Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Mar 30, 2013 10:49 am
Doggit wrote:
So i have idea: Spae stage would start when this music would play, beacuse that would mean to you have made your first space travel with your species getting out of spaceship and landing somewhere.Also, it would be cool like having little bar in left corner, which shows in what stage are you now. And little cutscene at starting of space stage: Your species astronaut (not human, of course) in space suit (if moon isnt habitable) what you have desinged in TE, walking first steps on moon.
The first landing on the moon will almost certainly stage civilization.
This music is great for the triumphant landing on the moon, however what if the moon is hospitable, but very hostile, tribes people try to murder you etc
Doggit Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Mar 30, 2013 12:44 pm
untrustedlife wrote:
Doggit wrote:
So i have idea: Spae stage would start when this music would play, beacuse that would mean to you have made your first space travel with your species getting out of spaceship and landing somewhere.Also, it would be cool like having little bar in left corner, which shows in what stage are you now. And little cutscene at starting of space stage: Your species astronaut (not human, of course) in space suit (if moon isnt habitable) what you have desinged in TE, walking first steps on moon.
The first landing on the moon will almost certainly stage civilization.
This music is great for the triumphant landing on the moon, however what if the moon is hospitable, but very hostile, tribes people try to murder you etc
In any case, there would be a song of triumph, but then there are other songs or concerns regarding other situations.
Doggit Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Mar 31, 2013 11:54 am
TheSmart_1 Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Mar 31, 2013 8:57 pm
I don't know if it is supposed to be this way or if it's just my computer but I started thrive v.09 up and I could mildly control a bubble and change the background and a weird alien man was in the middle of the screen. Anyone know about that?
NickTheNick Overall Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Mar 31, 2013 9:17 pm
No, that is a complete mystery to us. That code must have magically put itself together.
Oohhhh, I know what you are talking about. Thats Thrive all right. You were probably in the space stage due to the appearance of the "weird alien man". I commend your rapid progression through the game (how many hours did you clock in at?). Its great to hear that the evolution of the environment/background around your organism was successful upon your button pressing, it was a lot more buggy for our playtesters. Thats auto-evo in full display!
All that is left to add is an editor for the brightness of the bubble, the Luminosity Editor, and we'll be done the game.
Jokes aside, I think you get my point.
In case you didn't:
Spoiler:
Thats a very basic initial build and test scene of the game and the engine. It is not meant to yet be a game or fun. Work is however being done towards making it a full game. Try the prototypes for something more fleshed out.
NickTheNick Overall Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Apr 02, 2013 10:33 pm
So, to be brief, I've been wondering for a while, what precisely affects the brain development of your organism?
I know meat eating is a part of it, and tool usage, but I don't understand how this could be defined in terms of algorithms.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Apr 02, 2013 10:38 pm
Well I don't know much on this topic , but i know its not just meat, it is protein in general...
In terms of programming, I would need to know all the math before making any sort of algorithm (unless its going to be completely made up by me) in that case, i would keep it simple and keep track of average protein a species takes in, situations they get in that require problem solving etc. (though keeping track of too much information may cause problems in the long run.) We could handle simply as mutations. (just like any other part of auto evo, enemy attacks in certain ways alot, species becomes smarter to protect themselves and avoid the same situations, or trees get taller, food gets hard to reach species needs to throw rocks to get it doen and to do so they need more problem solving skill) Just a few ideas...
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Apr 03, 2013 7:23 pm
untrustedlife wrote:
Well I don't know much on this topic , but i know its not just meat, it is protein in general...
In terms of programming, I would need to know all the math before making any sort of algorithm (unless its going to be completely made up by me) in that case, i would keep it simple and keep track of average protein a species takes in, situations they get in that require problem solving etc. (though keeping track of too much information may cause problems in the long run.) We could handle simply as mutations. (just like any other part of auto evo, enemy attacks in certain ways alot, species becomes smarter to protect themselves and avoid the same situations, or trees get taller, food gets hard to reach species needs to throw rocks to get it doen and to do so they need more problem solving skill) Just a few ideas...
Since protein is part of the compound system, eating it can effect brain growth. Brain size can be dealt with through mutation, but we have to remember size doesn't necessarily correspond to intelligence- it has a lot to do with the amount and complexity of the sensory input going into the animal. Intelligence is something that must be dealt with in the behavior editor.
NickTheNick Overall Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Apr 03, 2013 7:37 pm
Is there a comprehensive thread on the Behaviour Editor? Also, the point I was trying to hint at was how to gauge a player's progress towards achieving Sapience.
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Apr 03, 2013 8:53 pm
NickTheNick wrote:
Is there a comprehensive thread on the Behaviour Editor? Also, the point I was trying to hint at was how to gauge a player's progress towards achieving Sapience.
