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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+93JoseAAV Disastericks Secondkingstons EnergyKnife Aiosian_Doctor_Xenox Jimexmore Grimm Reaper Atrox Xazo-Tak HariboTer Naevius jay sheddan Im a Peanut Tritium Tarpy Narnobie123 Gawbad Nimbal Thriving Cheese WJacobC FunnyGames PerfectOrganismil TheSmart_1 Dilophoraptor untrustedlife BioMike energypro RodGame protoast Cobalt58 jman12351 Sundu ExtraSolar Dumb_person69 spacetime_dinosaur Oliveriver Calfeggs NikolaAnicic007 MitochondriaBox Tré Wisemen SmartGenius ComradeDoc THRIVE thrivepedia beachbum111111 WilliamstheJohn ingaborgasaurus Raptorstorm alduin2013 decelis93 Noone gvd72 Jopetsu Daniferrito M3rox Rorsten594 roadkillguy Silver Sterling Carnifex Seregon PREDAL1ENWARRIOR GamerXA Brennus nziswat PHILmg NickTheNick wwewar ethroptur Orygandian2 penumbra espinosa Pezzalis zippybomb jmc-24 Holomanga MeowMan1 Kraeken Crimsonspawn Hegataro Theusfilipe PTFace Doggit Sgt. Lost Time US_of_Alaska Admiral Van Tromp ido66667 D4RK_VOID bill2505 Dr_Chillgood Tenebrarum Army-Lion Mysterious_Calligrapher ~sciocont The Uteen 97 posters | |
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Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Sep 01, 2012 1:07 pm | |
| - Quote :
- I agree an 'AI evolution & tech advancement rate' slider would be good. It would allow very different gameplay experiences in combination with the difficulty slider. Smile
Indeed. Could be possible to have a difficulty slider you can expand. With evolution, technologic development, hostility of other species and eventually also some other things to add, i am not thinking on atm. - Quote :
- Maybe we can make a slider, and a check box, If you uncheck it, The Advancement rate is zero and the slider becomes gray.
Sounds good. Another benefit is, that the players would be more motivated to develop a species to the ascent and not using cheats for it, if they can adjust the game in a wide way. Could be also intresting to disable the evolution in the Microbe stage. If you come into the Aware stage, you wouldn't have any other lifeforms developed high enough to find food. Only with the heat or sun energy or if ur species can consume microbes. But think this should be possible aswell. Its a game with a lot of possibilities and should have huge freedom. So it should be also possible for the player to make such a mistrake, if they can't work with the sliders. | |
| | | ido66667 Regular
Posts : 366 Reputation : 5 Join date : 2011-05-14 Age : 110 Location : Space - Time
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Sep 01, 2012 1:13 pm | |
| - Silver Sterling wrote:
-
- Quote :
- I agree an 'AI evolution & tech advancement rate' slider would be good. It would allow very different gameplay experiences in combination with the difficulty slider. Smile
Indeed. Could be possible to have a difficulty slider you can expand. With evolution, technologic development, hostility of other species and eventually also some other things to add, i am not thinking on atm.
- Quote :
- Maybe we can make a slider, and a check box, If you uncheck it, The Advancement rate is zero and the slider becomes gray.
Sounds good.
Another benefit is, that the players would be more motivated to develop a species to the ascent and not using cheats for it, if they can adjust the game in a wide way.
Could be also intresting to disable the evolution in the Microbe stage. If you come into the Aware stage, you wouldn't have any other lifeforms developed high enough to find food. Only with the heat or sun energy or if ur species can consume microbes. But think this should be possible aswell. Its a game with a lot of possibilities and should have huge freedom. So it should be also possible for the player to make such a mistrake, if they can't work with the sliders. Well, Microbes don't really help feed big creatures, as they are very small. LOL, They creature will just die... Or maybe if it is a plant, Naa, It will die too, As no other life from has evolved, There will be much less minerals in the ground, so it will just starve after sometime. | |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Sep 01, 2012 1:22 pm | |
| - Quote :
- Well, Microbes don't really help feed big creatures, as they are very small.
