| Microbe Stage Progress Report | |
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+50Inca spacetime_dinosaur MitochondriaBox TheFellowWithTheHat Dalroc Silver Sterling Mouthwash meldebious PortalFan1000 Tritium Aiosian_Doctor_Xenox Jimexmore Nimbal Mysterious_Calligrapher Naevius Tarpy FunnyGames WJacobC untrustedlife NikolaAnicic007 CoolGuyChris DawnTyrantEo DragonX511 Armok: God of Blood Oliveriver Thriving Cheese Jopetsu WilliamstheJohn Orygandian2 GmansWatching penumbra espinosa Holomanga nziswat Calfeggs decelis93 Dilophoraptor PandaVirus Admantus Daniferrito Gawbad Rorsten594 Raptorstorm ido66667 Brennus MeowMan1 Doggit Seregon ~sciocont The Uteen NickTheNick 54 posters |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 8:26 am | |
| - NickTheNick wrote:
- Rodgame's prototype (I never see him here anymore where is he?).
I have been wondering as well. He was coming almost daily up until 29th of April (or something like that) and simply vanished after that. Is it possible to contact him somehow?(mail?) | |
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WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 9:28 am | |
| Jimexmore has simply become another Nikola. He's simply a hater at this point, since we didn't immediately say that he's the best person at the project he's now saying it will never get done. Jimexmore, I truly hope you'll change your opinion and help us complete Thrive! | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 10:25 am | |
| - Tarpy wrote:
- NickTheNick wrote:
- Rodgame's prototype (I never see him here anymore where is he?).
I have been wondering as well. He was coming almost daily up until 29th of April (or something like that) and simply vanished after that. Is it possible to contact him somehow?(mail?) If I remember correctly, Rodgame is currently in his country's armed forces, which is why he hasn't had much free time to work on the prototype. | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 10:29 am | |
| - ~sciocont wrote:
- Tarpy wrote:
- NickTheNick wrote:
- Rodgame's prototype (I never see him here anymore where is he?).
I have been wondering as well. He was coming almost daily up until 29th of April (or something like that) and simply vanished after that. Is it possible to contact him somehow?(mail?) If I remember correctly, Rodgame is currently in his country's armed forces, which is why he hasn't had much free time to work on the prototype. That's funnygames | |
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Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 10:49 am | |
| - Tarpy wrote:
- ~sciocont wrote:
- Tarpy wrote:
- NickTheNick wrote:
- Rodgame's prototype (I never see him here anymore where is he?).
I have been wondering as well. He was coming almost daily up until 29th of April (or something like that) and simply vanished after that. Is it possible to contact him somehow?(mail?) If I remember correctly, Rodgame is currently in his country's armed forces, which is why he hasn't had much free time to work on the prototype. That's funnygames Excactly what I was about to say. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 12:27 pm | |
| Excuse my stupidity, I though I may have been woefully incorrect.
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 12:33 pm | |
| So, is it possible we contact him then? | |
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Aiosian_Doctor_Xenox Learner
Posts : 196 Reputation : 5 Join date : 2013-05-27 Age : 34 Location : Kent
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 12:46 pm | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 3:22 pm | |
| - WJacobC wrote:
- Jimexmore has simply become another Nikola. He's simply a hater at this point, since we didn't immediately say that he's the best person at the project he's now saying it will never get done. Jimexmore, I truly hope you'll change your opinion and help us complete Thrive!
I really would help you but. I don't know anything about programming I could be at best a beta tester , push the program to it's limits but thats about it .Unless you really want to take the time to teach me programming,but i could beta test to things how well it runs on laptops and the capabilities of the editors . So if i came off as a hater I just wanted to avoid the madness on the front page again. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Tue Jul 02, 2013 8:58 pm | |
| So anyways, back on topic, let's try and use this as a central thread for organizing the efforts towards working on the Microbe Stage. Are there any tasks to add to the OP? Any that people are willing to take up?
Also, for anyone with experience in project management for just organization in general, any ideas as to how to improve our tracking of our progress? Any programs you guys recommend? Anyone want to volunteer to help organize and track progress? I know Pivotal Tracker is a good website, and we even have a page on there, but I don't have much time to commit to updating it, especially since I am much more interested in working on other area's of the game's development. | |
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NikolaAnicic007 Newcomer
Posts : 54 Reputation : -34 Join date : 2013-02-03
| Subject: Not a Hater :( Wed Jul 03, 2013 12:38 pm | |
| Jimexmore has simply become another Nikola. He's simply a hater at this point, since we didn't immediately say that he's the best person at the project he's now saying it will never get done. Jimexmore, I truly hope you'll change your opinion and help us complete Thrive!
I am not a hater
I only did one comment
I am for the completion of Thrive and I want to help :l But I can just give you ideas I can't program or do AMAZING art but I can ask somr things and maybe give you ideas
I hope I will be useful
Me :3 (Not a hater :( ) | |
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NikolaAnicic007 Newcomer
Posts : 54 Reputation : -34 Join date : 2013-02-03
| Subject: Re: Microbe Stage Progress Report Wed Jul 03, 2013 12:40 pm | |
| - NikolaAnicic007 wrote:
- Jimexmore has simply become another Nikola. He's simply a hater at this point, since we didn't immediately say that he's the best person at the project he's now saying it will never get done. Jimexmore, I truly hope you'll change your opinion and help us complete Thrive!
I am not a hater
I only did one comment
I am for the completion of Thrive and I want to help :l But I can just give you ideas I can't program or do AMAZING art but I can ask somr things and maybe give you ideas
I hope I will be useful
Me :3 (Not a hater :( ) I could be at best a beta tester | |
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Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Microbe Stage Progress Report Wed Jul 03, 2013 1:25 pm | |
| - NikolaAnicic007 wrote:
- NikolaAnicic007 wrote:
- Jimexmore has simply become another Nikola. He's simply a hater at this point, since we didn't immediately say that he's the best person at the project he's now saying it will never get done. Jimexmore, I truly hope you'll change your opinion and help us complete Thrive!
I am not a hater
I only did one comment
I am for the completion of Thrive and I want to help :l But I can just give you ideas I can't program or do AMAZING art but I can ask somr things and maybe give you ideas
I hope I will be useful
Me :3 (Not a hater :( ) I could be at best a beta tester Thats exactly what i said tehe | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Wed Jul 03, 2013 3:04 pm | |
| Guys, please stay on topic and allow people to address what's on hand.
@Nikola
Do not reply to your post to add in more content. You can edit that in. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Wed Jul 10, 2013 1:57 am | |
| I just finished the new progress tracking thread for the Microbe Stage here, at Inca's request. Please help me make the task list as up to date as possible for all categories. Note that a * denotes a task, while a bullet describes a specification for that task. | |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Progress Report Wed Jul 10, 2013 10:55 am | |
| Here are all the themes composed for the microbe stage to update the bulletin:
Microbe gameplay themes: 1: https://www.youtube.com/watch?v=6gwI7tNKnXM (2 was changed into a space theme) 3: https://www.youtube.com/watch?v=DJeekPuN16E 4: https://www.youtube.com/watch?v=wnE1PORPEv4 5: https://www.youtube.com/watch?v=YByKw3LXtf0 6: https://www.youtube.com/watch?v=dO4050JsHvM 7: https://www.youtube.com/watch?v=2zypt6rtHZI 8: https://www.youtube.com/watch?v=i59ZNe_9Wbw
Microbe editor themes: 1: https://www.youtube.com/watch?v=dphwOGd-y0w 2: https://www.youtube.com/watch?v=9o0eU1MOd84 (Changed from gameplay to editor by request of Doggit) 3: https://www.youtube.com/watch?v=tYaLDPm7TlM | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Jul 11, 2013 4:21 am | |
| Okay, thanks, I'll make sure to update the bulletin. | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:08 am | |
| Ok so scio said the art style should be more realistic and i see -Realistic art style everywhere in the Development Bulletin thread but what exactly does this mean? Should the models be more complex or the textures better or what? | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:41 am | |
| - Tritium wrote:
- Ok so scio said the art style should be more realistic and i see -Realistic art style everywhere in the Development Bulletin thread but what exactly does this mean? Should the models be more complex or the textures better or what?
