Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Sound Effects Discussion Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Sound Effects Discussion Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Sound Effects Discussion Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Sound Effects Discussion Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Sound Effects Discussion Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Sound Effects Discussion Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Sound Effects Discussion Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Sound Effects Discussion Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Sound Effects Discussion Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Sound Effects Discussion Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Sound Effects Discussion Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Sound Effects Discussion Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Sound Effects Discussion Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Sound Effects Discussion Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Sound Effects Discussion Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Sound Effects Discussion Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Sound Effects Discussion Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Sound Effects Discussion Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Sound Effects Discussion Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Sound Effects Discussion Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Sound Effects Discussion

Go down 
+3
moopli
TheRabiesGuineaPig
NickTheNick
7 posters
AuthorMessage
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Sound Effects Discussion   Sound Effects Discussion EmptySat Jul 26, 2014 7:30 am

With the microbe stage soundtrack completed, the current sound task has shifted to sound effects. Some work has been done on the GitHub issue, but I feel a topic here would be seen by more people to help with discussion.

As of this moment, I've managed to create a couple of sound effects, but my skills lie in composing rather than incidental sounds so I've found it ridiculously difficult (I'm also a slight perfectionist, which doesn't help :) ). So far, we have:

Ambience
https://www.dropbox.com/s/3ss8obtamc9sm4m/Sound%20-%20Ambience.ogg

Button hover and click
https://www.dropbox.com/s/z9zp5tipng8pfn2/Sound%20-%20Button%20Hover%20%2B%20Click.ogg

Collision
https://www.dropbox.com/s/ofi7rapbgtwd5va/Sound%20-%20Collision.ogg

Microbe death
https://www.dropbox.com/s/efhfwtfhqpfbz3p/Sound%20-%20Microbe%20Death.ogg

Microbe movement (3 variations)
https://www.dropbox.com/s/gk405oqvdy77dun/Sound%20-%20Microbe%20Movement%201.ogg
https://www.dropbox.com/s/8v9kxpn4uww2lg7/Sound%20-%20Microbe%20Movement%202.ogg
https://www.dropbox.com/s/u0qh4spyyf6pyev/Sound%20-%20Microbe%20Movement%203.ogg

Please note that these are .ogg files, which Windows Media Player and iTunes are unable to play, so you'll need to download something like VLC Media Player or Audacity to listen to them. All sound effect files must eventually be exported as .ogg files so they don't use up too much space.

What other sound effects are needed, and how can we make them?
Back to top Go down
http://oliverlugg.com/
NickTheNick
Overall Team Co-Lead
NickTheNick


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 28
Location : Canada

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Jul 31, 2014 5:12 am

Ah good to see links to what has been done on this so far.  :) 

For the ambience theme, I think that's the right idea, but I also think there was too much noise of howling wind in there (mostly at the beginning, but still carrying on throughout), kind of sounding like you are standing in a windy desert. I think it should be toned down.

For the button click, I think a hybrid between a click and a beep sound would work the best, as opposed to a 100% beep sound.

The collision sounds very nice. The microbe death one sounded a bit strange for a microbe death, despite the fact I have no clue what sound a microbe makes when it dies. \

The movement sounds are also good, but I think a little high pitched.

Overall, great work Oliver! It will make quite a difference once the game has SFX included.
Back to top Go down
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Jul 31, 2014 11:10 am

The ambience track is easy to fix:
https://www.dropbox.com/s/g5nwujg7mcz65vs/Sound%20-%20Ambience%20%28Updated%29.ogg

As are the movement sounds, although I'm not sure whether they're better in a lower range:
Spoiler:

I tried a hybrid click-beep sound, but it didn't work as well as I'd hoped, so I went with a simple sine beep instead. The microbe death sound is tricky - it needs to be a fizz sort of sound without beinghumourous, while standing out from the surrounding ambience.
Back to top Go down
http://oliverlugg.com/
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyMon Aug 04, 2014 1:55 pm

Seeing as sound effects (at least in a temporary form) are scheduled for the next release in a couple of weeks' time, are there any pressing needs for more, and does anyone have any input on those created so far? Madero has provided a sound for picking up organelles on the GitHub issue (though that'll probably need to be a .ogg file like the others to save space), and Xenox has said he'll use a fish tank and his own voice (however that turns out  :scratch: ) to provide more ambience and water noises. I'm struggling to think of any more holes which need to be filled - having a sound for picking up or ejecting a compound is probably a bit too far, as the player will basically be doing that all the time. Maybe toxin-related sounds are all that's left to do?
Back to top Go down
http://oliverlugg.com/
Madero
Newcomer
Madero


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 26
Location : UrANUS.

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyMon Aug 04, 2014 9:44 pm

Oliveriver wrote:
Madero has provided a sound for picking up organelles on the GitHub issue (though that'll probably need to be a .ogg file like the others to save space)
Tomorrow I'll upload the sound in the .ogg format.
Oliveriver wrote:
having a sound for picking up or ejecting a compound is probably a bit too far, as the player will basically be doing that all the time.
I think that we could do some type of soft sound that don't annoy the player. I can try it.
Oliveriver wrote:
Maybe toxin-related sounds are all that's left to do?
I think yes, I'll try to experiment.
Back to top Go down
https://soundcloud.com/m4d3r0
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Aug 28, 2014 2:51 pm

Unless anyone has any other suggestions for the sounds we have so far, I think it's probably time to start getting them into the game. As no one here really has much experience with sound effects (myself especially), we'll probably be looking for someone to make replacements during the big promotion push after the next release - which, as we've decided, won't go through without sound effects, so just adding the necessary code and not worrying too much about the quality is the way to negate a Catch-22.

The sounds' uses should be pretty much self-explanatory. As Crovea has demonstrated in the past, point-source sound (as oppose to ambient, as has been used for music) works with the engine. Sound effects will be point-source, but that does lead to a question of how far out sound effects should be applied relative to the player. Will adding every sound within the loaded radius and not worrying about any beyond suffice?
Back to top Go down
http://oliverlugg.com/
Madero
Newcomer
Madero


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 26
Location : UrANUS.

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Aug 28, 2014 3:16 pm

Oliveriver wrote:
we'll probably be looking for someone to make replacements during the big promotion push after the next release
I really think that the sound effects that we have are quite good and i don't think it's necessary replacing them (unless the "picking organelles sound", im working on that), maybe i would put lots of reverb in all the sounds if the sound engine isn't going to resolve that, and maybe in 2 quality versions: low quality (.ogg files) and high quality (.wav files)
Back to top Go down
https://soundcloud.com/m4d3r0
Madero
Newcomer
Madero


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 26
Location : UrANUS.

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyWed Sep 10, 2014 4:46 pm

I made 2 new versions of the "picking organelles" sound, here they are:
- https://www.dropbox.com/s/y32hg1l0v81yhi7/Microbe%20Picking%20Up%20Organelles%201.wav?dl=0
- https://www.dropbox.com/s/vts4tf60c1w9o4a/Microbe%20Picking%20Up%20Organelles%202.wav?dl=0
I added big reverb too like i said, tell me what version do you like more.
Back to top Go down
https://soundcloud.com/m4d3r0
TheRabiesGuineaPig
Learner
TheRabiesGuineaPig


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 23
Location : Somewhere in the World Wide... World

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Sep 11, 2014 11:25 am

Maybe the sound should be more of a 'blub' or a 'plop' sound. Your one doesn't sound like something a microbe should be able to produce. Although, It might be ok as long as it isn't played too frequently
Back to top Go down
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Sep 11, 2014 1:35 pm

Hmm. I prefer the second, but both are a bit too artificial for the microbe stage environment in my opinion. The reverb, on the other hand, is great!
Back to top Go down
http://oliverlugg.com/
Madero
Newcomer
Madero


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 26
Location : UrANUS.

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Sep 11, 2014 2:02 pm

TheRabiesGuineaPig wrote:
Your one doesn't sound like something a microbe should be able to produce.
Well, microbes don't produce any sounds really and this isn't a movement sound but a picking/upgrade sound.
Oliveriver wrote:
both are a bit too artificial for the microbe stage environment in my opinion.
Like i said to rabies, it's an "upgrade" sound, so it doesn't need to sound "organic" in my opinion, that's why i made it to sound like that.
Oliveriver wrote:
The reverb, on the other hand, is great!
I saved a preset with the reverb configuration, so i can put the same reverb levels in all the microbe sounds if you want.
Back to top Go down
https://soundcloud.com/m4d3r0
TheRabiesGuineaPig
Learner
TheRabiesGuineaPig


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 23
Location : Somewhere in the World Wide... World

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySun Sep 14, 2014 5:43 am

Madero wrote:

Well, microbes don't produce any sounds really and this isn't a movement sound but a picking/upgrade sound.
Hmm, I still feel that all microbe sounds should either be clicks, blubs or plops. Produce sounds they may not, but if they did, it would probably be blubs and plops. Maybe picking an organelle could just be a simple click and placing it could be a blub?
Back to top Go down
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Sep 20, 2014 11:47 am

@TheRabiesGuineaPig
Agreed, the sounds should largely be clicks, plops and bloops - the sort of sounds you'd hear if it was a fish swimming around, which will help create an underwater-like atmosphere.

Since Crovea's discovered why point source sound effects so far haven't been working (they all needed to be mono), here's a finalised list of the sound effects in the next release:

Spoiler:
Back to top Go down
http://oliverlugg.com/
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Oct 16, 2014 3:28 pm

Having seen the build I was given by Crovea, which used all the sound effects and, other than some minor misunderstandings about the way some sounds should function, worked incredibly well, am I right in saying that sound effects are done for 0.2.4?
Back to top Go down
http://oliverlugg.com/
moopli
Developer
moopli


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 29
Location : hanging from the chandelier

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyThu Oct 16, 2014 7:18 pm

Pretty much, I have some ideas for changing a bit of the triggering/volume code, but they're not urgent (that is, if they aren't done by the time we finish the GUI, then that's fien adn we release without them), so I'd say we're good.
Back to top Go down
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 24

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 13, 2014 5:36 am

Are the gonna be more sound effects needed for the Microbe Stage? If there are I'd like to help, I got a lot of practice editing sound effects while I was editing a movie. If there isn't, I'd still like to help with the next stages' sound effects.
Back to top Go down
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 13, 2014 8:01 am

I don't think we need more than we have right now (unless you can think of anything else), but if you're willing to work on them you could have a go at replacing or improving a few of those we already have.
Back to top Go down
http://oliverlugg.com/
Totemaster
Newcomer



Posts : 56
Reputation : 7
Join date : 2013-10-03
Age : 34
Location : The middle of nowhere

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptyFri Dec 19, 2014 8:11 pm

Lately the weather here's been absolutely awful, with huge amounts of snow piling up every day. And that made me realize something. We're gonna need sound effects for snow and ice in future stages, aren't we? Walking through snow, big chunks of snow falling and crashing, ice cracking/breaking, etc. If so, then I can probably provide some.
Back to top Go down
Oliveriver
Music Team Co-Lead
Oliveriver


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 26
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 20, 2014 8:45 am

While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.
Back to top Go down
http://oliverlugg.com/
Totemaster
Newcomer



Posts : 56
Reputation : 7
Join date : 2013-10-03
Age : 34
Location : The middle of nowhere

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 20, 2014 5:58 pm

Oliveriver wrote:
While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.

Okay. I can do that.
Back to top Go down
Madero
Newcomer
Madero


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 26
Location : UrANUS.

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 20, 2014 9:42 pm

Totemaster wrote:
Oliveriver wrote:
While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.

Okay. I can do that.
When you record it, could you please pass me those audio files? I like to compile interesting audio.
Back to top Go down
https://soundcloud.com/m4d3r0
Totemaster
Newcomer



Posts : 56
Reputation : 7
Join date : 2013-10-03
Age : 34
Location : The middle of nowhere

Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion EmptySat Dec 20, 2014 10:51 pm

Madero wrote:
Totemaster wrote:
Oliveriver wrote:
While we certainly need all manner of sound effects for later stages, there isn't a pressing need for them yet. You could still record some if you want to though.

Okay. I can do that.
When you record it, could you please pass me those audio files? I like to compile interesting audio.


Okay. In that case I'm gonna need your email (via PM) or some other way to send the files you, for when the time comes.
Back to top Go down
Sponsored content





Sound Effects Discussion Empty
PostSubject: Re: Sound Effects Discussion   Sound Effects Discussion Empty

Back to top Go down
 
Sound Effects Discussion
Back to top 
Page 1 of 1
 Similar topics
-
» Roars, snarls and other sounds.
» Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread
» Researches and Inventions Effects
» Sound from TOs
» Sound Team

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Sound-
Jump to: