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| Microbe Stage Progress Report | |
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+50Inca spacetime_dinosaur MitochondriaBox TheFellowWithTheHat Dalroc Silver Sterling Mouthwash meldebious PortalFan1000 Tritium Aiosian_Doctor_Xenox Jimexmore Nimbal Mysterious_Calligrapher Naevius Tarpy FunnyGames WJacobC untrustedlife NikolaAnicic007 CoolGuyChris DawnTyrantEo DragonX511 Armok: God of Blood Oliveriver Thriving Cheese Jopetsu WilliamstheJohn Orygandian2 GmansWatching penumbra espinosa Holomanga nziswat Calfeggs decelis93 Dilophoraptor PandaVirus Admantus Daniferrito Gawbad Rorsten594 Raptorstorm ido66667 Brennus MeowMan1 Doggit Seregon ~sciocont The Uteen NickTheNick 54 posters | |
Author | Message |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Progress Report Thu May 02, 2013 1:23 pm | |
| - ~sciocont wrote:
- untrustedlife wrote:
- NikolaAnicic007 wrote:
- A-lot of misinformed badly written text.
Actually we are getting things done in great time, in fact, my prototype is just about ready to be released (sorry for my inactivity over the last couple of days (busy-ness)) We are adding alot of background stuff to the game right now (for example, lua support)
I'm excited to see the latest prototype. If you could, please have it posted before Saturday- we need to make another release this weekend. Forgive me for asking again, but could you also add a link to the website on ModDB? I know it's far from finished (we still have to implement ExpressionEngine, after all), but so far everyone I've shown it to has become much more interested in the game than they were before. One of my friends has even expressed his intention to compose music after seeing the website, and another said he'd been willing to do some basic programming (they'll probably both appear on the forums within the next few days as I've given them the links). Many of the naysayers will also stop complaining so much if they see we have a new site, which along with the amazing prototypes proves we are making substantial progress. | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Thu May 02, 2013 2:19 pm | |
| - Oliveriver wrote:
- ~sciocont wrote:
- untrustedlife wrote:
- NikolaAnicic007 wrote:
- A-lot of misinformed badly written text.
Actually we are getting things done in great time, in fact, my prototype is just about ready to be released (sorry for my inactivity over the last couple of days (busy-ness)) We are adding alot of background stuff to the game right now (for example, lua support)
I'm excited to see the latest prototype. If you could, please have it posted before Saturday- we need to make another release this weekend. Forgive me for asking again, but could you also add a link to the website on ModDB? I know it's far from finished (we still have to implement ExpressionEngine, after all), but so far everyone I've shown it to has become much more interested in the game than they were before. One of my friends has even expressed his intention to compose music after seeing the website, and another said he'd been willing to do some basic programming (they'll probably both appear on the forums within the next few days as I've given them the links). Many of the naysayers will also stop complaining so much if they see we have a new site, which along with the amazing prototypes proves we are making substantial progress. I plan on adding it in the next update. | |
| | | NikolaAnicic007 Newcomer
Posts : 54 Reputation : -34 Join date : 2013-02-03
| Subject: ... Fri May 03, 2013 7:36 am | |
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In my defence I wus depressed ......................................................And I am not gone for good!
Sry all
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| | | Naevius Newcomer
Posts : 5 Reputation : 0 Join date : 2013-03-09
| Subject: Re: Microbe Stage Progress Report Fri May 03, 2013 12:42 pm | |
| - Oliveriver wrote:
- ~sciocont wrote:
- untrustedlife wrote:
- NikolaAnicic007 wrote:
- A-lot of misinformed badly written text.
Actually we are getting things done in great time, in fact, my prototype is just about ready to be released (sorry for my inactivity over the last couple of days (busy-ness)) We are adding alot of background stuff to the game right now (for example, lua support)
I'm excited to see the latest prototype. If you could, please have it posted before Saturday- we need to make another release this weekend. Forgive me for asking again, but could you also add a link to the website on ModDB? I know it's far from finished (we still have to implement ExpressionEngine, after all), but so far everyone I've shown it to has become much more interested in the game than they were before. One of my friends has even expressed his intention to compose music after seeing the website, and another said he'd been willing to do some basic programming (they'll probably both appear on the forums within the next few days as I've given them the links). Many of the naysayers will also stop complaining so much if they see we have a new site, which along with the amazing prototypes proves we are making substantial progress. Speaking as someone who didn't know there was a modDB page before reading this and is now even more excited after reading everything there, I certainly agree. | |
| | | Mysterious_Calligrapher Biome Team Lead
Posts : 1034 Reputation : 26 Join date : 2010-11-26 Age : 32 Location : Earth, the solar system, the milky way...
| Subject: Re: Microbe Stage Progress Report Sat May 04, 2013 7:12 pm | |
| *Showers cookies on you all*
I did not seriously expect this much progress to be made in the few months that I was gone, so good job, team! | |
| | | CoolGuyChris Newcomer
Posts : 7 Reputation : 1 Join date : 2013-01-20 Location : Somewhere in Minnesota, USA
| Subject: Re: Microbe Stage Progress Report Sun May 05, 2013 11:32 am | |
| - Thriving Cheese wrote:
- CoolGuyChris wrote:
- I was wondering if I could make textures for creatures in the game. Can I help with that?
