Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Here's an idea Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Here's an idea Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Here's an idea Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Here's an idea Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Here's an idea Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Here's an idea Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Here's an idea Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Here's an idea Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Here's an idea Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Here's an idea Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Here's an idea Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Here's an idea Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Here's an idea Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Here's an idea Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Here's an idea Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Here's an idea Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Here's an idea Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Here's an idea Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Here's an idea Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Here's an idea Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Here's an idea

Go down 
+2
Waap
PCaddict
6 posters
AuthorMessage
PCaddict
Newcomer
PCaddict


Posts : 19
Reputation : 2
Join date : 2011-01-25

Here's an idea Empty
PostSubject: Here's an idea   Here's an idea EmptyTue Jan 25, 2011 10:50 pm

How's about when you start a new game you get the option of auto-evo or manual-evo? And I don't mean like spores evolution, I mean slower and more realistic.

You would open a creature editor menu by mating, which would show your creature as it currently is. You would also have a tab that shows your planets current climate and show it's estimated climate changes- not telling, just predicting- so that the player can make changes accordingly. Like, say it predicted the temperature to drop. Then the player would be able to add fur to keep the creature warm.

The player would be able to edit their creature (within limits, maybe a points system?), and change it's color. But, instead of instantly changing every member of your species, it would only change a certain percentage of the species, where others will take their own evolutionary path.

Once the player has finished making their changes, they exit the editor and play as the next generation, or as the creature they were just playing as. After that, each generation will have small changes that work it towards the finished product, the creature they made in the editor.

Now, let's say they want to make some changes. You just mate to re-open the editor, make the changes, then exit. After that, the changes would start to work towards the new changes, rather than the old one.

I just thought I would share my ideas on how this would work. Hope you take it into consideration! Danke!
Back to top Go down
Waap
Newcomer
Waap


Posts : 77
Reputation : 1
Join date : 2010-07-20
Age : 26
Location : Waap. HQ

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyWed Jan 26, 2011 4:19 am

I am quite certain that very similar suggestions have been made around the forums. I'm sure it would be appreciated if you dug through the posts a tiny bit before you posted suggestions. I'm not saying go read every topic or anything over the top like that, but I'm getting deja vu more than usual.
I am unsure what we decided on on the subject of controlled evolution, but It was something similar to what you have said, unless it was cut out. I remember reading a thread about cells and multi-cellular organisms somewhere that would suggest otherwise...
-Waap.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyWed Jan 26, 2011 6:59 pm

That's basically what we've been talking about for two years now, minus the predictions. Kudos for thinking it up yourself, though.
Back to top Go down
PCaddict
Newcomer
PCaddict


Posts : 19
Reputation : 2
Join date : 2011-01-25

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyWed Jan 26, 2011 10:06 pm

...Oh. Sorry. I guess I was getting a little overly excited and got ahead of myself. ._.;;; This just seems like an amazing game and idea, and I was just trying to contribute. :/ My apologies. :/
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyThu Jan 27, 2011 12:30 am

It's okay. We've all been noobs sometime.

... Though, scio, I don't know if we actually have discussed whether or not predictions of future conditions would be made available in manual evo. We've been more hung up on auto-evo lately.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 31
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyFri Jan 28, 2011 4:43 pm

Mysterious_Calligrapher wrote:
It's okay. We've all been noobs sometime.

... Though, scio, I don't know if we actually have discussed whether or not predictions of future conditions would be made available in manual evo. We've been more hung up on auto-evo lately.
I don't think we should have them. Even if we create only one possible future, it's more fun to have a risk-reward system.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyFri Jan 28, 2011 10:17 pm

Tenebrarum wrote:
Mysterious_Calligrapher wrote:
It's okay. We've all been noobs sometime.

... Though, scio, I don't know if we actually have discussed whether or not predictions of future conditions would be made available in manual evo. We've been more hung up on auto-evo lately.
I don't think we should have them. Even if we create only one possible future, it's more fun to have a risk-reward system.
QFT. Allowing the player to see future conditions won't work, because disasters will occur randomly.
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptySat Jan 29, 2011 1:03 am

And that is the discussion we needed to have. QFT guys, and good talk.
Back to top Go down
Falthron
Newcomer



Posts : 77
Reputation : 0
Join date : 2010-07-13
Age : 29
Location : USA

Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea EmptyMon Feb 14, 2011 9:53 pm

~sciocont wrote:
Tenebrarum wrote:
Mysterious_Calligrapher wrote:
It's okay. We've all been noobs sometime.

... Though, scio, I don't know if we actually have discussed whether or not predictions of future conditions would be made available in manual evo. We've been more hung up on auto-evo lately.
I don't think we should have them. Even if we create only one possible future, it's more fun to have a risk-reward system.
QFT. Allowing the player to see future conditions won't work, because disasters will occur randomly.
Yeah, just to clear this up. The Editor will use the natural trends of the planet to predict correct? Using the planet's natural climate change and cycles?
Back to top Go down
Sponsored content





Here's an idea Empty
PostSubject: Re: Here's an idea   Here's an idea Empty

Back to top Go down
 
Here's an idea
Back to top 
Page 1 of 1
 Similar topics
-
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» I got an idea
» Ontogeny (Growth)
» If you are conquered...

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Evolution-
Jump to: