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 models and textures project

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ido66667
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PostSubject: models and textures project   Fri Nov 04, 2011 7:45 pm

Things Are starting to move in Our Game.
Roadkill Is Working on the Coding. The concept is almost done, And we got some Sound. But we forgot Something Important: texturing and Modeling.

So I Think we need to stat a Project That is Goal Is to Get Models and Textures done.
Anyone That Know how use Modeling and Texturing Software can help.

Good And Common Software:

Modeling:
3D Max
Blender
Maya

Texturing:
Gimp
Photoshop
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lbrewer
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 8:37 pm

ido66667 wrote:
Things Are starting to move in Our Game.
Roadkill Is Working on the Coding. The concept is almost done, And we got some Sound. But we forgot Something Important: texturing and Modeling.

So I Think we need to stat a Project That is Goal Is to Get Models and Textures done.
Anyone That Know how use Modeling and Texturing Software can help.

Good And Common Software:

Modeling:
3D Max
Blender
Maya

Texturing:
Gimp
Photoshop
So what exactly are these models being used for.. like would they need to be rigged for movies and game tests, or are they just for concept art or posters?

in reality we would need to know what is needed (eg buildings from society stage) and to what extent they need to be detailed

thanks
lewis
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lbrewer
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 10:15 pm

Well anyway i have made an untextured, unrigged creature model in blender. ill post an image below. What sort of formats do we want? So 3ds max is a good one, obj is another?
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roadkillguy
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 10:18 pm

Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.
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lbrewer
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 10:43 pm

roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
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~sciocont
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 11:14 pm

lbrewer wrote:
roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
Hold your horses. We don't need any pre-made animals or plants, because the point of the game is that they are generated procedurally and evolve (check out the OE current concept, link in my sig. the only things we would need as models would be things like rocks.

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Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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lbrewer
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PostSubject: Re: models and textures project   Fri Nov 04, 2011 11:19 pm

~sciocont wrote:
lbrewer wrote:
roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
Hold your horses. We don't need any pre-made animals or plants, because the point of the game is that they are generated procedurally and evolve (check out the OE current concept, link in my sig. the only things we would need as models would be things like rocks.

was thinking of using these more for conceptual designs or design art and stuff, possibly for testing with npc's, not really for the game itself.
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Tenebrarum
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PostSubject: Re: models and textures project   Sat Nov 05, 2011 12:45 am

lbrewer wrote:
~sciocont wrote:
lbrewer wrote:
roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
Hold your horses. We don't need any pre-made animals or plants, because the point of the game is that they are generated procedurally and evolve (check out the OE current concept, link in my sig. the only things we would need as models would be things like rocks.

was thinking of using these more for conceptual designs or design art and stuff, possibly for testing with npc's, not really for the game itself.
As admirable as that is, we'd still only need a pyramid to test the values.
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lbrewer
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PostSubject: Re: models and textures project   Sat Nov 05, 2011 1:48 am

textures
http://uploading.com/files/5287a754/Textures.rar/
(add html to the start apparently im not allowed to link for 7 days )


Last edited by lbrewer on Sat Nov 05, 2011 5:03 pm; edited 1 time in total
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ido66667
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PostSubject: Re: models and textures project   Sat Nov 05, 2011 4:29 am

~sciocont wrote:
lbrewer wrote:
roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
Hold your horses. We don't need any pre-made animals or plants, because the point of the game is that they are generated procedurally and evolve (check out the OE current concept, link in my sig. the only things we would need as models would be things like rocks.

Yes We need Rocks and stuff.
But we can still use other Models as Art.

and What with textures
I think we need a lot
Sciocont Can you give me A list
of textures and Models we need to make?


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roadkillguy
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PostSubject: Re: models and textures project   Sat Nov 05, 2011 3:03 pm

Yes, we definitely need models for rocks and leaves and grass. Mostly rocks. Lots and lots of rocks.

We also need gaseous textures. The kind we can billboard to make clouds.
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~sciocont
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PostSubject: Re: models and textures project   Sat Nov 05, 2011 5:44 pm

roadkillguy wrote:
Yes, we definitely need models for rocks and leaves and grass. Mostly rocks. Lots and lots of rocks.

We also need gaseous textures. The kind we can billboard to make clouds.
Agreed, billboards are definitely needed. I know a clever thing that we can do with them, too.

We need some rocks, and... that's pretty much it, as far as actual models go.

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[OE]|[FAQ]|[Wiki]|[My Blog]
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ido66667
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PostSubject: Re: models and textures project   Sun Nov 06, 2011 5:04 am

~sciocont wrote:
roadkillguy wrote:
Yes, we definitely need models for rocks and leaves and grass. Mostly rocks. Lots and lots of rocks.

We also need gaseous textures. The kind we can billboard to make clouds.
Agreed, billboards are definitely needed. I know a clever thing that we can do with them, too.

We need some rocks, and... that's pretty much it, as far as actual models go.


I will post tutorials to do the stuff.