EDIT: @CoolGuyChris: I think you should make them greyscale, so that they then can easily be turned into a lot of other different colours, for example if the players gonna be able to chose the colour on them in-game, and please make them tileable/seamless. Okay, I'll start planning on what kinds of textures to make. By the way, I was expecting to make them grey scale. Learned a similar trick from editing textures for my Minecraft Texture Pack. Oh yeah, thanks for the link to the thread! | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Progress Report Sun May 05, 2013 12:09 pm | |
| - Mysterious_Calligrapher wrote:
- *Showers cookies on you all*
I did not seriously expect this much progress to be made in the few months that I was gone, so good job, team! Thanks for the cookies Miss Calli - CoolGuyChris wrote:
- Thriving Cheese wrote:
- CoolGuyChris wrote:
- I was wondering if I could make textures for creatures in the game. Can I help with that?
EDIT: @CoolGuyChris: I think you should make them greyscale, so that they then can easily be turned into a lot of other different colours, for example if the players gonna be able to chose the colour on them in-game, and please make them tileable/seamless. Okay, I'll start planning on what kinds of textures to make. By the way, I was expecting to make them grey scale. Learned a similar trick from editing textures for my Minecraft Texture Pack. Oh yeah, thanks for the link to the thread! Great! | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Mon Jun 24, 2013 4:05 am | |
| So, this thread has sort of devolved from its original purpose, and its OP is becoming more out of date with each passing day, so I would like to take the time to restore it to its previous position. Certain threads manage the creation of new art assets, while others track the development in programming, but I think it is important for there to be one thread to bind these all together to just keep overall track of what is done, what needs doing, and how far we are.  I will be updating the OP soon with the newest links and assets, but I would like to start by asking for people to post any short and long terms goals there are for the Microbe Stage that I am missing from the OP so I can put them up and we can start to organize efforts towards completing them. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Mon Jun 24, 2013 1:30 pm | |
| Two questions:
1. When doing the summary of the progress, do you also include the progress on the prototypes as well?
2. Since untrustedlife's project actually uses evolution rather than preset microbes, which one of these two will we utilize in the end product?
Also, a short term suggestion.
I think we should actually try and merge RodGame's compound prototype, FunnyGame's microbe editor and untrustedlife's prototype.
Since I'm currently learning Unity (got sick of java) and actually have some time for the project this time around, I may try and tweak Rod's prototype a little. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Mon Jun 24, 2013 3:26 pm | |
| Prototypes can be added to the progress list.
The final goal is evolution. Preset microbes is just a placeholder for the early development.
I'll add in a new task called "Merge Prototypes". | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Mon Jun 24, 2013 5:48 pm | |
| Also, in which programming language will we write the merged prototypes?
Because in my opinion, it would be best if it is written and compiled in C++ since the actual game will be in that language. | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 2:54 am | |
| Prototypes should generally be written quickly, with no concern about reusability or clean implementation. Their main purpose is to explore game mechanics without having to implement every detail. In light of this, using C++ would be a little counterproductive. I doubt that we would be able to copy & paste any code from a prototype to the actual game anyway, so use whatever language / framework you feel most comfortable with. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 5:16 am | |
| @Nimbal-Although I agree prototypes should be written in a simple language, what I really meant was to merge them into the actual game. Not to sound like I'm commanding someone, but we really need to start working on the official code, since right now it's very simple compared to the prototypes. | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 5:28 am | |
| The point of a prototype is to quickly gather feedback. If you think you (or anyone else for that matter) can do that with the current state of the engine, by all means, go ahead. I'd actually love for people to use it, find, report and maybe even fix bugs or suggest features they need. But the problem is the iteration speed. Depending on familiarity with C++ and our engine, it might take far more time to write a prototype than using a simpler, more expressive language and framework. So instead of concentrating on the "what" of the prototype, it's more a question of "how".
If you really want to do this, check out the branch "single_threaded" in the git repository. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 5:40 am | |
| Although I'm not really fond of cpp, I would give the code a look, but I can't seem to find the 'single_threaded' in the code repository. Could you please give me a link? | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 5:43 am | |
| Here you go. As a starting point, I would look at the scripts in the res/dist/scripts/sandbox directory and play around with them. | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 5:44 am | |
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| | | Seregon Regular
Posts : 263 Reputation : 37 Join date : 2011-08-10 Location : UK
| Subject: Re: Microbe Stage Progress Report Tue Jun 25, 2013 7:47 am | |
| - Nimbal wrote:
- Prototypes should generally be written quickly, with no concern about reusability or clean implementation. Their main purpose is to explore game mechanics without having to implement every detail. In light of this, using C++ would be a little counterproductive. I doubt that we would be able to copy & paste any code from a prototype to the actual game anyway, so use whatever language / framework you feel most comfortable with.
QFT - I thought I posted something to this effect yesterday, but apparently the forum swallowed it (or I'm slowly going mad...) Prototypes are for testing concepts, they shouldn't ever be seen as a way to get code into the final game. At best, they can be used for testing algorithms and specific implementations, which can then be translated into the final game engine, mostly they're just used for testing concepts without having to worry too much about the code. Prototyping in c++ would make the translation part easier, but as Nimbal said, the actual prototypes would be produced much slower. Equally, merging prototypes isn't very useful, they should each be fairly independant, testing whatever system or concept they were built to test. Unless we think we'll have trouble merging particular systems, there's no need to prototype most combinations. @Nimbal - as soon as I have some free time again (probably early August), I'll be getting up to date on all the coding you've done on the engine, and will be doing some prototypes of population dynamics etc. using it - they need to be done in c++ anyway as a key part of prototyping them is checking performance. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 4:30 am | |
| So, I made some changes to the OP which included deleting some older content. Are there any tasks that need doing that aren't on the task list? Are there any updates on tasks currently on the task list? | |
| | | Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 4:57 am | |
| Things that caught my eye:
- Having the engine categorized as "complete" is a little too optimistic.
- I think microbial biomes are pretty much scrapped for now
- Linking to the Microbe Stage instead of the "final draft" thread would probably be better.
And to head off the disappointment, a complete microbe stage before the end of the year is unrealistic. I know everyone (including me) is eager to have something to show, but this timeframe is just too tight. The microbe stage is already a fairly complex game for which a full time developer team of comparable size (counting only those here that directly contribute to design, implementation and art assets) would probably already take at least half a year. We are doing this in our free time, with personal life constantly interfering. Not to mention the lack of expertise in game development. So, please, don't hold your breath. Completing the microbe stage will be a long hike, not a sprint. | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 5:10 am | |
| Made all the changes. The blurb at the beginning I have kept since half a year ago, when I tried to explain the importance of finishing the microbe stage to people who were losing hope in the game. Since then I didn't want to delete it so I just changed the year when it 2013 and Microbe Stage was still under development, so I can just change the year again.
EDIT: It would be nice though to have a merged prototype, as Tarpy suggested earlier, by the end of the year, for all the reasons listed in the OP. Something which incorporates the evolution from untrustedlife's prototype, the editor from funnygame's prototype, and the compound system from Rodgame's prototype (I never see him here anymore where is he?). Tack in a menu, some music, and controls, and you've got a pretty decent representation of the Microbe Stage.
However, I only suggest this as an aside. If it detracts from work to the actual game I would rather not support it. | |
| | | Jimexmore Newcomer
Posts : 89 Reputation : -40 Join date : 2013-05-21 Age : 31
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 6:16 am | |
| - NickTheNick wrote:
- Made all the changes. The blurb at the beginning I have kept since half a year ago, when I tried to explain the importance of finishing the microbe stage to people who were losing hope in the game. Since then I didn't want to delete it so I just changed the year when it 2013 and Microbe Stage was still under development, so I can just change the year again.
EDIT: It would be nice though to have a merged prototype, as Tarpy suggested earlier, by the end of the year, for all the reasons listed in the OP. Something which incorporates the evolution from untrustedlife's prototype, the editor from funnygame's prototype, and the compound system from Rodgame's prototype (I never see him here anymore where is he?). Tack in a menu, some music, and controls, and you've got a pretty decent representation of the Microbe Stage.
However, I only suggest this as an aside. If it detracts from work to the actual game I would rather not support it. Don't get it started again for all purposes "we'll never be done and the project is going nowhere" | |
| | | Thriving Cheese Art Team Lead
Posts : 321 Reputation : 9 Join date : 2013-01-06 Age : 25 Location : Sweden
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 7:50 am | |
| - Jimexmore wrote:
- Don't get it started again
for all purposes "we'll never be done and the project is going nowhere" What do you mean? | |
| | | Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 8:03 am | |
| - Thriving Cheese wrote:
- Jimexmore wrote:
- Don't get it started again
for all purposes "we'll never be done and the project is going nowhere" What do you mean? I was about to ask that as well. | |
| | | WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Progress Report Fri Jun 28, 2013 8:21 am | |
| - Tarpy wrote:
- Thriving Cheese wrote:
- Jimexmore wrote:
- Don't get it started again
for all purposes "we'll never be done and the project is going nowhere" What do you mean? I was about to ask that as well. Yep, what do you mean Jimexmore? | |
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