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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 01, 2012 10:17 am | |
| - The Uteen wrote:
- M3rox wrote:
- You know, guns are very complicated, so my question is: will you have to put all single parts that a gun can have together in the TO to get it work or will there be some premade parts that you can/have to use
Firstly, let me just confirm you are familiar with function parts - function parts (or FPs) are pre-made objects such as a switch, or microchip, which can be added to your tech object. Some function parts, such as a switch, can be made using the materials available in the tech editor, but since this may be difficult or time-consuming a function-part is provided. Other function parts, like microchips, are on such a small scale (or so complicated) that the game couldn't be expected to go into the required level of detail, so a single game object is provided to simulate the same effect.
More complicated systems will be reduced to a single function part once more advanced technology is developed. For example, you would be able to add a ‘Hard Disk Drive’ function part, rather than having to add millions of electronic switches, when you have developed the appropriate computing technology. In terms of your question about guns, I would expect there to be a trigger FP, barrel FP, and so on.
There are also things I think we named ‘Kit Techs’, which are ready-made basic Tech Objects which can be used in the Tech Editor, to either save time or to just let the player be lazy. So once you developed guns, a gun Kit Tech would become available.
On further research, the meaning of Kit Tech is exactly what I thought it was, but also several other things. Disregard Kit Tech, just call it a pre-made Tech Object. So you mean that you CAN use pre-made parts but don't have to? Did i understand that correctly? | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 01, 2012 11:53 am | |
| - M3rox wrote:
- The Uteen wrote:
- M3rox wrote:
- You know, guns are very complicated, so my question is: will you have to put all single parts that a gun can have together in the TO to get it work or will there be some premade parts that you can/have to use
Firstly, let me just confirm you are familiar with function parts - function parts (or FPs) are pre-made objects such as a switch, or microchip, which can be added to your tech object. Some function parts, such as a switch, can be made using the materials available in the tech editor, but since this may be difficult or time-consuming a function-part is provided. Other function parts, like microchips, are on such a small scale (or so complicated) that the game couldn't be expected to go into the required level of detail, so a single game object is provided to simulate the same effect.
More complicated systems will be reduced to a single function part once more advanced technology is developed. For example, you would be able to add a ‘Hard Disk Drive’ function part, rather than having to add millions of electronic switches, when you have developed the appropriate computing technology. In terms of your question about guns, I would expect there to be a trigger FP, barrel FP, and so on.
There are also things I think we named ‘Kit Techs’, which are ready-made basic Tech Objects which can be used in the Tech Editor, to either save time or to just let the player be lazy. So once you developed guns, a gun Kit Tech would become available.
On further research, the meaning of Kit Tech is exactly what I thought it was, but also several other things. Disregard Kit Tech, just call it a pre-made Tech Object.
So you mean that you CAN use pre-made parts but don't have to? Did i understand that correctly? Initially, yes. When you get to the level of complexity of objects like computers, creating it from scratch becomes practically impossible, for the program and the player. When your technology becomes that complicated, it will be necessary to use the pre-made ‘function parts’. However, using a pre-made TO is entirely optional. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: the five elements Mon Oct 01, 2012 3:58 pm | |
| are we going to have the five elements air fire water earth.....and cheese(got that out of a book its a joke | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 02, 2012 10:32 am | |
| - Rorsten594 wrote:
- are we going to have the five elements air fire water earth.....and cheese(got that out of a book its a joke
In Thrive, there will be air, fire, water, and earth, and maybe even cheese. As for them being the base materials that make up all things… No. | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 04, 2012 4:30 pm | |
| - The Uteen wrote:
- Rorsten594 wrote:
- are we going to have the five elements air fire water earth.....and cheese(got that out of a book its a joke
In Thrive, there will be air, fire, water, and earth, and maybe even cheese. As for them being the base materials that make up all things… No. then how will the planet be created because you need fire for the crust (magma) water for life air to breathe (i count any gas as air for my example) earth for a place to stand and farm and cheese to eat | |
| | | Guest Guest
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 04, 2012 5:27 pm | |
| I don't think you gave Uteen's post a chance, those materials will exist, but they won't make up everything.. We may have multiple types of air, most likely less than there are in reality, but we wont just have one type of air. for example we may include only the following types of air to simplify things, but not over simplify: a useless gas, a flamable gas, a poison gas, and a breathable gas. Those are still air, but they are multiple subcategories of air. |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 06, 2012 4:18 pm | |
| Got another question: will you be able to manipulate alien civilizations with high advanced technology? By "manipulate" I mean doing stuff like those aliens in "V". In other words: will complex social interaction with alien civilizations be possible?
