Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 10, 2013 6:12 am
Daniferrito wrote:
Once all of that is solved and finished, we can all get hard to work implementing all the features that have been discused, and geting visible work done out.
As a small progress update, I have the compilation almost working now, albeit only for 32 bit (OGRE and some of its dependencies have really messed up code that isn't really 64-bit friendly). I'm just fiddling with a problem involving OGRE's image loading library which causes some weird graphic bugs. I can't promise it, but I'm optimistic that I can finish that this weekend.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 10, 2013 8:59 am
Good to know, I am feeling quite guilty that I havn't actually helped with the actual game's code yet... I just am really busy /:
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 10, 2013 9:16 am
multiplayer has alredy been discused, and althrough it's not entirely discarded, it's something very complex to implement, while not being the focus of the game. For now, it's a no, but once the game is entirely implemented, we might consider it.
Donations are discarded unless we have something to spend them on. For example, lets say we needed a building server, and paying for it. We would consider donations for that, but inmediatly close donations once we get there. Money under our responsability only brings problems, as we are an open comunity.
For programing, if you want to actively add to the code base, you would need to learn c++ and/or lua, as they are the languages we are using. Dont worry, once you know how to code, learning a second language is much easier. If you just want to add ideas, knowing how code works would make you know if an idea is even posible to do in a computer.
Xazo-Tak Newcomer
Posts : 31 Reputation : 3 Join date : 2013-05-03 Age : 27 Location : New Zealand
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 10, 2013 6:25 pm
Can we have a thread where we can just post art for Thrive that doesn't belong in any other thread?
Mysterious_Calligrapher Biome Team Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Fri May 10, 2013 8:46 pm
Xazo-Tak wrote:
Can we have a thread where we can just post art for Thrive that doesn't belong in any other thread?
Concept art thread is your current best bet: there's plenty of stuff over there that isn't very formal: it's sort of a catch-all.
spacetime_dinosaur Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 3:41 am
there are lots of different toxins, poisons and venom, that each act differently, as well as different ways to store genetic information (RNA and DNA naturally on earth, but we have synthesized at least 6 Xeno Nucleic Acids, that could form natural on earth, and there could be non double-helix structures too) with the toxins you could have a few with diffident actions, but how are you going to deal with genetic storage, just stick to what we are certain of?
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 4:43 am
What? You just wrote a 5-lines sentence, that starts mentioning toxins and poisons, then talks about diferent alternatives to dna, and finishes with a question mark.
I'm not sure what were you trying to say.
spacetime_dinosaur Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 5:12 am
new with better spacing... i think
there are lots of different toxins, poisons and venom, that each act differently, with the toxins you could have a few with diffident actions (eg. a few neurotoxins and some that cause clotting etc.)
there are also different ways to store genetic information (RNA and DNA naturally on earth, but we have synthesized at least 6 Xeno Nucleic Acids, that could form natural on earth, and there could be non double-helix structures too), but how are you going to deal with genetic storage, just stick to what we are certain of?
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 5:56 am
Unless different genetic storage change how the creature works, evolves or anything, i dont think we should even care about it. If there are changes on the molecular level, but once you zoom out everything is exactly the same, then there is no point to differenciate them or care bout them at all.
However, if there were substantial changes, then we would have a reason to add something like that. I believe there are creatures with triple helix. Does that make them different in any way?
Oh, and it was not only the spacing. Placing full stops to mark where a sentence stops and the next one starts would be good as well.
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 8:28 am
Here is a new release of Thrive. Nimbal has done a huge work at rewriting the engine so it can be accesed through lua scripts and implementing multithreading as well.
All you can see on the screen is added through the script situated at: "dist/scripts/test.lua". If you edit it and rerun the game, you will see all the changes inmediatly.
I've recently implemented bullet and irrKlang into the game as well. Bullet is a physic engine that we will use to simulate all physic interactions, but is not used yet in any way. irrKlang is a sound library, which we will use to play music, sounds and whatever. It is not integrated into the engine, but for now, i have the Thrive main theme v1 (from the music bundle) playing from startup on a loop.
There are no longer bouncing cells, but there is a trippy background to make up for that.
The download can be found here: https://www.dropbox.com/s/hhqsro69av97a8x/dist.rar
I'll add this to the thrive releases as version 0.1.0
Nimbal Programming Team lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 8:52 am
By the way, we will need a detailed specification of the microbe stage soon. The engine is taking shape fast, but there's still very little concrete documentation about what it's actually supposed to do. The microbe stage's wiki page is rather bare. The Final Draft is a start, but I'm not sure how relevant that information is anymore and in many places, it's more vague than I am comfortable with as a programmer.
Ideally, we would be able to "play" the game with a pencil and a piece of paper, and for that, we need a set of rules. So, is there anyone who is (or wants to be) responsible for the gameplay design of the microbe stage?
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 8:53 am
I'll check it out when I get home, anything special I can do with the lua scripts or is it pure lua? (no connects etc)
------------ I would take that job If I wasnt so busy Nimbal.
Is Nick in control of this?
Nimbal Programming Team lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 1:29 pm
You can have a look at test.lua in the scripts directory. There's not much you can actually do yet, though. As an exercise to get a feeling for Lua, you could try and spawn several entities and make them go in circles.
WilliamstheJohn Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 1:47 pm
Are you excited about forum revamp and new subforums?
Wow, we collected so much sciene here we could make ultimate encyclopedia if we dont make game.
Doggit Regular
Posts : 444 Reputation : 36 Join date : 2012-04-28
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 3:09 pm
I was thinking if it was possible to add in the galaxy on planet Earth (as in Spore), but much more "hidden" and populated (maybe during the Second World War .. but it is just an idea).
What do you think?
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 7:00 pm
I realized that the file i uploaded didnt play any music. An extra slash was causing the problem. The link is the same. Can anybody confirm that the file is working, and playing thrive's main theme?
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 8:34 pm
I got it to work, and the theme plays flawlessly. However, is the background supposed to keep zooming out, resetting back to the base zoom, and looping?
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 8:46 pm
Nimbal wrote:
By the way, we will need a detailed specification of the microbe stage soon. The engine is taking shape fast, but there's still very little concrete documentation about what it's actually supposed to do. The microbe stage's wiki page is rather bare. The Final Draft is a start, but I'm not sure how relevant that information is anymore and in many places, it's more vague than I am comfortable with as a programmer.
Ideally, we would be able to "play" the game with a pencil and a piece of paper, and for that, we need a set of rules. So, is there anyone who is (or wants to be) responsible for the gameplay design of the microbe stage?
Very good point. I don't think there currently is a lead for this area of development. I would not want to be one unless there were no other candidates, because I am much weaker at helping out with the pre-sapience stages of the game. I would recommend that we devote a thread to first find someone for this position, and then to discuss and coordinate the following development. I suggest this thread, since I already have used it to get us into getting the base game started, and we can use the second post, which I reserved, for compiling the list of steps to carry out. I can also edit in a blurb at the end of the original post to update it for our current state.
Daniferrito Experienced
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue May 14, 2013 9:22 pm
NickTheNick wrote:
I got it to work, and the theme plays flawlessly. However, is the background supposed to keep zooming out, resetting back to the base zoom, and looping?
Yes. That is part of the script, as Nimbal was trying different features with lua.
Xazo-Tak Newcomer
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Subject: We should get the attention of someone popular who likes science and stuff. Thu May 16, 2013 9:03 pm
People such as Randall Munroe or Vsauce. If someone internet famous likes all our discussions and makes side mention of Thrive, we could see the Reddit spike repeated. The question is, how do you get the attention of such a person? They'll very likely show interest, I think Randall liked Spore.
NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Thu May 16, 2013 9:23 pm
I merged the thread with this one, because this topic has been discussed multiple times before and it not a currently compelling issue.
What would we attract them with? Plain concept doesn't cut it. Any ideas like this are far better off once we are farther in our development. I think a safe threshold of that would be once we have a sufficiently playable Microbe Stage.
Oliveriver Music Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 19, 2013 9:04 am
NickTheNick wrote:
What would we attract them with? Plain concept doesn't cut it. Any ideas like this are far better off once we are farther in our development. I think a safe threshold of that would be once we have a sufficiently playable Microbe Stage.
Music maybe? (I'm just kidding - I agree that we certainly need a more complete microbe stage in order to move forward with this sort of thing).
Speaking of music, here's a new theme I've just composed for the defeat or severe crippling of an army in the industrial stage:
It's inspired by the chord sequence of Erik Satie's Gnossienne No.1 and I'm quite proud of it, but I'm not too sure whether it would be suitable for the game, mostly because of its length.
WilliamstheJohn Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 19, 2013 1:30 pm
Beatufuil work!
Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 19, 2013 2:31 pm
That's amazing mate!
Doggit Regular
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun May 19, 2013 3:07 pm
Oliveriver wrote:
NickTheNick wrote:
What would we attract them with? Plain concept doesn't cut it. Any ideas like this are far better off once we are farther in our development. I think a safe threshold of that would be once we have a sufficiently playable Microbe Stage.
Music maybe? (I'm just kidding - I agree that we certainly need a more complete microbe stage in order to move forward with this sort of thing).
Speaking of music, here's a new theme I've just composed for the defeat or severe crippling of an army in the industrial stage:
It's inspired by the chord sequence of Erik Satie's Gnossienne No.1 and I'm quite proud of it, but I'm not too sure whether it would be suitable for the game, mostly because of its length.
I really like the song congratulations! I will soon publish new songs on stage multicellular.
The song is completely yours?
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