Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Sun Feb 15, 2015 7:17 pm
Scottnov wrote:
Oliveriver wrote:
@Lepticidio I've taken some of your footage and ideas (along with gameplay from this guy's gameplay video, which we should be able to get permission for), to make another concept for the trailer:
Technically, I did cheat slightly with the music as it's a Multicellular Theme instead of a Microbe one, but I think it fits a little better.
Also I suggest the final trailer should be uploaded to the official Revolutionary Games channel.
It looks amazing! It fits the atmosphere of Thrive very well. I still think there needs to be a disclaimer somewhere like "the following is prototype footage" or something though.
Also, I had a side thought, instead of "Will you thrive?" being displayed during the middle, perhaps just before the planet scene plays it can say something like "Every species as a whole tries endlessly to survive. Adapting, hunting, feeding, reproducing...", wait a few seconds, then display "But the most important question is...", wait a bit longer this time, "Will you thrive?". I just thought this sounded more "Oh man. This game will be amazing when it get's going".
The gameplay we currently have, is not really a prototype it is basiclaly a pre-alpha version.Of course it will be completely different once finished though.
Lepticidio Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 10:00 am
Oliveriver wrote:
@Lepticidio I've taken some of your footage and ideas (along with gameplay from this guy's gameplay video, which we should be able to get permission for), to make another concept for the trailer:
Technically, I did cheat slightly with the music as it's a Multicellular Theme instead of a Microbe one, but I think it fits a little better.
Also I suggest the final trailer should be uploaded to the official Revolutionary Games channel.
Great work! I really like the text snippets and the music, although I wouldn't put the two thrive "intros" one right next to the other ( the dna cutscene and the planet one") Overall there are three logo cutscenes, so I would quit one.
Fangchamp Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 12:57 pm
Indeed,it will confuse some newcomers
Oliveriver Music Team Co-Lead
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 2:39 pm
Thanks everyone!
Scottnov wrote:
It looks amazing! It fits the atmosphere of Thrive very well. I still think there needs to be a disclaimer somewhere like "the following is prototype footage" or something though.
It's the actual game we have, so the gameplay footage at least doesn't need a disclaimer. We might need to put one in for pre-rendered footage (like all of Tritium's awesome stuff), but I presume that'd generally be fairly obvious.
Scottnov wrote:
Also, I had a side thought, instead of "Will you thrive?" being displayed during the middle, perhaps just before the planet scene plays it can say something like "Every species as a whole tries endlessly to survive. Adapting, hunting, feeding, reproducing...", wait a few seconds, then display "But the most important question is...", wait a bit longer this time, "Will you thrive?". I just thought this sounded more "Oh man. This game will be amazing when it get's going".
Eh, I don't know - I think "Will you thrive?" on its own does the job pretty well. Maybe if the first part is shortened to feel less unwieldy it'd work. Something like, "Every species tries to adapt, hunt and reproduce...some will succeed, others will fail...will you thrive?" Even that seems a little too drawn out.
Lepticidio wrote:
Great work! I really like the text snippets and the music, although I wouldn't put the two thrive "intros" one right next to the other ( the dna cutscene and the planet one") Overall there are three logo cutscenes, so I would quit one.
To be honest I just added the third one so the music would match up better. I'm slightly musically biased like that. Is there any other similar (non-logo featuring) footage we could use?
crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 4:20 pm
QA time! Download version the second 'rc2' version and test it out! https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.2.4rc2
All of the issues that we're previously put forward have been addressed, except for a few opinion-based things.
Last edited by crovea on Mon Feb 16, 2015 6:15 pm; edited 1 time in total
Scottnov Learner
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 6:01 pm
crovea wrote:
QA time! Download version the second 'rc2' version and test it out!
All of the issues that we're previously put forward have been addressed, except for a few opinion-based things.
Awesome! I have some questions: 1: What, exactly, was changed? 2: Is this another pre-release or the full release? 3: So, what's next on the list of things to do? I assume the next thing would be adding in more actual gameplay features, yeah?
Oliveriver wrote:
Eh, I don't know - I think "Will you thrive?" on its own does the job pretty well. Maybe if the first part is shortened to feel less unwieldy it'd work. Something like, "Every species tries to adapt, hunt and reproduce...some will succeed, others will fail...will you thrive?" Even that seems a little too drawn out.
Whatever you think looks best, I suppose. Also, as I side note I really liked the version of the "Thrive Speech" you proposed here.
Last edited by Scottnov on Mon Feb 16, 2015 6:08 pm; edited 2 times in total
Atrox Newcomer
Posts : 98 Reputation : 4 Join date : 2013-05-22 Age : 26
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 6:03 pm
Scottnov wrote:
crovea wrote:
QA time! Download version the second 'rc2' version and test it out!
All of the issues that we're previously put forward have been addressed, except for a few opinion-based things.
Awesome! So, what exactly was changed?
There are these yellow compounds now apparently.
crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 6:20 pm
> What, exactly, was changed? Â
Mainly just fixes and new models. We fixed 4 crashes I think
> Â Is this another pre-release or the full release?
Pre-release atm, if we don't get any significant negative feedback it will become the release.
> So, what's next on the list of things to do? I assume the next thing would be adding in more actual gameplay features, yeah?
I had some optimisations and other stuff in mind. Moopli's population dynamics are very close to completion. Some new membrane code is being prototyped I think. We can add gameplay features/content as requested. You can see a list of the 0.2.4 issues here, which are most of them: https://github.com/Revolutionary-Games/Thrive/issues?q=milestone%3A%22Release+0.2.4%22+is%3Aclosed The ones newer than 8 days are the ones since last prerelease.
> There are these yellow compounds now apparently.
That is ammonia! There are also new models for reproductase and amino acids, but you rarely see them.
Loony Toony Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 7:49 pm
crovea wrote:
> There are these yellow compounds now apparently.
That is ammonia! There are also new models for reproductase and amino acids, but you rarely see them.
I downloaded the game and ammonia is still the rainbow-ringed green hexagon...
moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 8:01 pm
you downloaded the old one -- we forgot to remove the download for that. Get the windows rc2 one.
Loony Toony Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 9:02 pm
You were right moopli. There is still some work making it work with a 1920 x 1080 resolution...
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 9:07 pm
Loony Toony wrote:
You were right moopli. There is still some work making it work with a 1920 x 1080 resolution...
should be able to choose you resolution in the ogre start screen. scroll down.
Last edited by untrustedlife on Mon Feb 16, 2015 10:08 pm; edited 1 time in total
Loony Toony Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 9:36 pm
untrustedlife wrote:
Loony Toony wrote:
You were right moopli. There is still some work making it work with a 1920 x 1080 resolution...
should be bale to choose you resolution in the ogre start screen. scroll down.
"bale"?... Nevermind, I did change the resolution to 1920 x 1080, my comment was about things fitting correctly once it's on that resolution. I know it's certainly not an important and pressing issue, but I might wait until that's fixed to make a 0.2.4 video.
moopli Developer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 9:56 pm
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 10:11 pm
Sorry about that typo Loony, I was on my kindle and autocorrect on the kindle is a bit weird.
Loony Toony Newcomer
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Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Mon Feb 16, 2015 10:56 pm
moopli wrote:
Could you show us a screenshot of your problem?
Sadly it appears not. Whenever I try to take a screenshot and then paste it anywhere it just comes up with all black. I will attempt to describe it I guess. On the main GUI in the cell stage it is mostly fine - the compounds list is a bit off screen (needs to be raised a bit) and the top left part where it says "Default" (I'm guessing that's a naming bar or similar), the word is cut off on both sides. The Help menu is where it really sucks. The words are centered in the blue shape, but they are spread out past the shape's bounds and some are cut off on the top and bottom. I will try to get some picture up later.
crovea Programming Team lead
Posts : 310 Reputation : 59 Join date : 2013-10-07 Age : 34 Location : Denmark
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 7:33 am
I'm not sure you need to provide screenshots in this case, but for future reference until we get screenshot functionality in, you can either run the game without fullscreen and print screen will work fine or for fullscreen you can try and find a "free" version of fraps, which will be able to take screenshots and capture video.
Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 8:49 am
The new version seems to not work correctly for me. First time I clicked the "Start-Thrive" file, a sort of Ogre-console-launcher opened and I selected a bunch of random things since I wasn't understanding anything (one selection was something with "OpenGL", and i selected "Copy" in the bottom area). Accepted and the game launched, sound seems to work but I couldn't click any buttons of the main menu and the texture of the buttons was glitched/bugged. I had tried several times restarting the game but the Ogre console don't seems to open anymore and the game still is bugged, and when i try to close it it crashes.
Kirillian
Posts : 2 Reputation : 0 Join date : 2014-09-17
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 9:03 am
Hello guys, someone on Youtube told me to post it there.(since it doesn't really have to be it's own thread)
I do understand how hard you are working right now, but i think that you guys should switch the engine.
Unreal Engine 4, will work out. Why?
Well, let's all be a little bit honest here, even if Ogre3D is open sourced graphical engine, it's pretty outdated by today's marks.
So, Why UE4? Its fully open source engine, so you can always just recompile it for your own wishes, add your own stuff since It's written on C++, it has easy import system, click and drag, and a big community. You can also "play" the game without leaving the editor, for a quick preview. It has a big terrain editor, random generation is possible if you will do some coding, day night cycle is a posibility too. (See examples on youtube)
Optimization of the engine: Is okay. You can always change settings for your own wish in the editor too.
However, it's main problem is Blender support, sometimes it won't export the stuff correctly with Blender, however online tutorials fix that.
I'll tell you more, there is also a simplified version of coding, called blueprints, simple Click and connect things to each other, and it works out. I already used that, even though I am just a 3D modellist, and i was able to understood how it was working.
Epic's UE4 channel also have a lot of great tutorials that might help you out. if you will decide to do a switch, thanks for your time.
I also understand that you might not consider that as a great thing, because i know that some developers code their own engine, and wouldn't want to port it to something else, but just take a look at it at the free time, its really powerful, and as i said, can be recompiled for your own wishes.
Thanks again. Hope to hear more news about Thrive soon.
Fangchamp Newcomer
Posts : 18 Reputation : 0 Join date : 2014-12-27
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 10:51 am
Will there be some 'dark' ways to play the game like race enslavement,dystopias,something like a gothic culture etc.
StealthStyle L Newcomer
Posts : 72 Reputation : 7 Join date : 2014-06-05 Age : 27 Location : Behind you!!!
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 11:06 am
@ Fangchamp Yes, there will almost definitely be enslavement and dystopias.
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 12:29 pm
Kirillian wrote:
Hello guys, someone on Youtube told me to post it there.(since it doesn't really have to be it's own thread)
I do understand how hard you are working right now, but i think that you guys should switch the engine.
Unreal Engine 4, will work out. Why?
Well, let's all be a little bit honest here, even if Ogre3D is open sourced graphical engine, it's pretty outdated by today's marks.
So, Why UE4? Its fully open source engine, so you can always just recompile it for your own wishes, add your own stuff since It's written on C++, it has easy import system, click and drag, and a big community. You can also "play" the game without leaving the editor, for a quick preview. It has a big terrain editor, random generation is possible if you will do some coding, day night cycle is a posibility too. (See examples on youtube)
Optimization of the engine: Is okay. You can always change settings for your own wish in the editor too.
However, it's main problem is Blender support, sometimes it won't export the stuff correctly with Blender, however online tutorials fix that.
I'll tell you more, there is also a simplified version of coding, called blueprints, simple Click and connect things to each other, and it works out. I already used that, even though I am just a 3D modellist, and i was able to understood how it was working.
Epic's UE4 channel also have a lot of great tutorials that might help you out. if you will decide to do a switch, thanks for your time.
I also understand that you might not consider that as a great thing, because i know that some developers code their own engine, and wouldn't want to port it to something else, but just take a look at it at the free time, its really powerful, and as i said, can be recompiled for your own wishes.
Thanks again. Hope to hear more news about Thrive soon.
(I'm on my kindle, so I may be a bit terse.
Why do you think ogre is outdated?
www.ogre3d.org
ElementalRed Newcomer
Posts : 26 Reputation : 0 Join date : 2014-07-27 Age : 30
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 1:56 pm
All right, I downloaded 0.2.4 and heres are the things I noted:
-Sometimes, when I exit the Microbe Editor, the music stops playing. -I was swimming around when all of a sudden the game froze for a couple of seconds and when it unfrozed, all the compounds nearby released a crapload of their stuff. The game continued to work normally then a few seconds later it frozed again, then my microbe released a clone.
