| Microbe Stage Progress Report | |
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+50Inca spacetime_dinosaur MitochondriaBox TheFellowWithTheHat Dalroc Silver Sterling Mouthwash meldebious PortalFan1000 Tritium Aiosian_Doctor_Xenox Jimexmore Nimbal Mysterious_Calligrapher Naevius Tarpy FunnyGames WJacobC untrustedlife NikolaAnicic007 CoolGuyChris DawnTyrantEo DragonX511 Armok: God of Blood Oliveriver Thriving Cheese Jopetsu WilliamstheJohn Orygandian2 GmansWatching penumbra espinosa Holomanga nziswat Calfeggs decelis93 Dilophoraptor PandaVirus Admantus Daniferrito Gawbad Rorsten594 Raptorstorm ido66667 Brennus MeowMan1 Doggit Seregon ~sciocont The Uteen NickTheNick 54 posters |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Microbe Stage Progress Report Wed Jul 10, 2013 10:55 am | |
| Here are all the themes composed for the microbe stage to update the bulletin:
Microbe gameplay themes: 1: https://www.youtube.com/watch?v=6gwI7tNKnXM (2 was changed into a space theme) 3: https://www.youtube.com/watch?v=DJeekPuN16E 4: https://www.youtube.com/watch?v=wnE1PORPEv4 5: https://www.youtube.com/watch?v=YByKw3LXtf0 6: https://www.youtube.com/watch?v=dO4050JsHvM 7: https://www.youtube.com/watch?v=2zypt6rtHZI 8: https://www.youtube.com/watch?v=i59ZNe_9Wbw
Microbe editor themes: 1: https://www.youtube.com/watch?v=dphwOGd-y0w 2: https://www.youtube.com/watch?v=9o0eU1MOd84 (Changed from gameplay to editor by request of Doggit) 3: https://www.youtube.com/watch?v=tYaLDPm7TlM | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Jul 11, 2013 4:21 am | |
| Okay, thanks, I'll make sure to update the bulletin. | |
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Tritium Newcomer
Posts : 90 Reputation : 15 Join date : 2013-03-18 Age : 34
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:08 am | |
| Ok so scio said the art style should be more realistic and i see -Realistic art style everywhere in the Development Bulletin thread but what exactly does this mean? Should the models be more complex or the textures better or what? | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:41 am | |
| - Tritium wrote:
- Ok so scio said the art style should be more realistic and i see -Realistic art style everywhere in the Development Bulletin thread but what exactly does this mean? Should the models be more complex or the textures better or what?
I think he means both. EDIT: When i look at microbe dev. bulletin, i really see how close to microbe stage we are. | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 9:55 am | |
| I'm not sure if that's what scio means, but I'd like to see a style that imitates looking through a microscope, but with a bit more color where appropriate. There are some YouTube videos that could serve as a reference, for example this one, this one or this one. I think the defining qualities of this style are:
- Translucency of the microbes
- Clearly visible edges that hint at the three-dimensional, round form of the cells
- Stuff floating around in the background, out of focus
- Jerky camera movement as if moving around a slide on the microscope's tray
Those aren't a question of highly detailed models or textures alone, after all, how much surface structure do you really see in those videos I linked above? Achieving this style will probably require some hand-crafted shaders. | |
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WilliamstheJohn Regular
Posts : 409 Reputation : 10 Join date : 2012-12-26 Age : 31 Location : Third Rock from Sol
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 10:03 am | |
| It would be cool if it was like that. Howewer, i think Scio posted somewhere about better textures or models... Im not sure though. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Fri Jul 12, 2013 12:15 pm | |
| - Nimbal wrote:
- I'm not sure if that's what scio means, but I'd like to see a style that imitates looking through a microscope, but with a bit more color where appropriate. There are some YouTube videos that could serve as a reference, for example this one, this one or this one.
I think the defining qualities of this style are:
- Translucency of the microbes
- Clearly visible edges that hint at the three-dimensional, round form of the cells
- Stuff floating around in the background, out of focus
- Jerky camera movement as if moving around a slide on the microscope's tray
Those aren't a question of highly detailed models or textures alone, after all, how much surface structure do you really see in those videos I linked above? Achieving this style will probably require some hand-crafted shaders. This is all good. I'd like to see microscope-like images, though with a bit less transparency and more color than in the youtube videos, since we won't always have a light background to see them against. In terms of textures, I'd like to see
- Pseudo-randomness: Textures should look like they have a definite order or set of rules, but also should look organic. For this, I recommend checking out Perlin Noise, Voronoi textures (which were the inspiration for the "shatter" graphic art style), and real animal and plant textures for inspiration.
- Uniform sharpness: Texture should either contain bold, sharp edges, medium-sharpness edges, or soft edges. Don't mix edge types, and always try the sharp edges first, then blur them to the desired degree. If you look in a microscope, you'll see many different levels of focus, but our textures each apply to a single object, which will be either entirely in or entirely out of focus.
- Light, desaturated colors: Microbes usually have colors like this because they are small and mostly transparent, so there isn't much pigment in them to build up and create dark colors. When choosing colors for textures, keep this in mind.
Look at this color wheel: The colors I think of are colors like ████CCFF99C, ████FF9933, ████CC3333, ████6699CC, ████99CC99, ████99FF66, ████FF6633. I want to avoid purples, pinks, and yellows, since these are colors one generally doesn't see in the microbe world. Focus on blues, greens, and pale oranges. As for models, make cells look natural- give them tome taper, some flash, some intrigue. Make any other models look very close to what they look like in real life. | |
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PortalFan1000 Learner
Posts : 104 Reputation : 1 Join date : 2013-07-18 Age : 24 Location : This plane of existence
| Subject: Re: Microbe Stage Progress Report Sat Jul 20, 2013 9:07 pm | |
| Have any of you ever tried Darwin pond? I don't think it would be a bad inspiration for the microbe stage. | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:04 pm | |
| I've just pushed a whole bunch of stuff related to the microbe stage to the git repository (branch "prototype"). You can download a precompiled version here as a zip. Don't expect too much, it's still far from something you could call "game". Notable stuff:
- Systems for emitting and absorbing agent particles
- Classes for microbes and their organelles, completely in Lua
- Organelles for moving / turning and storing agents
- Mouse and keyboard controls
- A nonsense example that will give the player control over a microbe consisting of a storage organelle (green) for an "energy" agent and two movement organelles (red) for forward / backward movement
- A display for the amount of "energy" the player microbe has stored. Energy is used when moving and restored by gathering the little particles that shoot out of the big molecule looking thingy. If this doesn't make sense to you, don't worry. It just doesn't.
Notable missing stuff:
- A mouse cursor. I recommed you start in windowed mode for now
- Saving / loading game state. This will probably be the next thing I tackle since it could get rather complicated.
- Microbe editor. If you want other shapes, you'll have to play around with the Lua script constructing the player microbe. See "scripts/sandbox/player.lua", especially the last 15 lines or so. Beware the hex coordinates, I'll have to upload a picture explaining those. But until then, you're on your own.
- Everything else I haven't explicitly listed.
Last edited by Nimbal on Thu Aug 22, 2013 4:08 pm; edited 2 times in total | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:07 pm | |
| I would really like to try it, but the link is broken for me.
EDIT- Nevermind, it works.
EDIT2-Very nice, its a lot when compared to what we had before. | |
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WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:25 pm | |
| Awesome work Nimbal! I'll be sure to download this soon. Would you like to post on reddit or shall I? | |
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meldebious Newcomer
Posts : 23 Reputation : 1 Join date : 2013-08-21 Age : 36 Location : USA
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:28 pm | |
| Download file, extract, then go into folder: Thrive -> Thrive -> bin -> and run the file Thrive.exe. Once open select the only Ogre option available then run.
p.s. once you select the Ogre option, it never asks you to select it again and instead just runs the demo.
The demo is simple you control a Red & Green cell, which moves towards the mouse pointer by using the [W] key, and moves away from the mouse pointer by using the [S] key. Doing this uses ENERGY, if you have 0 (zero) energy you may not move. Your cell moves around on a blue background.
The double spherical blue object emits tiny blue agents. If you collide with these agents you "pick" them up and replenish ENERGY.
If you collide with the Energy Maker it stops you.
It all worked fine for me, it automatically made it full screen and my mouse pointer was visible.
I am running Windows 7 Home Premium service pack 1 on a HP with an AMD Athlon II p340 Dual-core processor (2.2ghz) 4gb ram 64 bit operating system
edit: wrong keys, and type fixes | |
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Nimbal Programming Team lead
Posts : 258 Reputation : 24 Join date : 2013-03-17 Age : 40 Location : Ratingen, Germany
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:37 pm | |
| - WJacobC wrote:
Would you like to post on reddit or shall I?
Go ahead and post it. Just be sure to label it appropriately with "work in progress" or similar. We don't want people to expect too much. @meldebious: Thanks for the instructions! In retrospect, I'm actually a little surprised that someone figured out so fast that no energy means "dead in the water". I fully expected a bug report about that. | |
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meldebious Newcomer
Posts : 23 Reputation : 1 Join date : 2013-08-21 Age : 36 Location : USA
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 4:41 pm | |
| Really? no that makes sense to me, maybe have a slower rate with no energy, such as you can't use any of your speed boost parts.
Also [Esc] key exits and closes the game. | |
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~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 6:20 pm | |
| - Nimbal wrote:
- Microbe Stage update
Wow nimbal, I have to say I'm pretty impressed. You're really making this happen, and it's going well. Guiding my microbe around feels perfect. I really get the feeling of viscosity and it's easy to prioritize movements based on my momentum. With a about 5 other programs running, I was averaging ~600 fps (I think?), and I'm running off of a pretty basic desktop. This feels fantastic. Awesome, Awesome work. I'll test this out on my laptop and see If I can do some cell editing.
Last edited by ~sciocont on Thu Aug 22, 2013 11:05 pm; edited 1 time in total | |
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Mouthwash Newcomer
Posts : 29 Reputation : -8 Join date : 2013-04-16 Age : 28 Location : Georgia
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 7:48 pm | |
| - Quote :
- Wow nimbal, I have to say I'm pretty impressed. You're really making this happen, and it's going well. Guiding my microbe around feels perfect. I really get the feeling of viscosity and it's easy to prioritize movements based on my momentum. With a about 5 other programs running, I was averaging ~600 fps, and I'm running off of a pretty basic desktop. This feels fantastic. Awesome, Awesome work. I'll test this out on my laptop and see If I can do some cell editing.
Really? I had a pretty hard time with the controls myself. What's wrong with the good ole arrow keys? | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 7:55 pm | |
| I find the cursor based movement perfectly fine. It would merge well with the later stages of the game. | |
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Tarpy Strategy Team Lead
Posts : 337 Reputation : 23 Join date : 2013-03-08 Location : Here
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 7:56 pm | |
| The good old arrow keys are nearly never used today for 2 good reasons:
1.Its very close to the mouse, so it can be uncomfortable to use.
2.Its far away from the rest of the main letter keyboard, so if you want to press say E, you would have to make an entire journey from the right to the left part of the keyboard, while with WASD you can easily do that without even taking your hands off the controls. | |
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Silver Sterling Newcomer
Posts : 96 Reputation : 0 Join date : 2012-08-24 Age : 43 Location : Germaney
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 8:00 pm | |
| why not giving a free configurable keyboard layout?
Peoples who want the arrow keys can use it, other peoples (including me), who prefer the wasd movement could use this then. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 8:07 pm | |
| But key config wouldn't be able to change the fact that, in the one case, the cell would move to the mouse when the up arrow is clicked, and in the other case, would move straight up when the up arrow is clicked. From what I know, the system being direction based or cursor based is not-configurable in game. | |
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meldebious Newcomer
Posts : 23 Reputation : 1 Join date : 2013-08-21 Age : 36 Location : USA
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 8:08 pm | |
| - Silver Sterling wrote:
- why not giving a free configurable keyboard layout?
Peoples who want the arrow keys can use it, other peoples (including me), who prefer the wasd movement could use this then. I've seen in some games you have 2 options: 1: Use the mouse to control direction, and WASD (or WS in this case) to control movement. 2: use arrows keys to control direction and movement, have the left and right change direction, and up and down to change movement. Many simple games I've played implement both these uses. But of course that is games that don't use the mouse click because then if you are using the arrow keys its harder to use the mouse. So it would depend on mouse useage in the game, which in cell stage might not be as used, in later stages would be used a lot more. So it would be stupid to get you used to using arrow keys to only have you switch to another system or throw you off with your hands trying to make out on the keyboard. edit: did not see Nick's post above me. Take that into account with what I have stated. | |
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WJacobC Outreach Team Lead
Posts : 220 Reputation : 17 Join date : 2013-04-05 Age : 26 Location : The United States of America
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 8:09 pm | |
| Should we consider this 0.2.0? Seeing as it is a massive upgrade. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 8:15 pm | |
| Fine by me.
I just wanted to add, since I forgot to say, spectacular work Nimbal! :D I can't wait to get back home to try this out. It's great to see hard development going again. | |
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Mouthwash Newcomer
Posts : 29 Reputation : -8 Join date : 2013-04-16 Age : 28 Location : Georgia
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 11:45 pm | |
| - Tarpy wrote:
- The good old arrow keys are nearly never used today for 2 good reasons:
1.Its very close to the mouse, so it can be uncomfortable to use.
2.Its far away from the rest of the main letter keyboard, so if you want to press say E, you would have to make an entire journey from the right to the left part of the keyboard, while with WASD you can easily do that without even taking your hands off the controls. Fine. Point-n'-click or merely dragging the cell with the cursor are perfectly viable options. This seems needlessly offputting to potential players. I shouldn't have to hold down a key constantly to get it to do what I want. | |
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NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Microbe Stage Progress Report Thu Aug 22, 2013 11:49 pm | |
| - Mouthwash wrote:
- I shouldn't have to hold down a key constantly to get it to do what I want.
Well then what do you expect? Telekinesis? | |
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