Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 models and textures project

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
Thriving Cheese
Art Team Lead


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 17
Location : Sweden

PostSubject: Re: models and textures project   Fri Nov 15, 2013 3:26 pm

Rewelcome then Falthron, You don't really need any special program as long as your proggram can export to one of the following file types; Blender (.blend), Collada (.dae), Scalable Vector Graphics (.svg), Skeleton Mesh (.psk), Skeleton Anim (.psa), Stanford (.ply), Stl (.stl), 3d studio (.3ds), Wavefront (.obj), X3D Extensible 3D (.x3d/.wrl), or Ogre.
Back to top Go down
View user profile http://thrive-game.deviantart.com/
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: models and textures project   Sat Nov 16, 2013 5:21 am

Also, Falthron, check out the new Art Assets thread, we are going to try and form an art team there to start to get to work on modelling, texturing, and the like.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Falthron
Newcomer


Posts : 77
Reputation : 0
Join date : 2010-07-13
Age : 21
Location : USA

PostSubject: Re: models and textures project   Sat Nov 16, 2013 2:11 pm

Thank you both. As far as detailed content goes, I think we should stick with models exclusively for cell stage. That's the one that is in desperate need of being finished.
Back to top Go down
View user profile
timetraveler
Newcomer


Posts : 11
Reputation : 1
Join date : 2013-11-17
Location : Somewhere

PostSubject: Re: models and textures project   Tue Nov 19, 2013 6:00 pm

I know how to use maya, blender, and photoshop. Can I be of service to you?
Back to top Go down
View user profile
Tritium
Newcomer


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 26

PostSubject: Re: models and textures project   Tue Nov 19, 2013 8:24 pm

timetraveler we need every skill you've got, check the Art Assets thred even if something is done you can think of a way to improve it. The team leads are still discussing what is needed i think but everything you make will be of help.


Last edited by Tritium on Fri Nov 22, 2013 3:29 pm; edited 1 time in total
Back to top Go down
View user profile
Thriving Cheese
Art Team Lead


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 17
Location : Sweden

PostSubject: Re: models and textures project   Fri Nov 22, 2013 4:08 am

@Timetraveler: We'll manage what art assets that needs to be done using GitHub
Nimbal wrote:

  1. Someone identifies an asset that is required, say, a 3D model for an organelle.
  2. They create a new issue at GitHub that describes how the model should look, animations it should have, and so on.
  3. Modellers in search for something to do check the issue list. I've added labels for "programming", "modelling" and "sound" to help the respective contributors find suitable tasks.
  4. If a modeller is interested in the issue, they leave a short comment indicating that they started working on it. All contributors should check the comments for an issue to make sure that nobody else is working on it already.
  5. A repository maintainer can assign the issue to the modeller. This helps in identifying orphan issues in the issue list, as assigned issues show up with the icon of their assignee.
  6. The comment section for the issue can also be used for discussing the task, asking for clarification, etc.
  7. Once the asset is done and uploaded into the asset repository, the issue can be closed.
Although, currently there's no tasks on there, were to disscuss what needs to be done at le art assets thread.
Back to top Go down
View user profile http://thrive-game.deviantart.com/
crovea
Programming Team lead


Posts : 310
Reputation : 59
Join date : 2013-10-07
Age : 26
Location : Denmark

PostSubject: Re: models and textures project   Fri Nov 22, 2013 6:27 am

A task has been added on github for creating models for compounds for the christmas prototype!
Github issue
Back to top Go down
View user profile
timetraveler
Newcomer


Posts : 11
Reputation : 1
Join date : 2013-11-17
Location : Somewhere

PostSubject: Re: models and textures project   Fri Nov 22, 2013 5:35 pm

Thank you all! I'll see what I can do over my spare time.
Back to top Go down
View user profile
Aiosian_Doctor_Xenox
Learner


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 26
Location : Kent

PostSubject: Re: models and textures project   Fri Nov 22, 2013 6:46 pm

A'ight. I'm following now.
Back to top Go down
View user profile http://s15.zetaboards.com/Xeno_Corporation/index/
Sponsored content




PostSubject: Re: models and textures project   Today at 5:37 am

Back to top Go down
 
models and textures project
View previous topic View next topic Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Graphics-
Jump to: