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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
Biome List - Page 11 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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~sciocont
60 posters
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AuthorMessage
PTFace
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PTFace


Posts : 139
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue May 08, 2012 7:06 pm

Guys
what if
A biome was just a giant tree-like horizontal macroorganism whose bark spanned miles and miles, and allowed for lichen go grow on the bark.
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~sciocont
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~sciocont


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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue May 08, 2012 10:32 pm

MeowMan1 wrote:
Mysterious_Calligrapher wrote:
Unfortunately we need macroorganisms to create a biome. As in the above post, concentrations of micoorganisms or lichen-like things are stuck under resources.
What are these "quote: Maacroorganisms" that You speak of? Stuck under resources? I do not understand thy dear Calligrapher? Maybe Me construct would know, but he has been malfunctioning do to Your species recent pollution to this odd planets atmosphere, I'll go back to Clidroon soon.
DON'T TRIPLE POST. DON'T POST UNLESS IT PERTAINS TO THE TOPIC. DON'T BUMP YOUR POST COUNT.
If you don't understand a term, it is quite easy to use the internet, which you obviously are able to do, to attempt to decipher it's meaning.

PTFace- It believe this has been discussed- it's possible theoretically, but essentially it works the same way as an aspen grove, or other colonial macroautotroph. It would essentially function in the same way as every other autotroph, but would have different distribution rules because it can easily choke out others in its size and class. I'll have to work on different autotroph AI attributes soon, I'll probably lay some down soon.
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PTFace
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PTFace


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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue May 08, 2012 10:56 pm

~sciocont wrote:
MeowMan1 wrote:
Mysterious_Calligrapher wrote:
Unfortunately we need macroorganisms to create a biome. As in the above post, concentrations of micoorganisms or lichen-like things are stuck under resources.
What are these "quote: Maacroorganisms" that You speak of? Stuck under resources? I do not understand thy dear Calligrapher? Maybe Me construct would know, but he has been malfunctioning do to Your species recent pollution to this odd planets atmosphere, I'll go back to Clidroon soon.
DON'T TRIPLE POST. DON'T POST UNLESS IT PERTAINS TO THE TOPIC. DON'T BUMP YOUR POST COUNT.
If you don't understand a term, it is quite easy to use the internet, which you obviously are able to do, to attempt to decipher it's meaning.

PTFace- It believe this has been discussed- it's possible theoretically, but essentially it works the same way as an aspen grove, or other colonial macroautotroph. It would essentially function in the same way as every other autotroph, but would have different distribution rules because it can easily choke out others in its size and class. I'll have to work on different autotroph AI attributes soon, I'll probably lay some down soon.

Good, good, progress...
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MeowMan1
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed May 09, 2012 5:47 pm

Sorry for triple posting, although how is that bad...? I'm sorry....Meow. Yes I do feel stupid now for not looking that up...sorry again. bye.
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 11 EmptyThu May 10, 2012 7:50 pm

MeowMan1 wrote:
Sorry for triple posting, although how is that bad...? I'm sorry....Meow. Yes I do feel stupid now for not looking that up...sorry again. bye.

It annoys the heck out of everybody's email who still has topic responses enabled (like the mods) and it's pretty much basic forum etiquette most places. If you think of something after posting, edit your post.
Future reference: http://dictionary.reference.com/ this'll keep you up to speed on these sorts of words so that we don't all have to spend as much time explaining. Also, it's good for your education.
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Orygandian2
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue Jun 26, 2012 7:53 pm

Okay, I have an idea:

Floating Island


occurs: In mountainous regions on planets with low gravity.

resources: Mostly rock and soil, however they are also known to be fairly mineral-rich.

elevation:7000-8000 m above sea level (varies depending on the planets gravity and magnetic field.

climate: Mostly cold (5-8 C), however areas closer to the planets equator can be slightly warmer.(6-10 C)

topography: Required= Floating around mountainous regions with sheer drops all around the islands . Small supports made of rock or vine keep the islands attached to the mountains, along with slightly poor soil in the colder islands.

biodiversity: Normally only 1, but can range to 2 or even 3 in warmer islands.

autotroph niches: Tiny to small

heterotroph niches: Herbivores are normally midlarge, and carnivores are normally small to midsize, but can be midlarge on occasion.

other: Flying animals normally live in floating mountains, with most herbivores only coming to graze or migrate. Many carnivores, however, are expert jumpers, gliders and climbers who live year-round in the floating islands, or the mountains around the islands. Though the soil may be poor, it only limits the size of the plants, which come in large numbers in the islands. Floating island biomes are actually clusters of the islands, with the individual islands themselves reaching about 4500 m wide, and the clusters carry 5-7 of the islands. Sometimes smaller islands called floating rocks appear, which reach about 2000 m large can appear, with 3-10 per cluster. Sometimes a single floating island or floating rock appears without a cluster.
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zippybomb
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue Jun 26, 2012 9:28 pm

Orygandian2 wrote:
Okay, I have an idea:

Floating Island


occurs: In mountainous regions on planets with low gravity.

resources: Mostly rock and soil, however they are also known to be fairly mineral-rich.

elevation:7000-8000 m above sea level (varies depending on the planets gravity and magnetic field.

climate: Mostly cold (5-8 C), however areas closer to the planets equator can be slightly warmer.(6-10 C)

topography: Required= Floating around mountainous regions with sheer drops all around the islands . Small supports made of rock or vine keep the islands attached to the mountains, along with slightly poor soil in the colder islands.

biodiversity: Normally only 1, but can range to 2 or even 3 in warmer islands.

autotroph niches: Tiny to small

heterotroph niches: Herbivores are normally midlarge, and carnivores are normally small to midsize, but can be midlarge on occasion.

other: Flying animals normally live in floating mountains, with most herbivores only coming to graze or migrate. Many carnivores, however, are expert jumpers, gliders and climbers who live year-round in the floating islands, or the mountains around the islands. Though the soil may be poor, it only limits the size of the plants, which come in large numbers in the islands. Floating island biomes are actually clusters of the islands, with the individual islands themselves reaching about 4500 m wide, and the clusters carry 5-7 of the islands. Sometimes smaller islands called floating rocks appear, which reach about 2000 m large can appear, with 3-10 per cluster. Sometimes a single floating island or floating rock appears without a cluster.

You're not in Kansas anymore...

No, but seriously I think this could work if the rocks were highly magnetic, the planet had a low gravitational pull and the magnetic field was strong enough. Maybe in civ mode you could use a large magnet to move them around. That would be cool.
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penumbra espinosa
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyTue Jun 26, 2012 9:31 pm

Orygandian2 wrote:
Okay, I have an idea:

Floating Island


occurs: In mountainous regions on planets with low gravity.

resources: Mostly rock and soil, however they are also known to be fairly mineral-rich.

elevation:7000-8000 m above sea level (varies depending on the planets gravity and magnetic field.

climate: Mostly cold (5-8 C), however areas closer to the planets equator can be slightly warmer.(6-10 C)

topography: Required= Floating around mountainous regions with sheer drops all around the islands . Small supports made of rock or vine keep the islands attached to the mountains, along with slightly poor soil in the colder islands.

biodiversity: Normally only 1, but can range to 2 or even 3 in warmer islands.

autotroph niches: Tiny to small

heterotroph niches: Herbivores are normally midlarge, and carnivores are normally small to midsize, but can be midlarge on occasion.

other: Flying animals normally live in floating mountains, with most herbivores only coming to graze or migrate. Many carnivores, however, are expert jumpers, gliders and climbers who live year-round in the floating islands, or the mountains around the islands. Though the soil may be poor, it only limits the size of the plants, which come in large numbers in the islands. Floating island biomes are actually clusters of the islands, with the individual islands themselves reaching about 4500 m wide, and the clusters carry 5-7 of the islands. Sometimes smaller islands called floating rocks appear, which reach about 2000 m large can appear, with 3-10 per cluster. Sometimes a single floating island or floating rock appears without a cluster.

i dont see it plausible, even being a cool idea, this is not Minecraft.....
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jmc-24
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 10:06 am

Orygandian2 wrote:
Okay, I have an idea:

Floating Island


occurs: In mountainous regions on planets with low gravity.

resources: Mostly rock and soil, however they are also known to be fairly mineral-rich.

elevation:7000-8000 m above sea level (varies depending on the planets gravity and magnetic field.

climate: Mostly cold (5-8 C), however areas closer to the planets equator can be slightly warmer.(6-10 C)

topography: Required= Floating around mountainous regions with sheer drops all around the islands . Small supports made of rock or vine keep the islands attached to the mountains, along with slightly poor soil in the colder islands.

biodiversity: Normally only 1, but can range to 2 or even 3 in warmer islands.

autotroph niches: Tiny to small

heterotroph niches: Herbivores are normally midlarge, and carnivores are normally small to midsize, but can be midlarge on occasion.

other: Flying animals normally live in floating mountains, with most herbivores only coming to graze or migrate. Many carnivores, however, are expert jumpers, gliders and climbers who live year-round in the floating islands, or the mountains around the islands. Though the soil may be poor, it only limits the size of the plants, which come in large numbers in the islands. Floating island biomes are actually clusters of the islands, with the individual islands themselves reaching about 4500 m wide, and the clusters carry 5-7 of the islands. Sometimes smaller islands called floating rocks appear, which reach about 2000 m large can appear, with 3-10 per cluster. Sometimes a single floating island or floating rock appears without a cluster.

Its a nice idea but I do believe it has been suggested before and was shot down.
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Orygandian2
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 10:56 am

Oh... sorry.

I thought that because of extremely low gravity, well...

Eh, I have other ideas.
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jmc-24
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 11:19 am

Orygandian2 wrote:
Oh... sorry.

I thought that because of extremely low gravity, well...

Eh, I have other ideas.

Don't worry about it, this topic is so long, its easy to miss parts of it. And keep the ideas coming
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 12:45 pm

Physics says hi. It also says, do not follow in the ways of James Cameron, for he is subject to the universal laws and very crunchy.

Nice try though. Unfortunately, magnetic force is not that strong, there isn't really a good force for opposing gravity that actually scales with mass like gravity does.
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Orygandian2
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 2:18 pm

I came up with a sinkhole biome. Do you think that's a good idea? If It makes sense, I'll go into detail about it.

(oh, and again, sorry about the floating island. Yes, it was inspired by avatar. As well as making almost no sense, the physics required would absolutely break the game. )
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Mysterious_Calligrapher
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Mysterious_Calligrapher


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PostSubject: Re: Biome List   Biome List - Page 11 EmptyWed Jun 27, 2012 4:07 pm

Orygandian2 wrote:
I came up with a sinkhole biome. Do you think that's a good idea? If It makes sense, I'll go into detail about it.

(oh, and again, sorry about the floating island. Yes, it was inspired by avatar. As well as making almost no sense, the physics required would absolutely break the game. )

It's not a problem. Sinkholes... we might have something similar, but I can always combine them later, so spill.
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Orygandian2
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyThu Jun 28, 2012 12:28 pm

Sink Hole

occurs: ??? (sorry, but that was the one thing I couldn't figure out.)

resources: Carbonate rocks

elevation: Bottom: anywhere from 50 m to 650 m below sea level. Width: anywhere from 30 m to 120 m wide. Top: At least 10 m above sea level.

climate: Varies depending on location. Normally semi-arid to wet.

topography: Required = Very steep drops from around the mouth of the hole, normally circular in shape.

biodiversity: 1, sometimes 2.

autotroph niches: Tiny, very,very rarely small.

heterotroph niches: Tiny or small for herbivores, very rarely up to midsize for carnivores.

other: Sink holes often have many deposits of carbonate rocks, i.e. limestone or marble.

Tell me if there is something I should change.

(P.S. sorry that I didn't get this out earlier. It takes a while for me to make biomes. Also, this is a non-submerged sink hole.)
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penumbra espinosa
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyFri Jun 29, 2012 4:02 pm

Orygandian2 wrote:
Sink Hole

occurs: ??? (sorry, but that was the one thing I couldn't figure out.)

resources: Carbonate rocks

elevation: Bottom: anywhere from 50 m to 650 m below sea level. Width: anywhere from 30 m to 120 m wide. Top: At least 10 m above sea level.

climate: Varies depending on location. Normally semi-arid to wet.

topography: Required = Very steep drops from around the mouth of the hole, normally circular in shape.

biodiversity: 1, sometimes 2.

autotroph niches: Tiny, very,very rarely small.

heterotroph niches: Tiny or small for herbivores, very rarely up to midsize for carnivores.

other: Sink holes often have many deposits of carbonate rocks, i.e. limestone or marble.

Tell me if there is something I should change.

(P.S. sorry that I didn't get this out earlier. It takes a while for me to make biomes. Also, this is a non-submerged sink hole.)

it can have more wildlife, look at the Cenotes, a type of sinkholes in the Yucatan Peninsula in Mexico, these are full of water and are scattered in the jungle, with trees and other jungle species living at their borders.

here's more info about sinkholes: http://en.wikipedia.org/wiki/Sinkhole
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Orygandian2
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySat Jun 30, 2012 9:33 pm

Yeah, I was using wikipedia, but it wasn't giving me any info about HOW sinkhole are created. But thanks for telling me about how there can be more life in sinkholes, I'll make another post with that in mind.
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Rorsten594
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyThu Sep 13, 2012 5:46 pm

Canyon
Occurs:Wherever theres a huge split in the ground
Resources:Depends on biome
Elevation:-500(land)
Climate:Depends on biome
Topography:Huge Dropoff
Biodiversity:2
Heterotroph:Tiny-Small Flying Herbivores,Small-Midsize Herbivores,Small Carnivores
Autotroph:Tiny-Small
Other:Can appear in any biome,Migrating animals may appear
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Gawbad
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PostSubject: Re: Biome List   Biome List - Page 11 EmptyThu Sep 13, 2012 5:53 pm

Rorsten594 wrote:
Canyon
Occurs:Wherever theres a huge split in the ground
Resources:Depends on biome
Elevation:-500(land)
Climate:Depends on biome
Topography:Huge Dropoff
Biodiversity:2
Heterotroph:Tiny-Small Flying Herbivores,Small-Midsize Herbivores,Small Carnivores
Autotroph:Tiny-Small
Other:Can appear in any biome,Migrating animals may appear

Nice idea! I see your new. Introduce yourself on the Welcome Thread
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Rorsten594
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySat Sep 15, 2012 8:48 pm

Tundra
Occurs:at polar regions of planet.
Resources:Snow(like igloos),stone,saltwater.
Elevation:50m above sea level.
Climate:Extremly cold.
Topography:Top of Northern Hemisphere,Bottom of Southern Hemisphere.
Biodiversity:1
Heterotroph:Lichen sized plants,Artic moss
Autotroph:Hardy Small-Midsize Herbivores,Midlarge Carivores
Other:none
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PTFace
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySat Sep 15, 2012 8:55 pm

Rorsten594 wrote:
Tundra
Occurs:at polar regions of planet.
Resources:Snow(like igloos),stone,saltwater.
Elevation:50m above sea level.
Climate:Extremly cold.
Topography:Top of Northern Hemisphere,Bottom of Southern Hemisphere.
Biodiversity:1
Heterotroph:Lichen sized plants,Artic moss
Autotroph:Hardy Small-Midsize Herbivores,Midlarge Carivores
Other:none

Don't forget Aquatic animals of all sizes
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Jacelevo72
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PostSubject: Tidal Biome   Biome List - Page 11 EmptySun Sep 23, 2012 3:02 pm

I have an idea for a new tidal biome that can occur on Alien or Earthlike planets.
Tidal Cliffs
Occurs: when a steep slope meets the ocean on a planet with a large moon
Resources: Rock, sunlight, saltwater
Elevation: 0-350 m above sea level
Climate: Dependent on latitude
Topography: Steep, rocky slopes which lead towards the ocean. many rock formations in the ocean.
Biodiversity: 2
Autotroph niches: Tiny to midlarge
Heterotroph niches: Tiny to small herbivores, Tiny to small carnivores, Tiny to midsize (with an occasional midlarge) flying carnivore, and tiny to midsize aquatic animals depending on tides.
Other: The tides can go from sea level to 350 m above sea level and back down in a matter of hours. This traps some aquatic animals which become easy prey for the flying carnivores. This allows flying organisms to do very well in this biome.
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Gawbad
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySun Sep 23, 2012 6:11 pm

Some realy nice idea's on this thread!
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NickTheNick
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySun Sep 23, 2012 6:13 pm

Jacelevo72 wrote:
...

That's a great one! I am surprised it hadn't been mentioned before. Just a question for Calli, are you tracking these all of these Biomes? Do you want any help doing so?
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Gawbad
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PostSubject: Re: Biome List   Biome List - Page 11 EmptySun Sep 23, 2012 6:17 pm

Prehaps I can try and create some concepts for these idea's?
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» Can a organism of immense size be a biome?
» Biome/Food Chain Overhaul: Less is More
» Biome Establishment and the rule of 100m/322km

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Thrive Game Development :: Development :: Design :: Biomes-
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