I think he means both. EDIT: When i look at microbe dev. bulletin, i really see how close to microbe stage we are. | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:55 am | |
| I'm not sure if that's what scio means, but I'd like to see a style that imitates looking through a microscope, but with a bit more color where appropriate. There are some YouTube videos that could serve as a reference, for example this one, this one or this one. I think the defining qualities of this style are:
- Translucency of the microbes
- Clearly visible edges that hint at the three-dimensional, round form of the cells
- Stuff floating around in the background, out of focus
- Jerky camera movement as if moving around a slide on the microscope's tray
Those aren't a question of highly detailed models or textures alone, after all, how much surface structure do you really see in those videos I linked above? Achieving this style will probably require some hand-crafted shaders. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 10:03 am | |
| It would be cool if it was like that. Howewer, i think Scio posted somewhere about better textures or models... Im not sure though. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 12:15 pm | |
| - Nimbal wrote:
- I'm not sure if that's what scio means, but I'd like to see a style that imitates looking through a microscope, but with a bit more color where appropriate. There are some YouTube videos that could serve as a reference, for example this one, this one or this one.
I think the defining qualities of this style are:
- Translucency of the microbes
- Clearly visible edges that hint at the three-dimensional, round form of the cells
- Stuff floating around in the background, out of focus
- Jerky camera movement as if moving around a slide on the microscope's tray
Those aren't a question of highly detailed models or textures alone, after all, how much surface structure do you really see in those videos I linked above? Achieving this style will probably require some hand-crafted shaders. This is all good. I'd like to see microscope-like images, though with a bit less transparency and more color than in the youtube videos, since we won't always have a light background to see them against. In terms of textures, I'd like to see
- Pseudo-randomness: Textures should look like they have a definite order or set of rules, but also should look organic. For this, I recommend checking out Perlin Noise, Voronoi textures (which were the inspiration for the "shatter" graphic art style), and real animal and plant textures for inspiration.
- Uniform sharpness: Texture should either contain bold, sharp edges, medium-sharpness edges, or soft edges. Don't mix edge types, and always try the sharp edges first, then blur them to the desired degree. If you look in a microscope, you'll see many different levels of focus, but our textures each apply to a single object, which will be either entirely in or entirely out of focus.
- Light, desaturated colors: Microbes usually have colors like this because they are small and mostly transparent, so there isn't much pigment in them to build up and create dark colors. When choosing colors for textures, keep this in mind.
Look at this color wheel: The colors I think of are colors like ████CCFF99C, ████FF9933, ████CC3333, ████6699CC, ████99CC99, ████99FF66, ████FF6633. I want to avoid purples, pinks, and yellows, since these are colors one generally doesn't see in the microbe world. Focus on blues, greens, and pale oranges. As for models, make cells look natural- give them tome taper, some flash, some intrigue. Make any other models look very close to what they look like in real life. | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Microbe Stage Progress Report Sat Jul 20, 2013 9:07 pm | |
| Have any of you ever tried Darwin pond? I don't think it would be a bad inspiration for the microbe stage. | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:04 pm | |
| I've just pushed a whole bunch of stuff related to the microbe stage to the git repository (branch "prototype"). You can download a precompiled version here as a zip. Don't expect too much, it's still far from something you could call "game". Notable stuff:
- Systems for emitting and absorbing agent particles
- Classes for microbes and their organelles, completely in Lua
- Organelles for moving / turning and storing agents
- Mouse and keyboard controls
- A nonsense example that will give the player control over a microbe consisting of a storage organelle (green) for an "energy" agent and two movement organelles (red) for forward / backward movement
- A display for the amount of "energy" the player microbe has stored. Energy is used when moving and restored by gathering the little particles that shoot out of the big molecule looking thingy. If this doesn't make sense to you, don't worry. It just doesn't.
Notable missing stuff:
- A mouse cursor. I recommed you start in windowed mode for now
- Saving / loading game state. This will probably be the next thing I tackle since it could get rather complicated.
- Microbe editor. If you want other shapes, you'll have to play around with the Lua script constructing the player microbe. See "scripts/sandbox/player.lua", especially the last 15 lines or so. Beware the hex coordinates, I'll have to upload a picture explaining those. But until then, you're on your own.
- Everything else I haven't explicitly listed.
Last edited by Nimbal on Thu Aug 22, 2013 4:08 pm; edited 2 times in total | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:07 pm | |
| I would really like to try it, but the link is broken for me.
EDIT- Nevermind, it works.
EDIT2-Very nice, its a lot when compared to what we had before. | |
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