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| Concept Race | |
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Author | Message |
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Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Concept Race Mon Oct 11, 2010 6:17 pm | |
| I was wondering if it would be appropriate to post a description of a concept for a race I have, or if that's just too off-topic/irrelivant. | |
| | | Brown Spotted Kiwi Newcomer
Posts : 44 Reputation : 6 Join date : 2010-07-14 Age : 27 Location : In the Sol System
| Subject: Re: Concept Race Mon Oct 11, 2010 8:27 pm | |
| I think it would be alright. Maybe this could be a concept race sharing thread. My race: Name: Su'arka Picture: Personality: Warlike and highly intelligent. Very protective. Progression: Spacefaring, extremely advanced in technology. Diet: Carnivore, eats small animals, can tolerate some plant matter. Evolution: Powerful jaws for tearing apart food, natural chest plating to protect vital organs, sharp claws for grasping and tearing. Wings allow basic flight and help with balance, tail is used as primitive weapon, strong and agile feet. Special eye location allows large field of view. Coloring allows for camouflage and stealth. Purple hue falsely signifies poisonous claws and teeth. Technology: Advanced space flight, powerful military with super-advanced weapon systems. Other: The "nubs" on their head are actually super-precise sensors that allow the Su'arka to detect heat signatures. | |
| | | Tenebrarum Society Team Lead
Posts : 1179 Reputation : 32 Join date : 2010-10-01 Age : 31 Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
| Subject: Re: Concept Race Mon Oct 11, 2010 8:44 pm | |
| I have enough info on these guys to choke a pregnant aircraft carrier. If I get the thumbs up I think I'll start my own thread. | |
| | | Xenopologist Learner
Posts : 107 Reputation : 3 Join date : 2010-08-07
| Subject: Re: Concept Race Mon Oct 11, 2010 8:59 pm | |
| This is quite a good idea. Having concept races to discuss will push our thinking of what will and won't be possible in Thrive, and could provide examples for discussion. I may post one of my theorized races after I write them up as one document. | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Concept Race Tue Oct 12, 2010 2:29 am | |
| We had one of these on the older forum, it ended up that everyone just logged on to play one and no progress got done. In the end we had to locked the topics down. Although, if correctly handled I would have no objections to such threads. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Concept Race Tue Oct 12, 2010 5:29 am | |
| - GamerXA wrote:
- We had one of these on the older forum, it ended up that everyone just logged on to play one and no progress got done. In the end we had to locked the topics down. Although, if correctly handled I would have no objections to such threads.
Agreed. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Tue Oct 12, 2010 5:52 am | |
| - Brown Spotted Kiwi wrote:
- I think it would be alright. Maybe this could be a concept race sharing thread.
My race:
Name: Su'arka Picture:
Personality: Warlike and highly intelligent. Very protective. Progression: Spacefaring, extremely advanced in technology. Diet: Carnivore, eats small animals, can tolerate some plant matter. Evolution: Powerful jaws for tearing apart food, natural chest plating to protect vital organs, sharp claws for grasping and tearing. Wings allow basic flight and help with balance, tail is used as primitive weapon, strong and agile feet. Special eye location allows large field of view. Coloring allows for camouflage and stealth. Purple hue falsely signifies poisonous claws and teeth. Technology: Advanced space flight, powerful military with super-advanced weapon systems. Other: The "nubs" on their head are actually super-precise sensors that allow the Su'arka to detect heat signatures. These guys look very familiar ahah *Sporum injoke... kinda* I think rather than just posting your species and how they evolved, perhaps if you have any perculiar or overlooked concepts that we havent thought of or taken into consideration, and then post here to develop such a concept...? Thoughts...? | |
| | | Brown Spotted Kiwi Newcomer
Posts : 44 Reputation : 6 Join date : 2010-07-14 Age : 27 Location : In the Sol System
| Subject: Re: Concept Race Tue Oct 12, 2010 7:21 am | |
| - Pezzalis wrote:
- Brown Spotted Kiwi wrote:
- I think it would be alright. Maybe this could be a concept race sharing thread.
