Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 11 users online :: 0 Registered, 0 Hidden and 11 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Species, Instinct, and Culture - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Species, Instinct, and Culture - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Species, Instinct, and Culture - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Species, Instinct, and Culture - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Species, Instinct, and Culture - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Species, Instinct, and Culture - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Species, Instinct, and Culture - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Species, Instinct, and Culture - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Species, Instinct, and Culture - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Species, Instinct, and Culture - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Species, Instinct, and Culture - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Species, Instinct, and Culture - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Species, Instinct, and Culture - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Species, Instinct, and Culture - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Species, Instinct, and Culture - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Species, Instinct, and Culture - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Species, Instinct, and Culture - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Species, Instinct, and Culture - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Species, Instinct, and Culture - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Species, Instinct, and Culture - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Species, Instinct, and Culture

Go down 
+10
Thrivial Pursuit
Gorbachof
DragonEye4
Commander Keen
US_of_Alaska
caekdaemon
Mysterious_Calligrapher
~sciocont
Djohaal
Tenebrarum
14 posters
Go to page : Previous  1, 2, 3  Next
AuthorMessage
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 9:51 pm

Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.

Actually we could work on two instances, with AI archetypes which would be radically different from each other due to radical differences in the cognitive function of the individuals. A hivemind would think radically different from an individual, so would a planetbrain like in alpha centauri.
Then we'd have the AI modfiers which would be based on different traits and do tweaks. I think for simplicity's sake we should stick with a "human" AI and give it tweaks, then after that start thinking out of the box.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 9:55 pm

Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.
I think that we might be on to something big here... what could be a non-social type of "civilization". It would basically be he opposite of civilization. If we can find a way to make it work, we could have an entirely new concept on our hands.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 9:58 pm

~sciocont wrote:
Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.
I think that we might be on to something big here... what could be a non-social type of "civilization". It would basically be he opposite of civilization. If we can find a way to make it work, we could have an entirely new concept on our hands.

Organisms without empathy and perception of others perhaps? They could all work individually like a hive of ants, and the sum of their work would be meaningful, while each individual would be oblivious to the greater picture. Of course such a system would hardly develop cognition.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 9:59 pm

~sciocont wrote:
Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.
I think that we might be on to something big here... what could be a non-social type of "civilization". It would basically be he opposite of civilization. If we can find a way to make it work, we could have an entirely new concept on our hands.

How would information be shared? That's what makes civilizations.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 10:07 pm

Tenebrarum wrote:
~sciocont wrote:
Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.
I think that we might be on to something big here... what could be a non-social type of "civilization". It would basically be he opposite of civilization. If we can find a way to make it work, we could have an entirely new concept on our hands.

How would information be shared? That's what makes civilizations.
Exactly, but could there be extreme technologigical advancement without civilization? It's something we really need to think hard about.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 10:09 pm

~sciocont wrote:
Tenebrarum wrote:
~sciocont wrote:
Tenebrarum wrote:
Yay! Remember though, these are not drastic changes that'd be made. We're not re-writing the AI for each race, just tweaking it.

On Octopi: Sentience/sapience yes. Civilization no.
I think that we might be on to something big here... what could be a non-social type of "civilization". It would basically be he opposite of civilization. If we can find a way to make it work, we could have an entirely new concept on our hands.

How would information be shared? That's what makes civilizations.
Exactly, but could there be extreme technologigical advancement without civilization? It's something we really need to think hard about.

Stupid organisms stumbling upon ruins of long gone advanced civilization?

I think we need someone with a major in sociology. Or perhaps more.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 10:43 pm

*Raises Hand*

Okay, no major, but i've had advanced psychology and a sociology class.

I hope we can think of an "anti-civ." It would be awesome.

To disagree with much further up the thread, organisms like ants and bees have whole subclasses of workers devoted to caring for the offspring of the hive. Crocodiles and turtles just let the little ones swim away. Group living + care for offspring = rudimentary civ-like structure.

If a species has effective long-distance communication, they can spread info without being close. Achievable without technology? Don't know and will research.
Back to top Go down
Djohaal
Learner
Djohaal


Posts : 144
Reputation : 1
Join date : 2010-12-03

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 10:49 pm

Mysterious_Calligrapher wrote:
*Raises Hand*

Okay, no major, but i've had advanced psychology and a sociology class.

I hope we can think of an "anti-civ." It would be awesome.

To disagree with much further up the thread, organisms like ants and bees have whole subclasses of workers devoted to caring for the offspring of the hive. Crocodiles and turtles just let the little ones swim away. Group living + care for offspring = rudimentary civ-like structure.

If a species has effective long-distance communication, they can spread info without being close. Achievable without technology? Don't know and will research.

Well, a crystalline race could use some sort of quasi-cientifical oscillators or something to transmit data. The fastest information relay for biological organisms seems to be sound though. Light could also be used if you had a race of giant billboards that relayed info around...
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyWed Dec 08, 2010 11:09 pm

Unless information can be spread, no new technologies can arise. No culture can exist. Nothing. Zilch. Nada. Unless organisms communicate they cannot, under any circumstances, advance. All knowledge dies with the induvidual.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyThu Dec 09, 2010 2:36 am

Tenebrarum wrote:
Unless information can be spread, no new technologies can arise. No culture can exist. Nothing. Zilch. Nada. Unless organisms communicate they cannot, under any circumstances, advance. All knowledge dies with the induvidual.
This is true. It really all hinges on handing down knowledge to others.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyThu Dec 09, 2010 1:12 pm

Well, if they could communicate, it would be just giving the information to their offspring, so each family would be a mini-nation, radically different from any other. Now the problem is, how would they communicate, and how would they evolve that form of communication.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyThu Dec 09, 2010 5:03 pm

Commander Keen wrote:
Well, if they could communicate, it would be just giving the information to their offspring, so each family would be a mini-nation, radically different from any other. Now the problem is, how would they communicate, and how would they evolve that form of communication.
Likely a basic universal language, extremely simple, with complexities that vary based on geographical location.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyThu Dec 09, 2010 6:17 pm

Tenebrarum wrote:
Unless information can be spread, no new technologies can arise. No culture can exist. Nothing. Zilch. Nada. Unless organisms communicate they cannot, under any circumstances, advance. All knowledge dies with the induvidual.
If each creature makes something simple, and the next creature that comes across it experiments and improves on it, we could have a sort of technological advancement. Octopi naturally experiment with things they come across to see if they could use it. if they had more cognitive power, they may be able to invent simple machines. This could lead to a chain reaction- if a solitary creatuire got enough knowledge by experimentation, it could combine those machines. However, this leads to a point where the technology becomes so complex that it cannot be learned in a lifetime and advancement hits a wall.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyThu Dec 09, 2010 6:22 pm

~sciocont wrote:
Tenebrarum wrote:
Unless information can be spread, no new technologies can arise. No culture can exist. Nothing. Zilch. Nada. Unless organisms communicate they cannot, under any circumstances, advance. All knowledge dies with the induvidual.
If each creature makes something simple, and the next creature that comes across it experiments and improves on it, we could have a sort of technological advancement. Octopi naturally experiment with things they come across to see if they could use it. if they had more cognitive power, they may be able to invent simple machines. This could lead to a chain reaction- if a solitary creatuire got enough knowledge by experimentation, it could combine those machines. However, this leads to a point where the technology becomes so complex that it cannot be learned in a lifetime and advancement hits a wall.
The machines would have to stay VERY simple. Otherwise they could not figure it out initially.
Back to top Go down
DragonEye4
Regular
DragonEye4


Posts : 220
Reputation : -1
Join date : 2010-07-14
Location : Somewhere

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptySun May 22, 2011 11:40 am

Djohaal wrote:
Religion, diet and culture? I wodner how an exclusively carnivore lifeform would evolve agriculture. What about photossynthesizing animals?
Carnivores could have hunted all they could from a herd, but then been smart enough to trap the rest so they don't have to hunt anymore, starting domestication.


Although, on the subject of killing, what if there was a species that did not have that natural empathy toward each other, or had such strong empathy they couldn't fight each other (although they could still fight other sapient species, if more than one evolved)
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptySun May 22, 2011 6:48 pm

DragonEye4 wrote:
Djohaal wrote:
Religion, diet and culture? I wodner how an exclusively carnivore lifeform would evolve agriculture. What about photossynthesizing animals?
Carnivores could have hunted all they could from a herd, but then been smart enough to trap the rest so they don't have to hunt anymore, starting domestication.


