adventure update in Spore, Space-Age is a sandbox, but it gets boring without some inclination of structure and order. It also allows us to go back to just one character and use it to interact on a more personal level. So why not take it a step further? If we're going to build buildings we might as well see whats inside of them. Have your character get up close and personal with other civilizations and planets. Enter another's ship and get the lowdown of the place, walk into the lobby of an embassy, and get into Indiana Jones moments as you explorer primitive planets.
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