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| Research improvement ("leveling up") | |
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+5~sciocont bill2505 US_of_Alaska The Uteen Commander Keen 9 posters | |
Author | Message |
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bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: Research improvement ("leveling up") Mon Feb 28, 2011 3:21 pm | |
| - The Uteen wrote:
- US_of_Alaska wrote:
- ~sciocont wrote:
This is my idea for the "levels" Each tech is represented by a box. Each column of boxes represents the linear progression of a single technology, such as computers. Some levels are only accessible after other advancements are made, some levels unlock new technologies.
I prefer the idea of leveling being separate from the research tree and mostly kept out of sight and mind myself. But that's just my personal opinion. Having to level a tech before certain other techs can be researched is probably more realistic, but an auto-levelling would be nice. It would make it a lot easier, but people have their own preferences on how hard they want a game to be. i dont understand both option. for me is simple if the player want a very good military he reasearch as much as possible those reasearches if a good economy | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Research improvement ("leveling up") Mon Feb 28, 2011 5:28 pm | |
| - bill2505 wrote:
- US_of_Alaska wrote:
- I prefer the idea of leveling being separate from the research tree and mostly kept out of sight and mind myself. But that's just my personal opinion.
what do you mean outside ...I never said outside? And obviously if you research a certain area you will get better at it, this thread is about working on a certain research and thus improving related TOs and FPs. For instance, researching gunpowder would allow for better combustion and thus more damage from firearm TOs. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Research improvement ("leveling up") Mon Feb 28, 2011 6:12 pm | |
| - US_of_Alaska wrote:
- bill2505 wrote:
- US_of_Alaska wrote:
- I prefer the idea of leveling being separate from the research tree and mostly kept out of sight and mind myself. But that's just my personal opinion.
what do you mean outside ...I never said outside?
And obviously if you research a certain area you will get better at it, this thread is about working on a certain research and thus improving related TOs and FPs. For instance, researching gunpowder would allow for better combustion and thus more damage from firearm TOs. I really don't have an opinion on the matter- levels are probably more realistic, but if it's too complex we obviusly just axe it. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Research improvement ("leveling up") Mon Feb 28, 2011 8:36 pm | |
| Scio, I love the idea, and wish I could say yes, but I think for simplicity's sake I must say no. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 1:26 am | |
| - Tenebrarum wrote:
- Scio, I love the idea, and wish I could say yes, but I think for simplicity's sake I must say no.
So, that looks like we'll be going with leveling independent from the research web. But, for anyone that wants it, i think it'll be one of the simpler, more common mods. | |
| | | bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 6:15 am | |
| - US_of_Alaska wrote:
- bill2505 wrote:
- US_of_Alaska wrote:
- I prefer the idea of leveling being separate from the research tree and mostly kept out of sight and mind myself. But that's just my personal opinion.
what do you mean outside ...I never said outside?
And obviously if you research a certain area you will get better at it, this thread is about working on a certain research and thus improving related TOs and FPs. For instance, researching gunpowder would allow for better combustion and thus more damage from firearm TOs. i mean indipendent | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 2:01 pm | |
| On auto-levelling, would it be possible to make it 'intelligent'?
So normally it levels up all technologies fairly equally, but certain situations result it the research being focused into one area, at the unavoidable expense, of course, of slowing other researching. For example, if your civilisation went to war, all war-related researches would be levelled more. If there is famine, then farming/hunting researches are levelled more. And so on. Some researches will not fall under any particular category, so these will just be made up for when nothing in particular is going on in your civilisation. Although, that does give them a category - generic peaceful researches.
I would have thought it would be fairly easy for a program to work out when you are in these situations, so is this a reasonable request or an insane interrogation? | |
| | | bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 3:35 pm | |
| - The Uteen wrote:
- On auto-levelling, would it be possible to make it 'intelligent'?
So normally it levels up all technologies fairly equally, but certain situations result it the research being focused into one area, at the unavoidable expense, of course, of slowing other researching. For example, if your civilisation went to war, all war-related researches would be levelled more. If there is famine, then farming/hunting researches are levelled more. And so on. Some researches will not fall under any particular category, so these will just be made up for when nothing in particular is going on in your civilisation. Although, that does give them a category - generic peaceful researches.
I would have thought it would be fairly easy for a program to work out when you are in these situations, so is this a reasonable request or an insane interrogation? IN SOME extend i agree with auto levelning but in some cases reasarch lvl up i thing is more realist and good? | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 4:41 pm | |
| - The Uteen wrote:
- longpost is long
QFT | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Research improvement ("leveling up") Tue Mar 01, 2011 5:12 pm | |
| - bill2505 wrote:
- i mean indipendent
Okay, what? @UTeen: I still feel it should be up top the player to direct research in the direction it is most needed. The game shouldn't help them in that regard, except by maybe having a notification with a suggestion. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Research improvement ("leveling up") Wed Mar 02, 2011 11:21 am | |
| - US_of_Alaska wrote:
- bill2505 wrote:
- i mean indipendent
Okay, what?
@UTeen: I still feel it should be up top the player to direct research in the direction it is most needed. The game shouldn't help them in that regard, except by maybe having a notification with a suggestion. Auto-levelling would be an optional option, which can be turned on and off at any time, for people who don't want to think about all these things... We don't have to include it, but I think we should have the option for the game to manage things like this, for the more casual players. There can still be the option to direct research into areas yourself, for the not-so casual players, and do each one individually for people who think they can handle them all, or want a specific type of civilisation. I just don't think manual research will be for everyone, some might prefer the research to auto-evo too. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Research improvement ("leveling up") Wed Mar 02, 2011 12:38 pm | |
| Your idea will work Uteen. Only have it so that all currently used technologies are levelled (so you won't level up bows and arrows when fighting battles in space), more used technologies should get more research spent on them and allow users to influence the process, instead of the computer (so they can prepare when they see a war coming and so forth).
And of course, have an option for hardcores to do it all manually. | |
| | | Poisson Regular
Posts : 322 Reputation : 11 Join date : 2010-07-07 Age : 29 Location : AK (GMT -9)
| Subject: Re: Research improvement ("leveling up") Fri Mar 04, 2011 9:47 pm | |
| Well we'd need this anyways for NPCs to control their research. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Research improvement ("leveling up") Fri Mar 04, 2011 10:20 pm | |
| - Commander Keen wrote:
- Your idea will work Uteen. Only have it so that all currently used technologies are levelled (so you won't level up bows and arrows when fighting battles in space), more used technologies should get more research spent on them and allow users to influence the process, instead of the computer (so they can prepare when they see a war coming and so forth).
And of course, have an option for hardcores to do it all manually. QFT | |
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