My race:
*snip* These guys look very familiar ahah *Sporum injoke... kinda*
I think rather than just posting your species and how they evolved, perhaps if you have any perculiar or overlooked concepts that we havent thought of or taken into consideration, and then post here to develop such a concept...?
Thoughts...? I think that this thread will help us visualize and develop our creature editor ideas. (Yep, good old sporum :lol:) | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Race Tue Oct 12, 2010 1:50 pm | |
| I might as well... The Uteen Progression: As you should know, they can send hyperdimentional transitional hypothetical message-o-mats from the ultimate all-powerful mythical Uteen Citadel, but only normal transitional hypothetical message-o-mat from elsewhere. This is due to a old, huge extinct wormhole that the Citadel's system is on top of, creating a specific warp in space allowing a data transfer of just 3 bytes to and from other parallel universes. They are galactic, could go intergalactic, but waiting until they can create temporary wormholes so that it doesn't take 200 million years. Diet: Plants, Rocks containing salt, certain sub-species of grubworm, humor. Evolution: The mouth has small teeth and its saliva reacts with certain household substances. Eye to see, can see visible light except the 1/4 at the red end of the spectrum. They can also see UV and lower X-ray frequencies. Very sensitive horn on the back of its head for sensing heat and wind direction, this can be disabled to allow use as a weapon without sensory overflow. The extreme sensitivity provides a weakness, however. Sensitive things without a name in any earth language, but they say it as flblnagstro"""=bbbbpstivs. They are the wiggly things on its neck. They smell almost as well as human noses. Claws for grasping things. Feet for walking and sfnsdl,cn (their version of handshakes, like footshakes) Stripes to blend in, the atmosphere on their planet is very green-tinted, and they have lots of vine-like things in their habitat that end up almost horizontal, hanging from... But that's going off topic. That's why, anyway. Arm textures to provide defence when doing what we would see as sort of arm fencing, it is a thing they do to show arm strength. Leg textures for the ritual afterwards for leg strength, they do all this to get a higher social ranking. Technology: Very high tech, not quite godly yet, hyperspace tech, just invented the toothbrush. | |
| | | Brown Spotted Kiwi Newcomer
Posts : 44 Reputation : 6 Join date : 2010-07-14 Age : 27 Location : In the Sol System
| Subject: Re: Concept Race Tue Oct 12, 2010 5:15 pm | |
| Cool race! I like the sensor horn on the back of the head. What do you think about my race? | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Wed Oct 13, 2010 1:06 am | |
| This may not be the right place.... Buuuuhhht I'll just hit up some brief basic concepts I have off the top of my head :] These are more or less loose guidelines that would have an effect on the life-forms, technologies and geology of the said planet. High G Planet: - Spoiler:
Life -Typically populated by stout, flat organisms, higher gravity = shorter organisms. -Bones and muscle will need to be stronger to support and mobilise larger organisms -Plant life (photosynthetic organisms) would probably have to have very light appendages in order to extend "leaves (extremities with high chlorphyll content)" above surrounding canopies (better at obtaining light) possibly with a very dense thick trunk for support. -Flying organisms would require much lighter or bigger wings/fight-bladders/mechanisms. -Pressures will be larger, thus organisms living in oceans would require much more pressure resistance. Subterranean Organisms (underground) would need to be able to dig stronger tunnels as they could be more prone to cave ins, but this depends on the soil medium. -Arboreal creatures would need to be very slim and lightweight to enable enough agility to counter the high gravity. -Fruit and objects would fall much faster, and heavier objects would have a much greater effect on the terrain when dropped. Like watching a stone fall onto sand in fast forward.
Sapience -Tribal weapons could probably (probably) be more effective as blunt weaponry due to increased effect due to high gravity. -Tribal structures could be short and wide but will need to be strong materials particularly around the base, ideally stone bases with light wooden roofs (examples, could be a type of plant material or animal hides) -Irrigation would be difficult, I'm not entirely sure on this area, its not really my strength. -Religion - I'm really not sure about any concepts as far as this goes... -Taller structures would really need to be strong. and thick. -Flying Vehicles will not be common, will be harder or more expensive to research and will need large or light flight mechanisms. -Marine vehicles will need a larger surface area around the base to float properly -Land vehicles will need a strong axle system, if its a wheel design, walkers would need very strong legs and sled type things wouldn't be so common as there would be too much friction. -Missile based weaponry less common, unless research into stronger propulsion systems is achieved -Bomb drops may be more common due to a more devastating effect -Space launch. Would need a much greater escape velocity, thus stronger engines, lighter craft etc.