Oh, I haven't really been too concerned about that. I think there may be a thread for that, but again, maybe not.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Wed Apr 03, 2013 10:21 pm
~sciocont wrote:
untrustedlife wrote:
Well I don't know much on this topic , but i know its not just meat, it is protein in general...
In terms of programming, I would need to know all the math before making any sort of algorithm (unless its going to be completely made up by me) in that case, i would keep it simple and keep track of average protein a species takes in, situations they get in that require problem solving etc. (though keeping track of too much information may cause problems in the long run.) We could handle simply as mutations. (just like any other part of auto evo, enemy attacks in certain ways alot, species becomes smarter to protect themselves and avoid the same situations, or trees get taller, food gets hard to reach species needs to throw rocks to get it doen and to do so they need more problem solving skill) Just a few ideas...
Since protein is part of the compound system, eating it can effect brain growth. Brain size can be dealt with through mutation, but we have to remember size doesn't necessarily correspond to intelligence- it has a lot to do with the amount and complexity of the sensory input going into the animal. Intelligence is something that must be dealt with in the behavior editor.
Good point. However we will have to limit the player somehow... Mutation I think, is our best bet. ( we could gear brain mutation towards creatures who take in more protein though)
@NickTheNick A player will want some sort of goal.. so we can maybe encourage the player to solve problems....(However we don't want spore) so protein and mutation will have to effect it somehow... I'm not sure how to implement these 'goals' in a chaotic procedural environment though. (Maybe we can start a new thread for this?)
PerfectOrganismil Newcomer
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Subject: Flight and texture. Fri Apr 05, 2013 7:31 pm
Will texture add wrinkles to the skin in the game? Also for flight, unlike spore which has short flight could we have organisms fly for as long as we want? I use my knowledge on birds which are my favorite animals. They can fly for miles at a time, yet in spore, creatures can only fly at least 20 yards. Same as pterosaurs as they can fly for miles. This links to texture, will we be able to make our organisms have feathers all over their body and add wings?
Also I have a little fun fact that I will post in any topic I make: birds are not their own animal group, they belong to dinosaur group under the type of dinosaurs we call theropods!
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sat Apr 06, 2013 6:00 pm
PerfectOrganismil wrote:
Will texture add wrinkles to the skin in the game? Yes Also for flight, unlike spore which has short flight could we have organisms fly for as long as we want? Yes
Doggit Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 8:15 am
The cell editor created by funnygames
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 9:22 am
Looks great! Just one question, where did you got that from? I suppose directly from funnygames, but probably a post/thread here with download (and probably source) would be better to show that here.
Edit: I just readed my post again and i think i didnt express the way i meant. I dont disagree about you doing videos about thrive, that is great for showing out people, nor i disagree with you linking those videos here, the only thing i was surprised is that this is the first notice i have of this editor (other than funnygames was doing it). And on top of that, its already version 0.0.9
Doggit Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 9:46 am
Daniferrito wrote:
Looks great! Just one question, where did you got that from? I suppose directly from funnygames, but probably a post/thread here with download (and probably source) would be better to show that here.
Edit: I just readed my post again and i think i didnt express the way i meant. I dont disagree about you doing videos about thrive, that is great for showing out people, nor i disagree with you linking those videos here, the only thing i was surprised is that this is the first notice i have of this editor (other than funnygames was doing it). And on top of that, its already version 0.0.9
The store gave it to me funnygames
You can download it here: Windows 32-bit: mediafire.com /? 8z6cnvtlis3lnuu Windows 64-bit: mediafire.com /? vzpk38qpkafg9p
In any case I think that video on the progress of the game need to attract more attention to our project by people who can help (especially programmers).
I have heard many people who do not reading forum, known Thrive and say that it has not produced anything in the last three years. Now we dimostrade the opposite.
FunnyGames Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 10:26 am
Daniferrito wrote:
Looks great! Just one question, where did you got that from? I suppose directly from funnygames, but probably a post/thread here with download (and probably source) would be better to show that here.
Edit: I just readed my post again and i think i didnt express the way i meant. I dont disagree about you doing videos about thrive, that is great for showing out people, nor i disagree with you linking those videos here, the only thing i was surprised is that this is the first notice i have of this editor (other than funnygames was doing it). And on top of that, its already version 0.0.9
There's a reason why it's already on version 0.0.9, any version under it, wasn't playable, or contained some bugs. Sorry if it's against rules or anything, but I did say that I'll work on it, and just happened that I spoke and shared it with Doggit.
Anyway, I'm working on eyes and mouth. Actually I want to re-code this Cell Editor, as I found a better way to implement it. I'll try that, and if it works out, I'll share it.
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 10:31 am
Where is funnygames so we can discuss this? It looks pretty good (the gradient shifting made me chuckle a bit- it's kind of a neat little bug that tells me how the coloration was programmed) for an early prototype, but I'd like to see future versions use our current concept rather than borrow so heavily from spore's editor.
FunnyGames Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 10:34 am
~sciocont wrote:
Where is funnygames so we can discuss this? It looks pretty good (the gradient shifting made me chuckle a bit- it's kind of a neat little bug that tells me how the coloration was programmed) for an early prototype, but I'd like to see future versions use our current concept rather than borrow so heavily from spore's editor.
A post above you and below you... XD
Anyway, I based this editor on spore. So that's why it looks like the spore cell editor.
The texture was just a test, I don't know how to work with textures, I believe someone here has more experience with it.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 10:41 am
Looks good funny games -- keep up the good work.
Extra info: I get distracted whenever I want to update my prototype, I may have a new version out today though. Bacterial colonies anyone? Light spots anyone?
edit:
NO EYES ON MICROBES UGH!!! (I'm not actually mad at you) Work on things like Mitochondria, cilia, flagella, chloroplast.. NOT EYES.or mouth..since when does a microbe have a eyeball! (I don't mean to sound so freaked out)
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 10:48 am
FunnyGames wrote:
~sciocont wrote:
Where is funnygames so we can discuss this? It looks pretty good (the gradient shifting made me chuckle a bit- it's kind of a neat little bug that tells me how the coloration was programmed) for an early prototype, but I'd like to see future versions use our current concept rather than borrow so heavily from spore's editor.
A post above you and below you... XD
Anyway, I based this editor on spore. So that's why it looks like the spore cell editor.
The texture was just a test, I don't know how to work with textures, I believe someone here has more experience with it.
Oh man did I get ninja'd. If you could try implementing some ideas of the current concept of the editor, that would be great. I don't care about textures now, I just thought that bug was interesting. Overall the editor looks like a good prototype.
Read up on the current concept for this- we're not going to have eyese or mouth parts, so I don't want you to labor over something that won't be implemented if you don't want to.
Edit: ninja'd a second time. Productive day.
FunnyGames Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 1:52 pm
~sciocont wrote:
Oh man did I get ninja'd. If you could try implementing some ideas of the current concept of the editor, that would be great. I don't care about textures now, I just thought that bug was interesting. Overall the editor looks like a good prototype.
Read up on the current concept for this- we're not going to have eyese or mouth parts, so I don't want you to labor over something that won't be implemented if you don't want to.
Edit: ninja'd a second time. Productive day.
This picture:
Spoiler:
Does this mean that what I created is useless? As far as I understand, you will create the cell in 'skeletal fibers'...
Spoiler:
Quote :
Here you shape your cytoskeleton. This is done by taking skeletal fibers and drawing them into your desired shape. Essentailly, you are engineering your cell like you would a bridge. The fibers pivot wherever they attach to each other, and you can snap fibers to other pivot points to create a rigid shape. With this, you can create a wide array of different body shapes, and the skeletal structure will have a profound effect on how your organism moves and interacts with its environment. You'll only have a limited budget to create the skeleton, so efficiency is key.
And another question, the stuff you can add to cell will be the same as you add mouth in spore? Like snapping when close to body, or put it outside the body, or eyes, like you can put only inside? Or it's a wide system where you can put the position you would like to? (Freedom space)
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 2:33 pm
Yep, that picture is the general idea- It doesn't mean your editor is useless, per se, since the environment for it can still be used, and most likely some of the same processes. The cytoskeletal fibers let you create a much more dynamic shape than a spine-based editor.
Some parts will be placed inside of the cell, while some, like cilia, lamellipodes and flagella will snap to the membrane and exist outside of the cell.
I hope that answers your questions.
FunnyGames Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 4:48 pm
Ok, I'll think about it and how to implement it.
I still don't know, did anyone already began creating the cell editor like in the picture?
About the parts, it doesn't matter how we call it, mouth/eyes or cilia/flagella, in the end it should do the same thing, so I'll work on it.
~sciocont Overall Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Apr 07, 2013 5:01 pm
FunnyGames wrote:
Ok, I'll think about it and how to implement it.
I still don't know, did anyone already began creating the cell editor like in the picture?
About the parts, it doesn't matter how we call it, mouth/eyes or cilia/flagella, in the end it should do the same thing, so I'll work on it.
You're the only one working on the editor that I know of.
The point of not having a mouth or eyes is that cells don't have them. Cilia and flagella are motile organelles, not sensory organs or mouths.
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Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread