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| Sound Effects Discussion | |
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+3moopli TheRabiesGuineaPig NickTheNick 7 posters | Author | Message |
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Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Sound Effects Discussion Sat Jul 26, 2014 7:30 am | |
| With the microbe stage soundtrack completed, the current sound task has shifted to sound effects. Some work has been done on the GitHub issue, but I feel a topic here would be seen by more people to help with discussion.
As of this moment, I've managed to create a couple of sound effects, but my skills lie in composing rather than incidental sounds so I've found it ridiculously difficult (I'm also a slight perfectionist, which doesn't help :) ). So far, we have:
Ambience https://www.dropbox.com/s/3ss8obtamc9sm4m/Sound%20-%20Ambience.ogg
Button hover and click https://www.dropbox.com/s/z9zp5tipng8pfn2/Sound%20-%20Button%20Hover%20%2B%20Click.ogg
Collision https://www.dropbox.com/s/ofi7rapbgtwd5va/Sound%20-%20Collision.ogg
Microbe death https://www.dropbox.com/s/efhfwtfhqpfbz3p/Sound%20-%20Microbe%20Death.ogg
Microbe movement (3 variations) https://www.dropbox.com/s/gk405oqvdy77dun/Sound%20-%20Microbe%20Movement%201.ogg https://www.dropbox.com/s/8v9kxpn4uww2lg7/Sound%20-%20Microbe%20Movement%202.ogg https://www.dropbox.com/s/u0qh4spyyf6pyev/Sound%20-%20Microbe%20Movement%203.ogg
Please note that these are .ogg files, which Windows Media Player and iTunes are unable to play, so you'll need to download something like VLC Media Player or Audacity to listen to them. All sound effect files must eventually be exported as .ogg files so they don't use up too much space.
What other sound effects are needed, and how can we make them? | |
| | | NickTheNick Overall Team Co-Lead
Posts : 2312 Reputation : 175 Join date : 2012-07-22 Age : 28 Location : Canada
| Subject: Re: Sound Effects Discussion Thu Jul 31, 2014 5:12 am | |
| Ah good to see links to what has been done on this so far. :)
For the ambience theme, I think that's the right idea, but I also think there was too much noise of howling wind in there (mostly at the beginning, but still carrying on throughout), kind of sounding like you are standing in a windy desert. I think it should be toned down.
For the button click, I think a hybrid between a click and a beep sound would work the best, as opposed to a 100% beep sound.
The collision sounds very nice. The microbe death one sounded a bit strange for a microbe death, despite the fact I have no clue what sound a microbe makes when it dies. \
The movement sounds are also good, but I think a little high pitched.
Overall, great work Oliver! It will make quite a difference once the game has SFX included. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Thu Jul 31, 2014 11:10 am | |
| The ambience track is easy to fix: https://www.dropbox.com/s/g5nwujg7mcz65vs/Sound%20-%20Ambience%20%28Updated%29.ogg As are the movement sounds, although I'm not sure whether they're better in a lower range: - Spoiler:
https://www.dropbox.com/s/2qbxq6t9313rc7i/Sound%20-%20Microbe%20Movement%201%20%28Updated%29.ogg
https://www.dropbox.com/s/tez3nvozmiwhmo2/Sound%20-%20Microbe%20Movement%202%20%28Updated%29.ogg
https://www.dropbox.com/s/lu03yy7ty2h69tm/Sound%20-%20Microbe%20Movement%203%20%28Updated%29.ogg
I tried a hybrid click-beep sound, but it didn't work as well as I'd hoped, so I went with a simple sine beep instead. The microbe death sound is tricky - it needs to be a fizz sort of sound without beinghumourous, while standing out from the surrounding ambience. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Mon Aug 04, 2014 1:55 pm | |
| Seeing as sound effects (at least in a temporary form) are scheduled for the next release in a couple of weeks' time, are there any pressing needs for more, and does anyone have any input on those created so far? Madero has provided a sound for picking up organelles on the GitHub issue (though that'll probably need to be a .ogg file like the others to save space), and Xenox has said he'll use a fish tank and his own voice (however that turns out :scratch: ) to provide more ambience and water noises. I'm struggling to think of any more holes which need to be filled - having a sound for picking up or ejecting a compound is probably a bit too far, as the player will basically be doing that all the time. Maybe toxin-related sounds are all that's left to do? | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Sound Effects Discussion Mon Aug 04, 2014 9:44 pm | |
| - Oliveriver wrote:
- Madero has provided a sound for picking up organelles on the GitHub issue (though that'll probably need to be a .ogg file like the others to save space)
Tomorrow I'll upload the sound in the .ogg format. - Oliveriver wrote:
- having a sound for picking up or ejecting a compound is probably a bit too far, as the player will basically be doing that all the time.
I think that we could do some type of soft sound that don't annoy the player. I can try it. - Oliveriver wrote:
- Maybe toxin-related sounds are all that's left to do?
I think yes, I'll try to experiment. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Thu Aug 28, 2014 2:51 pm | |
| Unless anyone has any other suggestions for the sounds we have so far, I think it's probably time to start getting them into the game. As no one here really has much experience with sound effects (myself especially), we'll probably be looking for someone to make replacements during the big promotion push after the next release - which, as we've decided, won't go through without sound effects, so just adding the necessary code and not worrying too much about the quality is the way to negate a Catch-22.
The sounds' uses should be pretty much self-explanatory. As Crovea has demonstrated in the past, point-source sound (as oppose to ambient, as has been used for music) works with the engine. Sound effects will be point-source, but that does lead to a question of how far out sound effects should be applied relative to the player. Will adding every sound within the loaded radius and not worrying about any beyond suffice? | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Sound Effects Discussion Thu Aug 28, 2014 3:16 pm | |
| - Oliveriver wrote:
- we'll probably be looking for someone to make replacements during the big promotion push after the next release
I really think that the sound effects that we have are quite good and i don't think it's necessary replacing them (unless the "picking organelles sound", im working on that), maybe i would put lots of reverb in all the sounds if the sound engine isn't going to resolve that, and maybe in 2 quality versions: low quality (.ogg files) and high quality (.wav files) | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Sound Effects Discussion Wed Sep 10, 2014 4:46 pm | |
| I made 2 new versions of the "picking organelles" sound, here they are: - https://www.dropbox.com/s/y32hg1l0v81yhi7/Microbe%20Picking%20Up%20Organelles%201.wav?dl=0 - https://www.dropbox.com/s/vts4tf60c1w9o4a/Microbe%20Picking%20Up%20Organelles%202.wav?dl=0 I added big reverb too like i said, tell me what version do you like more. | |
| | | TheRabiesGuineaPig Learner
Posts : 102 Reputation : 10 Join date : 2014-04-22 Age : 23 Location : Somewhere in the World Wide... World
| Subject: Re: Sound Effects Discussion Thu Sep 11, 2014 11:25 am | |
| Maybe the sound should be more of a 'blub' or a 'plop' sound. Your one doesn't sound like something a microbe should be able to produce. Although, It might be ok as long as it isn't played too frequently | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Thu Sep 11, 2014 1:35 pm | |
| Hmm. I prefer the second, but both are a bit too artificial for the microbe stage environment in my opinion. The reverb, on the other hand, is great! | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Sound Effects Discussion Thu Sep 11, 2014 2:02 pm | |
| - TheRabiesGuineaPig wrote:
- Your one doesn't sound like something a microbe should be able to produce.
Well, microbes don't produce any sounds really and this isn't a movement sound but a picking/upgrade sound. - Oliveriver wrote:
- both are a bit too artificial for the microbe stage environment in my opinion.
Like i said to rabies, it's an "upgrade" sound, so it doesn't need to sound "organic" in my opinion, that's why i made it to sound like that. - Oliveriver wrote:
- The reverb, on the other hand, is great!
I saved a preset with the reverb configuration, so i can put the same reverb levels in all the microbe sounds if you want. | |
| | | TheRabiesGuineaPig Learner
Posts : 102 Reputation : 10 Join date : 2014-04-22 Age : 23 Location : Somewhere in the World Wide... World
| Subject: Re: Sound Effects Discussion Sun Sep 14, 2014 5:43 am | |
| - Madero wrote:
Well, microbes don't produce any sounds really and this isn't a movement sound but a picking/upgrade sound. Hmm, I still feel that all microbe sounds should either be clicks, blubs or plops. Produce sounds they may not, but if they did, it would probably be blubs and plops. Maybe picking an organelle could just be a simple click and placing it could be a blub? | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Sat Sep 20, 2014 11:47 am | |
| @TheRabiesGuineaPig Agreed, the sounds should largely be clicks, plops and bloops - the sort of sounds you'd hear if it was a fish swimming around, which will help create an underwater-like atmosphere. Since Crovea's discovered why point source sound effects so far haven't been working (they all needed to be mono), here's a finalised list of the sound effects in the next release: - Spoiler:
Ambience: https://www.dropbox.com/s/auoux0u1nlrvkm6/Sound%20-%20Ambience%20%28Updated%29.ogg?dl=0
Unlike the others, this track is still stereo as it'll work like the music, a constant source of sound irrespective of the player's location. I'm not sure whether we should use this for the editor as well.
Microbe Movement: https://www.dropbox.com/s/0gbk7tt4psq1kpi/Sound%20-%20Microbe%20Movement%201%20%28Mono%29.ogg?dl=0 https://www.dropbox.com/s/q1bdfhuqt0q9bfb/Sound%20-%20Microbe%20Movement%202%20%28Mono%29.ogg?dl=0 https://www.dropbox.com/s/a74ou7mcvu192p4/Sound%20-%20Microbe%20Movement%203%20%28Mono%29.ogg?dl=0
For both the player and the AI. Just randomly choose one of these to play every time the player starts moving or rotating. Continual movement and rotation might be trickier, but isn't a priority right now.
Button Hover and Click: https://www.dropbox.com/s/d9ihno7bmg66uqe/Sound%20-%20Button%20Hover%20%2B%20Click%20%28Mono%29.ogg?dl=0
Plays when a GUI button is hovered over or clicked.
Collision: https://www.dropbox.com/s/qk5r7w00cxdll5p/Sound%20-%20Collision%20%28Mono%29.ogg?dl=0
This is for a collision between just about anything - microbe and microbe, microbe and emitter, etc.
Damaged by Toxins: https://www.dropbox.com/s/vompltltga00dje/Sound%20-%20Damaged%20by%20Toxins%20%28Mono%29.ogg?dl=0
To play continuously while the player is affected by toxins.
Microbe Death: https://www.dropbox.com/s/zmsmdbmvr09lhu0/Sound%20-%20Microbe%20Death%20%28Mono%29.ogg?dl=0
For both the player and the AI.
Picking Up Organelles: https://www.dropbox.com/s/j2b8maung8l0q7k/Sound%20-%20Picking%20Up%20Organelles%20%28Mono%29.ogg?dl=0
Self explanatory.
Releasing Toxins: https://www.dropbox.com/s/x2np00pvynh2xuo/Sound%20-%20Releasing%20Toxins%20%28Mono%29.ogg?dl=0
For now plays each time a toxin 'packet' is ejected. Once particle clouds are implemented this'll need to be redone.
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| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Thu Oct 16, 2014 3:28 pm | |
| Having seen the build I was given by Crovea, which used all the sound effects and, other than some minor misunderstandings about the way some sounds should function, worked incredibly well, am I right in saying that sound effects are done for 0.2.4? | |
| | | moopli Developer
Posts : 318 Reputation : 56 Join date : 2013-09-30 Age : 29 Location : hanging from the chandelier
| Subject: Re: Sound Effects Discussion Thu Oct 16, 2014 7:18 pm | |
| Pretty much, I have some ideas for changing a bit of the triggering/volume code, but they're not urgent (that is, if they aren't done by the time we finish the GUI, then that's fien adn we release without them), so I'd say we're good. | |
| | | tjblazer85 Newcomer
Posts : 53 Reputation : 3 Join date : 2013-06-04 Age : 24
| Subject: Re: Sound Effects Discussion Sat Dec 13, 2014 5:36 am | |
| Are the gonna be more sound effects needed for the Microbe Stage? If there are I'd like to help, I got a lot of practice editing sound effects while I was editing a movie. If there isn't, I'd still like to help with the next stages' sound effects. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Sat Dec 13, 2014 8:01 am | |
| I don't think we need more than we have right now (unless you can think of anything else), but if you're willing to work on them you could have a go at replacing or improving a few of those we already have. | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Sound Effects Discussion Fri Dec 19, 2014 8:11 pm | |
| Lately the weather here's been absolutely awful, with huge amounts of snow piling up every day. And that made me realize something. We're gonna need sound effects for snow and ice in future stages, aren't we? Walking through snow, big chunks of snow falling and crashing, ice cracking/breaking, etc. If so, then I can probably provide some. | |
| | | Oliveriver Music Team Co-Lead
Posts : 579 Reputation : 59 Join date : 2013-01-21 Age : 26 Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe
| Subject: Re: Sound Effects Discussion Sat Dec 20, 2014 8:45 am | |
| While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though. | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Sound Effects Discussion Sat Dec 20, 2014 5:58 pm | |
| - Oliveriver wrote:
- While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.
Okay. I can do that. | |
| | | Madero Newcomer
Posts : 66 Reputation : 15 Join date : 2014-05-17 Age : 26 Location : UrANUS.
| Subject: Re: Sound Effects Discussion Sat Dec 20, 2014 9:42 pm | |
| - Totemaster wrote:
- Oliveriver wrote:
- While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.
Okay. I can do that. When you record it, could you please pass me those audio files? I like to compile interesting audio. | |
| | | Totemaster Newcomer
Posts : 56 Reputation : 7 Join date : 2013-10-03 Age : 34 Location : The middle of nowhere
| Subject: Re: Sound Effects Discussion Sat Dec 20, 2014 10:51 pm | |
| - Madero wrote:
- Totemaster wrote:
- Oliveriver wrote:
- While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.
Okay. I can do that. When you record it, could you please pass me those audio files? I like to compile interesting audio. Okay. In that case I'm gonna need your email (via PM) or some other way to send the files you, for when the time comes. | |
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