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| | Tech Editor/Maker | |
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+6zotobom ~sciocont The Uteen Waap Commander Keen Darkov 10 posters | |
Author | Message |
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zotobom Newcomer
Posts : 83 Reputation : 2 Join date : 2010-09-26 Age : 33 Location : The Netherlands
| Subject: Re: Tech Editor/Maker Mon Oct 04, 2010 8:00 am | |
| - eumesmo wrote:
- some technologies must be dead ends, but they give things themselves. as far as for levels, some things might need some researches to be perfected before. Example: to get medical nanites, you would need nanotechnology to be, lets say, level 2. Or you would need rocket propulsion to be level 3 to send satellites (level 1 would make fireworks and 2 rockets) [obviously we need more levels in between; computers we're not made out of vacuum tubes in one day and silicon chips in the next]
EDIT: i just became top 10 poster with this post !! Yeah! Just like in Sins of a solar Empire. For an research you would neet level 2 of the research before that etc etc. | |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Tech Editor/Maker Mon Oct 04, 2010 9:50 am | |
| - zotobom wrote:
Yeah! Just like in Sins of a solar Empire. For an research you would neet level 2 of the research before that etc etc. actually that is not a bad example at all, but ours would be much bigger, complex and based on other things | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Tech Editor/Maker Mon Oct 04, 2010 10:11 am | |
| I don't think levels should affect research. They should make the technology more efficient and give you FPs and TOs, but that's all. Our tech tree will be complicated enough as it is, including levels as a requirement for more researches is a bit too much.
Last edited by Commander Keen on Mon Oct 04, 2010 12:04 pm; edited 1 time in total | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 27 Location : England, Virgo Supercluster
| Subject: Re: Tech Editor/Maker Mon Oct 04, 2010 11:23 am | |
| - Commander Keen wrote:
- including levels as a requirement for levels is a bit too much.
Umm... You need level 2 to get level 3, don't you? | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Tech Editor/Maker Mon Oct 04, 2010 12:03 pm | |
| - The Uteen wrote:
- Commander Keen wrote:
- including levels as a requirement for levels is a bit too much.
Umm... You need level 2 to get level 3, don't you? I screwed up. Thank you for pointing it out. I meant "Including levels as a requirement for another researches (Like Fire lvl.5 for Metalworking)". Editing now. Again, thank you. | |
| | | eumesmo Regular
Posts : 297 Reputation : 4 Join date : 2010-07-09
| Subject: Re: Tech Editor/Maker Tue Oct 05, 2010 6:50 am | |
| you could try to use a fireplace to make steel but the temperature would be to low | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 27 Location : England, Virgo Supercluster
| Subject: Re: Tech Editor/Maker Tue Oct 05, 2010 2:48 pm | |
| Level requirements would definitely make the tree more realistic, so it get's my vote. I think I have just been converted towards this idea... | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Tech Editor/Maker Tue Oct 05, 2010 3:35 pm | |
| - The Uteen wrote:
- Level requirements would definitely make the tree more realistic, so it get's my vote. I think I have just been converted towards this idea...
If you have been converted by me, then Belgium, I screwed up again. | |
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