I didn't taked about big creatures. More the first very very small creatures at the beginning of the Aware phase. Indeed huger lifeforms woudn't work. Aswell, there will be no life on land, because there would be no plants on the surface and the player woudn't be able to go on land. So for best the player would be forced to stay at smallest creatures and won't be able to develop. But how told already, this would be the other side of the slider and shouldn't be prevented. And yes, it must be a lifeform there (most likely plant) who could survive. So the must be one first species, who developed. Otherwise the step woudn't be possible. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 02, 2012 12:00 pm | |
| - The Uteen wrote:
- ~sciocont wrote:
- roadkillguy wrote:
- Git, aka the source code manager you're already using does exactly this. You have the ability to rewind the code and start from there.
It's the same concept. I'd rather not worry about including this, though, seeing as it's relativistically impossible. It's good to know that we have an option for rewinding code. I guess that's just something that I was taking for granted. Also, I'm really happy to see you posting a lot again. Enough OT though. Can we close this discussion on time travel? Yup. So ascension and god tools aren't relativistically impossible⸮ Seconded. We are not the scifi and spec fiction warehouse, and ought to concentrate on things that we can actually achieve within the game. | |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 02, 2012 12:26 pm | |
| - Mysterious_Calligrapher wrote:
- Seconded. We are not the scifi and spec fiction warehouse, and ought to concentrate on things that we can actually achieve within the game.
Indeed. The project should concentrate on the main features who have been announced. The stages and a working systems for it, what is already a huge bunch of goals. After we have this, we can still include additional stuff many of us want, as mods/addon. We aren't forced to stop the development and add stuff we are thinking about as mod, after release. | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 14, 2012 8:46 pm | |
| Hate to bring up the cursed underwater civs again, but is it assumed that the highest level they can reach would be on par to Native Americans in the 17th century? Such as using primitive tools and forming governments and social levels?
Also, how will your race discover tools and agriculture? | |
| | | Brennus Newcomer
Posts : 67 Reputation : 0 Join date : 2012-07-04 Age : 27 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 14, 2012 9:21 pm | |
| I'm pretty sure that tools and agriculture are part of the tech tree. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Sep 15, 2012 7:46 am | |
| - PTFace wrote:
- Hate to bring up the cursed underwater civs again, but is it assumed that the highest level they can reach would be on par to Native Americans in the 17th century? Such as using primitive tools and forming governments and social levels?
Yup. - Brennus wrote:
- I'm pretty sure that tools and agriculture are part of the tech tree.
Yup. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 20, 2012 7:18 am | |
| I have a question to ask: In every game will see differents life forms, animals, plants will be created randomly by computer because every new game or it will be like in Spore that there are certain creatures created by Maxis to be repetitive after 2-3 other games? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 20, 2012 10:33 am | |
| - Doggit wrote:
- I have a question to ask:
In every game will see differents life forms, animals, plants will be created randomly by computer because every new game or it will be like in Spore that there are certain creatures created by Maxis to be repetitive after 2-3 other games? By default, all organisms will be randomly generated. Later on in development we might add the ability to encounter user-made creatures, and maybe 'Easter Egg' organisms, but this will be entirely optional. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 20, 2012 11:11 am | |
| - The Uteen wrote:
- Doggit wrote:
- I have a question to ask:
In every game will see differents life forms, animals, plants will be created randomly by computer because every new game or it will be like in Spore that there are certain creatures created by Maxis to be repetitive after 2-3 other games? By default, all organisms will be randomly generated. Later on in development we might add the ability to encounter user-made creatures, and maybe 'Easter Egg' organisms, but this will be entirely optional. What do you mean easter egg? | |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 20, 2012 11:51 am | |
| - Doggit wrote:
- The Uteen wrote:
- Doggit wrote:
- I have a question to ask:
In every game will see differents life forms, animals, plants will be created randomly by computer because every new game or it will be like in Spore that there are certain creatures created by Maxis to be repetitive after 2-3 other games? By default, all organisms will be randomly generated. Later on in development we might add the ability to encounter user-made creatures, and maybe 'Easter Egg' organisms, but this will be entirely optional.
What do you mean easter egg? How about ponies? | |
| | | Guest Guest
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Sep 20, 2012 4:18 pm | |
| Silver Sterling: How about no ponies?
Doggit: An easter egg is a part of a game that is usually secret and must be discovered by a player. It can be a reference or just some addition that will have some extra meaning. |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 21, 2012 7:05 pm | |
| just a question will there be a complextiy meter like in spore?
sorry for bad english | |
| | | Guest Guest
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 21, 2012 9:08 pm | |
| I think edits will simply be limited in the editor so evolution is more seamless, other than that, I don't think so. |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Sep 22, 2012 10:08 am | |
| i read something about, the evolution is seamless. And when you make things with the creature which needs intelligence (you will be only able to make things your creature is supposed to do by its intelligence level, it will gain intelligence and to easy things will become common for the creature, so that she don't get any boni anymore from it. This will continue until your creature awakes. | |
| | | nziswat Newcomer
Posts : 40 Reputation : 1 Join date : 2012-06-29
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 23, 2012 10:17 am | |
| - Rorsten594 wrote:
- just a question will there be a complextiy meter like in spore?
sorry for bad english Because were not gonna have a system like sporepedia where it auto downloads creatures complexity isn't gonna be an issue. Also, your English is fine. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 24, 2012 5:39 pm | |
| Another question will you be able to domestic an animal(say like in the awakening stage)but not like spore where all you get is eggs. I mean like you could use them as beasts of burden if you are a nomadic tribe or something like that?
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| | | Brennus Newcomer
Posts : 67 Reputation : 0 Join date : 2012-07-04 Age : 27 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Sep 24, 2012 7:28 pm | |
| Yes, I believe that animal husbandry is one of the techs in the society stage tech tree | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Space Tue Sep 25, 2012 6:50 am | |
| I have a question: during the first phase of stage space (as we are we now ), the achievement of another planet or a satellite will be something very complicated and will require commitment in the game or it will be as easy as in Spore ? I consider this goal, at least at the beginning of phase space, a colossal undertaking (as it was for us to the Moon) | |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Sep 25, 2012 8:47 am | |
| We have actually a tech tree with the technologies rocket truster and dark matter trusters and warp drive. For me as a huge space fan, its still a bit simple. My ideas would be to have: This are only ideas from me and have nothing to do with the actual game- Spoiler:
Engines (possible order of technical development):
1. chemical thrusters (Usable for orbital manovers, or very slow interplanetary travel (uncreatured) very expansive and needs much ressources (fuel, staging etc.) 2. super heating engines (Like the NERVA engine. Would use a high amount of energy (like a reactor to superheat the gas, less fuel as chemical, high trust, but would need energy aswell) 2. ion engine (would improve the interplanetary abilities. It uses ionized particles who are accelerated with electromagnetic fields. There are different particles possible up to superheated plasma who could used in very advanced versions who could also work with similar performance like a chemical engine. Look the plasma engines in sci-fi.) 4. gravimetic engines (difficult to reseach. This engines would use strong electromagnetic fields to create a gravitation field. The first versions could simply make manovering with interplanetary engines easier. More advanced high power versions could warp the space then and be used for fast interstellar travel. (I see no problems to let players use slower engines for interplanetary travel. It would only need much time to get there then. Could be intresting as generation ship for a species who haven't the technolgy and have to fly to another star. Being found on such a journey could be difficult, because space is huge and between the stars is much space. ;)) Another path of the technology could be a engine who can manipulate the field and project it, to use the gravimetric force to accelerate the ship.
Powerplants:
1. Batteries / Energy cells (portable power, can store power and early avaible) 2. Solar cells (Would refuel batteries) Only work near stars, lightweight, fragile, because it have to be outside the hull (could be retracted aswell, but woudn't create power then, only works near stars) 3. Fission Reactor (Easiest to build nuclear reactor, but dangerously, becasue of possible radiation, heavy, creates electricity) 4. Fusion Reactor (Complex nuclear reactor, who needs some technical knowledge. Creates plasma who can be used for electricity, but are also perfect to power plasma engines) 5. Antimatter Reactor (Very complex reactor, could be also dangerously, because of the antimatter. Very high power output necessary for Warp Engines.) 6. Zero Point Reactor (Best possible reactorsystem, but also the advanced one, so difficult to reseach and to produce. Infinite Fuel and a power output like a Antimatter Reactor. So the top technology if you reach it, you can build ships who can fly cross the galaxy how you want.)