How to do rock:
http://thrivegame.canadaboard.net/t670-rocks-and-asteroids-models#13494
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ido66667
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PostSubject: Re: models and textures project   Sun Nov 06, 2011 1:55 pm

List of stuff we need: (I think)


Textures:

Liquids:
Lava
Water

Ground:
Soil
Ice

Trees:
Leafs
trunks

Models:

Rocks.
Asteroids.


P.S.
I know I missed A lot Of stuff.
You can tell me what to add and I will add it to the List
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lbrewer
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PostSubject: Re: models and textures project   Sun Nov 06, 2011 2:29 pm

lbrewer wrote:
textures
(html)//uploading.com/files/5287a754/Textures.rar/
(add html to the start apparently im not allowed to link for 7 days )

got plenty of textures up here ^^^^
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ido66667
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PostSubject: Re: models and textures project   Mon Nov 07, 2011 5:35 am

lbrewer wrote:
lbrewer wrote:
textures
(html)//uploading.com/files/5287a754/Textures.rar/
(add html to the start apparently im not allowed to link for 7 days )

got plenty of textures up here ^^^^

It's your?
I don't want us to get copyright issue.
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Admiral Van Tromp
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PostSubject: Re: models and textures project   Mon Nov 07, 2011 8:10 am

Will stars be editable by the player? If not it might be a good idea to add them to the list.
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ido66667
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PostSubject: Re: models and textures project   Mon Nov 07, 2011 8:55 am

Admiral Van Tromp wrote:
Will stars be editable by the player? If not it might be a good idea to add them to the list.

They will not be premade.
they will be generated by code
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lbrewer
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PostSubject: Re: models and textures project   Mon Nov 07, 2011 2:25 pm

Some are photos i took a while back . Others royalty free, made sure that they could be used without mention.

enjoy
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ido66667
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PostSubject: Re: models and textures project   Mon Nov 07, 2011 3:50 pm

lbrewer wrote:
Some are photos i took a while back . Others royalty free, made sure that they could be used without mention.

enjoy

nice!
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HellKnightDan
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PostSubject: Re: models and textures project   Wed Oct 10, 2012 1:30 pm

lbrewer wrote:
Well anyway i have made an untextured, unrigged creature model in blender. ill post an image below. What sort of formats do we want? So 3ds max is a good one, obj is another?

I think this has too many polys for a game engine, but it looks great.

I can texture it if you want, but don't expect more than 2042x 2042 textures for now ^^
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HellKnightDan
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PostSubject: Re: models and textures project   Wed Oct 10, 2012 1:33 pm

~sciocont wrote:
lbrewer wrote:
roadkillguy wrote:
Depends. How are we rendering these things? Unlike c#, there's no built in libraries to load meshes.

not being familiar with c++ you would have to look that up i guess? 3ds would be good to post here because most modeling programs can import them in, so if we get models flying about from modelers to animators to texturers and so forth we can all access them easily.
Hold your horses. We don't need any pre-made animals or plants, because the point of the game is that they are generated procedurally and evolve (check out the OE current concept, link in my sig. the only things we would need as models would be things like rocks.

Maybe not the animals or plants themselves, but what they are made of. Paws, beacks, leaves, bulbs...We need loads of models.
A good model format would be obj or dae, those are the most common I think.
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P3DR0PS
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PostSubject: Re: models and textures project   Thu Oct 11, 2012 11:08 pm

Ok, so, i created an basic model, just to finally try to help with something on this project, and I used this concept created by Gawbad, thank you
Spoiler:
 

and, here it is...
Spoiler:
 
Spoiler:
 

there are a few things to fix, but, is just to have an idea, i would put some nice textures on it, but i'm too lazy to do it now, so...
hope you guys like it, i'll be working on more models based on some other concepts, if anyone want to send me anyother concept to transform in a 3D model, i'll be happy to work on them...

oh, and if anyone wan't the file, I don't know, PM me or some thing...
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Doggit
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PostSubject: Re: models and textures project   Fri Oct 12, 2012 7:00 am

P3DR0PS wrote:
Ok, so, i created an basic model, just to finally try to help with something on this project, and I used this concept created by Gawbad, thank you
Spoiler:
 

and, here it is...
Spoiler:
 
Spoiler:
 

there are a few things to fix, but, is just to have an idea, i would put some nice textures on it, but i'm too lazy to do it now, so...
hope you guys like it, i'll be working on more models based on some other concepts, if anyone want to send me anyother concept to transform in a 3D model, i'll be happy to work on them...

oh, and if anyone wan't the file, I don't know, PM me or some thing...

wooow i like it so much

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Gawbad
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PostSubject: Re: models and textures project   Fri Oct 12, 2012 12:15 pm

P3DR0PS wrote:
Ok, so, i created an basic model, just to finally try to help with something on this project, and I used this concept created by Gawbad, thank you
Spoiler:
 

and, here it is...
Spoiler:
 
Spoiler:
 

there are a few things to fix, but, is just to have an idea, i would put some nice textures on it, but i'm too lazy to do it now, so...
hope you guys like it, i'll be working on more models based on some other concepts, if anyone want to send me anyother concept to transform in a 3D model, i'll be happy to work on them...

oh, and if anyone wan't the file, I don't know, PM me or some thing...

AWESOME! Thanks for using my concept btw.
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