Geology -Much faster erosion from water -Earthquakes may be more common -Volcano eruptions less common, I'm not too sure about this but I'm thinking along the lines that magma wont be forced up much. -Floods would be more devastating due to 'heavier' water -Meteor impacts more frequent, but possibly less devastating as the debris/crater would not travel as far compared to on a low-G planet, but then again the force of impact will be greater, but it will also depend on the atmosphere density
Low G Planet: - Spoiler:
Life -Typically populated by tall, elongated organisms, many floaters will be present as the force of uplift due to gaseous cavities will oppose the force of gravity -Bones and muscle will not need to be as strong -Plant life (photosynthetic organisms) would be very tall and thin, with wispy extremities. Grass layers could be tall and thin. -Flying creatures would be very common, as flight is easy, they wouldn't require strong mechanisms to enable it. Much larger flying organisms would also be present, many may use gas cavities and 'float' -Pressures will be smaller, thus organisms living in oceans would be able to live much closer to the seabed. -Arboreal creatures may not be so common, it depends on the tree types on the planet, and if they are habitable, if so they would be much larger as they would require less muscle to move around (But also depends on the size and strength of the tree). -Fruit and objects would fall much slower, perhaps fruiting plants would be less common as plants would need to be very heavy to break from the stem.
Sapience -Tribal weapons would be more effective as very sharp weaponry because the low gravity would create less of a force. -Buildings could be much taller and weaker but still stand strong. -Buildings would more commonly be taller. -Flying Vehicles will be very common, and could be one of the first proper vehicle researches as it would be quite easy, gas mechanisms would fly much more efficiently and could carry much greater weights. -Catapult weaponry - Possibly less effective due to less destructive effect but on the other hand, more effective due to a larger range -Marine vehicles will float much easier and need less bow/stern surface area -Land vehicles - Sled type vehicles could be more common - less friction, wheels would not need to be as big and strong, walkers could be more common. -Missile based weaponry would probably be more common due to easier propulsion researches -Bomb drops may be less common due to a slow freefall -Space launch. Wouldn't need a very large engine force to escape the atmosphere. Space elevators would be quite common as materials can be weaker.
Geology -Much slower erosion from water. -Earthquakes less common -Volcano eruptions more, I'm not too sure about this but I'm thinking along the lines that magma will be more prone to pushing upwards. -Floods would be less devastating due to 'lighter' water -Meteor impacts would be much less frequent, debris and impact from a meteor strike would be larger and travel further.
You may find, one is the exact opposite of the other. And that as it seems, from this angles, a Low-G planet will find development and research MUCH easier (Faster flight, easier space launch, cheaper materials fro buildings, space elevators etc) Shall we discuss to see if there are any clear advantages of being on a High G planet? Let me know also if I have got anything blatantly wrong, or something that is debatable Hope these ideas help in developing concepts and establishing differences :] | |
| | | GamerXA Regular
Posts : 285 Reputation : 12 Join date : 2010-07-06 Age : 36 Location : Australia, Queensland
| Subject: Re: Concept Race Wed Oct 13, 2010 2:45 am | |
| I foresee this place becoming very constructive and helpful. This could be our hypothetical beta-testing (alpha-testing?). But everyone just remember, Keep it constructive. | |
| | | US_of_Alaska Overall Team Co-Lead
Posts : 1335 Reputation : 29 Join date : 2010-07-07 Age : 31 Location : Australia
| Subject: Re: Concept Race Wed Oct 13, 2010 2:49 am | |
| - Pezzalis wrote:
- Longpost is long
I like. Like you said, the volcano thing is tricky. I don't know either. But i think that this sort of post is more constructive than most of these concept posts will be... | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Wed Oct 13, 2010 4:13 am | |
| Great, thanks
So rather than just posting your races, how about going into alot more detail in them ie panet conditions, surrounding organsisms. Perhaps even go into vehilce and architechtural design. That way we can establish how the make-up, size and biosphere of a planet can affect the outcome of a species and their technologies.
(Ie in programming terms it would be quite helpful - bone strength efficiency is determined by a number of factors including planets gravity etc etc) | |
| | | Xenopologist Learner
Posts : 107 Reputation : 3 Join date : 2010-08-07
| Subject: Re: Concept Race Wed Oct 13, 2010 6:34 am | |
| - Pezzalis wrote:
- So rather than just posting your races, how about going into alot more detail in them ie panet conditions, surrounding organsisms. Perhaps even go into vehilce and architechtural design. That way we can establish how the make-up, size and biosphere of a planet can affect the outcome of a species and their technologies.
(Ie in programming terms it would be quite helpful - bone strength efficiency is determined by a number of factors including planets gravity etc etc) Exactly. Information about how planetary and solar system-wide conditions affected a species' evolution and technology is the most helpful for determining what different conditions might bring about in different locations. If you have a race that happens to live in an environment that has not yet been discussed, posting that race could be helpful in determining the implications of evolving sapience in that environment. One thing I'm interested in is how the environment affects sapient races' psychology. Since they evolve to live in a certain way to best comply with the environment, their thinking will also be bent into a certain pattern. That will inevitably influence their culture and technology as well. How would a race of pack hunters think after becoming sapient? How does that compare to the psychology of a social herbivore? This, in turn, will help to think about how behaviors that evolve in early stages of a race's history influence that race after sapience. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Concept Race Wed Oct 13, 2010 11:59 am | |
| I like the planet comparsion, Pezzalis. There are a few things that may not be
I have a half-finished concept for a planet in very young solar system. It's bigger than Earth, but has slightly lower G due to rare dense elements (metals and up). It ended up quite different to Earth. I still have to finish it and I would like to add some images to it. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Race Wed Oct 13, 2010 2:39 pm | |
| - Brown Spotted Kiwi wrote:
- Cool race! I like the sensor horn on the back of the head. What do you think about my race?
More realistic, mine was one of the first creatures I made on Spore. @Pezzalis Prepare yourself for more Uteen background, I might get very creative here... Be warned, I make this up as I go along. PlanetThey live on a very old planet, low gravity, and they have liquid methane instead of water (It's cold). The planet has 3 small moons, and they orbit fairly close to the planet, creating a total tidal force 2/3 of our moon between them. Two of the moons have colonies on them, the other was found to contain poisonous substances in the dust. The colonies have expanded in the centuries they have been there, and act as lower-gravity residence, primarily for retirement, as the low gravity easy on joints. The atmospheric composition is dependant on atmosphere filters that keep it stable. The star is estimated to go supernova in 2.5 centuries, in may, 37th (they use a different calendar, I only used 'may' to save from using their name), about midnight (it takes 10 years for the planet to spin, however they still retain their ancient calendar). WildlifeThey have tall bumpy trees that no longer require sunlight, they have developed an advance method of causing atomic fusion on touching particles, harnessing the resulting energy. It does not maximise surface area, any more surface and it becomes dangerous. The vines I mentioned grow from one to another, and in fact anything tall. They develop bright colours and make patterns on their outer. They do this to look good. The Uteen did this by killing off ones that do not look nice. They suck energy from the things they hang from. The final plant that lives on the planet are big mushroom-like things that are the size of trees. They feel rubbery and look smooth from below, but on the flat top part they have a rough, black, plastic surface that absorbs light. The Grubworms are imported from the plant Karkoformeed, planet of the Karkojavs. I have managed to get very high quality images of two subspecies of this late tribal race, along with the local grubworm. (forest and desert) HistoryLong ago, before the installation of the atmospheric filters, a age of terrible disaster killed all life but the tall plants, a few of the vines that grew like weeds, and one mushroom plant that later was cloned. Interesting TechnologyThe toothbrush, which allowed the cleansing of the tooth, recently became a fashion rage, every Uteen clambering to obtain one. This was due to an out of control subliminal system that broadcast messages to every Uteen using their sensory horns, controlling the winds to give a message: Buy 20.5 toothbrushes. The signal became too strong and caused riots and chaos. Then it broke and the Uteen race felt stupid. Then they discovered the malfunction that caused the chaos and banned all advertising using those methods. Now they only put adverts is reasonable places, like dreams. SocietyThe name of the arm fencing they do is GGortinctu~~£gTiroßorFESnmactinouS***freddyouindesorminaldes (emphasis on the capitals and ~s). They have a government planet that is elected every 100 years, that has a vote through the entire population to decide on laws and courses of action. For some votes on actions the amount of time the radio signals take to get to and from the planet, the request is already 2 years out of date. Recently they have taken to using the transitional hypothetical message-o-mat to communicate, as it is utilises the ancient wormhole to send signals, which is significantly faster, as it uses 7 and 1/2 dimensions, instead of 3. You did ask. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Wed Oct 13, 2010 10:44 pm | |
| - The Uteen wrote:
- *Snip, Its big and delicious*
Awesome work! Great depth too, we will have to figure out things such as tidal effects from multiple moons and life in other liquids too :] I liked the bit with the sensory horns and the subliminal messaging xD Radio receptors could be possible on organisms but its purpose in evolution is questionable Unless they somehow also had radio transmitters a swell but i'm not sure how that would work (I mean we have eyes which pick up light and some animals have glow spots which emit light ie fireflies but radio transmitters/receivers may not be as beneficial) I may make one for my Plunera species :] EDIT: Acutally someone give me the following info on a planet: Size (On the scale of Pluto to Jupiter) Mass (High G or Low G) Atmosphere type Atmosphere density Type (Barren, Icy, Hot, Gas giant, tropical, earthlike, etc) Geography, rock types etc Cataclysmic history (Meteor strikes, disasters etc) Liquid type (If covered by liquid) Moons (How many and how big) Star type (Red dwarf etc single, binary or trinary system) Other planets, and if they have an effect What area you want my species to begin in Any other notable effects that would be included in thrive I will evolve a conceptual species to space stage and try to develop a biosphere (Just as a concept MUCH more realistic than spore and to get a good idea of the effects of an environment has on evolution) Its big it could be helpful but Im willing to give it a shot (I'll try using spore for some basic concepts (I might draw some but Im not exactly great at that) I may make some concept art of the given planet too :] | |
| | | ~sciocont Overall Team Lead
Posts : 3406 Reputation : 138 Join date : 2010-07-06
| Subject: Re: Concept Race Thu Oct 14, 2010 5:58 pm | |
| - Xenopologist wrote:
- This is quite a good idea. Having concept races to discuss will push our thinking of what will and won't be possible in Thrive, and could provide examples for discussion. I may post one of my theorized races after I write them up as one document.
I'll allow it, but don't turn this into a big deal. Try to keep it on one or two threads. | |
| | | Commander Keen Industrial Team Lead
Posts : 1123 Reputation : 36 Join date : 2010-07-23 Location : Czech Republic (not that anyone would know where it is...)
| Subject: Re: Concept Race Fri Oct 15, 2010 11:17 am | |
| We may also make a page on Wiki for that. It's the great place to store it. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Race Fri Oct 15, 2010 11:36 am | |
| - Commander Keen wrote:
- We may also make a page on Wiki for that. It's the great place to store it.
Our wiki, or wikipedia? And we are putting concept races on one of them? Cool. I could make my complete concept into a more organised document if you want, but I'm not sure how to upload it. | |
| | | Xenopologist Learner
Posts : 107 Reputation : 3 Join date : 2010-08-07
| Subject: Re: Concept Race Fri Oct 15, 2010 7:15 pm | |
| Our very own wiki is likely coming online this weekend sometime, and yes, we will have pages for concept races. Editing them will be easy; there will be tutorials for users when they join. | |
| | | The Uteen Sandbox Team Lead
Posts : 1476 Reputation : 70 Join date : 2010-07-06 Age : 28 Location : England, Virgo Supercluster
| Subject: Re: Concept Race Sat Oct 16, 2010 5:15 am | |
| - Xenopologist wrote:
- Our very own wiki is likely coming online this weekend sometime, and yes, we will have pages for concept races. Editing them will be easy; there will be tutorials for users when they join.
Cool. I've made it into a clearer and nicer layout, I could try and copy that over when it's ready, or get it as close as I can. The picture would move to the side of the page, though, as it does in most wikis? It could then be followed by information like wikipedia does on plants and animals. I think the wiki version might even turn out to be better than mine. | |
| | | Albalrogue Learner
Posts : 143 Reputation : 0 Join date : 2010-09-26 Age : 32 Location : France
| Subject: Re: Concept Race Sat Oct 16, 2010 11:07 am | |
| I've got a concept for a solar system :
Star : White dwarf (star the size of the earth with immence gravity and cool surface). A white dwarf is a red giant that was contracted by it's own gravity.
Gas giant with two moons : One medium G and one low G, both inhabited by a sentient race. This gas giant and it's moons were pulled out of it's home solar system by a creater celestial object, making it travell through space for a very long time until it was attracted by the white dwarf.
Meteor belt (left overs from ancient celestial object destroyed by the red giant that has become a white dwarf).
Big heavy planet : another planet that was kicked out of it's solar system and joined the white dwarf.
The two alien planets have quite an iregular gravity circle.
I'll give this concept more depth when I get the time to do so. | |
| | | Pezzalis Regular
Posts : 260 Reputation : 6 Join date : 2010-08-07
| Subject: Re: Concept Race Thu Oct 21, 2010 1:42 am | |
| Low G Planet Creature Concept - Spoiler:
~Creature concept~Gautrolif A basic floating organism. Low gravity and a dense atmosphere allow much greater buoyancy. Thus it was beneficial for this creature to adapt to float above the tall grass layers, as it allowed its major organs to be out of reach from most predators, it gave it a better range of site and a more effective predation strategy. Once anthropogenic as it contains an open blood system, trachea and spiracles, plated extremities and feeding palps. ~Food~Feeds on many of the large insects inhabiting the Planet Uari'ilia. Its central tentacle is in fact a long sticky tongue which snares the prey. As the prey weighs the floater down, it must pull itself towards the prey. It does this by retracting its very long tongue. Once in range, it extends its palps and extremal tentacles which proceed to tear apart the prey. It feeds on the soft tissue underneath the exoskeleton. This tissue is sucked through an external proboscis. Its food is digested along a simple tube lined with a very strong bile. The digested nutrients are absorbed through vili lining the walls of the digestive tract. Hydrogen in the food compounds are transported via vesicles to the Gaseous Gland, which produces enzymes to turn the Hydrogen ions into Hydrogen Gas which is distributed to the Gaseous cavity. Wastes are disposed via the rear excretory tube located at the back/top of the organism. ~Gas Exchange~The Organisms upper half is covered by many large Spiracles much like on an insect. These absorb air, strip it of oxygen and hydrogen via trachea and the closed blood system and excrete all excess gas through locomotive gas pumps located at the rear of the creature beneath the brain cavity. The creatures underside is not covered by spiracles. ~Circularity~An open transport system allows haemolymph (A form of blood) to bath vital organs in fluid diffusing oxygen across the organ cell membranes. Smaller filaments pick up oxygen from inhaled air. These filaments line the pharyngeal tube between the spiracles and the locomotive pumps. Oxygenated haemolymph is transported out of the filaments to the larger hamolymph cavity surrounding the vital organs. Because of the planets low gravity, the haemolymph is much easier to transport and thus an open system is possible on an organism of this scale. ~Locomotion~A large sac of Hydrogen gas occupies most of the internal volume. This sac provides buoyancy as the gas is much lighter than the dense external atmosphere. The Organism inhales excess air via the spiracles and expels it at a much faster speed via the locomotive gas pumps located at the rear. This thrusting action allows the organism to propel itself when it is not in reach of a graspable surface. At other times it uses its extremal tenta to pull itself around. ~Defense and Offense~The organism has very hard plating covering most of the rear underside of the organism. This encloses the brain cavity. Sharp extremities around the mouth are used as a close range offense/defense weapon. The long tongue is particularly vulnerable, so two long tentacles nearby are used as a long range defensive measure. ~Pics, cause it happened~~Front~ ~Profile~ ~Rear~ Sporepedia link:
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