Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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 Plant Gameplay

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Holomanga
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Plant Gameplay - Page 5 Empty
PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat May 19, 2012 2:18 pm

MeowMan1 wrote:
What? what do You mean toggle manual? As far as I know, we don't have a manual for the game..yet. So what are You talking about?

Manual also means 'done by yourself', so manual evo is basically evolving the creature by yourself without any automatic evolution.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat May 19, 2012 2:38 pm

Holomanga wrote:
MeowMan1 wrote:
What? what do You mean toggle manual? As far as I know, we don't have a manual for the game..yet. So what are You talking about?

Manual also means 'done by yourself', so manual evo is basically evolving the creature by yourself without any automatic evolution.
no I meant why would calligrapher say to do it manually if the game is not finished? How would we do it manually if we haven't finished it yet? Isn't that impossible? I am very confused Calligrapher...
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Holomanga
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat May 19, 2012 4:28 pm

MeowMan1 wrote:
Holomanga wrote:
MeowMan1 wrote:
What? what do You mean toggle manual? As far as I know, we don't have a manual for the game..yet. So what are You talking about?

Manual also means 'done by yourself', so manual evo is basically evolving the creature by yourself without any automatic evolution.
no I meant why would calligrapher say to do it manually if the game is not finished? How would we do it manually if we haven't finished it yet? Isn't that impossible? I am very confused Calligrapher...

Calligrapher's talking about what's planned to happen in the game.

I bet we all the wish the game was finished
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat May 19, 2012 7:20 pm

Quote :
I bet we all the wish the game was finished
oh. well that makes perfect sense then. Yeah I do wish it was finshed, but then again I wouldn't be much use if it was finished so I'm also glad it's not finished, speaking of whcih, are we beyond the cell editor prototype at all?
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Holomanga
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 7:21 am

MeowMan1 wrote:
Holomanga wrote:
I bet we all the wish the game was finished
oh. well that makes perfect sense then. Yeah I do wish it was finshed, but then again I wouldn't be much use if it was finished so I'm also glad it's not finished, speaking of whcih, are we beyond the cell editor prototype at all?

Not yet. The concept and how stuff will work is nailed down somewhere, but the actual coding for the game itself hasn't been started yet.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 10:56 am

Read: A look back, it says we have begun coding, right Sciocont? I remember that atleast....
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 10:57 am

Yes we have.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 11:08 am

YAY! ok. Anyways, would we start plant evolution as a plant cell?
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Holomanga
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 12:01 pm

MeowMan1 wrote:
YAY! ok. Anyways, would we start plant evolution as a plant cell?

Yeh, to become a plant you would evolve into a plant cell during the cell stage,
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun May 20, 2012 3:07 pm

Holomanga wrote:
MeowMan1 wrote:
YAY! ok. Anyways, would we start plant evolution as a plant cell?

Yeh, to become a plant you would evolve into a plant cell during the cell stage,
Not particularly a plant, just a photosynthesizing bacteria.
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roadkillguy
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 02, 2012 5:21 pm

In my opinion, the game should start with hundreds of one type of cell, and the species should diverge from there.

Maybe you should start without any form of DNA whatsoever...
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 02, 2012 5:47 pm

roadkillguy wrote:
In my opinion, the game should start with hundreds of one type of cell, and the species should diverge from there.

Maybe you should start without any form of DNA whatsoever...
It's probably a good idea to start out with many similar lines, but remember that we're working with eukaryotes here, who evolved far after bacteria, so there will be lots of other organisms around when you begin.
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roadkillguy
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 02, 2012 6:30 pm

~sciocont wrote:
roadkillguy wrote:
In my opinion, the game should start with hundreds of one type of cell, and the species should diverge from there.

Maybe you should start without any form of DNA whatsoever...
It's probably a good idea to start out with many similar lines, but remember that we're working with eukaryotes here, who evolved far after bacteria, so there will be lots of other organisms around when you begin.

I see no reason for that. After all, we do want to observe evolution, right?
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 02, 2012 8:05 pm

roadkillguy wrote:
~sciocont wrote:
roadkillguy wrote:
In my opinion, the game should start with hundreds of one type of cell, and the species should diverge from there.

Maybe you should start without any form of DNA whatsoever...
It's probably a good idea to start out with many similar lines, but remember that we're working with eukaryotes here, who evolved far after bacteria, so there will be lots of other organisms around when you begin.

I see no reason for that. After all, we do want to observe evolution, right?
Yeah, but theory is a little fuzzy on the exact transition. Plus, playing as a bacterium would be boring, since most of them can't move. This was decided a long time back. Even though we want to tell the whole story, it makes a lot more sense for the player to start at a stage that they'll want to play.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun Jun 03, 2012 10:14 am

Wierd, You're usually very scientific may I say with these matters on Thrive. But Your sig does say playability, and I do agree though to Your last comment.
Should we just start out like in the cell prototype we have now, except a little bit different, for the peoplewho choose to be plants?
I would honestly, like to talk about the underwater phase for plants. It should be this, in my opinion, which will probably change though: The underwater plants should be the types of plants that we saw in the spore 2005 beta, just that You play as them and it's WAY more realistic, again this really isn't copying off of Spore, if You truly understand what I just said. You should compete for space to grow with the other plants, and for nutrients for that same reason. and more, that I'll let You guys bring up later.
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roadkillguy
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun Jun 03, 2012 1:11 pm

~sciocont wrote:
roadkillguy wrote:

I see no reason for that. After all, we do want to observe evolution, right?
Yeah, but theory is a little fuzzy on the exact transition. Plus, playing as a bacterium would be boring, since most of them can't move. This was decided a long time back. Even though we want to tell the whole story, it makes a lot more sense for the player to start at a stage that they'll want to play.

See, and I'm of the opinion that it should be more of a sandbox than a game.
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySun Jun 03, 2012 10:05 pm

roadkillguy wrote:
~sciocont wrote:
roadkillguy wrote:

I see no reason for that. After all, we do want to observe evolution, right?
Yeah, but theory is a little fuzzy on the exact transition. Plus, playing as a bacterium would be boring, since most of them can't move. This was decided a long time back. Even though we want to tell the whole story, it makes a lot more sense for the player to start at a stage that they'll want to play.

See, and I'm of the opinion that it should be more of a sandbox than a game.
Hmm. I suppose for now, that's a really good idea since we won't be going 3d for a while. What would you have for a player to do, though? A good sandbox has to have a lot of things to do in it, or it gets boring quite fast.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 09, 2012 3:55 pm

And why is that?
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Kraeken
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyThu Jun 14, 2012 2:04 am

Imagine an actual box of sand. You are a wee lad anoint to embark on the highlight of your day, the unfettering of your limitless imagination upon an easily changed surface... Then you are told you can only play tic tac toe and look around the sandbox. Dissappointing no? Video games are no different. A sandbox with no options is like an RPG with no characters.
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The Uteen
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyThu Jun 14, 2012 12:25 pm

Kraeken wrote:
Imagine an actual box of sand. You are a wee lad anoint to embark on the highlight of your day, the unfettering of your limitless imagination upon an easily changed surface... Then you are told you can only play tic tac toe and look around the sandbox. Dissappointing no? Video games are no different. A sandbox with no options is like an RPG with no characters.
Isn't the situation more like wanting a sandbox while travelling in a ferry? You can get one, all you have to do is wait until you reach the beach or travel vertically downwards a few kilometres.

The point of whatever I just said is: cell stage isn't supposed to be a sandbox... The sandbox starts gradually as you progress and get the ability to manipulate your game environment. Once you reach god tools, and unlock Sandbox Mode, the sandbox is complete for you to enjoy with all the tools you've attained.

But when you're still a cell, you don't have the tools to manipulate anything, so that part of the game really cannot be made into a standalone sandbox without severe Spore-ification. On the other hand, we can just wait until we've made the rest of the game to go along with it and have a sandbox and a good game...
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Holomanga
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyThu Jun 14, 2012 4:32 pm

The Uteen wrote:
Kraeken wrote:
Imagine an actual box of sand. You are a wee lad anoint to embark on the highlight of your day, the unfettering of your limitless imagination upon an easily changed surface... Then you are told you can only play tic tac toe and look around the sandbox. Dissappointing no? Video games are no different. A sandbox with no options is like an RPG with no characters.
Isn't the situation more like wanting a sandbox while travelling in a ferry? You can get one, all you have to do is wait until you reach the beach or travel vertically downwards a few kilometres.

The point of whatever I just said is: cell stage isn't supposed to be a sandbox... The sandbox starts gradually as you progress and get the ability to manipulate your game environment. Once you reach god tools, and unlock Sandbox Mode, the sandbox is complete for you to enjoy with all the tools you've attained.

But when you're still a cell, you don't have the tools to manipulate anything, so that part of the game really cannot be made into a standalone sandbox without severe Spore-ification. On the other hand, we can just wait until we've made the rest of the game to go along with it and have a sandbox and a good game...

QFT. Thrive is a game and always will be.
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PTFace
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyFri Jun 15, 2012 2:41 am

Will plant/fungi be able to form civilizations?

http://en.wikipedia.org/wiki/Cordyceps

This fungi can take over the corpses of dead animals, so is it possible for a fungi to take over a creature and make it use tools to create basic protection from the elements?
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyFri Jun 15, 2012 4:37 pm

I don't see why not, but let Sciocont answer that for you.
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~sciocont
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptyFri Jun 15, 2012 10:46 pm

PTFace wrote:
Will plant/fungi be able to form civilizations?

http://en.wikipedia.org/wiki/Cordyceps

This fungi can take over the corpses of dead animals, so is it possible for a fungi to take over a creature and make it use tools to create basic protection from the elements?
While fungi may seem "smart" they don't have any sort of nervous system and can't think or reason, let alone move about. Directing insect movement is possible because of tight co-evolution and very specialized molecular signaling that has developed because of it. The fungi is in no way steering ants about, it's simply changing its brain chemistry slightly to favor a certain behavior.
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MeowMan1
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PostSubject: Re: Plant Gameplay   Plant Gameplay - Page 5 EmptySat Jun 16, 2012 9:03 am

So fungus, is a no go then.
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