Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
 Idea for the Test Mode Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
 Idea for the Test Mode Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
 Idea for the Test Mode Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
 Idea for the Test Mode Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
 Idea for the Test Mode Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
 Idea for the Test Mode Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
 Idea for the Test Mode Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
 Idea for the Test Mode Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
 Idea for the Test Mode Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
 Idea for the Test Mode Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
 Idea for the Test Mode Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
 Idea for the Test Mode Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
 Idea for the Test Mode Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
 Idea for the Test Mode Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
 Idea for the Test Mode Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
 Idea for the Test Mode Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
 Idea for the Test Mode Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
 Idea for the Test Mode Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
 Idea for the Test Mode Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
 Idea for the Test Mode Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

  Idea for the Test Mode

Go down 
+2
GamerXA
Invader
6 posters
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Idea for the Test Mode Empty
PostSubject: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 11:21 am

Okay, so we are going to have a test mode, right? To test our organisms' survival abilities? Well, if I am correct, I have an idea: put down a hidden panel on the side of your screen while Test Mode that allows you to change the setting. This is not what Spore did- this will actually change the way your creature behaves and show how good they are at survival in a certain type of area.


Here is an exaple of what the panel would look like:




AREAS

Savanna [ ]

Desert [ ]

Wasteland [ ]

Ocean [ ]

Cave/ Subterranian [ ]

Ocean Cave [ ]

Deep Ocean [ ]

Pond [ ]

Marsh [ ]

Jungle [ ]

Forest [ ]

Tundra [ ]

Urban/Intelligent Populated Area [ ]

Light Combat [ ] (Places you in an area with slightly agressive organisms.)

Heavy Combat [ ] (Places you in an area with extremely aggressive organisms.)


____________________________________________________________________________________


Alright, I think you get the point. Every one of those would take you to a different environment, each with different preset organisms in them to interact with. For the combat options, you could check either of the Combats and also select a setting at the same time to fight in the selected area.


All of these options would be available to you during creating a tech- like a vehicle. Choosing combat during tech would pit you against other techs.

Also, while creating a tech during gameplay, you would be able to test it against other techs from your own planet, to give you a good idea of just how powerful it is.

By the way, the [ ]s are check boxes.

_____________________________________________________________________________________

US_of_Alaska wrote:
Also, you should be able to change the gravity and atmospheric conditions by either manually changing them or selecting an explored planet and having the settings loaded.

As with what Alaska says here, you would definately be able to set the properties like gravity. I would like to add, however, that it should automatically match the conditions of whichever planet you are playing on when the editor is launched.

It would also automatically use the average global temperature for the planet you are playing on, but it would vary based on the environment you are in. (Exmple: in a desert, you would experience the very highest reaches that would make sense of the planet's average temperature.) (Example's example: Planet average is 70 degrees. In a desert it would be 90-100 degrees.)


Last edited by InvaderZim on Mon Jul 12, 2010 12:30 am; edited 2 times in total
Back to top Go down
GamerXA
Regular
GamerXA


Posts : 285
Reputation : 12
Join date : 2010-07-06
Age : 35
Location : Australia, Queensland

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 4:56 pm

Behavioural modifications.., such as shivering if the organism is in a cold environment, if it cools down enough. Speaking of environment, we should bring up a discussion about rust.

This would be a good modification to the Test Mode.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 4:57 pm

GamerXA wrote:
Behavioural modifications.., such as shivering if the organism is in a cold environment, if it cools down enough.

Yeah, that's about right.




Rust... well, it should just be a texture that slowly forms over metallic surfaces after some time. It would probably also change the properties of the object to make it weaker, too.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 6:10 pm

Also, you should be able to change the gravity and atmospheric conditions by either manually changing them or selecting an explored planet and having the settings loaded.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 8:19 pm

I really love this idea, especially the combat part. Heep moving forward on this. I think it will be good for official test mode.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Jul 11, 2010 8:20 pm

US_of_Alaska wrote:
Also, you should be able to change the gravity and atmospheric conditions by either manually changing them or selecting an explored planet and having the settings loaded.



Good idea. I'll add it to the OP.




EDIT: So sorry for the wait. I got a Trojan uber death virus right here in the forums earlier, and I had to take care of things before they got out of control (they got out of control anyway).
Back to top Go down
Grimlock




Posts : 3
Reputation : 0
Join date : 2010-07-28
Age : 27
Location : In a Hole....

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyWed Jul 28, 2010 3:26 am

Would the flora in these arenas be from the planet that your organism inhabits?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyWed Jul 28, 2010 3:39 am

Grimlock wrote:
Would the flora in these arenas be from the planet that your organism inhabits?

Unless you select another planet, yes.


Those areas of testing should be existing places on planet. User can select how big should the area be.

Some features should not be available in easier difficulties, such as testing in areas your race has not yet found a reliable way to get in and back (polar and deserts mainly), no combat with things you cannot get (enemy techs, ...) also no free changing of gravity and atmosphere (unless you have a specialised labs for that).
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyWed Jul 28, 2010 12:22 pm

Commander Keen wrote:
Grimlock wrote:
Would the flora in these arenas be from the planet that your organism inhabits?

Unless you select another planet, yes.


Those areas of testing should be existing places on planet. User can select how big should the area be.

