Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Latest topics
» THIS FORUM IS NOW OBSOLETE
Concept Art Thread - Page 16 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Concept Art Thread - Page 16 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Concept Art Thread - Page 16 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Concept Art Thread - Page 16 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Concept Art Thread - Page 16 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Concept Art Thread - Page 16 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Concept Art Thread - Page 16 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Concept Art Thread - Page 16 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Concept Art Thread - Page 16 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Concept Art Thread - Page 16 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Concept Art Thread - Page 16 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Concept Art Thread - Page 16 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Concept Art Thread - Page 16 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Concept Art Thread - Page 16 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Concept Art Thread - Page 16 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Concept Art Thread - Page 16 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Concept Art Thread - Page 16 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Concept Art Thread - Page 16 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Concept Art Thread - Page 16 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Concept Art Thread - Page 16 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Concept Art Thread

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AuthorMessage
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptySun Jun 12, 2011 10:37 am

It's definitely not a stingray, and I love them, but they killed my childhood hero.

Done

Spoiler:
I'll be creating a new color scheme to go with it.
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Poisson
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptySun Jun 12, 2011 3:37 pm

I like the shark-like creature in the background. Looks pretty good as a forum background, though it is kinda tough to tell what it is.
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Pezzalis
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptySun Jun 12, 2011 4:34 pm

Looks good but I think if the forum color scheme were to change with it it would be excellent (Orange and blackish grey doesn't really seem to fit)

Out of curiosity was the creature based on anything or was it a straight up airbrush? (Assuming it was? any way its so cool )

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~sciocont
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~sciocont


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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptySun Jun 12, 2011 6:33 pm

Pezzalis wrote:
Looks good but I think if the forum color scheme were to change with it it would be excellent (Orange and blackish grey doesn't really seem to fit)

Out of curiosity was the creature based on anything or was it a straight up airbrush? (Assuming it was? any way its so cool )

I'm not really sure what it is. That's what's good about it- it's completely alien.

I painted the general shape and color, then used textures from a rhinoceros, emerald ash borer, and a zebra. Probably took about 2 hours to get it down.
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Commander Keen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 10:52 am

Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.
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~sciocont
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~sciocont


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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 1:56 pm

Commander Keen wrote:
Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.
Yeah, don't worry, i'll see to it that it gets a little less contrast. I had to lower it because if the colors weren't bright enough, you wouldn't be able to see the text.
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The Uteen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 2:08 pm

Commander Keen wrote:
Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.

QFT <- Quick edit, that's been replied to. Double edit, I would have thought orange would be a bit more readable against the top bit.

And I'm not sure about the transparency. It makes it so the background is more visible, but the contrast between the background and text is inconsistent, which feels... Just, weird. Unprofessional. Different in a bad way. It's hard to put into words, I hope you understand what I mean. I'd like to see the colour you get when typing a post behind the text.
The bar along the top now in green with Home, Portal etc. is close to unreadable against the background.

And the tiny segment of the background that fits shows up in the smiley box. Now that I can put into just one word. Fail. Is that supposed to happen?


To avoid making this a grumpy post I like the new background itself more than I expected. It makes a change. And seeing it with the added sperm-like-whale-upside-down-with-a-zebra-hat makes it seem a lot more fitting. Nice work. And I'm not sure if the RG logo is new or not but I noticed it, and it should be there, so that's good.
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~sciocont
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 2:12 pm

The Uteen wrote:
Commander Keen wrote:
Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.

QFT <- Quick edit, that's been replied to.

And I'm not sure about the transparency. It makes it so the background is more visible, but the contrast between the background and text is inconsistent, which feels... Just, weird. Unprofessional. Different in a bad way. It's hard to put into words, I hope you understand what I mean. I'd like to see the colour you get when typing a post behind the text.
The bar along the top now in green with Home, Portal etc. is close to unreadable against the background.

And the tiny segment of the background that fits shows up in the smiley box. Now that I can put into just one word. Fail. Is that supposed to happen?


To avoid making this a grumpy post I like the new background itself more than I expected. It makes a change. And seeing it with the added sperm-like-whale-upside-down-with-a-zebra-hat makes it seem a lot more fitting. Nice work. And I'm not sure if the RG logo is new or not but I noticed it, and it should be there, so that's good.
I have an idea:
What If I can shift the perspective of the background a bit so that the waves are only at the very top and there's more open water space down below? that would seem to solve most of those problems.
I like this background, but I don't want it to be an annoyance.
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The Uteen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 2:22 pm

~sciocont wrote:
The Uteen wrote:
Commander Keen wrote:
Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.

QFT <- Quick edit, that's been replied to.

And I'm not sure about the transparency. It makes it so the background is more visible, but the contrast between the background and text is inconsistent, which feels... Just, weird. Unprofessional. Different in a bad way. It's hard to put into words, I hope you understand what I mean. I'd like to see the colour you get when typing a post behind the text.
The bar along the top now in green with Home, Portal etc. is close to unreadable against the background.

And the tiny segment of the background that fits shows up in the smiley box. Now that I can put into just one word. Fail. Is that supposed to happen?


