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| Government | |
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+6Commander Keen Falthron US_of_Alaska ~sciocont Invader DragonEye4 10 posters | |
Author | Message |
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US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Government Fri Aug 06, 2010 10:11 pm | |
| - El_Noumo wrote:
- pretty much everything i've stated for biological evolution will work with the evolution of government. except our species is the government, and the species environment are its people, and other trade/competitive nations.
the resource most important to government operation is taxation in its many forms. no matter what type of government you have, the hurdle for any of them is to gather the maximum amount of revenue in the form of taxation subject to the minimum amount of discouraged citizens. citizens want two things. to be left alone to contribute to society by whatever measure (good or bad), and the necessary security to fulfill their ambition.
so the object of the game here is equivalent to that of a species. how much resources can the government extract from its people before the people begin practicing civil disobedience or worse, civil war? this is really independent from the desired form of government the player wishes to have. so, regardless of what type of government you are, you will be faced with these challenges. for instance, the USA is suppose to be a constitutional republic. however, it is often called a democratic republic by some, and corporatist by others. so having a the choice of creating a label for the type of government you want to create is all fine and dandy, but i think it would be necessary for the engine to indicate when your government has changed from one type to another.
many of you have given ideas for characteristics that governments/nations may have. i believe it should be how those characteristics are managed which dictates what the type of government is, and allow the player to fall outside of the the framework of their chose form through their actions. We are trying to make the nation editor as flexible as possible to allow people to make whatever form they choose, and maybe even some that don't exist here on Earth. Obviously your evolution mechanics can work for non-player controlled nations, but the player will want more control over their civilization. Just remember that this is a game, El Noumo, not a simulation. | |
| | | El_Noumo Newcomer
Posts : 10 Reputation : 5 Join date : 2010-08-05
| Subject: Re: Government Fri Aug 06, 2010 10:51 pm | |
| i realize that, but the engine should be able to respond to what settings the player has made for their government. with a species, the aim of the player may be to limit the amount of extinctions, and encourage diversity. the same may be true for how culture should be handled. | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Government Sat Aug 07, 2010 9:31 am | |
| - Quote :
- citizens want two things. to be left alone to contribute to society by whatever measure (good or bad), and the necessary security to fulfill their ambition.
Human Citizens might, but other species could be more... obedient. - Quote :
- so the object of the game here is equivalent to that of a species. how much resources can the government extract from its people before the people begin practicing civil disobedience or worse, civil war? this is really independent from the desired form of government the player wishes to have. so, regardless of what type of government you are, you will be faced with these challenges. for instance, the USA is suppose to be a constitutional republic. however, it is often called a democratic republic by some, and corporatist by others. so having a the choice of creating a label for the type of government you want to create is all fine and dandy, but i think it would be necessary for the engine to indicate when your government has changed from one type to another.
Good point you raise about taxes of other forms of revenue for the government. But do we need labels? There are so many types of government on earth alone, there would be even more on other planets, labels seem like a waste of space. You could name your nation the "Democratic Republic of Kradan " but they don't have to be a democratic republic. - Quote :
- many of you have given ideas for characteristics that governments/nations may have. i believe it should be how those characteristics are managed which dictates what the type of government is, and allow the player to fall outside of the the framework of their chose form through their actions.
Well, governments would have characteristics. Like a government that is elected wold always have more political power for the people than a government where they have no say whatsoever. And really big changes would probably require an overthrow of the government (although not all overthrows have to be violent) | |
| | | DragonEye4 Regular
Posts : 220 Reputation : -1 Join date : 2010-07-14 Location : Somewhere
| Subject: Re: Government Thu Nov 25, 2010 11:18 am | |
| Has this all been decided? | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Government Thu Nov 25, 2010 7:39 pm | |
| Oh. Um... I hope so. Because i kind of already added it to the wiki...
http://thrivegame.wikidot.com/ne-government-section | |
| | | Bla
Posts : 2 Reputation : 0 Join date : 2011-02-19
| Subject: Re: Government Sat Feb 19, 2011 10:21 am | |
| Some thoughts on the economy:
When referring to economy, Communism wouldn't be the economy. Communism is an ideology, while planned economy is the economy of the Communist ideology. I think it'd be good to have a way to mix planned economy and market economy, so you could create a welfare state, where the government runs education, hospitals etc., and maybe a more planned economy than that, where it runs the most important resource extraction sites as well. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Government Sat Feb 19, 2011 7:56 pm | |
| - Bla wrote:
- Some thoughts on the economy:
When referring to economy, Communism wouldn't be the economy. Communism is an ideology, while planned economy is the economy of the Communist ideology. I think it'd be good to have a way to mix planned economy and market economy, so you could create a welfare state, where the government runs education, hospitals etc., and maybe a more planned economy than that, where it runs the most important resource extraction sites as well. Have you read the research and invention effects list? Because Communism's effect is not to unlock a planned economy, but allow it be possible with less unhappiness from switching from a free market. | |
| | | bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: Government Sat Feb 19, 2011 8:23 pm | |
| this is a system that victoria 2 uses https://2img.net/r/ihimizer/img703/8862/v2172.jpg | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Government Sun Feb 20, 2011 4:57 am | |
| - bill2505 wrote:
- this is a system that victoria 2 uses https://2img.net/r/ihimizer/img703/8862/v2172.jpg
Okay, you need to explain everything about this post. What does any of this mean? Why are you bringing this up? What about this are you trying to show us? | |
| | | Bla
Posts : 2 Reputation : 0 Join date : 2011-02-19
| Subject: Re: Government Sun Feb 20, 2011 7:09 am | |
| - US_of_Alaska wrote:
- Have you read the research and invention effects list? Because Communism's effect is not to unlock a planned economy, but allow it be possible with less unhappiness from switching from a free market.
No, I haven't read that. I was just pointing it out to the discussion about Capitalism vs market economy on the first page, similarly planned economy would be best in the same case. | |
| | | bill2505 Learner
Posts : 112 Reputation : 0 Join date : 2011-01-09 Location : Greece
| Subject: Re: Government Sun Feb 20, 2011 7:52 am | |
| - US_of_Alaska wrote:
- bill2505 wrote:
- this is a system that victoria 2 uses
Okay, you need to explain everything about this post.
What does any of this mean? Why are you bringing this up? What about this are you trying to show us? oops . the reason i posted this is to give you an example how the goverment decision and laws is in vic 2 .it works the same with sliders but has some pros and cons with the sliders idea | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Government Sun Feb 20, 2011 5:17 pm | |
| - bill2505 wrote:
- US_of_Alaska wrote:
- bill2505 wrote:
- this is a system that victoria 2 uses
Okay, you need to explain everything about this post.
What does any of this mean? Why are you bringing this up? What about this are you trying to show us?
oops . the reason i posted this is to give you an example how the goverment decision and laws is in vic 2 .it works the same with sliders but has some pros and cons with the sliders idea We have pros and cons too. And not all slider combinations will be possible or effective at all stages of the game. | |
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