Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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koiboi59
DragonEye4
Grimlock
Commander Keen
GamerXA
Invader
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Invader
Experienced
Invader


Posts : 528
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Join date : 2010-07-10
Age : 28

 Death Empty
PostSubject: Death    Death EmptyWed Jul 28, 2010 1:04 am

Here's the question: just what will we do once our organism dies? Will we be bounced to their next-of-kin? Will we just respawn? Will we take control of a newborn? Will we be bounced to another game mode?


Discuss it here.
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GamerXA
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GamerXA


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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 2:59 am

Possibly, if the player has offspring, They can take control of them from their birth. If not, maybe Game Over and then restart with a penalty.
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Invader
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Invader


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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 3:12 am

GamerXA wrote:
Possibly, if the player has offspring, They can take control of them from their birth. If not, maybe Game Over and then restart with a penalty.


What kind of penalty? Maybe just the loss of the one organism you were playing as's assets would be the punishments. (You would lose your old friends, and any tech they might have owned.)


Also, how much detail are we going to put into the lives of our organisms in Org. Mode? It would be cool if it were Sim-ish, but on an alien world- and more realistic.
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Commander Keen
Industrial Team Lead
Commander Keen


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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 3:20 am

There should always be some penalty for dieing, to have players avoid dangerous situations.
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Grimlock




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PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 3:39 am

I think you if you die, should be switched to control of one of your siblings or cousins. Because Siblings share half of your genes, and cousins share about 25 percent of your genes. Or if you have offspring you should take control of one of them, as they share half of your genes, too. However, if you have none of those, you should be switched to a the last generation, as one of your parents (the individual who you were before).
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DragonEye4
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DragonEye4


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PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 10:26 am

InvaderZim wrote:

What kind of penalty? Maybe just the loss of the one organism you were playing as's assets would be the punishments. (You would lose your old friends, and any tech they might have owned.)
I agree, this is a good, realistic penalty. I mean, in real life, you don't lose 10 DNA points when you die.
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koiboi59
Learner
koiboi59


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Location : Free Country USA

 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 1:00 pm

DragonEye4 wrote:
InvaderZim wrote:

What kind of penalty? Maybe just the loss of the one organism you were playing as's assets would be the punishments. (You would lose your old friends, and any tech they might have owned.)
I agree, this is a good, realistic penalty. I mean, in real life, you don't lose 10 DNA points when you die.

your genes are locked forever, you know cause everything has different genes, the genes to that creature is different then any others and every individuals has different potential so that creature could have eventually evolved a feature the others never had. idk its kind of hard to come up with a punishment since nature doesn't really give punishments, only death,
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The Uteen
Sandbox Team Lead
The Uteen


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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 3:34 pm

Grimlock wrote:
I think you if you die, should be switched to control of one of your siblings or cousins. Because Siblings share half of your genes, and cousins share about 25 percent of your genes. Or if you have offspring you should take control of one of them, as they share half of your genes, too. However, if you have none of those, you should be switched to a the last generation, as one of your parents (the individual who you were before).

so basically like the royal family method (without the sexism), so you go to your oldest (or youngest, maybe an option) offspring, if none are available (dead, falling off a cliff, have arranged their death, etc.), then your siblings, if none, then parents (although if you're not playing as them they will most likely be dead), and if none of them are available, then just your closest living relative.

But might you want the option to play as your wife/husband/husbife(in case of 3 genders)?

And we could have the option to only play as:
  • male
  • female
  • shclemale (futurama reference )
  • certain ranking (eg. queen of hive, prime minister, monarch, worker (of hive), worker class citizen, and a whole lot more)


Last edited by The Uteen on Wed Jul 28, 2010 4:06 pm; edited 1 time in total
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Commander Keen
Industrial Team Lead
Commander Keen


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Location : Czech Republic (not that anyone would know where it is...)

 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 3:46 pm

I like that Uteen, but without the option to select who you control. Maybe an option to select to respawn as your closest relative or a random creature of your species.
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The Uteen
Sandbox Team Lead
The Uteen


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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 4:06 pm

Commander Keen wrote:
I like that Uteen, but without the option to select who you control. Maybe an option to select to respawn as your closest relative or a random creature of your species.

Allowing minor mutations or not?
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DragonEye4
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DragonEye4


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PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 4:13 pm

koiboi59 wrote:
DragonEye4 wrote:
InvaderZim wrote:

What kind of penalty? Maybe just the loss of the one organism you were playing as's assets would be the punishments. (You would lose your old friends, and any tech they might have owned.)
I agree, this is a good, realistic penalty. I mean, in real life, you don't lose 10 DNA points when you die.

your genes are locked forever, you know cause everything has different genes, the genes to that creature is different then any others and every individuals has different potential so that creature could have eventually evolved a feature the others never had. idk its kind of hard to come up with a punishment since nature doesn't really give punishments, only death,
Did you now read InvaderZim's idea? That is the thing that would happen.
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Commander Keen
Industrial Team Lead
Commander Keen


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Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

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PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 4:21 pm

Uteen -> Mutations can occur to anyone, relatives or not.

DragonEye -> But what kind of punishment is that for wild, not sentient animals? (read: not as advanced as chimpanzees) They usually don't make friends, and any techs are impossible for them.
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
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Age : 31
Location : Australia

 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 6:25 pm

If you die prior to sapience, a number of your species should be gone before you respawn. That should put people off enough.
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Invader
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Age : 28

 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 7:16 pm

US_of_Alaska wrote:
If you die prior to sapience, a number of your species should be gone before you respawn. That should put people off enough.



It would kill some of the members of your species?
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DragonEye4
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DragonEye4


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PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 9:43 pm

What should we do if a microbe dies?
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Invader
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 Death Empty
PostSubject: Re: Death    Death EmptyWed Jul 28, 2010 10:15 pm

DragonEye4 wrote:
What should we do if a microbe dies?


Take control of a random, new one I guess.
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
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Age : 31
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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 1:25 am

InvaderZim wrote:
DragonEye4 wrote:
What should we do if a microbe dies?


Take control of a random, new one I guess.
Agreed.
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Noitulove
Regular



Posts : 237
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Join date : 2010-07-09

 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 2:36 am

GamerXA wrote:
Possibly, if the player has offspring, They can take control of them from their birth.

In my opinion this is the best option we have when it comes to multi-cellular organisms, just fast-fowarding to the next birth of a member of the species. I honestly don't want to suddenly switch to another, already-thriving member of my species. It's just not realistic. It's like if a ghost suddenly took control of someone's body, and they started spinning around in circles in the middle of a conversation.

In a nutshell, I like to think of it as being possessed (OH GOD SOMEBODY CALL AN EXCORCIST).
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
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Join date : 2010-07-07
Age : 31
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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 2:38 am

Noitulove wrote:
GamerXA wrote:
Possibly, if the player has offspring, They can take control of them from their birth.

In my opinion this is the best option we have, just fast-fowarding to the next birth of a member of the species. I honestly don't want to suddenly switch to another, already-thriving member of my species. It's just not realistic. It's like if a ghost suddenly took control of someone's body, and they started spinning around in circles in the middle of a conversation.

In a nutshell, I like to think of it as being possessed (OH GOD SOMEBODY CALL AN EXCORCIST).
Well of course that's good, but what happens when the player-controlled organism dies? That is what this thread is about, after all...
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Noitulove
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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 4:17 am

US_of_Alaska wrote:
Noitulove wrote:
GamerXA wrote:
Possibly, if the player has offspring, They can take control of them from their birth.

In my opinion this is the best option we have, just fast-fowarding to the next birth of a member of the species. I honestly don't want to suddenly switch to another, already-thriving member of my species. It's just not realistic. It's like if a ghost suddenly took control of someone's body, and they started spinning around in circles in the middle of a conversation.

In a nutshell, I like to think of it as being possessed (OH GOD SOMEBODY CALL AN EXCORCIST).
Well of course that's good, but what happens when the player-controlled organism dies? That is what this thread is about, after all...

A new cycle begins and the game automatically fast-fowards to the next birth when your current organism dies of natural causes or etc.

It doesn't have to be the birth of your newest family member unless you somehow die before they're born.
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US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 4:21 am

Noitulove wrote:
A new cycle begins and the game automatically fast-fowards to the next birth when your current organism dies of natural causes or etc.

It doesn't have to be the birth of your newest family member unless you somehow die before they're born.
Um... What? When you die, it goes to the next offspring born? Is that what you're saying? I am so confused.
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Noitulove
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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 5:56 am

US_of_Alaska wrote:
Noitulove wrote:
A new cycle begins and the game automatically fast-fowards to the next birth when your current organism dies of natural causes or etc.

It doesn't have to be the birth of your newest family member unless you somehow die before they're born.
Um... What? When you die, it goes to the next offspring born? Is that what you're saying? I am so confused.

Yes, exactly, and that goes for every time you die.

When your species dies out, your species dies out unless there are survivors, sexual or axesual that will produce offspring in a matter of given time.

Just saying.

Sorry for confusing you.
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US_of_Alaska
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US_of_Alaska


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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 6:14 am

Noitulove wrote:
Yes, exactly, and that goes for every time you die.

When your species dies out, your species dies out unless there are survivors, sexual or axesual that will produce offspring in a matter of given time.

Just saying.

Sorry for confusing you.
So you're suggesting a 'next of your species born' instead of a 'take control of closest relative'? That makes sense, i think. I'd rather control the organism from birth, too.
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Noitulove
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 Death Empty
PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 7:01 am

Yep.

And that leads to another question- learning things from an early age.

I know you'll start off with the essentials such as
navigation, basic interaction and language but just how will this happen? Spending time around whoever's raising you? I'm too lazy to get the rest down right now.

Does this need its own thread?
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Invader
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PostSubject: Re: Death    Death EmptyThu Jul 29, 2010 10:32 am

Noitulove wrote:

Does this need its own thread?


I think it does.
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