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Latest topics | » THIS FORUM IS NOW OBSOLETE by NickTheNick Sat Sep 26, 2015 10:26 pm
» To all the people who come here looking for thrive. by NickTheNick Sat Sep 26, 2015 10:22 pm
» Build Error Code::Blocks / CMake by crovea Tue Jul 28, 2015 5:28 pm
» Hello! I can translate in japanese by tjwhale Thu Jul 02, 2015 7:23 pm
» On Leave (Offline thread) by NickTheNick Wed Jul 01, 2015 12:20 am
» Devblog #14: A Brave New Forum by NickTheNick Mon Jun 29, 2015 4:49 am
» Application for Programmer by crovea Fri Jun 26, 2015 11:14 am
» Re-Reapplication by The Creator Thu Jun 25, 2015 10:57 pm
» Application (programming) by crovea Tue Jun 23, 2015 8:00 am
» Achieving Sapience by MitochondriaBox Sun Jun 21, 2015 7:03 pm
» Microbe Stage GDD by tjwhale Sat Jun 20, 2015 3:44 pm
» Application for Programmer/ Theorist by tjwhale Wed Jun 17, 2015 9:56 am
» Application for a 3D Modeler. by Kaiju4u Wed Jun 10, 2015 11:16 am
» Presentation by Othithu Tue Jun 02, 2015 10:38 am
» Application of Sorts by crovea Sun May 31, 2015 5:06 pm
» want to contribute by Renzope Sun May 31, 2015 12:58 pm
» Music List Thread (Post New Themes Here) by Oliveriver Thu May 28, 2015 1:06 pm
» Application: English-Spanish translator by Renzope Tue May 26, 2015 1:53 pm
» Want to be promoter or project manager by TheBudderBros Sun May 24, 2015 9:00 pm
» A new round of Forum Revamps! by Oliveriver Wed May 20, 2015 11:32 am
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| Graphics Team | |
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+14crovea Ymedron Nimbal Tritium EVanimations Psych0Ch3f Immortal_Dragon Aiosian_Doctor_Xenox AwesomeSiebren Falthron FalmerbloodElixir tjblazer85 Thriving Cheese NickTheNick 18 posters | |
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tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Graphics Team Sat Jan 04, 2014 12:05 am | |
| - NickTheNick wrote:
Speaking of which, I have far more free time nowadays, so i can try to help out with organizing any art development at the moment. Are there any assets we need for the next release that the artists can work on? They are listed right here. | |
| | | AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: Extra Thu Jan 09, 2014 4:57 pm | |
| Are there any models needed ? I think other modellers would like to know as well. Maybe some textures, or something else? (Just trying to stimulate here :P) | |
| | | tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Graphics Team Fri Jan 10, 2014 10:05 pm | |
| - AwesomeSiebren wrote:
- Are there any models needed ?
I think other modellers would like to know as well. Maybe some textures, or something else? (Just trying to stimulate here :P) Dude, it's right above your post xD Here's the link: https://github.com/Revolutionary-Games/Thrive/issues/78 | |
| | | AwesomeSiebren Newcomer
Posts : 84 Reputation : 0 Join date : 2013-07-20 Age : 24 Location : Netherlands
| Subject: ... Sat Jan 11, 2014 2:20 pm | |
| I feel stupid... I feel either stupid, or useless... Oh well. I'll get working right away. | |
| | | tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Graphics Team Fri Feb 07, 2014 9:45 pm | |
| Hey Thriving Cheese can we add the 3D models from this issue in github to the list of thing needed for microbe stage? | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Graphics Team Mon Feb 10, 2014 5:47 am | |
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| | | tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Graphics Team Sat Mar 01, 2014 2:00 am | |
| Hey, all artists we got some new work to do!
Click on these links to get to work: https://github.com/Revolutionary-Games/Thrive/issues/102 https://github.com/Revolutionary-Games/Thrive/issues/103 | |
| | | Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Graphics Team Sun Apr 27, 2014 5:45 pm | |
| Just some sand grains i liked from Ymedron in the concept art thread. https://www.dropbox.com/s/xd6pbvogcmx5ypq/SandGrains.rar | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Graphics Team Sun Jul 06, 2014 10:35 am | |
| So I was thinking about microbe concept art, and that led me to thinking about the overall Microbe visual theme -- it was settled some time ago (and I happen to agree) that the game should look much like it's playing out under a microscope. We already know what kinds of models we need to make, and so on. However, it isn't as simple as making models for organelles, and generating skins for microbes -- all that gives us is the overall geometry to render. If we want the game to look like it's under a microscope, then we have to write shaders. Gnarly ones too. This'll come later down the line, when we're doing our graphics overhauls, but for anyone who's interested, you can learn to write shaders (.material files, which are both shader and texture map) for Ogre in preparation, and tweak the .material files in the materials folder to see your materials in-game. | |
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