Fuel:
1. chemical propellants (could advance with the time, stored in tanks) 2. heat propellant (this could be also some simplier stuff like hydrogen, etc. See above. can be possible collected in the flight (bussard collectors). Won't need reaction material for burning, other as the chemical propellant) 2. ion propellant (something what can be ionized and used for the ion engines. This can be stellar particle, you can collect with bussard collectors, or different propellants you can take with in tanks, or even plasma from a fusion reactor) 3. uran (fission reactor fuel. Need a bigger facility to be created and will left nuclear garbage. Difficult to handle because of the radiation) 4. deuterium (created from hydrogen, very clean and avaible in high quantities. Used to power fusion reactors) 3. antimatter (very difficult and long process to produce, difficult to handle, because of its reaction propensity with matter (would use a magnetic field to be stored). But has a very high power output)
Ways to refuel:
1. Hydrogen Collector (Source: Gas-Planets, Oceans (Could break it from the water); Would collect Hydrogen Fuel for Fusion Rectors) 2. Bussard Collector (Can collect space particles with the collector to power a ion engine) 3. Charge Reversal Generator (Source: Hydrogen; Needs much power for reversal the charge of the hydrogen to create Anti-Hydrogen (Antimatter). Because of this you need a huge amount of Hydrogen to create Anti-Hydrogen and much power for it. The mobile Versions would only be able to create it very slowly, so ships would have to stay for longer in the atmosphere of a gas gigant to collect the matter and to create enough antimatter.)
If the developers want to take some of the ideas they are free to do so. Ok, this has went a bit more complex as i planed to be. So spoilered. What we actually know is, that there is an editor we can create vehicles (and of course other technological objects) with parts. Getting out of the atmosphere is something other. We have the brutal force. So a chemic engine to start like a rocket. We could eventually use some atmospheric engine (donno what will be included. Turbojets (or Turbofan), SCRAM-Jet or something like the SABRE (Synergistic Air-Breathing Rocket Engine), what is a hybrid engine. So a rocket, who can suck air in atmospheric flight and switch to an internal oxygen tank for reaction). Or in the more advanced game advanced engines who can simply land and start the ship. Only problem would be that the game shoudn't be to complex in this area (because its overall already a really huge project). So the engines should be very simplified, but we need some difference, otherwise we would have something like spore i didn't really liked much. So think we would be running fine, if we just use Jet engine (for the atmospheric jet part) and could develop the abilities of them in some way. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 28, 2012 9:58 am | |
| - Brennus wrote:
- Yes, I believe that animal husbandry is one of the techs in the society stage tech tree
But I mean for my example say I have this humanoid squirral creature and i want to ride this two headed elphant thing would i be able | |
| | | Brennus Newcomer
Posts : 67 Reputation : 0 Join date : 2012-07-04 Age : 27 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Sep 28, 2012 8:49 pm | |
| It would depend on the animal. If the two headed elephant thing was tamable, and would let your squirrel things on it's back, then they're rideable | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Tech Editor and guns Sat Sep 29, 2012 3:54 pm | |
| You know, guns are very complicated, so my question is: will you have to put all single parts that a gun can have together in the TO to get it work or will there be some premade parts that you can/have to use | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Sep 30, 2012 11:44 am | |
| - M3rox wrote:
- You know, guns are very complicated, so my question is: will you have to put all single parts that a gun can have together in the TO to get it work or will there be some premade parts that you can/have to use
Firstly, let me just confirm you are familiar with function parts - function parts (or FPs) are pre-made objects such as a switch, or microchip, which can be added to your tech object. Some function parts, such as a switch, can be made using the materials available in the tech editor, but since this may be difficult or time-consuming a function-part is provided. Other function parts, like microchips, are on such a small scale (or so complicated) that the game couldn't be expected to go into the required level of detail, so a single game object is provided to simulate the same effect. More complicated systems will be reduced to a single function part once more advanced technology is developed. For example, you would be able to add a ‘Hard Disk Drive’ function part, rather than having to add millions of electronic switches, when you have developed the appropriate computing technology. In terms of your question about guns, I would expect there to be a trigger FP, barrel FP, and so on. There are also things I think we named ‘Kit Techs’, which are ready-made basic Tech Objects which can be used in the Tech Editor, to either save time or to just let the player be lazy. So once you developed guns, a gun Kit Tech would become available. On further research, the meaning of Kit Tech is exactly what I thought it was, but also several other things. Disregard Kit Tech, just call it a pre-made Tech Object. | |
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