Some features should not be available in easier difficulties, such as testing in areas your race has not yet found a reliable way to get in and back (polar and deserts mainly), no combat with things you cannot get (enemy techs, ...) also no free changing of gravity and atmosphere (unless you have a specialised labs for that).


Well, what you would be in this Test Mode is it would have pre-set, pre-made places. I think this would be easier on our computers. Also, testing combat against enemy techs would be crucial if you were at war with someone- you would know if your latest invention would stand a chance in battle.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyWed Jul 28, 2010 3:59 pm

Whoops, I said it wrong. I meant the stuff should not be available o HARDER difficulties, not EASIER.

Still, premade places would actually be worse than places on planet. Preset places have to be stored on harddisk, making the game larger, and also involve a lot of loading. Selecting existing places makes better use of already created resources.

Also, when someone designs a combat tech, they only have rough knowledge how good it is until they test it in battle. Allowing players to create the ultimate tech utilising all weaknesses enemy techs have is unfair, and takes all challenge from this aspect of game.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyWed Jul 28, 2010 6:07 pm

Commander Keen wrote:
Whoops, I said it wrong. I meant the stuff should not be available o HARDER difficulties, not EASIER.

Still, premade places would actually be worse than places on planet. Preset places have to be stored on harddisk, making the game larger, and also involve a lot of loading. Selecting existing places makes better use of already created resources.

Also, when someone designs a combat tech, they only have rough knowledge how good it is until they test it in battle. Allowing players to create the ultimate tech utilising all weaknesses enemy techs have is unfair, and takes all challenge from this aspect of game.
But if the player captures an enemy tech object and studies it, then they could place it in the test mode on aggressive organisms.
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyThu Jul 29, 2010 2:29 am

US_of_Alaska wrote:
Commander Keen wrote:
Whoops, I said it wrong. I meant the stuff should not be available o HARDER difficulties, not EASIER.

Still, premade places would actually be worse than places on planet. Preset places have to be stored on harddisk, making the game larger, and also involve a lot of loading. Selecting existing places makes better use of already created resources.

Also, when someone designs a combat tech, they only have rough knowledge how good it is until they test it in battle. Allowing players to create the ultimate tech utilising all weaknesses enemy techs have is unfair, and takes all challenge from this aspect of game.
But if the player captures an enemy tech object and studies it, then they could place it in the test mode on aggressive organisms.

Yes, you can do that, but you still need pilots, otherwise it's only a target where you test your firepower.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyThu Jul 29, 2010 2:31 am

Commander Keen wrote:
Yes, you can do that, but you still need pilots, otherwise it's only a target where you test your firepower.
So are you saying that if you kill someone in the Tech Editor Test Mode, someone somewhere in your empire should die?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyThu Jul 29, 2010 5:19 pm

US_of_Alaska wrote:
Commander Keen wrote:
Yes, you can do that, but you still need pilots, otherwise it's only a target where you test your firepower.
So are you saying that if you kill someone in the Tech Editor Test Mode, someone somewhere in your empire should die?

Nope, I said you can only use enemy tech as a target, unless you want to sacrifice your own people, but it's an interesting idea. Having criminals as practice targets would surely lower criminality in your empire.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 31
Location : Australia

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyThu Jul 29, 2010 6:17 pm

Commander Keen wrote:
Nope, I said you can only use enemy tech as a target, unless you want to sacrifice your own people, but it's an interesting idea. Having criminals as practice targets would surely lower criminality in your empire.
I think we will have to explore this idea further...

Hows abouts, we have the option to select people that occupy a certain tech object. That way we could place people from prisons, people from POW camps, people from government-funded housing, the possibilities are endless!
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyThu Jul 29, 2010 6:51 pm

US_of_Alaska wrote:
Commander Keen wrote:
Nope, I said you can only use enemy tech as a target, unless you want to sacrifice your own people, but it's an interesting idea. Having criminals as practice targets would surely lower criminality in your empire.
I think we will have to explore this idea further...

Hows abouts, we have the option to select people that occupy a certain tech object. That way we could place people from prisons, people from POW camps, people from government-funded housing, the possibilities are endless!


I agree. In a dictatorial country, you could draft innocent civilians to die for testing new technologies.



Also, what about Test Mode for when you are making things with the editor in the main menu?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptyFri Jul 30, 2010 3:43 am

Good idea, Alaska.

InvaderZim wrote:
I agree. In a dictatorial country, you could draft innocent civilians to die for testing new technologies.

Just don't forget that they would require extensive training if they would have to operate the technology, and dying after that would be quite a waste of resources.

InvaderZim wrote:
Also, what about Test Mode for when you are making things with the editor in the main menu?

Randomly generated terrain, and randomly picked organisms and techs, that are similarly powerful as your test subject.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode EmptySun Aug 01, 2010 9:20 pm

You should probably be able to spawn organisms and tech in a test drive environment on demand.
Back to top Go down
Sponsored content





 Idea for the Test Mode Empty
PostSubject: Re: Idea for the Test Mode    Idea for the Test Mode Empty

Back to top Go down
 
Idea for the Test Mode
Back to top 
Page 1 of 1
 Similar topics
-
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Question about god mode
» Two instances of god mode?
» Realism Mode in Thrive
»  God Mode Summary

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: