Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
behavior editor - GamerXA - Behaviour Editor - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 GamerXA - Behaviour Editor

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US_of_Alaska
GamerXA
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US_of_Alaska
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US_of_Alaska


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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:18 pm

~sciocont wrote:
No. some animals hold certain positions when they are waiting for prey, some strike certain poses when threatened (say a cobra or bearded dragon). A player could implement something we can't think of with the idea of it moving in a certain way, and they must have an animation editor for that.
Alright, but i still believe it should be handled in the Test Tab.
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~sciocont
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:19 pm

They will be tested in the test tab, implemented in the Behavior tab.
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US_of_Alaska
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:21 pm

~sciocont wrote:
They will be tested in the test tab, implemented in the Behavior tab.
But where will they be edited? I suggest the Test tab.
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~sciocont
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:37 pm

I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations.
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US_of_Alaska
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US_of_Alaska


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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:38 pm

~sciocont wrote:
I suggest behavior tab. Test is purely for testing. Behavior is designed to accommodate AI and animations.
But wouldn't it require jumping back and forth a lot if you could make it without physics, and then had to test it in the Test tab?
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~sciocont
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyMon Jul 12, 2010 6:50 pm

You've got a good point there. It probably would be a lot easier. There we go, test tab.
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GamerXA
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyTue Jul 13, 2010 2:28 am

Agreed, test tab.
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Tenebrarum
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptySun Oct 10, 2010 7:57 pm

GamerXA wrote:
Agreed, test tab.
QFT

Sorry for the necropost
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Deathbite42
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behavior editor - GamerXA - Behaviour Editor - Page 2 Empty
PostSubject: Re: GamerXA - Behaviour Editor   behavior editor - GamerXA - Behaviour Editor - Page 2 EmptyFri Aug 03, 2012 10:23 am

What's wrong with jumping? And natural selection ought to apply to players, not creatures. You can't make a good animation, your creature dies. Your creature dies, you cry. You cry, you leave. You leave, good riddance. Only good players will play THRIVE.
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GamerXA - Behaviour Editor
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 Similar topics
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» Behaviour Editor Brainstorming
» GamerXA - Organism Editor
» GamerXA - Cellular Editor
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» Hello Everyone - GamerXA

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