Although, on the subject of killing, what if there was a species that did not have that natural empathy toward each other, or had such strong empathy they couldn't fight each other (although they could still fight other sapient species, if more than one evolved)
A species without empathy cannot form a society, a species with too much cannot progress in society because they cannot make difficult choices as leaders.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptySun May 22, 2011 6:57 pm

I was going to refer you to Rousseau's first and second discourses, but it's essentially what scio said.

Except that a species with too much empathy doesn't get to the society stage. They aren't able to make any choices that could potentially harm each other, and are stuck that way as soon as they hit sentience.
Back to top Go down
Gorbachof
Newcomer
Gorbachof


Posts : 74
Reputation : 2
Join date : 2011-05-20
Age : 29
Location : Right Here

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptySun May 22, 2011 7:40 pm

Back to the "anti-civ," all you need for an anti-social species to reach some form of civilization is: A common or similar universal language, and writeing.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 2:33 pm

All right, gratuitous defninitions here:
Anti-social = not social/ unwilling to associate normally with others or in a friendly way. Does not have anything to do with a lack of empathy.
Antisocial personality disorder = lack of empathy for all other people, manifesting as disregard for their rights.

If the first case were true, how would common languages and writing be developed? You have to come into contact with others sometime in order to teach language and writing, let alone need to develop it.
Back to top Go down
Gorbachof
Newcomer
Gorbachof


Posts : 74
Reputation : 2
Join date : 2011-05-20
Age : 29
Location : Right Here

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 3:49 pm

Quote :
Anti-social = not social/ unwilling to associate normally with others or in a friendly way. Does not have anything to do with a lack of empathy.
Antisocial personality disorder = lack of empathy for all other people, manifesting as disregard for their rights.
My bad, I thought anti-social was anti-civ (I was looking at it as if humans were the standard).
Quote :
how would common languages and writing be developed? You have to come into contact with others sometime in order to teach language and writing, let alone need to develop it.
Good point, it may not be possible for anti-social creatuers to create a civilization (Octipi didn't). If an anti-social species supported family however, you could get some level of orginization; and as the lineage developed you could see language change and seperate nations form, but at a slower speed [just my thoughts, haven't analysed them(thats everyone elses job)].
Back to top Go down
Thrivial Pursuit
Newcomer



Posts : 19
Reputation : 0
Join date : 2011-05-21

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 4:03 pm

True, language would be rather tricky.

There should be an Language editor.


Last edited by Thrivial Pursuit on Mon May 23, 2011 4:04 pm; edited 1 time in total (Reason for editing : misteak)
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 4:50 pm

Thrivial Pursuit wrote:
True, language would be rather tricky.

There should be an Language editor.
This has been shot down more times than I can count.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 6:27 pm

Indeed. If you have a fleshed out idea propose it, but also prepare to have it picked to bits and thrown away.
Back to top Go down
Poisson
Regular
Poisson


Posts : 322
Reputation : 11
Join date : 2010-07-07
Age : 29
Location : AK (GMT -9)

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyMon May 23, 2011 10:05 pm

Please remind me: What was our plan for creature noises and language?
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 28
Location : England, Virgo Supercluster

Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 EmptyTue May 24, 2011 10:39 am

Poisson wrote:
Please remind me: What was our plan for creature noises and language?
The noise would be dependant on mouth type, and varied according to the size of neck, head, and chest. But it was said we would first need some noises to be recorded for each mouth type. Then I think people just lost interest.
Back to top Go down
Sponsored content





Species, Instinct, and Culture - Page 2 Empty
PostSubject: Re: Species, Instinct, and Culture   Species, Instinct, and Culture - Page 2 Empty

Back to top Go down
 
Species, Instinct, and Culture
Back to top 
Page 2 of 3Go to page : Previous  1, 2, 3  Next
 Similar topics
-
» What does Culture do?
» PCG - Procedural Culture Generation
» Culture Editor Features/Usage Discussion
» new species
» If your species splits

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: