| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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the froggy ninja Newcomer
Posts : 12 Reputation : -2 Join date : 2013-06-15
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 12:23 pm | |
| - Immortal_Dragon wrote:
- Well, an amphibious civilization can simply work the metal above the water, so I don't understand what you're getting at.
What I am geting at is a civilization of amphibians are controlled by a player who wants an underwater civilization so after reaching a high tech level they will build an underwater base and experiment with raising the temperature of metal to it's melting point safely by measuring the temperature using their tech but raising it with metheds available to a tribal race of mermen. Then when one is found the player will show the save to the higher-ups and have the game updated. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve their Own Thread Thread Fri Oct 25, 2013 12:32 pm | |
| The problem is that the approach you are talking about would have to be coded into the game before it can be used in the game. So that's why the approach needs to be brought up on this forum first. A completely underwater civilization can trade with a surface civilization and get tech that way. | |
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the froggy ninja Newcomer
Posts : 12 Reputation : -2 Join date : 2013-06-15
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 12:47 pm | |
| - Immortal_Dragon wrote:
- The problem is that the approach you are talking about would have to be coded into the game before it can be used in the game. So that's why the approach needs to be brought up on this forum first. A completely underwater civilization can trade with a surface civilization and get tech that way.
I think you misunderstand. I don't want to melt the metal I just want to heat the water around it enough that were it coded in it would melt so that I can prove it's possible. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 12:52 pm | |
| Yes, I did misunderstand, but in order to shape metal it has to be heated to temperatures where it would not only melt, but it also means the surrounding water will be heated to temperatures that would kill life around it. Tribal creatures simply won't have the technology to protect themselves from that if they could at all.
The only life that would still be safe at those temperatures would be extremophile bacteria. | |
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the froggy ninja Newcomer
Posts : 12 Reputation : -2 Join date : 2013-06-15
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 1:10 pm | |
| - Immortal_Dragon wrote:
- Yes, I did misunderstand, but in order to shape metal it has to be heated to temperatures where it would not only melt, but it also means the surrounding water will be heated to temperatures that would kill life around it. Tribal creatures simply won't have the technology to protect themselves from that if they could at all.
The only life that would still be safe at those temperatures would be extremophile bacteria. While that is true there is no harm would come to them if after they discovered this they placed it over a funnel into a mold or some other way of shaping it remotely. | |
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PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 3:13 pm | |
| Quick list of tiny ideas *weather damages species depending on what kind of weather, and the species *playing as a disease *different planets may be easier to survive on, but have less materials for technology *a science tech tree thing similar to the way Kerbal Space Program works *more parts = needs more energy to function / needs to eat more food, etc. *if the type of life on a planet is significantly different from the home planet, your species may not be able to set up a colony there *the more foreign a disease is to your species, the worse and stranger the effects are, which could lead to something like necromorphs. *different planets are made of different elements and compounds, so a species may not be able to develop certain technologies if they don't have any equivalent to it, E.I, a planet may not have any metals that are conductive, so electricity may not be able to be invented *alchemy of some sorts on the tech tree? Ok, that's all I've got for now. Feedback, anyone? | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 25, 2013 3:26 pm | |
| Okay, some feedback, in order.
- I know there might be different kinds of weather implemented, but I'm not sure how much discussion it has had in its implementation.
- Diseases will be in the game, but I don't think playing as them is an option, WilliamstheJohn answered something similar earlier in the thread, to that is probably a better answer.
- There already is a Tech Tree, it is the Research Web, Nick's Devblog talks about it.
- More parts will take more energy to function, draining the hunger bar faster, larger creatures will most likely need more food as well.
- I think that is probably too complicated, and plus I think bio-domes might be implemented, so that takes care of that issue.
- I can't answer on foreign diseases.
- I'm not sure there would or wouldn't be planets that are that different, so I don't think I can answer on that.
- Alchemy, what do you mean by that?
EDIT: I just had another thought. Could a creature, through a combination of strong enough jaws, strong stomach acid, as well as acidic saliva, be made to have the ability to digest stones and other minerals? In addition to eating whatever other diet such as carnivore, herbivore, or even omnivore. | |
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untrustedlife Regular
Posts : 252 Reputation : 19 Join date : 2013-03-26 Location : [Classified]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 12:05 pm | |
| I can answer a few questions.
Would this not make them a 'picavore' (spelled incorrectly) (this has not been discussed and is a great question, how would they fit into any niches?)
Diseases as of right now, have been discussed however in the civ stage, we may abstract it out. (this means the statistics of your different population centers take into account disease so it isn't a real thing)
Yes there will be different planets however , until we have the terrestrial game all figured out we won't have life on gas giants. Yes planets will have temperature and weather, for the player to adapt to.And yes water planets are a possibility. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 1:49 pm | |
| When I googled that it came up with piscivore, and that means it eats fish.
How something that eats rocks fits into a niche, well, it would be more adapted to living maybe in a cave where there would be a lot of its food around, or around cliffs.
Combined with an herbivore diet it could eat rocks with plants like moss growing on them. Or it could even replace an herbivore in a cave environment if there are enough of them. Aside from that I can't think of any other niches it could fit in due to it being such a specialized diet. | |
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Tanglekat33
Posts : 3 Reputation : 0 Join date : 2013-08-28 Age : 25 Location : United (Somewhat) States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 4:09 pm | |
| (I'm sorry if this idea has been suggested before, its just that this thread is so very long.) Is there going to be seasons in thrive? And for that matter, years? I don't know much about programming, but seasons for each biome sounds like it will be hard, but I only ask because there has been some mention of hibernation. And if there are years, how is it going to work, or at least how is it planning on working since each planet in the universe doesn't have the same amount of days. For that matter, how is time going to work on each planet? Will it be all the same on every planet or will days last longer on some and shorter on others? Just wondering... | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 4:15 pm | |
| For the Aware Stage and all that, the year for a planet will be about four days, to better simulate evolution over millions of years. I believe as the creatures evolve into sapience that is scaled back up to be longer since it will be simulating smaller intervals.
Seasons, that I have no knowledge of.
EDIT: Also look to untrustedlife's post on this page to get a few answers. | |
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PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 5:31 pm | |
| Alchemy would basically be a way to bypass a planet not having metals or elements that certain technologies might need | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 5:54 pm | |
| Okay, I can't speak for the devs on this, but how would you go about implementing Alchemy? | |
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PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:14 pm | |
| I don't know, it would just be something on the tech tree that would negate not having the proper planet composition to create a certain technology.
Hey, maybe that's our solution to underwater civilizations. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:24 pm | |
| Okay, so it's that simple.
The problem for underwater civilization tech advancing, it wasn't so much materials, it was capability that was the problem. How would Alchemy solve the problem of getting metal to melt and be shaped underwater, where heat from smelting would warm the water around it to dangerous levels? | |
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PropTheRedstoner Newcomer
Posts : 35 Reputation : 1 Join date : 2013-08-19 Location : [ERROR: INVALID COORDINATES]
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:26 pm | |
| My idea was that with alchemy you could just magic the metal out of ore/into a shape | |
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EVanimations Newcomer
Posts : 37 Reputation : 10 Join date : 2013-10-20 Age : 31 Location : The Eldritch Beyond
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:45 pm | |
| Magic? I dunno...
An aquatic race could be helped by benevolent aliens, or find a way to venture onto land to forge metals, maybe using surface tension bubbles? | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:50 pm | |
| As far as my chemistry knowledge goes, there really isn't any chemical way to make metal change shape, so there is no way to magic a metal into shape without melting it with heat.
@EVanimations
What you are describing is uplifting and simply being amphibious, making metals on the surface is fine, just a fully aquatic race would most likely not be able to handle getting close enough to the forge for it to work. Without protection, and even then, it is still being amphibious.
Plus surface civilizations can actually trade with aquatic ones, hopefully. | |
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dinoman9877 Newcomer
Posts : 92 Reputation : 1 Join date : 2012-06-08 Location : The Jurassic Period, fighting an allosaurus using a spear.
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 9:53 pm | |
| Immortal, you said what I was going to say. XD
But there's no viable way for them to smelt metals. Where would they even find the metals? Any rock near or underwater, and especially in direct contact with the water, never seem to have any valuable metals in them. | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 26, 2013 10:01 pm | |
| Somehow, I knew you were going to say something dinoman, nothing bad I assure you.
Yes, I believe I said something to the effect of no viable way to smelt metals, I know it is in this thread somewhere. :scratch:
Finding them, they could trade for them with surface civilizations, what they would do with them I don't know, they could just trade for the weapons themselves, since Nick I believe answered that TOs from other civs can be picked up and used, just you don't have the capability to make more.
Basically, underwater civs would just be bound to the stone age, or whatever the underwater equivalent is. | |
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Gecko Newcomer
Posts : 9 Reputation : 0 Join date : 2013-10-26 Age : 29
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 27, 2013 1:03 am | |
| In the aware stage can you play as a parasite like tapeworms, fleas, or ticks. And can are you able to be a creature that would only drink blood like a leech? Sorry if this has been answered already. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 27, 2013 1:36 am | |
| - Gecko wrote:
- In the aware stage can you play as a parasite like tapeworms, fleas, or ticks. And can are you able to be a creature that would only drink blood like a leech? Sorry if this has been answered already.
1.I think that can be possible in multicellular stagem not sure. 2. Maybe. | |
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DeanDactyl Newcomer
Posts : 22 Reputation : 1 Join date : 2012-11-12 Age : 25 Location : Portugal
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 27, 2013 8:18 am | |
| Hi! I've got two simple little questions... 1-Something like the Blob be a sentient organism? 2-If it is, will it be implemented? Oh, and last question, i'm learning on how to make stuff in blender, if i manage to do something where do i post it? Thanks in advance! :) | |
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Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 27, 2013 8:27 am | |
| @Gecko and WilliamstheJohn
I think ~scio answered a similar question of mine in terms of diet, when I asked about a liquivore diet, that it should be possible with the OE, so a sanguivore (feeds on blood) should be possible with it too.
@DeanDactyl
The Blob seems like a bit of a stretch for sentience, I don't think it has had discussion.
In terms of blender, there is a concept art thread you may post it on.
EDIT: I have a question of my own. Will vehicles just work universally over terrain, when talking about land vehicles that don't hover in some way. Will it require treads to get over some terrains that wheeled vehicles just won't be able to traverse? I understand that universal traction might be easier, but I would prefer to make vehicles for different terrains. | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 27, 2013 5:47 pm | |
| - Immortal_Dragon wrote:
- @Gecko and WilliamstheJohn]
EDIT: I have a question of my own. Will vehicles just work universally over terrain, when talking about land vehicles that don't hover in some way. Will it require treads to get over some terrains that wheeled vehicles just won't be able to traverse? I understand that universal traction might be easier, but I would prefer to make vehicles for different terrains. The original build probably wouldn't have this feature, but on a thread (I forgot which), different angles, and ultimately different frictions could be applied to different terrain types if we ever get the chance to get to the point of implementing something like that. | |
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