Sorry for my bad english, I'm german | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 07, 2012 9:56 am | |
| - M3rox wrote:
- Got another question: will you be able to manipulate alien civilizations with high advanced technology? By "manipulate" I mean doing stuff like those aliens in "V". In other words: will complex social interaction with alien civilizations be possible?
Sorry for my bad english, I'm german I will try to answer your questions, but I haven't watched V, so I might not fully understand what you mean. If you have advanced technology, you will be able to manipulate a less advanced civilisation, either by conquering them, or using your technologies to take stuff from them. Governmental negotiations may also be possible (i.e. “give us stuff or we will conquer you”). However, at this point in the game individual organisms will, from what I understand of the current concepts, be reduced to units, or part of a population figure, so complex social interaction on the scale of individual organisms probably won't be doable. | |
| | | Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 07, 2012 12:26 pm | |
| Sounds for me similar to the religious way from spore (I actually have seen the series aswell). Would be intresting to be able to conquer a species with other ways as force. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 07, 2012 1:03 pm | |
| Well, what about being able to arrive at alien's planet and tell them you're a god and that they have to build temples out of gold for you or you will destroy their planet?
Or another question: will you be able to "create" intelligent life on a planet and do what I wrote above? | |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 07, 2012 2:13 pm | |
| on a completely different note will there be flags or is that part of the nation editor?
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| | | Guest Guest
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Oct 07, 2012 9:53 pm | |
| - Rorsten594 wrote:
- on a completely different note will there be flags or is that part of the nation editor?
probably part of the tech editor actually, you'd need to create flags first, which then raises the question of whether it would then become part of the nation editor? Referring to earlier question: I believe I heard somewhere that when brain surgeons make someone twitch a finger or something, patients think they've done it out of free will and when asked why they twitched, they would respond with something along the lines of "I felt like it." or "I couldn't help it." It might therefore be possible to control an organism without the organism realizing what they're doing. |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 12:14 am | |
| I think the main part of the tree should be something called "Societal Identification", and as your society advances you go from a tribal emblem, a coat of arms and then a flag. Of course I think that if something happens such as 2 countries melding into one should create a special effect for your flag, such as the flag of the Polish-Lithuanian Commonwealth.
http://flags.nava.org/images/poland/coat_of_arms/polish_lithuanian_commonwealth.png
The Eagle being Poland' CoA and the Horseman being Lithuania's. | |
| | | Guest Guest
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 12:57 am | |
| that's a good idea, I second that. |
| | | Rorsten594 Newcomer
Posts : 82 Reputation : 1 Join date : 2012-09-13 Age : 24 Location : Earth,Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 3:34 pm | |
| what if your two counties disagree on a flag put together would that cause civil unrest? | |
| | | PTFace Learner
Posts : 139 Reputation : 7 Join date : 2012-04-24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 5:47 pm | |
| I think that from a gameplay prospective you go into the flag editor and have to combine the flags someway. Take the Commonwealth example, if there was only 1 horseman and 3 eagles then the Lithuanians would get mad. I assume it would have to deal with equal representation on the flag, unless the country WANTS to be part of yours instead of you just diplomatically annexing them | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Oct 08, 2012 11:02 pm | |
| I think a better solution to all of this is to just leave the flag option completely customizable for the player, instead of restricting them to choose a tribal emblem, then a coat of arms, and last a flag. If the player wants, for roleplaying purposes, to evolve their emblem/coat/flag in such a respect, then they are free to do so.
Likewise, when another country is absorbed, instead of formulating a complex mathematical equation to divide up the two nations' flags and identify the important segments and make a hybrid of the two without it looking weird and having the computer also need to determine the symmetry of the flag and if one side takes up too much then the old country's cities get unhappy and not letting the player control this process, we should just let the player customize their flag as they want, regardless of the nations they absorb. If, for roleplaying purposes, they desire to change their flag after absorbing another country to represent a unification of nations like with the Polish-Lithuanian Commonwealth or the United Kingdom or Spain or some other historical example, then again they are free to do so. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Oct 10, 2012 3:57 pm | |
| First of all, sorry for a long post and grammar/spelling errors, i'm not native english Just one question that doesent seem to be in the forums (or that the search tool doesent seem to find) How is the space stage managed. I mean, gravity, orbits, and all of that. The easiest option would be jus as spore does, a fixed galaxy with solar systems that have planets in circular orbits. Other option is to have solar systems rotating around the center of its galaxy, the planets rotating around its star (or binary star or stranger formations) and moons rotating around its planet. All the orbits can be perfectly circular or elliptic, that would be only for rendering and such. This would alow for some more realistic looking physics (planets closer to the sun rotate around it faster) Finally, the option i was going to, would be to fully simulate the galaxy, or at least to some accuracy (we will probably need to tune down the amount of objects, as 1gb Ram will only alow for 53 Million objects (Milky way has 200.000-400.000 billion stars) dispersed through the milky way with a precission of 1 meter (probably 100 meter precision would be enough for anything rellevant)), using Newton's laws. this would allow for a really great realism still being possible for the processor - Spoiler:
The only reference i have is runing a simulation on an smartphone about the complete solar system with a precission of a second runing at about x100000 times speed. In C, with precission of minutes, or maybe hours, and some improvements (like taking a whole solar system as a single object while calculating the galaxy interactions) will allow for much easyer calculations
There are even some out there that can simulate the whole milky way, althrough i cannot find it any more and so i cant confirm how well it is resource-wise
This would also allow for easy and reallistic collisions handling: - Spoiler:
We can determine the outcome of a collision with a set of rules, for example: - When a planet colides against a star, it could fuse into a single object, adding the planet's mass and momentum into the star mass and momentum. If the change is significative, we could change the star type (mostly afecting colour, and such the best pigmentation of plants in its planets)
- When two stars colide, they can fuse together, probably this will change the planets' orbits, changing its surface conditions. The added mass can even create a supernova (not sure if this is accurate IRL) or black hole (debatable)
- When two planets colide, it can depend on what they are made of. (Gas planets, like jupiter, may fuse, while more rocky planets, like mars, can break into smaller planets or asteroids, probably killing all life on planet)
- When an asteroid or small corpse colides a planet, it will just be absorbed by the planet, and if the planet is important in any way (it has life in it), we give that information to the planet simulator and it will decide how life (and landscape) is affected by that.
The maximum objects limit is really not a problem, as having 300.000.000.000.000 stars is just overwhelming for the player, and probably around 10.000 is alredy too big gameplay-wise. The final question is doing it 2D or 3D. In my opinion, 2D is better, as it is easyer to compute (code-wise is almost identical) and gameplay-wise the chances of things happening is much higher. EDIT - I dont mean the whole space game being 2D, i just mean the planets, stars, and other massive uncontrollable objects. Space ships or any other kind of space creation can have its 3rd dimension movement, asuming for the phisics engine that its mass is deprecable (so small it doesen't make any diference, not sure if the right word). Then we will have a problem with huge objects (something like the Death Star) that are controllable. I would just stick that kind of objects to 2D. | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu Oct 11, 2012 7:03 am | |
| Sorry if I was a little far from the site, but I had some commitments. I continue to work on the ambient sounds of the first phase (which ? ) or of other sounds. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 1:27 pm | |
| Hey, got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? | |
| | | Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 2:51 pm | |
| - M3rox wrote:
- Hey,
got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? 1. To this question I can not answer for sure, but I think so. 2. is irrelevant .. 3. Yes, for now you have the idea of being able to play in one galaxy, but once completed the game maybe the idea of making playable other galaxies is possible. | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Oct 16, 2012 7:23 pm | |
| - M3rox wrote:
- Hey,
got 3 questions (or 4?) 1. Will there be some kind of easter eggs ingame? Like a party-planet where aliens dance to some kind of dubstep? 2. Later when you got some high-tech alien-computer-thingys, will you be able to create computer games and maybe an alien version of Thrive? 3. Will there be more than only one galaxy?
PS: Are my questions too stupid? 1: Yes, but we will talk more once enough part of the game is made.2: I cant find it, but it is alredy asked and answered: No 3: A single galaxy like the milky way is about 200 to 400 billion stars. And ours is actually a small one. If we just store its radius and mass (just to give an example) we would need 4.8 TERABYTES of memory space. - Spoiler:
As that 4.8 terabytes doesent seem bad enough for me, here it is some calculations on way too big numbers (i will use data from the milky way, as data from other galaxies is much less precise):
What do we need in order to fully have the minimum data? For any given object, first we would need to know where it is (x,y and z coordinates). The milky way is quite big, about 100000 light-years. A single light year is 9460730472580800 meters. That makes 946073047258080000000 meters on its diameter. We need to store that in a computer, that stores 0s and 1s. As such, we would need 70 bits (20 bytes on a computer) for every coordinate on every object. That makes 60 bytes just for position.
Then, we need size, wich we can store as a radius if we asume everithing is spherical. This is easier, as single objects can only be so big. 4 bytes will probably be enough.
Then, we would want to see them moving, at least the planets. For that either we store paths the objects take or we store its physics magnitudes and let simulated gravity do its thing. Paths are just impossible. We would need to store all 3 coordinates of every object for every point in its path. And probably we would have to code them individually. All 200 Billion of them. Gravity simulation is not so bad. For that we would need its mass and current velocity. That is 8 bytes and 3 * 4 bytes respectably.
Add all of that and you get 3*20+4+8+3*4. That makes 84 bytes. Then, assuming every star has about 3 planets rotating around them and every planet has 2 moons (Jupiter has more than 50, so as an average it is still short). That makes 2100 billion objects. Then, just to store all the data we asumed as minimal for them, that makes:
210000000000*84=17640000000000 bytes. That is 17,6 petabytes of storage info. That is 17640 terabytes. That is 17640000 gigabytes. In one savefile. Then we would need to add on top of that all the terrain configurations, which I assume is not small.
Now, gameplay-wise. If we explore one solar system every second, with no time to rest, we would need about 10 thousand years to see all of the solar systems.
That means that a single galaxy is alredy WAY too big to start with. If we asume data storage doubles every two years (which it does), in 25 years we will be able to store the galaxy structure in a home computer. | |
| | | M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri Oct 19, 2012 8:57 am | |
| Got another idea for diseases: what about divide them into levels, like level 1 is maybe a cold and level 2 is a bit more dangerous and so on and the highest level is a zombie virus | |
| | | Jopetsu
Posts : 4 Reputation : 0 Join date : 2012-10-20 Location : i live in Suomi
| Subject: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 7:34 am | |
| 1. i was wondering that how long different stages are going to be. i mean could you conquer whole planet in tribal stage? 2. also can you make your own religion? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Oct 20, 2012 1:17 pm | |
| Each stage lasts as long as it takes the player to complete it. There will be randomized religions, but I am not sure about customizable religions. | |
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