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| Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread | |
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+93JoseAAV Disastericks Secondkingstons EnergyKnife Aiosian_Doctor_Xenox Jimexmore Grimm Reaper Atrox Xazo-Tak HariboTer Naevius jay sheddan Im a Peanut Tritium Tarpy Narnobie123 Gawbad Nimbal Thriving Cheese WJacobC FunnyGames PerfectOrganismil TheSmart_1 Dilophoraptor untrustedlife BioMike energypro RodGame protoast Cobalt58 jman12351 Sundu ExtraSolar Dumb_person69 spacetime_dinosaur Oliveriver Calfeggs NikolaAnicic007 MitochondriaBox Tré Wisemen SmartGenius ComradeDoc THRIVE thrivepedia beachbum111111 WilliamstheJohn ingaborgasaurus Raptorstorm alduin2013 decelis93 Noone gvd72 Jopetsu Daniferrito M3rox Rorsten594 roadkillguy Silver Sterling Carnifex Seregon PREDAL1ENWARRIOR GamerXA Brennus nziswat PHILmg NickTheNick wwewar ethroptur Orygandian2 penumbra espinosa Pezzalis zippybomb jmc-24 Holomanga MeowMan1 Kraeken Crimsonspawn Hegataro Theusfilipe PTFace Doggit Sgt. Lost Time US_of_Alaska Admiral Van Tromp ido66667 D4RK_VOID bill2505 Dr_Chillgood Tenebrarum Army-Lion Mysterious_Calligrapher ~sciocont The Uteen 97 posters | |
Author | Message |
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M3rox Newcomer
Posts : 30 Reputation : 6 Join date : 2012-09-29 Age : 26 Location : Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jun 22, 2013 12:54 pm | |
| How will armor and penetration be implemented? My idea is: We could calculate the effective armor thickness and the penetration of the projectile. If the armor thickness is higher, the projectile will bounce off, but if the penetraion is higher, it will get through the armor. The effective armor thickness depends on the angle it's placed at and the angle at which the projectile hits the armor plate. E = effective thickness A = armor thickness x = angle E=A/cos(x) And for the penetration we could use the Krupp-Formula (if the projectile is ompletely made of steel): Sb = armor thickness/penetration (mm) E = kinetic energy (J) k = caliber (cm) What do you think? | |
| | | Continous
Posts : 3 Reputation : 0 Join date : 2013-06-20
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Jun 22, 2013 3:02 pm | |
| - Oliveriver wrote:
- Continous wrote:
- WilliamstheJohn wrote:
- Nope, this will be clean sandbox.
Belgium, was really hoping to be able to, I would love to help in a project like this, but writing is my only strong point for this sort of thing. We'll need descriptions of all the editor parts and game functions, as well as written tutorials, so there's plenty to do on the writing front.
On an unrelated (but in some ways related) note, are we ready to start planning the next podcast? Well then, if you do ever need writing done just page me. Will add my e-mail to contact listings shortly. | |
| | | GmansWatching Newcomer
Posts : 57 Reputation : 3 Join date : 2012-08-12 Age : 28 Location : Earth
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 1:05 am | |
| Alright everyone, haven't been on for a month or so. Finishing school and all. What exactly have I missed? I've seen a few releases come out, I saw the prototypes and such, the Microbe stage is coming along great. Now is there anything I can do at the moment? And if anyone remembers, I've been in some older threads relating to the Strategic, Tech, Space and Industrial areas. | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 4:04 am | |
| I just came upon this video, showing off "Species", a game about evolution. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 4:35 am | |
| - Nimbal wrote:
- I just came upon this video, showing off "Species", a game about evolution.
We've tslked about it before, and species has a pretty different and more realistic evolutiona and natural selection mechanics going on with each and every individual creature off a species - sadly we found that that would be to memory-costing for Thrives worlds... | |
| | | Daniferrito Experienced
Posts : 726 Reputation : 70 Join date : 2012-10-10 Age : 30 Location : Spain
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 7:47 am | |
| Actually, the author (or at least he claimed to be one of them) even came to this forums. You can look at the thread here. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 8:42 am | |
| I've got two miscellaneous points that I've been considering which I would like to mention:
1. I saw that the menu discussion thread had been moved to the archive, but I'd just like to add a point regarding the main menu and music. This idea was sparked when I watched a concept video made by one of the forum's members, BlueDragon25612, for the main menu: https://www.youtube.com/watch?v=Bz2bB_UHHr0 (skip to around 0:13). As far as I can tell, he made it with the intention of seeing what sort of impression the player would have when listening to the music in the main menu. Though it was rather basic and in a sense unneeded, it did start me thinking about the music in the menu. Until now, most people have assumed that it would just be the Main Theme (either mine or hongchong7's) that played while the player was perusing the options of the menu. However, BlueDragon25612's video does show that the main theme maybe isn't cut out for the menu, and not everyone would want to listen to the same theme over and over when they start the game.
What I propose is that we have an unlockable music system - as a player plays through the game, they will of course listen to many different themes. Once they hear a theme, it would be labelled as 'Unlocked', but until they do it would be labelled as 'Locked'. How do these labels apply? Maybe once we have a fully featured microbe stage (actually I should have mentioned this earlier: all of this is just speculative for when the game reaches a playable stage), in the menu we have an 'Extras' button, containing among other things concept art and a music playlist. When a player begins for the first time, all but the Main Theme will be locked, but as I mentioned earlier they'll unlock new themes as they progress through the game. Any unlocked theme can be played by clicking on it, and it can also be set as the default theme to play in the main menu. That way, a player who absolutely detests the main theme but loves one of the microbe themes would be able to set that as the default menu music.
2. I'm afraid I'll be increasingly inactive for the next few weeks as I'm extremely busy, but after a month or so I'll have almost nothing to do. I've decided that when I do reach this point, I'll put my crude animation skills into action again to make an animated concept for the entire microbe stage based off the specification, using the actual cell models and GUI (which should be finalised by then). You may call me crazy, but then I called myself crazy when I told myself I wanted to make an animation concept for the editor, and that turned out alright. | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Jun 23, 2013 12:17 pm | |
| Okay, I don't know how to go about this, but I'm wondering if I can ask about reviving a thread, the thread about projectile weapons on the Tech Editor. Below is what I would like to add.
Weapons such as Gatling guns, they have multiple barrels that rotate to achieve rapid-fire, this could be a way to implement a more exotic design to your gunpowder weapons. In fact, these weapons predated modern machine guns, the only other way for rapid-fire was shooting multiple bullets at once like the duck-foot gun, which shot about three projectiles at once. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 3:34 am | |
| Wait, before his post gets buried by even more changes of topic, I would like to re-address Immortal Dragon's question on digging and burrowing.
To what extent will the environment be destructible in the game? Will planet's even be destructible before the space stage?
@M3rox
Wow, that is exactly what we need for discussing the implementation of ballistics in-game. Is there a formula akin to that that is not specifically regarding steel projectiles?
I think that we ought to start a new thread on this, but I think we should first wait for it to arise on the FP Discussion thread.
@GMansWatching
Welcome back! A lot has gotten underway with the Microbe Stage, and there are a great many places you can contribute to at the moment, so see what is currently under discussion and see if you can jump in.
@Dani, Thriving Cheese, and Nimbal
Ah, I remember that. So what was the resolution with Quasar?
Also, this reminds me of the communications with the guy in charge of Space Engine. What was concluded with him?
@Oliveriver
That's a good idea. I know Runescape was able to implement that and I remember it was something I liked about the game. It instilled this sort of subconscious goal throughout the game to acquire new soundtracks for your collection. All that would have to be determined is the conditions each theme would be unlocked under.
Have fun with your next few weeks. I will certainly be excited to see your concept video, as the last one was quite terrific.
@Immortal Dragon
Yes, ballistics is a big storm I can see approaching on the horizon. We have managed to avoid solving it for now, but I think that the time is nigh to seek a means of implementation for it in the game. We will have to discuss alternate means of rapid fire, assembling guns in the Tech Editor, how to deal with ammunition, designing missiles, how to make guns unique, etc. Keep that thought in mind for I while most likely create a new thread on this soon. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 11:41 am | |
| I've made a Thrive-poster-spray for Team Fortress 2, with a link to our website. VMT file VTF file You need both files for it to work. Put the files in <Steam folder>\steamapps\common\Team Fortress 2\tf\materials\vgui\logos\ | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 12:46 pm | |
| That's actually not necessary. Just upload a .png or .jpg and you need only to go into advanced settings in TF2 to set your spray image. | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 2:00 pm | |
| - WJacobC wrote:
- That's actually not necessary. Just upload a .png or .jpg and you need only to go into advanced settings in TF2 to set your spray image.
But from what I knows it doesn't works with normal formats. | |
| | | WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 2:29 pm | |
| Mine is a .jpg of Jebediah Kerman saved to my desktop so we should be fine. | |
| | | tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 5:35 pm | |
| I'm gonna spray this all over my favorite tf2 trading and regular servers! | |
| | | Immortal_Dragon Regular
Posts : 425 Reputation : 19 Join date : 2013-06-18 Age : 31 Location : Throne of the Immortal Dragon
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 7:21 pm | |
| - zippybomb wrote:
- What about burrowing creatures like moles and amphisbaneans? How would they work? What soil could they dig in and what couldn't they? How would they see if they had no eyes? If you lived in a cave how would that work?
@NicktheNick Looks like someone had a similar idea to me, on like page 7 or so on this thread, and I haven't seen it been answered (66 pages=:affraid:) so maybe this deserves an answer first. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Jun 24, 2013 7:45 pm | |
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