Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Our users have posted a total of 30851 messages in 1411 subjects
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
BEATengine update thread - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
BEATengine update thread - Page 2 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
BEATengine update thread - Page 2 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
BEATengine update thread - Page 2 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
BEATengine update thread - Page 2 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
BEATengine update thread - Page 2 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
BEATengine update thread - Page 2 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
BEATengine update thread - Page 2 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
BEATengine update thread - Page 2 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
BEATengine update thread - Page 2 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
BEATengine update thread - Page 2 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
BEATengine update thread - Page 2 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
BEATengine update thread - Page 2 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
BEATengine update thread - Page 2 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
BEATengine update thread - Page 2 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
BEATengine update thread - Page 2 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
BEATengine update thread - Page 2 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
BEATengine update thread - Page 2 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
BEATengine update thread - Page 2 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
BEATengine update thread - Page 2 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 BEATengine update thread

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fredpie
eumesmo
Gotrol
ThatGuy
Darkgamma
The Uteen
caekdaemon
Noitulove
Commander Keen
Pezzalis
~sciocont
Bashinerox
16 posters
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Darkgamma
Learner
Darkgamma


Posts : 155
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Join date : 2010-11-21
Location : Dort, am Klavier

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Nov 21, 2010 6:34 pm

Thank you!
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~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Nov 21, 2010 7:32 pm

Keep up the good work, Bashi- and keep thinking about the overall engine info that I requested.
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Pezzalis
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Pezzalis


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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Nov 21, 2010 7:33 pm

Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?

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fredpie
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Location : The Great British Isles, home of rainy weather and afternoon tea.

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Nov 21, 2010 7:40 pm

This is great! This is the first step... Only a few hundred thousand to go
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Bashinerox
Programming Team lead
Bashinerox


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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Nov 21, 2010 7:44 pm

Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue
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Darkgamma
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Darkgamma


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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon Nov 22, 2010 6:47 am

fredpie wrote:
This is great! This is the first step... Only a few hundred thousand to go
Not really. It's a slightly larger number. Like a couple of million. But we'll do it, step by sluggish step : D
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Djohaal
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Djohaal


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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyTue Dec 07, 2010 3:31 pm

One question, I beleive it was consensus that the game should be (multi)threaded, am I right?
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andry796
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andry796


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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyWed Dec 08, 2010 5:01 pm

Bashinerox wrote:
We possibly have a CELLULAR STAGE coming soon.

Cellular... Stage... Soon...
I can't describe my happiness!!!
We are getting somewhere!
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AIs-null
Learner
AIs-null


Posts : 142
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Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptySun Feb 06, 2011 8:26 pm

Bashinerox wrote:
Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue

Why not use OGL? Much better and faster
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roadkillguy
Experienced
roadkillguy


Posts : 528
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Join date : 2010-08-25
Age : 30
Location : Rhode Island

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyTue Feb 08, 2011 1:01 am

Quote :
One question, I beleive it was consensus that the game should be (multi)threaded, am I right?

What consensus? Threads are purely programmatic, and situation based.


AIs-null wrote:
Bashinerox wrote:
Pezzalis wrote:
Oh yes should add I would be more than happy to beta test


Just a question out of interest, if one was to compile the data over at the code repository, would there be anything to show a non-programmer?


No, i'm working from a separate branch of the trunk on sourceforge, once there is something to show, i'll merge.

But i'm using directx, and so in order to compile the program you need to download close to a gig of libraries..

Patience is a virtue

Why not use OGL? Much better and faster

Do you know that for sure? They both do the exact same thing. I like openGL because it's c++ and cross platform. Not to mention it takes a while to convert your graphics api.
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AIs-null
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AIs-null


Posts : 142
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Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyTue Feb 08, 2011 1:40 am

OGL is cross platform and performs generally better, M$ hype is what is keeping dx alive. WHy do you think NASA uses OGL? WHy do you think all non-gaming graphics projects uses OGL?

Also i heard people here uses macs and linuxes? It would simply not work out to have directx in the main engine then.
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roadkillguy
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roadkillguy


Posts : 528
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyWed Feb 09, 2011 1:33 am

You caught me red handed. I'm an ubuntu running unix dwelling windose hater.

Anything I build will be ultra low level I.E. makefiles and g++.

I don't care for visual studio much.

I'm pretty decent with openGL, and I was really just wondering if you had grounds for your claim.
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AIs-null
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AIs-null


Posts : 142
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyWed Feb 09, 2011 2:51 am

Okay! problem solved.
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AIs-null
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AIs-null


Posts : 142
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 16, 2011 5:33 pm

I need to know, this is the proper way to include OpenGL on apple platform?

Code:
#ifdef __APPLE__
#include <OpenGL/OpenGL.h>
#include <GLUT/glut.h>
#else
#include <glut.h>
#endif
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roadkillguy
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roadkillguy


Posts : 528
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BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 23, 2011 7:31 pm

I guess it depends on where your header files are.. Is __APPLE__ defined automatically? With my code I usually define WINDOWS right from the makefile.
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AIs-null
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AIs-null


Posts : 142
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Join date : 2011-02-05

BEATengine update thread - Page 2 Empty
PostSubject: Re: BEATengine update thread   BEATengine update thread - Page 2 EmptyMon May 23, 2011 7:56 pm

mhm i tested it and it worked. thanks.
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