To avoid making this a grumpy post I like the new background itself more than I expected. It makes a change. And seeing it with the added sperm-like-whale-upside-down-with-a-zebra-hat makes it seem a lot more fitting. Nice work. And I'm not sure if the RG logo is new or not but I noticed it, and it should be there, so that's good.
I have an idea:
What If I can shift the perspective of the background a bit so that the waves are only at the very top and there's more open water space down below? that would seem to solve most of those problems.
I like this background, but I don't want it to be an annoyance.

That sounds good, thanks. White isn't great in a background.

But is that thing in the smiley box supposed to happen? It looks like a glitch or something.
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~sciocont
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~sciocont


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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 2:47 pm

The Uteen wrote:
~sciocont wrote:
The Uteen wrote:
Commander Keen wrote:
Since I can't post in the right topic, I'll put it here:

The background looks very awesome, but it's way too bright. I know you won't want to touch the background much Scio, but there's enough white everywhere to burn my eyes twice. Just toning it down a bit should be enough.

QFT <- Quick edit, that's been replied to.

And I'm not sure about the transparency. It makes it so the background is more visible, but the contrast between the background and text is inconsistent, which feels... Just, weird. Unprofessional. Different in a bad way. It's hard to put into words, I hope you understand what I mean. I'd like to see the colour you get when typing a post behind the text.
The bar along the top now in green with Home, Portal etc. is close to unreadable against the background.

And the tiny segment of the background that fits shows up in the smiley box. Now that I can put into just one word. Fail. Is that supposed to happen?


To avoid making this a grumpy post I like the new background itself more than I expected. It makes a change. And seeing it with the added sperm-like-whale-upside-down-with-a-zebra-hat makes it seem a lot more fitting. Nice work. And I'm not sure if the RG logo is new or not but I noticed it, and it should be there, so that's good.
I have an idea:
What If I can shift the perspective of the background a bit so that the waves are only at the very top and there's more open water space down below? that would seem to solve most of those problems.
I like this background, but I don't want it to be an annoyance.

That sounds good, thanks. White isn't great in a background.

But is that thing in the smiley box supposed to happen? It looks like a glitch or something.
It's supposed to be like that, that's just ow our host does the smiley box. It's the same background image.

Edit: How's this?
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Mysterious_Calligrapher
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 3:40 pm

So far, good, but the yellow sunlight things are somewhat killing of our orange bits. If we stopped posting yelow/orange quesitions, though, I wouldn't notice. Also, is there a way to make the font bolder? Sans serif with thin lines does not stick out very well, and that's part of the problem with the changes in background color.

Orange is really obvious against the bottom half though: let's try out some other colors

Purple/Violet
Lavender
brick red
red
Orange
Says it's brown, but whoever named these colors is colorblind. It's more of adobe.
I know it won't be visible in the top, just work with me here.
Green
Olive green
aqua/turquoise. Cyan is a little more blue...
blue
Indigo
white

Consensus: most besides white, yellow and orange should work. the aqua could get a little iffy, though I can read it fine, I have 20/20 vision.


Last edited by Mysterious_Calligrapher on Mon Jun 13, 2011 3:48 pm; edited 1 time in total (Reason for editing : Color test.)
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~sciocont
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 3:47 pm

Mysterious_Calligrapher wrote:
So far, good, but the yellow sunlight things are somewhat killing of our orange bits. If we stopped posting yelow/orange quesitions, though, I wouldn't notice. Also, is there a way to make the font bolder? Sans serif with thin lines does not stick out very well, and that's part of the problem with the changes in background color.
How's this?
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Mysterious_Calligrapher
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 3:49 pm

Much better. That's just the next size up, isn't it?
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~sciocont
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 3:52 pm

Mysterious_Calligrapher wrote:
Much better. That's just the next size up, isn't it?
Yeah.
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Commander Keen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyMon Jun 13, 2011 11:52 pm

Yeah, this is much better.
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The Uteen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 10:48 am

Looks great now. Although can anything be done about all those lines, like the one under 'New' and 'Reply'?
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Mysterious_Calligrapher
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 12:00 pm

I don't see any lines, Uteen, but unless Alaska wants to break out the admin power, requests for forum format changes are deferred until this weekend/next week. Scio's off at band camp.
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Commander Keen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 12:17 pm

I do see the lines everywhere (they are the borders of the now transparent boxes), but I like them a lot. They add a bit of "futuristic" feel the the organical background. I love it.
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 1:28 pm

I probably overlook them when they move.

Is it just my widescreen, or has anyone else noticed that the background is tiling on the right side?
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Dudeman
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 3:30 pm

I think somebody should make a list of all the concept art and stick it in the OP
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Commander Keen
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 3:44 pm

No tiling for me (though I have my widescreen set to 4:3). And I'm not sure anything can be done about that without making the picture even larger (and even harder for browsers to load).
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Mysterious_Calligrapher
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 14, 2011 9:14 pm

Doesn't bother me, really. I don't use that 3/4 inch of my screen to begin with... I was just wondering if scio hit the wrong button.
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~sciocont
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyFri Jun 17, 2011 9:38 pm

The BG is set up for 3:4, not 16:9. the old one was made big enough for either because there wasn't text background transparency.
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Thrivial Pursuit
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyTue Jun 21, 2011 6:35 pm

ACK! never mind...
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Darkov
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Concept Art Thread - Page 16 Empty
PostSubject: Re: Concept Art Thread   Concept Art Thread - Page 16 EmptyWed Jun 22, 2011 7:40 am

Btw, is the font used in the Thrive Logo a custom one ?
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