Now to the suggestions: I think the compound tab takes too much space. Maybe you could make it smaller? And is it normal that the cursor is so small? Also, will there be an upgrade system for future releases?
moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 2:16 pm
Kirillian wrote:
Switch to UE4
Simple, really -- Ogre3D gives us a lot of control over the graphics pipeline, with direct OpenGL access. We need that to be able to write custom compositors and fragment shaders, and I don't think UE4 would give us that. And Ogre seems to handle massive numbers of instances much better than UE4, which is also very important. UE4 provides more framework for game-data and game-state stuff, sure, seeing as it's a game engine, but here again, we need a lot of flexibility, enough that bashing UE4 into the shape we want could easily be more effort than it's worth. UE4 provides out-of-the-box integrated sound, physics, graphics, etc, sure, but we've already got all the integration work done already -- any new library we incorporate will likely be for a specialized purpose (noise-generation, for example), and thus can simply interface with Lua, so we can avoid a lot of nasty API-bashing. The Unreal Editor is essentially useless to us, seeing as the bulk of our work is in procedural content generation, meaning we'd be writing C++ whether using UE4 or not. Okay, it would help with adding polish to lots of other features -- GUI would be one example, if not for the fact that we've just introduced a polished UI, and we now have methods of working with CEGUI to make it look how we like.
Funnily enough, some reasons other people usually have against UE4 are non-issues to us: 5% of 0 means we pay out nothing (though there's still the access fee for the source), and we care little about blender modelling conversion issues, seeing as we're working so much on procedurally generating and morphing meshes ourselves anyway.
From the experiences of other people who've gone from Ogre3D to UE4, it looks like we would need to rewrite nearly everything. Yeahhh, uh. No.
@ElementalRed: The behaviour after freezing is easy to explain -- the game keeps queueing up updates for processing, and then when it unfreezes, it handles all the queued updates so no update is left behind (it's a bit more complicated than that, but this is essentially what it does). Your computer is freezing up likely due to being under too much load. I don't think we've made any settings to reduce load yet, but you could at least try editing ogre.cfg to drop your resolution. The compounds tab contains a placeholder compound list, and we plan on adding a lot more info in a future release, but it would likely have been a good idea to make the tab smaller until then, yeah. The cursor size is a mystery, really -- from everything we've looked at, it should be bigger, but isn't. By upgrade system do you mean an updater for the game itself? Or do you mean some game mechanic for upgrading the microbe?
Last edited by moopli on Tue Feb 17, 2015 2:27 pm; edited 2 times in total (Reason for editing : Response to ElementalRed)
Subject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread Tue Feb 17, 2015 3:22 pm
moopli wrote:
Kirillian wrote:
Switch to UE4
Simple, really -- Ogre3D gives us a lot of control over the graphics pipeline, with direct OpenGL access. We need that to be able to write custom compositors and fragment shaders, and I don't think UE4 would give us that. And Ogre seems to handle massive numbers of instances much better than UE4, which is also very important. UE4 provides more framework for game-data and game-state stuff, sure, seeing as it's a game engine, but here again, we need a lot of flexibility, enough that bashing UE4 into the shape we want could easily be more effort than it's worth. UE4 provides out-of-the-box integrated sound, physics, graphics, etc, sure, but we've already got all the integration work done already -- any new library we incorporate will likely be for a specialized purpose (noise-generation, for example), and thus can simply interface with Lua, so we can avoid a lot of nasty API-bashing. The Unreal Editor is essentially useless to us, seeing as the bulk of our work is in procedural content generation, meaning we'd be writing C++ whether using UE4 or not. Okay, it would help with adding polish to lots of other features -- GUI would be one example, if not for the fact that we've just introduced a polished UI, and we now have methods of working with CEGUI to make it look how we like.
Funnily enough, some reasons other people usually have against UE4 are non-issues to us: 5% of 0 means we pay out nothing (though there's still the access fee for the source), and we care little about blender modelling conversion issues, seeing as we're working so much on procedurally generating and morphing meshes ourselves anyway.
From the experiences of other people who've gone from Ogre3D to UE4, it looks like we would need to rewrite nearly everything. Yeahhh, uh. No.
@ElementalRed: The behaviour after freezing is easy to explain -- the game keeps queueing up updates for processing, and then when it unfreezes, it handles all the queued updates so no update is left behind (it's a bit more complicated than that, but this is essentially what it does). Your computer is freezing up likely due to being under too much load. I don't think we've made any settings to reduce load yet, but you could at least try editing ogre.cfg to drop your resolution. The compounds tab contains a placeholder compound list, and we plan on adding a lot more info in a future release, but it would likely have been a good idea to make the tab smaller until then, yeah. The cursor size is a mystery, really -- from everything we've looked at, it should be bigger, but isn't. By upgrade system do you mean an updater for the game itself? Or do you mean some game mechanic for upgrading the microbe?
I presume ElementalRed means the microbe upgrade system. where we can upgrade our cells organelles, (its in the gdd), right now however we do have the microbe editor and as far as I know, its still planned.
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Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread